-
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)
I'm about to give up completley now with this product, it's almost a week since I bought it and still it will not show up in my DAZ Studio, in fact it's not even showing up in my ' installed plugins' menu either. I've tried every suggestion posted in this thread and still I don't see 'OneClick' anywhere, not even a sign of it. My main DAZ 3D is installed on drive 'C' but my library and storage or on drive 'D' (this is the drive that all my install manager stuff is loaded to), I've tried manually setting up the folders and files suggested here on to my 'C' drive and I've also tried several fresh installs of 'OneClick' and still I am getting absolutley nothing so my next alternative is to get a refund unless someone can suggest what I'm doing wrong ?
Very sad that this still seems to be a thing, it's what made Headshop (7?) unusable for me, because I also have all of my assets on a dedicated drive. Never got it to work, which still makes me sad, when I think about what I've paid for it. :(
@info_b3470fa520: please look into this, it's a game breaker for a lot of people I'd guess, which frustrates them and you lose follow-up sales - which is a lose-lose situation... I'm still interested in getting a new version of HS, but this needs to be fixed first, otherwise I simply cannot use it. :( Studio knows about the assets paths, so there should be a way to poll Studio for the assets paths and make use of them, no? Thank you. :)I just posted a video on Youtube that shows how you change library settings in the Preferences dialog. My recommendation is that the temp file still should be on the deafult location (see movie).
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)I was going to gripe that HeadShop will not be built for Mac OS. After what I am reading... eh, maybe not so much.
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)I'm about to give up completley now with this product, it's almost a week since I bought it and still it will not show up in my DAZ Studio, in fact it's not even showing up in my ' installed plugins' menu either. I've tried every suggestion posted in this thread and still I don't see 'OneClick' anywhere, not even a sign of it. My main DAZ 3D is installed on drive 'C' but my library and storage or on drive 'D' (this is the drive that all my install manager stuff is loaded to), I've tried manually setting up the folders and files suggested here on to my 'C' drive and I've also tried several fresh installs of 'OneClick' and still I am getting absolutley nothing so my next alternative is to get a refund unless someone can suggest what I'm doing wrong ?
Very sad that this still seems to be a thing, it's what made Headshop (7?) unusable for me, because I also have all of my assets on a dedicated drive. Never got it to work, which still makes me sad, when I think about what I've paid for it. :(
@info_b3470fa520: please look into this, it's a game breaker for a lot of people I'd guess, which frustrates them and you lose follow-up sales - which is a lose-lose situation... I'm still interested in getting a new version of HS, but this needs to be fixed first, otherwise I simply cannot use it. :( Studio knows about the assets paths, so there should be a way to poll Studio for the assets paths and make use of them, no? Thank you. :)Novica & Forum Members Tips & Product Reviews Pt 7I took the plunge and got HeadShop OneClick Plugin. You can find the results of my test run here.
Before I went to look, I guessed Bruce Willis. That does look quite like him!!!
HeadShop OneClick Test RunHere you go. This is with just the front view modified, no profile changes. First image is G3 male base figure before HeadShop. Second image is afterwards. Eyes look fine but you can see the gaps in the teeth I mentioned. I don't have any teeth morphs to see if they can be adjusted back to original.
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)For those interested, I summarized my test run of HeadShop OneClick here.
Excellent overview. As for the texture, now 2048x2048 is available at no extra cost:
https://www.dropbox.com/s/nhp07axw3e7vpdc/OneClick_Install.zip?dl=0
Your OneClick serial key will work on this
HeadShop OneClick Test RunHow well does HeadShop morph the eyes and teeth?
Do the eyeballs retain their original shape, or are they warped?
I would make the head invisible to get a better look.HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)For those interested, I summarized my test run of HeadShop OneClick here.
Novica & Forum Members Tips & Product Reviews Pt 7I took the plunge and got HeadShop OneClick Plugin. I was going to post a brief review here but it got too big and I didn't want to impose on Novica's thread. The image is an example of what I got using the plugin and my own morph dial spinning. It's an OK product, I'm liking it better as I've used it so I'm going to keep it, but it's not without some issues in operation and documentation. You can find the results of my test run here.
HeadShop OneClick Test RunYou can of course use various head morphs you own to modify the image to get a closer result. I’ve never tried to macth a person before, but by using the front and profile images on planes and using them in the superimposed and side-by-side mode, I adjusted a number of morphs for the ears, eyes, chin, cheek and forehead. For several, I had to undo the settings limit to get enough movement. I also used some pose controls like squinting and mouth close to adjust for eyes too big and the slightly open mouth. Here’s my results after making these adjustments.
A few final items:
Watch for interaction between morphs. If you have already exported a head for a particular figure and you want to rerun Headshop on that figure, set the first morph to zero (e.g., fs to zero) and be sure to name the new morph something else (like fs1) when you restart the plugin.
When I first started to write this I had more negatives to include, but for many of them, I have found they came about from my lack of experience using the program.
The documentation is scant but sufficient as the basic process is pretty straightforward. There is a more detailed HeadShop 10.2 manual available, but much of that doesn’t apply to this simplified plugin. Some of the icons in the plugin are not explained and I couldn’t get them to do anything at first, but ultimately I figured it out. I do think the creator could provide better documentation and tutorials to ease the learning the curve.
The biggest limitation is the auto-generated texture. It just isn't good enough for realistic renders and would require a lot of hand work to make it useful.
On the other hand, the auto-detection of facial features seems to work very well and the resulting morph a good starting point for your own fine-tuning. Also, if you don't care about a close match, you've at least increased the diversity in your Daz characters.
HeadShop OneClick Test RunI took the plunge and got HeadShop OneClick Plugin. Note this is for Windows only and the author notes there is no plan for a Mac version. My first reactions were mixed, as some things appear very promising and other things seem not quite ready for prime time. But the more I’ve tested it, the better the results I’ve gotten so I’m inclined to keep it at this point.
1. You need to manually install the plugin. It will appear in your DIM but the author says to ignore that option as it will not work (so why is it there?). I had read about this issue before I got the product, so I never gave it a try and just went the manual download route.
2. Many people have reported installation problems if DAZ Studio is not installed on the C drive. The plugin by default expects it there. I have DAZ on my E drive and I chose that drive during the plugin’s installation as you have the option to do so. All worked fine for me. Later discussion seems to track the issue to the location of DAZ Studio’s temp file location which MUST BE on the C drive. Although I have DS on my E drive, the previous version was on C and I still have a directory structure for it on C. That’s probably why I had no installation problem and the plugin runs fine. If you have never put DS on your C drive, you’ll need to follow this discussion to create the right temp file setup.
3. The basic instructions to use OneClick are as follow:
a. Load a Genesis 2 or 3 male/female base figure. In my examples, I’m using a G3 male. If you’ve made any changes to shaping or posing morphs, reset them to zero; otherwise, Headshop will build on top of them and you’ll get distorted results. You may find you can create some interesting creatures if you don’t reset, so it might be something worth exploring in the future.
b. Select the figure in the scene tab and from the menu select Edit-Start Headshop. You’ll get a popup message saying “no surface configuration has been recorded”. Click OK. On the next dialog, choose Face and Lips in the Surface Selection box. In the Geometry to Morph box, choose Head. The order differs between G2 and G3 figures but the choices are easy to find. I do not know what any of the other choices do. Also in this dialog, you can give the morph a name, the default is “fs”.
c. A new dialog box will open. Click on the big white space on the left and pick an image with a frontal view. For best results, it should be a dead-on front view. If the face is slightly angled, it seems OK but the farther offset it is (either facing up/down or right/left) you’ll introduce asymmetry into the results. I did my first testing with my own image but for this review I searched Google for front/side view portraits and one of the first was Bruce Willis, who will be familiar to many, so I worked with him.
d. The image will appear with automatically placed dots. I find this auto-detection works really well. In the image above, note the upper green curve at the top of the head, short of the top. I’m not sure if that indicates the hairline or the top of the skull. Click on the button Apply to proceed to the next step.
e. A new dialog box will appear showing the image on the left and the morphed head on the right. Click on the Autodots button in the upper left and the dots will appear on both.
f. You will see 3 blue squares: one for the outer face structure, one for the nose and one for the mouth. You can click on any of these to edit the dot location. Move the cursor over the dot and when it turns into a hand, left-click and the green dots will become red. Hover over any of the red dots, hold down the left mouse button, and you can drag the group of red dots to a new location. If you click on a red dot, you will turn off all but that dot and can drag it to a new position. You’ll see the result on the morphed head at the right. Just to show you what happens, I dragged one dot way off to the side. Use the Undo button to go back if you make changes you don’t like or didn’t mean.
g. That’s it! On the menu, select File-Export and the plugin will close (don’t just click on the X box in the upper right – Headshop will close without exporting the figure.) You’ll return to Daz Studio with the modified morph added to the figure. There is just one morph labeled fs set at 70% (the default value in step b). All the changes are merged into this one morph and I have found changing it from 70% higher leads to distorted features so I leave it at the default value.
The results are shown below. One version has the image superimposed over the figure and the other has them side by side. I scaled the image so the eyes and lips are at the same level. There’s a family resemblance but not a match. I’ve consistently found the eyes, nose and mouth are in the right relationship but the ears are low and the top of the skull is too low. The eyes are too big and I also find the mouth is slightly open and the lips a bit fuller. Most of these can be manually adjusted but not all. For example, the teeth end up with rounded edges and small gaps between them and I don’t own any morphs to set them back to normal.
Remember the green line I mentioned in step d? That does appear to be the top of the skull. I redid all these steps, this time adjusting the green dots for the face outline so they enclose the entire skull. Now the result has a head whose size is a better match, the ears are at the right height, while the eyes and lips are only slightly too high. See image below.
h. The biggest drawback to Headshop is that the generated texture leaves a lot to be desired. The problem is that it grabs from the original photo an oval centered on the eyes, nose and mouth with a bit of forehead, cheeks, and chin. The rest is filled in a with a solid-tone skin color. The result is a mix of reality and an untextured solid color. Even though the photo has more of the forehead, skin and chin textures, they are stripped away. What are we to do with this? Anything other than a straight on view looks ridiculous. The author says you can hide the seams with hair but that’s unrealistic. Someone knowledgeable with Photoshop could probably make something out of this but I don’t have those skills. You’ll probably just want to use a character texture – that’s OK but takes it further away from a model of an actual person. It will also show that the model is less of a match than it first appears. See image below. I purposefully picked a younger-looking character skin to show how important the texture is to the result.
Another issue with using the plugin-generated texture is any facial hair around the mouth, glasses, makeup, shadows, etc. become part of the texture. Not a problem if you can get a photo without any of that.
HeadShop 10.2 is Now in the DAZ Store 30% Off (Commercial)Um...where is HeadShop 10.2 for Windows in the Daz store???
HeadShop 1-Click (WIN64) Autodots not workingI recently purchased and installed the HeadShop 1-Click plugin. (Daz 4.9 Win64). It seemd to work as advertised until I go to adjust the autodots. None of the dots will move from their starting positions. Any idea what's going wrong?
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)Check out if you have set a different TEMP Folder in DAZ Studio than he Default TEMP Folder. I've found that this causes the "missing model" error, as DS writes the object into the folder specified in Preferences, while Headshop looks under te default location. Perhaps that is what causes your problem, too?
Yes, thank you, I found that a bit later and reported it just above.
However, this condition is certainly his problem not my problem.
Is he having trouble figuring out to pass the temp path from the plugin to the exe? There are oh so many ways you could try to do this correctly, e,g.
- set as a "command line" parameter to the process constructed for the exe
- write to the environment of the new process before starting the exe
- write to the common environment before creating the process for the exe
- write to your own unique new key in the registry
- plugin write to a temp file with a hard-coded name in the system temp directory, exe to read file using same hc name
- plugin etches path on a stone tablet with a laser and exe reads it back using webcam and OCR
- installer to ask the user to tell you about it at install time [weak, because it resists change]
- exe to ask the user to locate the model in temp dir instead of just whining about "not found" and failing
- exe to have a "settings" menu option and keep track in any of the myriad ways available only to it
- plugin calls a dll passing the path, dll retains in shared memory, exe retrieves with another call
- ...
There are SO MANY WAYS to do this right. As a retired sw dev executive with one-time responsibility for software engineering, software QA, and personally release go/no-go decisions on six and seven figure software deliverables, I personally would find it difficult to excuse myself if I released software in the condition this is now.
That said, the innovation of auto-locating the points seems to me to very useful and an impressive advance. Even if I discard the texture the process seems to yield an altered face that could pass as a sibling of the source and that can be different from the generic perfect Genesis faces in ways that may be interesting.
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)In summary:
1. OneClick works without problems for all users who installed DAZ Studio in the default location, which is c: drive.
2. OneClick works for those who have their content on other drives as long as their User folder is in the c:drive. Inside the User folder are two important temp files that OneClick uses:
In Users/Public/Documents/My DAZ Library/Runtime/FaceShop/fs are temp files OneClick needs to pick up texture and morph information
In Users/Username/AppData/Roaming/Abalone/HeadShop ditto.
Also: Users/Username/AppData/Roaming/DAZ 3D/Studio4/temp/FaceShop (see picture)
In conclusion: If you want OneClick to work properly in a non-default Studio installation, the answer is to create a new c; Users/Public/Documents/My DAZ Library/Runtime folder on your c: drive. Place 2 folder inside: Runtime/FaceShop and People/Genesis 2 Male (and Gen 2 Female, Gen 3 Female etc.). This setup will work - I just replicated and tested. Just ammended my note with another thing that needs to be on c: (Users/Username/AppData/Roaming/DAZ 3D/Studio4/temp/FaceShop)
I surely DID accept the defaults for the DAZ library / runtime location when I installed, but the paths DO NOT match what you specified. [I checked a second machine where I know I did a "quick" install of DS and it is the same]: I have C:\Users\Public\Documents\My DAZ 3D Library and under that .\People with all the Genesis 2 Female etc; and also .\Runtime with Geometries, Textures etc. under it but your installer did not create any FaceShop directory.
Please review what you typed above and say if you may really mean paths like this C:\Users\Public\Documents\My DAZ 3D Library which is what my installations defaulted to, I am CERTAIN that *I* did not type in any extra "3D" in that path.
Check out if you have set a different TEMP Folder in DAZ Studio than he Default TEMP Folder. I've found that this causes the "missing model" error, as DS writes the object into the folder specified in Preferences, while Headshop looks under te default location. Perhaps that is what causes your problem, too?
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)Sorry to be stubborn but.....in your clooney example, the problem of the head's angling upward is present.
In the oriental and child's head it is not.
So...there must be a way to angle the figure head to face directly forward and not upward.
Is it the set up of the figure in DAZ, or am I missing a dial?
Thank you for your patience
Current version of OneClick (or HeadShop) only rotates heads horizontally. This is why thenprogram asks for straight on photos and not photos that look down or to the side. The illustrations you are refering to were rendered in DAZ Studio, where heads rotate in all axes.
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)Please see some of the previous comments reagrding this issue. Basically HeadShop looks at files in locations on c: driveIn summary:
1. OneClick works without problems for all users who installed DAZ Studio in the default location, which is c: drive.
2. OneClick works for those who have their content on other drives as long as their User folder is in the c:drive. Inside the User folder are two important temp files that OneClick uses:
In Users/Public/Documents/My DAZ Library/Runtime/FaceShop/fs are temp files OneClick needs to pick up texture and morph information
In Users/Username/AppData/Roaming/Abalone/HeadShop ditto.
Also: Users/Username/AppData/Roaming/DAZ 3D/Studio4/temp/FaceShop (see picture)
In conclusion: If you want OneClick to work properly in a non-default Studio installation, the answer is to create a new c; Users/Public/Documents/My DAZ Library/Runtime folder on your c: drive. Place 2 folder inside: Runtime/FaceShop and People/Genesis 2 Male (and Gen 2 Female, Gen 3 Female etc.). This setup will work - I just replicated and tested. Just ammended my note with another thing that needs to be on c: (Users/Username/AppData/Roaming/DAZ 3D/Studio4/temp/FaceShop)
I surely DID accept the defaults for the DAZ library / runtime location when I installed, but the paths DO NOT match what you specified. [I checked a second machine where I know I did a "quick" install of DS and it is the same]: I have C:\Users\Public\Documents\My DAZ 3D Library and under that .\People with all the Genesis 2 Female etc; and also .\Runtime with Geometries, Textures etc. under it but your installer did not create any FaceShop directory.
Please review what you typed above and say if you may really mean paths like this C:\Users\Public\Documents\My DAZ 3D Library which is what my installations defaulted to, I am CERTAIN that *I* did not type in any extra "3D" in that path.
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)OK I've bought this product and installed it but it just will not show in DAZ 3D UI, I've checked and re-checked, I've uninstalled and re-installed and there is no way I can get 'OneClick' to appear anywhere in DAZ.
I've browsed to my programe folder and everything seems to be there that would suggest 'OneClick' has installed and I've also checked and re-checked that I am installing the correct (64bit) version for my DAZ Studio but still no way will this product show up in any of the menus.
Any ideas please ?
You may also start under Help/About Installed Plugins. If you see it there, it should also show up under the Edit/Start HeadShop
That isn't going to work either I'm afraid because it's also not showing in Installed Plugins.
One Click HeadshopHad some problems when downloading this program through downloader manger, wouldnt work so I downloaded it manually. Still couldnt get it to work so I contacted Laslo via email then skype, he helped me get it running. I like the plugin alot. Thanks Laslo.
HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)I checked the installation as suggested earlier and the HeadShop OneClick files are in the places they belong
Still, after I select an image file I get a display with the points shown on the face but an error message "Daz model not found."
This happens whether I use Gen2 or Gen3.
DAZ Studio is installed and in working condition.
What is your problem and can you tell me how to get past it?
PS I obliterated some details in the attached image.
Please see some of the previous comments reagrding this issue. Basically HeadShop looks at files in locations on c: drive
In summary:
1. OneClick works without problems for all users who installed DAZ Studio in the default location, which is c: drive.
2. OneClick works for those who have their content on other drives as long as their User folder is in the c:drive. Inside the User folder are two important temp files that OneClick uses:
In Users/Public/Documents/My DAZ Library/Runtime/FaceShop/fs are temp files OneClick needs to pick up texture and morph information
In Users/Username/AppData/Roaming/Abalone/HeadShop ditto.
Also: Users/Username/AppData/Roaming/DAZ 3D/Studio4/temp/FaceShop (see picture)
In conclusion: If you want OneClick to work properly in a non-default Studio installation, the answer is to create a new c; Users/Public/Documents/My DAZ Library/Runtime folder on your c: drive. Place 2 folder inside: Runtime/FaceShop and People/Genesis 2 Male (and Gen 2 Female, Gen 3 Female etc.). This setup will work - I just replicated and tested. Just ammended my note with another thing that needs to be on c: (Users/Username/AppData/Roaming/DAZ 3D/Studio4/temp/FaceShop)




















