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Daz 3D Forums > Search
  • Using (converting) genesis 2 morphs on (to) genesis 8,

    For a long time I thought genesis 2 morphs on genesis 8 because of backward compatibility of Daz. But today I found it is not possible. Namely I cannot find any genesis 2 morph for genesis 8.

    I wonder if I just want to use/convert genesis 2 morphs on genesis 8 (instead of whole character including the textures etc.), is there an easy way? 

     

    By

    tayloranderson2047 tayloranderson2047 June 2023 in Technical Help (nuts n bolts)
  • Long Load Times – Why is this still a problem?

    From what I have seen, loading a scene is a recursion feature.  You've noticed the little yellow progress bar down at the right bottom as the system processes overlapping fits and shells and what nots.  Now consider, when you load a scene, these all have to be reloaded, but, and here's the problem, there is no way to tell the system to stop fitting asynchronously.  So, it loads the first thing, takes a bit.  Then, you load another, then a morph, which sends fit commands to all the clothes, and then another morph, which sends refit commands to everyting before it, very soon you are in a factorial game, N! and your load times go crazy.  Want to test?  Unfit everyting, clothes, shells, morphs you can leave alone, and save as a new scene.  Loads fast, doesn't it?

     

    By

    TBorNot TBorNot June 2023 in Daz Studio Discussion
  • There's Always Another Sale Thread -- Discussions Only

    tsroemi said:

    memcneil70 said:

    caravelle said:

    The 'Ariana Day Out' Bundle is interesting for D+ members. $ 5.99 plus a Spotlight item is nice. I bought the bundle mainly because of the SUV and the hair. Ariana is ok as a kinda unlikable character, although she looks somewhat similar to the other kinda unlikable character in my collection, Victoria 9. I'll convert the little dress into a fantasy outfit with some shaders and add leggings and boots. The shoes - well, not my cup of tea.

    @carvelle, I bought the bundle afterall and finished a render of Ariana in the dress, which has a welcomed skirt length morph and others. The high heels, well, the character would have to be standing on her toes to wear them. I used some sandals for my render. I generally don't do open mouth smiles (teeth baring = threat in my mind) but I did one from a pose set with expressions and it turned out okay. I would post but... forums being cranky. I am not sure about her teeth, I have seen folks refer to some teeth as chicklets and that might describe hers. Again, I rarely expose them, although there was no issue with smile sliders or other expressions. I did not try either of the two makeup options. I wish this PA would take a little more time with the promos, as it may cost them sales. I have avoided them in the past for this issue.

    Mary

    Thanks so much for your descriptions, I'm still on the fence about the bundle. Would you say you like the character overall? Because fhe promos really don't say much ... 

    Sorry about the delay, I fell down a rabbit hole of 'haplogroups' and ancient migration patterns yesterday and again this morning. 

     As far as Ariana goes, she is okay. Does she shout to me she is a star? No, and a star is too noticable to everyone, you need a character actress that can become who you need. Other than that one render, I didn't play with her anymore. (That rabbit hole had me firmly in its grips.) But, she posed nicely, her sliders for expressions worked well. I have had some characters where their faces never moved a muscle and frustrated me no end. I think I would need to use her more often in other ways to get a better feel for her. I think any number of people here on the forums could do a lot with her based on what I have seen them post in the past. 

    As far as the SUV goes, yeah XI has an unfortunate habit of using large texture sets, though they have gotten better at adding lower level ones in recent packages. Suggest the MMX sets to reduce size or the one of the other products that reduces stress on your computers? (My old iMac needs to be rebooted right now and I can't think of the name off my 71-year-old head.) I haven't tried it on neither my MacBookPro M1 nor my Win 10 1080 or 1080Ti computers, so I don't know if it crash them. I have been able to render the XI Christmas New York scene without issue thought.

    Mary

    By

    memcneil70 memcneil70 June 2023 in The Commons
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    necroscension said:

    8.1 males -> every one is converting with the CTRL named Male 8_1, so each icon loads whatever the last converted 8.1 male happened to be. Torment 8.1, Torien 8.1, TM Callum, those are just a few of the ones I've converted, all using the same CTRL.

    AND it appears I was half right about the HEAD/BODY named morphs converting correctly. The BODY named morphs are converting correctly (the default G8 male head doesn't convert as part of the body morph), but all of the HEAD named morphs are converting with the G8 male body as part of the morph. It was kind of easy to miss during the conversion process, didn't noticed it until I tried to use one of the converted characters.

    When you load the regular 8.1 characters, are they named in the scene?  The name is what the script uses to name the CTRL.  If not, you will need to rename the CTRL property dsf (and modify the preset that sets it) between each conversion.

    For the second, I am not sure what you mean but I will investigate.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • How do I archive my SBH & DS figures to free-up my system

    lilweep said:

    love how you dont mention the file formats you are talking about.

    If your "morphs" are .obj mesh files that are already imported into morph loader and saved as either Scene file or morph asset in one of your Content libraries, then you can delete the obj.  If you have them saved as morph asset in a Content directory, then you can delete the Scene file too.

    SBH wearable presets have embedded geometry saved as an encrypted binary string, so converting SBH scene files to presets probably isnt going to save you much space vs just having them in a Scene or Scene Subset. 

    Saving out all your files as compressed presets/assets rather than uncompressed could save space.

    Sometimes it's easier just to get another SSD.  Theyre cheap now.

    love how you dont mention the file formats you are talking about.        blush 

     

    If your "morphs" are .obj mesh files that are already imported into morph loader and saved as either Scene file or morph asset in one of your Content libraries, then you can delete the obj.  If you have them saved as morph asset in a Content directory, then you can delete the Scene file too.

    Brilliant that's what I thought but wasn't sure.

     

    SBH wearable presets have embedded geometry saved as an encrypted binary string, so converting SBH scene files to presets probably isnt going to save you much space vs just having them in a Scene or Scene Subset. 

    My early SBH test creations are saved as scene duf files and my latter are all saved as Scene Subset. 

    My main concern are the SBH Scene Subset files which are more than 100+ hair style projects, I would like to archive these projects to revisit/complete at a later date.   I thought I could archive via Zip format and reload back into DS for later use.

     

    The other big one are all the DS character figures I have created and save as Scene duf files, at present these are working characters which I use frequently in several ongoing projects ....I have quite alot ..LOL smiley  Can these be archived via zip format too.

     

    And if anyone, understands Native Instruments core plugins on C drive.  Thus far I have move NI/Kontact 6 presets to another drive (F drive) without screwing it up and that has free-up at least 12GB, but now I have NI wanting to download a new Kontact 7 plugin and its presets.   I would love to download the Kontact 7 and its presets to F drive, as I have 500GB of available space waiting with open arms.

     

    Barbz

     

    By

    ShadowBox24 ShadowBox24 June 2023 in The Commons
  • How do I archive my SBH & DS figures to free-up my system

    AllenArt said:

    You can delete your original morphs IF and ONLY IF you've saved them as morph assets in DS first. You need to do that in order for them to be saved in the data folder.

    Brilliant, thats what I thought!  Thank U

    By

    ShadowBox24 ShadowBox24 June 2023 in The Commons
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    8.1 males -> every one is converting with the CTRL named Male 8_1, so each icon loads whatever the last converted 8.1 male happened to be. Torment 8.1, Torien 8.1, TM Callum, those are just a few of the ones I've converted, all using the same CTRL.

    AND it appears I was half right about the HEAD/BODY named morphs converting correctly. The BODY named morphs are converting correctly (the default G8 male head doesn't convert as part of the body morph), but all of the HEAD named morphs are converting with the G8 male body as part of the morph. It was kind of easy to miss during the conversion process, didn't noticed it until I tried to use one of the converted characters.

    By

    necroscension necroscension June 2023 in Daz PA Commercial Products
  • Combining Multiple Converted G8 Morphs in a G9 Figure: Help!

    aaráribel caađo said:

    crosswind said:

    The morphs you used on G8 and G9 are different, in other words, the base figures are different, the change of Vertex Positions of the morphs are different, but the mechanism are always the same.

    If you dial G8F Clone on G9 to 100%, convert the morphs of G8F to G9 then dial them on G9, you will find the same results just as what you have on G8F.

    That worked if and only if I had a G8 clone morph dialed in at -100%. But it doesn't make G9 character morphs act like G8 character morphs. I guess that's why I haven't noticed G9 characters showing them mixed in with other figures—it just doesn't work as well anymore. 

    I'm sorry if I'm grumpy in this thread. I've put a lot of hours into trying to make this work and the best I've come up with is a figure with a wonky hack (-100% clone figure morph) where the rigging doesn't work properly, despite fitting bones to shape and freezing ERCs. The previous figure transitions were fun—I felt like I was upgrading my figures. This transition is just painful. 

    No problem lah ~ lots of us used to have the similar experience devil There were lots of experiments and lots of failures on the journey to get what we wanted... But my piece seems almost done in here, see if other veterans can help you with it..

    By

    crosswind crosswind June 2023 in Daz Studio Discussion
  • Converting Genesis 9 clothing to Genesis 8

    crosswind said:

    Seven193 said:

    Just checking in. So 6 months later, there are still no AutoFit clones to go from G9 to G8?
    When I try to AutoFit G9 clothes on G8, Genesis 9 is not listed in the dropdown box.  AutoFit creates a total distorted mess of the outfit.
     

    There's been no official clone that you mentioned so far except for MMX's product, but you can create one by yourself. Pretty easy. I created one with ERC Freeze and used Morph Loader Pro to transfer all fixed cbs morphs from G9's garment to G8's converted one, perfect and fast. If you need the tutorial, pls feel free to PM me.

    I'm pretty sure others would also like to see your tutorial, esp. the part about transferring the morphs over as that is one step I did not cover in mine. Please feel free to post it {i.e. I don't mind, my philosophy is the more the merrier}.

    By

    Catherine3678ab Catherine3678ab June 2023 in Technical Help (nuts n bolts)
  • Combining Multiple Converted G8 Morphs in a G9 Figure: Help!

    crosswind said:

    The morphs you used on G8 and G9 are different, in other words, the base figures are different, the change of Vertex Positions of the morphs are different, but the mechanism are always the same.

    If you dial G8F Clone on G9 to 100%, convert the morphs of G8F to G9 then dial them on G9, you will find the same results just as what you have on G8F.

    That worked if and only if I had a G8 clone morph dialed in at -100%. But it doesn't make G9 character morphs act like G8 character morphs. I guess that's why I haven't noticed G9 characters showing them mixed in with other figures—it just doesn't work as well anymore. 

    I'm sorry if I'm grumpy in this thread. I've put a lot of hours into trying to make this work and the best I've come up with is a figure with a wonky hack (-100% clone figure morph) where the rigging doesn't work properly, despite fitting bones to shape and freezing ERCs. The previous figure transitions were fun—I felt like I was upgrading my figures. This transition is just painful. 

    By

    aaráribel caađo aaráribel caađo June 2023 in Daz Studio Discussion
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    benjamincobb777 said:

    Hello again,

    Must have been a fluke or operator error cause I haven't had any other issues since I last posted. Guess it just needed to go through the cycles of what it does to what it does lol!

    I am about to start playing around with G9 characters and would love to have this for G9. If you need some testing for this just hit me up.

    Yeah, I went on a G9 binge and have a lot of stuff now!

    Just did a character load comparison on my rig.

    Load times:

    G8F w/TL  took 1m 2s 77ms. Before TL it took anywhere between 15 to 30 min due to a large morph library that was handled by TL!

    G9 basic character took 9m 40s 76ms not bad with only 168 characters and whatever amount of morphs that adds up to plus extra shape morphs and such.

    G9 basic w/TL took unknown.

    Now awaiting comparison for G9 w/TL!

    Anyone with long character load times needs this program! TL will save you headache and heartache!

    Thanks for posting your comparisons.

    For you and RodWiseDriggo, I am looking at TL for G9 now.  Hopefully, you will see it before the end of the summer.

    By

    RiverSoft Art RiverSoft Art June 2023 in Daz PA Commercial Products
  • Converting Genesis 9 clothing to Genesis 8

    Seven193 said:

    Just checking in. So 6 months later, there are still no AutoFit clones to go from G9 to G8?
    When I try to AutoFit G9 clothes on G8, Genesis 9 is not listed in the dropdown box.  AutoFit creates a total distorted mess of the outfit.
     

    There's been no official clone that you mentioned so far except for MMX's product, but you can create one by yourself. Pretty easy. I created one with ERC Freeze and used Morph Loader Pro to transfer all fixed cbs morphs from G9's garment to G8's converted one, perfect and fast. If you need the tutorial, pls feel free to PM me.

    By

    crosswind crosswind June 2023 in Technical Help (nuts n bolts)
  • Face Transfer not working in 4.21?

    The FT fails to generate either a male or female models, even using images previously used successfully.Before I installed the latest (4.21), I never had an issue with images unless trhey were too grainy or small, but it accepts no image as valid and asks me to try another. What can be done? 

    By

    Brycescaper Brycescaper June 2023 in Daz Studio Discussion
  • Combining Multiple Converted G8 Morphs in a G9 Figure: Help!

    So how do I make my morphs behave like that? I have one morph that works like a character—it makes relatively large changed to the mesh. Then I have four morphs that make more subtle changes. One of which is from a G3 character witch matches better around the mouth than G8 did, so I want to keep it separate and restore that region (this is only a head morph).

    G9 doesn't act like G2-8 (sorry for the breast-centric image, but it shows the problem in better than other morphs):

    Comparison between G9 and G8F morph accumulation

    (I found another busty G8F character and combined with figure 2—the breasts did get bigger than either figure. However, becasue the distance from the bases is smaller, it didn't create the exaggerated effect seen in Genesis 9. The cost of a unisex base is a reduction in how useful combining morphs are in body areas that significantly vary from the unisex figure.)

    By

    aaráribel caađo aaráribel caađo June 2023 in Daz Studio Discussion
  • Combining Multiple Converted G8 Morphs in a G9 Figure: Help!

    A limited shaping morph is making only limited changes to the mesh, so it won't stack elsewhere. A morph is just a set of changes in position for vertices.

    By

    Richard Haseltine Richard Haseltine June 2023 in Daz Studio Discussion
  • Combining Multiple Converted G8 Morphs in a G9 Figure: Help!

    A morph just moves the vertices along a striaght line from the zero position (0%) to the full morph (100%). If you dial two morphs then they will stack, if you want to average them then set both to 50% (or you could try setting the base Feminine shape to -100% perhaps).

    By

    Richard Haseltine Richard Haseltine June 2023 in Daz Studio Discussion
  • How do I archive my SBH & DS figures to free-up my system

    love how you dont mention the file formats you are talking about.

    If your "morphs" are .obj mesh files that are already imported into morph loader and saved as either Scene file or morph asset in one of your Content libraries, then you can delete the obj.  If you have them saved as morph asset in a Content directory, then you can delete the Scene file too.

    SBH wearable presets have embedded geometry saved as an encrypted binary string, so converting SBH scene files to presets probably isnt going to save you much space vs just having them in a Scene or Scene Subset. 

    Saving out all your files as compressed presets/assets rather than uncompressed could save space.

    Sometimes it's easier just to get another SSD.  Theyre cheap now.

    By

    lilweep lilweep June 2023 in The Commons
  • There's Always Another Sale Thread -- Discussions Only

    memcneil70 said:

    caravelle said:

    The 'Ariana Day Out' Bundle is interesting for D+ members. $ 5.99 plus a Spotlight item is nice. I bought the bundle mainly because of the SUV and the hair. Ariana is ok as a kinda unlikable character, although she looks somewhat similar to the other kinda unlikable character in my collection, Victoria 9. I'll convert the little dress into a fantasy outfit with some shaders and add leggings and boots. The shoes - well, not my cup of tea.

    @carvelle, I bought the bundle afterall and finished a render of Ariana in the dress, which has a welcomed skirt length morph and others. The high heels, well, the character would have to be standing on her toes to wear them. I used some sandals for my render. I generally don't do open mouth smiles (teeth baring = threat in my mind) but I did one from a pose set with expressions and it turned out okay. I would post but... forums being cranky. I am not sure about her teeth, I have seen folks refer to some teeth as chicklets and that might describe hers. Again, I rarely expose them, although there was no issue with smile sliders or other expressions. I did not try either of the two makeup options. I wish this PA would take a little more time with the promos, as it may cost them sales. I have avoided them in the past for this issue.

    Mary

    Thanks so much for your descriptions, I'm still on the fence about the bundle. Would you say you like the character overall? Because fhe promos really don't say much ... 

    By

    tsroemi tsroemi June 2023 in The Commons
  • Combining Multiple Converted G8 Morphs in a G9 Figure: Help!

    Anyone could be experiencing this... Usually we don't dial the full head morph / full body morphs from different characters to 100%, the result will be either distorted or 'weird'. Take your case as the example,  Olympia and Shahina were both made on G9 Base Figure, if you wanna blend their morphs, 50% / 50% (even more) will be doable while 100% / 100% won't. Imagine if you add 100% 'deltas' together from two totally different characters on a G9, what will be the result ? It'll be just like the pic you posted.....

    I don't have Shahina but the below case is the similar. Blend head morphs of Olympia and JS Sarah:

    100/100

    65/50

    By

    crosswind crosswind June 2023 in Daz Studio Discussion
  • Long Load Times – Why is this still a problem?

    PerttiA said:

    marble said:

    jjoyner said:

    marble said:

    I'll be even happier if they find a way to reduce the lag between closing DAZ Studio and being able to reopen it. That can take much longer than the load times.

    I imagine that there are many variables that affect the shutdown time for Daz Studio.  Early last year (or maybe late 2021), I was experiencing long shutdown times before DS was available to reboot.  Many times, I resorted to forcing its shutdown via the Windows Task Manger.  Something changed for my system in late 2021 or in 2022 and DS almost immediately shuts down now, I just loaded a scene from Elf Village and World Builder (https://www.daz3d.com/elf-village-and-world-builder) and timed Daz Studio's shutdown using an online stopwatch site.  The shutdown time as about 2 seconds.   I’m running DS on a Windows 10 laptop with 16 Gb RAM, Nvidia 2060 with 6 Gb VRAM, and a 9th generation Intel i7 CPU.

    For the sake of comparison, I have a Windows 11 PC  with an AMD Ryzen 5 5600X, 64GB RAM and a RTX 3090 with 24GB.

    If I load a scene without characters, the shutdown is quick - gone from Task Manager in seconds no matter how many objects in the scene. When I have more than one G8 (especially G8F characters) the shutdown delay is lengthy - several minutes (usually between 5 and 10 minutes). I can't help but think this problem and the load time problem are related.

    DS cleans after itself, clearing the registers, memory addresses, wiping the dust off under the bed and on the top shelves - That takes time especially when one has a scene that takes 20-40+GB's of RAM.

    Sometimes shutting down DS hangs and never finishes, one culprit I have found is duplicate morph files, which may have erroneously been included in some unrelated product (usually freebies)

    I think I understand that but, in my experience, I have never used a PC application that was noticeably slow to close. I've used some pretty resource-hungry apps in the past which close and re-open immediately. This leads me to the conclusion that something is amiss with the application design. I'm no programmer but my son is a software developer and his comment to my question: "bad design".

    By

    marble marble June 2023 in Daz Studio Discussion
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