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Daz 3D Forums > Search
  • anyone ever used Branchdur The Tree on DS? [solved]

    usually poser items (apart from some materials types/files types) work fine in DS, albeit with some easy tweaking, but sometimes everything morph etc just doesn't budge at all. didn't happen very often to me, but when it does it's annoying..

    I didn't know you already had experience with old poser stuff, that is why i wanted to show that with .cr2 it is at least possible this information is included and transferable to daz. Now I see you need somebody who really owns this product to be sure...

    By

    mding mding May 2023 in The Commons
  • Geometry Editor - hiding/deleting edge strands?

    crosswind said:

    Hm, yes looks like you're right.  It looks like DS is having an issue with in some cases not hiding polygons in the viewport even if they technically are hidden, which has been confusing me.  If you look at the video here you can see that if I select some polygons on the sphere and then select Hide Selected Polygons, the do indeed hide visually. 

    However, if I do the same with the hair strand the polygons do not hide visually.  But if I select Delete Hidden Polygons anyway, they actually delete so they must be hidden technically.  I just discovered this by accident - I haven't tried it before since I didn't see any point in trying using Delete Hidden Polygons since hiding them didn't seem to work in the first place.  

    https://www.screencast.com/t/aPuox29k

    Yeah, it's a 'feature' of Ds laugh  there's a trick (maybe sometimes),  you set the resolution level to Base first...

    https://mega.nz/file/jS4XBTAQ#krHpfzlByDtkpUkpb7qkTQ8aPURiX1I6VgmbMZKgL3I

    Yes, polygon selection of these thin strands works in Base resolution actually. 

    I can see that in Blender there is a black line connected to the polygon group like a rubber band when you move it, is that an edge or a polygon that connects it to the rest of the mesh, so that it actually is connected? 

    No, in fact I happened to partially select it. You're right... I just tried again. If I selected the Linked polygons, it is not connected.

    OK

    https://mega.nz/file/OCZRXDJQ#xo1upKHrpc2LJj85GmG7qgAl7VHBCeXxa0iQniskFjY

    But I really don't  understand why the morph you made in Hexagon finally brought you a 'deformed' hair...

    Looks like a bug in one of the programs, or the bridge - if I send the hair to Hexagon and then right back to DS again without making any changes to it, DS offers to create a morph anyway, and it causes the same distortion when applying it.

    By

    Taoz Taoz May 2023 in Daz Studio Discussion
  • anyone ever used Branchdur The Tree on DS? [solved]

    mding said:

    I don't own it so can't tell for sure, but i own the also quite ancient  "weeping willow" from lisa's botanicals (RIP), and the tree is also a *.cr2 file and the poses are also *.pz2 and both work in DAZ (i don't own poser).

    Unfortunately, i don't know what ERC means, so maybe this screenshot can help you (i think i used Pose 04):

     

    i really don't think you can extrapole the properties of one product to the other, especially not by another PA, just because it's a cr2. i'm not an expert and i'm not even sure ERC is the right word, what i meant were just morphs, movement stuff. usually poser items (apart from some materials types/files types) work fine in DS, albeit with some easy tweaking, but sometimes everything morph etc just doesn't budge at all. didn't happen very often to me, but when it does it's annoying..

    anyways, thanks a lot for replying and helping out with all the pictures ^^

    By

    manekiNeko manekiNeko May 2023 in The Commons
  • Growing Up for Genesis 3 [Commercial]

    I just tried it. it worked fine. I used the Age 9-10 preset. I dialed out Monique 7's body morph (as recommended by Zev0), because the muscularity looks inappropriate on a child.

    By

    barbult barbult May 2023 in Daz PA Commercial Products
  • Daz crashing - Solved!

    XTransfer doesn't seem to be very 'nice' utility, when for example one has Crowing Up for G3 and G8, and then a character using Growing Up is converted from G3 to G8, XTransfer brings the necessary Growing Up files from G3 to G8 and at the same time creates duplicate formulas...

    For troubleshooting purposes I would remove the XTransfer folder with everything inside from the G8 morph folder and uninstall the Auto Face Enhancer as well (one source of conflicts)

    By

    PerttiA PerttiA May 2023 in Daz Studio Discussion
  • Morph Dial Suddenly Defaults to 100%

    PerttiA said:

    To fix any ill-behaving (non-zero default value) morphs, do as follows;

    1. Open DS and load "Genesis 8 Basic Female" (to an empty scene)
    2. Help->Troubleshooting->View Log File (clear the log, close it and select "Save" when asked)
    3. Left Click at "Active Pane Options" tab->Preferences->Choose "Show Hidden Properties" (part 4 zeroes only 'visible' dials)
    4. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials)
    5. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
    6. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)

    When saving "Modified Assets" DS shows a dialog and asks for confirmation;
    "The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"

    Close DS and wait -> Open DS again and load "Genesis 8 Basic Female"

    Help->Troubleshooting->View Log File (Save the logfile somewhere you can easily find it)

    If the above procedure didn't fix the problem, attach the saved logfile to your post.

     

    Ok, mind showing step by step via images. What's the "active pane options" tab?

    By

    Knightmare560 Knightmare560 May 2023 in Daz Studio Discussion
  • DForce Cloth

    csteell_c2893e4ab6 said:

    Can I also convert the DForce cloth I have made from a primtive to a prop or figure? If so how? Cheers

    Actually you 'can't convert it' in that way, as the dForce Modifier (dynamic surfaces) and simulated result will be removed after you convert it from a Primitive Prop to a Figure (vice versa) , or after you conform it to a Genesis figure by using Transfer Utility...

    For example, I used a Primitive - Cone to make a 'simple skirt'. The typical SOP should be: Create a Primitive - Cone  > Geometry Editing (Cut top & botttom, Create surfaces, etc.) > Positioning > Export to obj and Import Back > Transfer Utility > Add dForce Modifier > Tweak params on dynamic surface > Add Shaders.. > Simulate it > Thicken it...  (Optional: Convert to SubD, Add Smoothing Modifier...)

    PS: You also can Thicken the object first before using Transfer Utility, but more tweaking on dynamic surfaces might be needed.

    By

    crosswind crosswind May 2023 in Daz Studio Discussion
  • Queen Isadora Hair

    Apparently there's no dForce... I checked the morph list (http://docs.daz3d.com/doku.php/public/read_me/index/88510/file_list), there's no specific 'Wind Morphs' but quite a few 'Move Morphs'. You can either use these morphs or add dForce modifier by yourself...

    By

    crosswind crosswind May 2023 in Technical Help (nuts n bolts)
  • Diffeomorphic - does a step by step tutorial exist?

    I am attempting to get a g8f model with geografts into blender - with Diffeomorphic 1.7.0 I am able to use the easy import with merged geografts, all of the textures transfer correctly and all of the geometry appears to be correct, I am just completely lost on the process of making morphs accessible/applying morphs and then finishing a mesh in a way which allows me to modify the morphs after. As it stands, I can see and access baked morphs, but attempting to modify them produces no visible results on my mesh, and importing morphs directly (from golden palace, for example) also results in morphs in the settings which seem to produce no visible results when adjusted. I have both downloaded the Diffeomorphic manual and read it online, and although I definitely appreciate how detailed the descriptions of each of the features are, I am still really missing a more step-by-step idiot guide and am just wondering if anyone knows if such a thing is available. Thanks!

    By

    jerbus.franklin jerbus.franklin May 2023 in Blender Discussion
  • RELEASED: Next Generation Strand Hair. dforce Feisty Feather Bun *Commercial*

    LOL Im glad you are enjoying the hair :)

    Under the parameters tab of the hair( it's parented to the scalp, so you will have to expand it in the scene), there should be a morph for "hair neaten" i believe. Dialing that in, should really reduce the fluffiness.  There is also a "sides depoof" morph too i believe.

    By

    chevybabe25 chevybabe25 May 2023 in Daz PA Commercial Products
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    menghienrico said:

    Grazie!!! 

    Ah, dimenticavo di dirti che tra quelli che possono usare il modello base direttamente c'è anche il Face Transfer interno di DAZ Studio. Tre morph sono gratuiti poi devi sbloccarlo, ma se non completi l'operazione di esport puoi fare tutti i tentativi che vuoi.
    La magagna è che forse devi aggiornare Genesis8 e a quel punto ci metti un quarto d'ora a caricare il personaggio. sad Io non ho aggiornato Genesis8 (ho fatto rollback quando ho visto il risultato) e i miei Genesis8 caricano in quattro secondi.

    Per cui scegli il tuo male attentamente. devil

    By

    Imago Imago May 2023 in The Commons
  • make a beautiful girl and boy, toddler baby. - Genesis 8 - 9

    ha! You wish. Should you requested a beautiful white female, this thread would be booming with ideas, and store would get spammed with 10 new characters. you'll achieve better results creating the morph yourself, or finding it in a different store.

    yeah admin, delete my post, because truth hurts

    By

    sterlenejc sterlenejc May 2023 in Product Suggestions
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Grazie!!! 

    Imago said:

    Crios said:

    Ma Facegen non è un Add On di DAZ?

    Sì, una roba costosissima che funziona grossomodo come Head Shop e Face Transfer, prende una o più foto di una persona reale che non ha firmato una liberatoria o un personaggio fittizio coperto da copyright, proietta un morph della faccia e lo applica. cool

     

    @ menghienrico:

    E' normale, il modello all'interno del programma/plugin NON è identico al modello finale (DAZ3D se la prenderebbe parecchio) quindi ne utilizzano uno che gli somiglia molto ma con una geometria del tutto diversa, poi effettua un "Wrap" con il modello finale. Ovviamente, essendo un metodo autimatizzato basato su una approssimazione, il risultato non può essere preciso.
    Per avere un risultato perfetto devi necessariamente effettuare il wrap manualmente o utilizzare un programma davvero buono che possa utilizzare come base un export del modello finale.

    By

    menghienrico menghienrico May 2023 in The Commons
  • DazToHue 1.0 is out now!

    dpressler said:

    I am interested learning how to use the morphs inside Houdini. Ultimately I am going to send crowds to Unreal but first I am trying to wrap my head around the morphs in Houdini. It was hard enough deciphering how Maya handles morphs. Your tool is amazing and I can't wait to see where it goes from here. It's frustrating not being able to fully take advantage of the Daz characters outside of Daz. They offer amazing content in a limited 3D package. I would love to see how you built the HDA but I understand why you would want to lock the nodes. Some things are difficult to learn in Houdini, they don't have the best documentation and advanced character rigging is mysterious. Artists like Marc Albrecht have also made amazing strides into the Daz to Houdini world only to stop short of the finish line for personal reasons. It’s frustrating, I am hoping Houdini 20 bridges some of these gaps through expanding kinefx. Your tutorials have been extremly helpful, if possible can you make a tutorial expaining how you could use the data in Houdini? Connect the morphs in Houdini?  Keep up the awesome work and I look forward to seeing what’s next.

    I hear you.  There aren't many good tutorials on advanced character rigging in Houdini.  Most of the good ones are based on the older obj level techniques and not Kinefx and they're either super complex e.g full-on muscle and skin simulations etc or very basic examples. What I think we really need is something akin to the Pose Driver node in Unreal Engine but for Kinefx, to drive blendshapes based on joint rotations. No doubt someone cleverer than me could create one but I've looked into it a couple of times and the maths for things like radial basis functions is a bit beyond me at the moment :) I too am hoping that Houdini 20 adds some of these missing features. They've hinted that many big things are coming for Kinefx but haven't given any specifics that I'm aware of.

    The best I could probably do for you at the moment would be to show you a method for adding the morphs onto the character in Houdini and driving them by adjusting sliders. But they wouldn't automatically get applied based on joint rotations unless you wrote some expressions or came up with some other method for controlling the weights for each morph based on joint rotations.  Let me know if that is something you would like to see and I can record a short video for it.

    The other thing to keep in mind is that Houdini supports DQS, same as Daz Studio, so depending on how you were planning to get your crowd sim into Unreal, you may not need that many morphs. You could probably just use the existing corrective morphs from Daz, along with DQS if, for example, you were going to send the crowd to Unreal using an Alembic cache etc.

    By

    mrpdean_7efbae9610 mrpdean_7efbae9610 May 2023 in Unreal Discussion
  • How do you send G9 strand based hair into Zbrush with GOZ?

    Even if you can export an SBH to obj with Line Tessellation generated, you have no way to import the morph back to the hair... Only a PA has THE 'toolset'..
    So just use a couple of D-Formers to 'reshape' it...

    By

    crosswind crosswind May 2023 in The Commons
  • How do you send G9 strand based hair into Zbrush with GOZ?

    I might be wrong, but I don't think strand based hair can have morphs as it doesn't actually have geometry, it's generated dynamically.

    If you export it as obj you can morph the result though.

    By

    Leana Leana May 2023 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Crios said:

    Ma Facegen non è un Add On di DAZ?

    Sì, una roba costosissima che funziona grossomodo come Head Shop e Face Transfer, prende una o più foto di una persona reale che non ha firmato una liberatoria o un personaggio fittizio coperto da copyright, proietta un morph della faccia e lo applica. cool

     

    @ menghienrico:

    E' normale, il modello all'interno del programma/plugin NON è identico al modello finale (DAZ3D se la prenderebbe parecchio) quindi ne utilizzano uno che gli somiglia molto ma con una geometria del tutto diversa, poi effettua un "Wrap" con il modello finale. Ovviamente, essendo un metodo autimatizzato basato su una approssimazione, il risultato non può essere preciso.
    Per avere un risultato perfetto devi necessariamente effettuare il wrap manualmente o utilizzare un programma davvero buono che possa utilizzare come base un export del modello finale.

    By

    Imago Imago May 2023 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    menghienrico said:

    Ciao ragazzi! Non so se qualcuno di voi è abile con Facegen, ma volevo chiedervi una cosa. Ultimamente lo sto usando per creare un pò di morph, ma ho notato che la morph che viene generata da Facegen è diversa da quella che poi viene creata per Daz. Diciamo che in quella creata per Daz la testa risulta sempre più gonfia e i tratti somatici sono visibilmente diversi. Vi allego un esempio, dove riporto prima la morph creata da Facegen e poi quella di DAZ. Il naso è completamente diverso, ma anche il viso.. Qualcuno di voi ne conosce il motivo o ha già appurato questa cosa? 

    Ma Facegen non è un Add On di DAZ?

    By

    Crios Crios May 2023 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Ciao ragazzi! Non so se qualcuno di voi è abile con Facegen, ma volevo chiedervi una cosa. Ultimamente lo sto usando per creare un pò di morph, ma ho notato che la morph che viene generata da Facegen è diversa da quella che poi viene creata per Daz. Diciamo che in quella creata per Daz la testa risulta sempre più gonfia e i tratti somatici sono visibilmente diversi. Vi allego un esempio, dove riporto prima la morph creata da Facegen e poi quella di DAZ. Il naso è completamente diverso, ma anche il viso.. Qualcuno di voi ne conosce il motivo o ha già appurato questa cosa? 

    By

    menghienrico menghienrico May 2023 in The Commons
  • Custom G2F keeps crashing Daz

    Liphisbus said:

    crosswind said:

    Not this log ~ Daz Studio menu, Help - Troubleshooting - View Log File...

    Okay, you did not split Head and Body morph in VAM, but suggest you do so. On the page of Vam to Daz 2, the author gave the guidlines...

    Ah I see, I thought I didn't need because there was no problem exporting everything... So it fixes any problem it may have including head problems with neck? I'II see and take a look at it then. I exported and imported the morph back, when I load the morph the model translates back and the rigging stays in place (rigging adjust fixes it but the primary rig for G2F stays in place).

    From the log, I could find your Ds 'crashed' for a couple of times.. it seems that each time after loading your figure, you just manipulated it for 2 - 3 minutes before crash... unfortunately Ds log recorded nothing the moment it crashed...
    So just try the above mentioned first... and yes, ceq3 MorphMergeAndSplit plugin fixed head/neck issue long time ago... As to the creation of single morph dial / adjust rigging to shape / ERC freeze etc., there're too many tutorials, just follow the steps correctly and see if that'll work or not...

    By

    crosswind crosswind May 2023 in Technical Help (nuts n bolts)
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