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  • 3D Art Freebie Challenge-July 2019-"Pool Party" -Main Thread Only

    Let's get the party started!

    Thought I'd do another one of my couple from last February and December (I must give them names one of these days). Some other people from previous competition entries cames along too!

    The Pool Party

    Also available in my gallery

    Products Used

    Scenery, Background and Props:

    • Background (and lighting): Green Point Park HDRI
    • Building & Pool: Basic Room and Pool
    • Whale: Pool Fun Pack #1
    • Sunloungers: Four Sun Lounger - UPDATE
    • Drinks & Glasses: Glasses
    • Towel: Big Towel for Poser
    • Beach Ball: BeachBall
    • Suncream: Summer III - Suncreme
    • Tree: Tree Pack 2
    • Radio: Radio / CD Player

    People (left to right)

    Girl Climbing out of Pool:

    • Girl (texture): Elf Girl Textures for Genesis 8 Female (applied to a G3F)
    • Girl (shape): 8 Head and Body Morphs for G3F and Gia 7 (I dialled out the contribution from Gia 7)
    • Hair: Slic Hair
    • Bikini: Bikini for Genesis 3 Female

    Girl in Doorway (also instanced to appear behind the foreground couple):

    • Girl: Leonore for G2F, free download from DS Creative 9
    • Hair: Nono Hair
    • Bikini: String Bikini (no count)

    Guy in Shirt:

    • Guy: Base G2M (no count)
    • Hair: Duke Hair (no count)
    • Clothes: G2M Swimwear
    • Hat: Straw hat

    Guy Jumping off Diving Board:

    • Guy: Steve for G3M
    • Shorts: Basic Wear for G3M (no count)

    Girl Watching:

    • Girl: VYK Ginger for G3F
    • Hair: dForce_French Twist Hair for Genesis 8 Female(s)
    • Swimsuit: mcjG3OnePiece

    Girl in Pool:

    • Girl: Amy for G3F, free download from DS Creative 13
    • Hair: Side Swept Rose
    • Bikini: RW Bow Bikini for Genesis 3 Female (bows hidden, and texture replaced)

    Guy in Pool:

    • Guy: Barack for G3M
    • Hair: SOTO's Shaved Hair for Michael 4
    • Trunks: Underwear for Genesis 2 Male

    Foreground Girl:

    • Girl: Linda for G3F
    • Hair: Gwennli Hair for G3F
    • Bikini: G2F Caribbean Outfit

    Foreground Guy:

    • Guy: Base G3M (no count)
    • Hair: Armani Hair (no count)
    • Shorts: G3M Shorts & Tanks

    Girl on Sunlounger

    • Girl: VYK Violetta for G3F, Xmas freebie no longer available (no count)
    • Hair: Trish Hair for Genesis 3 Female
    • Swimsuit: Swimsuit for G3F

    Shaders

    • Daz Uber (no count)
    • Nvidia MDL examples (no count)
    • Will Timmins' Procedural Shaders
    • Iray Nobiax Shaders

    All the above products are free, there are no paid-for items in this picture.

    By

    chris-2599934 chris-2599934 July 2019 in Freebies
  • XURGE3D

    I purchased 3 of Xurge 3D models...I can't get them to work properly in Daz3D on any of the models...is there someone or some tutorial that can show me how to get the clothing to work properly?  I also haven't been able to re download the purchased models.  I have sent two emails over the last 2 years with no response.

     

    Cory

    You need to load the very old Michael 4 or Victoria 4 models in Daz, then load the clothes and select "fit to" (...M4 or V4). If you have Wear Them All for Genesis 3, or RSSY V4 to G8, you can convert them forward to more modern characters pretty easily. If you only use Genesis 8 and are not experienced with converting clothes forward, you need to load Genesis, fit the Xurge3d clothes to them to trigger autofit, and then autofit again to Genesis 8. The results of the second method won't be impressive, especially if you haven't bought Ultra Templates or something else that would expand your autofit options, but it will work.

    Some of his clothes use mtl files for the texture sets (which Daz can't read) rather than pz2, which it can. The good news is that all the clothes from one Xurge set usually are set up to fit on a single UVmap, which means that all you need to do is to select all the articles of clothing, go to the surfaces tab, select all the surfaces, and browse to the location of that outfit's textures, and apply the same texture to all pieces at once. (Then save out as a DS materials preset, of course).

    By

    Odaa Odaa July 2019 in The Commons
  • Contest~~ Because I Said So! ~~ ENTRIES ONLY ~~July 2019

    Title: "Nope, Haven't Seen Her in Months! Years! Decades!"

    Statement used: #8 ("GypsyAngel? No, haven't seen her.")

    Links to main products: Ronan for G3M, Sawyer for G3M, Merrick for Michael 7, Nala for G3F

    Story: The lovely heiress GypsyAngel (played by Nala) is hiding from her evil cousin Amir (played by Ronan), who wants to control her fortune by marrying her off to his twerpy brother Akbar. The kindly young merchant Ali (played by Sawyer) is doing his best to cover for her, but he's not good at lying. Ali's bodyguard, the Varangian mercenary Thorstein (played by Merrick), watches carefully, ready to intervene if the kid gets in over his head.

    Additional products used: Persian Kucheh, Morrocan Dreams, Chohole Freebie Textures for Morrocan Dreams, Spartan Warrior for G3M, Spartan Warrior Textures, Thracian Gladiator, Thracian Gladiator Textures, Leandros Hair, Perseus Hair, Audrey Hair, Ultimate Hair Textures 2, Iradiance Light Probe 3, Finlay Hair, Dforce Master Cloth Simulation, and the discontinued Persian Kucheh Action Poses, converted forward using the V4 to G2F Pose Converter and the G2F to G3F Pose Converter. Poses adjusted using Bone Doctor. Morrocan Dreams converted forward using the G3M versions of Wear Them All and Ultra Templates. Nala is also wearing a freebie dress by Fisty & Darc, but I don't believe it's in the store anymore.

    By

    Odaa Odaa July 2019 in Art Studio
  • Contest~~ Because I Said So! ~~ Featuring GypsyAngel ~~July 2019

    Title: "Nope, Haven't Seen Her in Months! Years! Decades!"

    Statement used: #8 ("GypsyAngel? No, haven't seen her.")

    Links to main products: Ronan for G3M, Sawyer for G3M, Merrick for Michael 7, Nala for G3F

    Story: The lovely heiress GypsyAngel (played by Nala) is hiding from her evil cousin Amir (played by Ronan), who wants to control her fortune by marrying her off to his twerpy brother Akbar. The kindly young merchant Ali (played by Sawyer) is doing his best to cover for her, but he's not good at lying. Ali's bodyguard, the Varangian mercenary Thorstein (played by Merrick), watches carefully, ready to intervene if the kid gets in over his head.

    Additional products used: Persian Kucheh, Morrocan Dreams, Chohole Freebie Textures for Morrocan Dreams, Spartan Warrior for G3M, Spartan Warrior Textures, Thracian Gladiator, Thracian Gladiator Textures, Leandros Hair, Perseus Hair, Audrey Hair, Ultimate Hair Textures 2, Iradiance Light Probe 3, Finlay Hair, Dforce Master Cloth Simulation, and the discontinued Persian Kucheh Action Poses, converted forward using the V4 to G2F Pose Converter and the G2F to G3F Pose Converter. Poses adjusted using Bone Doctor. Morrocan Dreams converted forward using the G3M versions of Wear Them All and Ultra Templates. Nala is also wearing a freebie dress by Fisty & Darc, but I don't believe it's in the store anymore.

    By

    Odaa Odaa July 2019 in Art Studio
  • Another 'what hair is this?' :-)

    I think this one:

    https://www.daz3d.com/alex-hair-for-genesis-2-male-s-genesis-3-male-s-and-michael-4

    By

    Mazh Mazh July 2019 in The Commons
  • Based on Jon Snow?

    So, me and the hubby are having an argument angry indecisionno over whether this is based on the character Jon Snow. https://www.daz3d.com/lord-of-snow-for-michael-4

    I think it is, (seeing as their are obvious hints) but who knows, I might be wrong. 

    What does everyone else think? xD

     

     

    By

    Chenova Chenova June 2019 in The Commons
  • Carrara Challenge #47: Structured/Unstructured - Voting Closed - Thank you everyone!

    Entry #: 14
    Title: What a Butte Cafe !
    Artist: Bunyip02
    Links to WIP thread:
    https://www.daz3d.com/forums/discussion/comment/4639561/#Comment_4639561
    Credits: Michael 4 - https://www.daz3d.com/michael-4-base-male-3d-model
                 Regency for Michael 4 - https://www.daz3d.com/regency-for-michael-4
                 Victoria 4.2 Base - https://www.daz3d.com/victoria-4-2-base
                 Elaia Dress - https://www.daz3d.com/elaia-dress
                 Bechet Braids - https://www.daz3d.com/bechet-braids
                 Lorenzo Lorez - https://www.daz3d.com/lorenzo-lorez
                 Loretta Lorez - https://www.daz3d.com/loretta-lorez
                 Spirit of Punk Airship - https://www.daz3d.com/spirit-of-punk-airship
                 Island Butte Cafe - mmoir
    Discussion:

    By

    Bunyip02 Bunyip02 June 2019 in Carrara Discussion
  • Carrara Challenge #47: Structured/Unstructured - Voting Closed - Thank you everyone!

    Entry #: 13
    Title: Fall of Rome
    Artist: Bunyip02
    Links to WIP thread:
    https://www.daz3d.com/forums/discussion/comment/4633561/#Comment_4633561
    Credits: Michael 4 - https://www.daz3d.com/michael-4-base-male-3d-model
                 Ghost Agent for Michael 4 and Hiro 4 - https://www.daz3d.com/ghost-agent-for-michael-4-and-hiro-4
                 M4 Casual Wear - https://www.daz3d.com/m4-casual-wear
                 Jason Hair - https://www.daz3d.com/jason-hair
                 Lorenzo Lorez - https://www.daz3d.com/lorenzo-lorez
                 Wasteland Vehicle Construction Set - https://www.daz3d.com/wasteland-vehicle-construction-set
                 Abandoned Gas Station - https://www.daz3d.com/abandoned-gas-station
                 Tim Payne Lightdomes - https://www.daz3d.com/carrara-skies-lightdomes-1 (no longer available)
                 Tim Payne Skies - https://www.daz3d.com/carrara-skies-volume-1 (no longer available)
    Discussion:

    By

    Bunyip02 Bunyip02 June 2019 in Carrara Discussion
  • Carrara Challenge #47: Structured/Unstructured - Voting Closed - Thank you everyone!

    Entry #: 12
    Title: Future City
    Artist: Bunyip02
    Links to WIP thread:
    https://www.daz3d.com/forums/discussion/comment/4629656/#Comment_4629656

                                    https://www.daz3d.com/forums/discussion/comment/4629866/#Comment_4629866
    Credits: Michael 4 - https://www.daz3d.com/michael-4-base-male-3d-model
                 SolidGear outfit for M4 - https://www.daz3d.com/solidgear-outfit-for-m4
                 Captain Rebel - https://www.daz3d.com/captain-rebel
                 DayBreak Studio A3 Oni Hair - https://www.sharecg.com/v/84615/related/11/Poser/DayBreak-Studio-A3-Oni-Hair
                 Victoria 4.2 Base - https://www.daz3d.com/victoria-4-2-base
                 Aura for Aiko 4 and Victoria 4 - https://www.daz3d.com/aura-for-aiko-4-and-victoria-4
                 Victoria 4.2 Bodysuit - https://www.daz3d.com/victoria-4-2-bodysuit
                 Dystopian Aircar Aeronica V18 - https://www.daz3d.com/dystopian-aircar-aeronica-v18
                 Skyjet - https://www.daz3d.com/skyjet
                 Skyrider - https://www.daz3d.com/skyrider
                 Flying cars for Bryce - innovari - ShareCG
                 Greeble City Blocks Bundle - https://www.daz3d.com/greeble-city-blocks-bundle
                 SciFi City Construction Set 2 by 3-d-c - Renderosity
                 SciFi Greeble City by ile-avalon - Renderosity
    Discussion:

    By

    Bunyip02 Bunyip02 June 2019 in Carrara Discussion
  • Cannot find my Michael 4 character

    DAZ INstall manager says it is installed. I cannot find my Michael 4 under Smart Content or Content Library.

    Unsure what to do. Thanks for the help in advance.

    By

    KeithH KeithH June 2019 in Technical Help (nuts n bolts)
  • MT5 in DS ???

    Can anyone point me toward a procedure to convert mt5 files to DS compatibility?

    If you meant "transform the settings for poser material room into equivalent settings for one of DS render engines", then there's no universal procedure for that.
    DS and Poser render engines and materials are very different, getting equivalent results in both products is usually possible but how to do it really depends on the results you want to achieve, there's no automatic conversion.

    Also, there's a product on here that'll do it for you, depending that your goal originated in Poser with Victoria 4/Michal 4. https://www.daz3d.com/v4-skins-batch-converter-to-genesis-2-female-s . There is another for Michael 4 as well.

    https://www.daz3d.com/v4-skins-auto-converter-for-genesis-2-female-s and there is a Michael 4 version.

    These products don't work with mt5, only with pz2.

    By

    Leana Leana June 2019 in The Commons
  • MT5 in DS ???

    You wanna search for Poser to DUF .
    That should bring you to a world of O..O
    Also, there's a product on here that'll do it for you, depending that your goal originated in Poser with Victoria 4/Michal 4. https://www.daz3d.com/v4-skins-batch-converter-to-genesis-2-female-s . There is another for Michael 4 as well.

    https://www.daz3d.com/v4-skins-auto-converter-for-genesis-2-female-s and there is a Michael 4 version.

     

    Basically, to do this material to DUF(daz studio compatible) thing, all you need to do is load your item and material into Daz Studio and then File>Save As>Material Preset.
    Keep in mind that shaders are not transferable from Poser to Daz Studio and vice versa, yet this is a good place to start your journey!

    By

    corinthianscori corinthianscori June 2019 in The Commons
  • GENERAL FREEBIE REQUESTS part 3

    ...actually there was a K4 clone for the original Genesis, even ones for Sam and Sadie.  With the gender split that G2 introduced, basic fit clones were far more limited (I remember I had to purchase a V4 fit clone).

    The clones have, up until Genesis 8, been for the previous generation (of the same sex) and he current generation of the opposite sex.

    Actually that was the policy since Victoria 3 - there is a cr2 included that lets V3 wear V2 clothes.

    Yes, and Victoria 2 (which was Victroia 1 as far as rigging went) had a similar figure that would wear clothes from the Poser 4 Nude Woman (and Michael 2 likewise for the Poser 4 Nude Man). Michael 4 was the only oen that didn't get soem kind of backward-compatible figure.

    By

    Richard Haseltine Richard Haseltine June 2019 in Freebies
  • 2nd of nine lives Cat Girrrl render thread prrr

    Mzzkiti wearing EVA gear inspired by my favorite toy of the latter 1960s, Major Matt Mason.

    http://www.wildtoys.com/MMMPage/index.asp

    Howy2012 recently shared a freebie that turned the Michael 4 body suit into the distinctive "pleated joint" spacesuit using textures and displacements.  I adapted that technique, applying it to the Aiko 3 body suit which can be conformed to Melody (even with the custom digitigrade feet JENelson (aka Achronicity) once sold at Renderosity).  I used the collar seal and backpack from a freebie by "Shukky", but the other elements like the helmet with "kitty ears" and the various smooth edged "boxes" I cobbled together.  The "boots" and gloves are just body parts of Melody that I made shiny black and added some displacement to thicken them.

    The lunar platform in the background is one of Howy's freebies, he offers several.  They include Poser based prop files, .OBJ files and Blender data.  The .OBJ versions should readily import into DAZ Studio.  Here's his freebie page.

    https://www.renderosity.com/mod/freestuff/?uid=785258

    Sincerely,

    Bill

    By

    Redfern Redfern June 2019 in Art Studio
  • GenX with M4/V4 Morphs

    You need Cayman Studios legacy UVs to use V4/M4 textures on G3 or G8.

    The M4 to G3M product is here: https://www.daz3d.com/legacy-uvs-for-genesis-3-michael-4

    The V4 to G3F is available at Rendo, it was released before they started selling at Daz.

    By

    Leana Leana May 2019 in Technical Help (nuts n bolts)
  • Duplicate materials when importing Genesis2

    I can't recall the technical reason, if any.  The Importer hasn't been updated in years. 

    There is a  free script from D3D (God Bless him) to convert Generation 4 materials to Genesis 2 materials you might find useful.  It works both in Poser and Studio...

    http://d3d.sesseler.de/index.php?software=dazscript&product=gen4g2mat

    Edit; thinking about it,  you need to buy the UVs in order to use Generation 4 materials with the above script.   Sadly, I think they were on a big sale just the other day...
    https://www.daz3d.com/victoria-4-for-genesis-2-female
    https://www.daz3d.com/michael-4-for-genesis-2-male

    By

    WandW WandW May 2019 in Poser Discussion
  • a little talk about "genesis family and it's future(1, 2, 3, 8 and maybe future 9??)

    well compared with most of peoples here i'm really a lot "new" to DAZ (but it did already did a huge damage to my pockets angel) but at first i really liked it, it really help a lot to my line of work which is game design, i can grab a lot of things and reduce months or even years or work and peoples working on it.

     

    I've coming from CC3 after get a lot frustrated with it and it's limitations and bugs, then while daz does have it's own issues (specially which some payed features would be good and make more sense if was "free"(part of the program) with the program like the decimator) it's still a lot at front of CC3 not just by the huge library but also it's characters which are what bought me to stick with daz and almost give up on CC3 which are my main point here.

     

    i've decided to work with GEN8 because was the new one and getting more content and content with more quality, which also can be a issue too since "quality" here means "more polygons" and by more i means insane amount, i can understand which most of the content here is made for "render" and not for animation or game design the famous "fibermesh" and others things like really high poly outfits(even without high resolution) are really a pain even to load inside daz, my machine is a i7 with a gtx1070 and 16 giga ram and when the character alone already around 500k+ the program already start to lag a lot(what is opposite when i'm using unreal engine where it' can easy load the same character and not start to slow down), in some cases going too high also can means a little "bad work"  and a little lazynes(no offense to anyone and not saying the artists do really amazing jobs)since is more easy to have a really high polly asset than have to retopology and make a lot of work to make it's look better without need that high ammount of polygons and bla bla bla.

     

    But after comparing G1, G2, G3 and G8, i would say which if not was for it being a little too old and the fact which i've alread invested a lot in G8, maybe for my case G2, would be the best option, because it was the one with the "best base polygons" in my opnion, being around 22k, make it almost perfect and don't look " low poly" when in base as like 16k can look( at las tin shoulders), i would love if the next generation would be around that number like G2 was, or at last like between 20 and maybe 25k what is good enough to make the character really looks all round without any square, to be fair G8 still look very good with it's 16k poly but it would look better really being around 20k, specially with today machines.

     

    This something i really would hope to see for the next generation a "increase in polygons" for the character base, don't need to go crazy like it was in milleniun victoria and michael 4 which are around 70k base(basically a doubled version of genesis 3 or 8), for a character base for game design and also for amateur animation being around 20 to max of 24k is a very good number which in high resolution would bring amazing details for some artists.

     

    would be cool if they could mix the poly account of g2 with the power and versatility of g8 to make a really cool ne generation.

     

    Another thing i would love would be daz would become more popular among indie devs like me to maybe make the artists start to also worry more for that side and be more "game friendly" with they works cool in the future and maybe in next generation we could get some works being less "polygons or maybe a sort of release of 2 versions" one for render peoples which not care about poly count and one more game friendly with a more controlled number of polygons to attract more peoples to buy things here.

     

    I really love this place and really my only complain is which while in "base" it can be very game dev friendly(with some features which can be used for that) when comes to content it's in general a lot very scare lol and complicated, you can still find some good works which are still "friendly" but you need to dig a lot for that.

     

    what is your favorite generation???

    for what reason?

    and what you would love to see in the next one???

    By

    Ellessarr Ellessarr May 2019 in The Commons
  • More Non-photorealisitic Renders (NPR II)

    The editor of the comic I'm working on wants the main hero to have some curls in his hair, so here's my first take at it. As before, this is Michael 4 with a modified version of Farconville's great face morphs. However, with Arton's hair up higher off his face, I'm thinking the face is too long and angular. I'm going to need to tweak it a bit to soften it so he looks a little younger. Also, before sending it to the editor, I need to fix those weird shadows on his tunic.

    Looking good. I tried doing a bit of an edit on this, hope you don't mind. I removed the block of black shadow from his forehead which may make his face look a bit younger. See what you think.

    Pete

    THANKS! That is a much-needed edit (and one I considered making but I got in a rush to get to bed). You're right, that does make him look younger.

    I'm hoping to have more time to spend on this new hairstyle later this week. I see LOTS of areas for improvement (and I also picked up another hairstyle over at Rendo that I want to try out).

    EDIT: I just noticed that you also filled in the shadows on his abdomen. GOOD CALL and it really helps.I think was kind of rushing it because this is definitely a throwaway image. The face is wrong (I'm beginning to think that the jaw is okay but that his mouth is just up too high – maybe a little more distance between his nose and mouth might fix things; which is not something I would do in a realistic image, but in a cartoon it could be fine) and I'm not yet confident on how to generate the details on the curls. If I use this hair (and right now it's the top contender) I will need to do a lot more work on the hair textures. THANKS AGAIN.

    By

    mmitchell_houston mmitchell_houston May 2019 in Art Studio
  • More Non-photorealisitic Renders (NPR II)

    The editor of the comic I'm working on wants the main hero to have some curls in his hair, so here's my first take at it. As before, this is Michael 4 with a modified version of Farconville's great face morphs. However, with Arton's hair up higher off his face, I'm thinking the face is too long and angular. I'm going to need to tweak it a bit to soften it so he looks a little younger. Also, before sending it to the editor, I need to fix those weird shadows on his tunic.

    Looking good. I tried doing a bit of an edit on this, hope you don't mind. I removed the block of black shadow from his forehead which may make his face look a bit younger. See what you think.

    Pete

    By

    jepsonpeteCMT jepsonpeteCMT May 2019 in Art Studio
  • More Non-photorealisitic Renders (NPR II)

    The editor of the comic I'm working on wants the main hero to have some curls in his hair, so here's my first take at it. As before, this is Michael 4 with a modified version of Farconville's great face morphs. However, with Arton's hair up higher off his face, I'm thinking the face is too long and angular. I'm going to need to tweak it a bit to soften it so he looks a little younger. Also, before sending it to the editor, I need to fix those weird shadows on his tunic.

    By

    mmitchell_houston mmitchell_houston May 2019 in Art Studio
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