-
Loading issue with the “Z in the shower” content
Hello!
https://www.daz3d.com/z-in-the-shower-pose-mega-set-for-genesis-9-8-and-81-female
So I bought the product, installed it with DIM, but it doesn't work. I uninstalled it and reinstalled it with DIM, but the same thing happened. I tried installing it directly in Daz Studio, but nothing worked.
I checked the files—everything is in the right place.I also tried converting the G8 poses to G9, but nothing works.
I also quit and restarted after reinstalling and tried it on an older G9.
What can I do?
Here is my log file:2026-05-10 10:08:47.790 [WARNING] :: \src\sdksource\cloud\dzcloudtasknotifier.cpp(203): Invalid reason for encrypted file: "E:/Daz 3d/My DAZ connect library/data/cloud/1_93624/people/genesis 9/poses/zeddicuss/z in the shower/01 full body/z intsh full 20 g9f standing washing legs.duf.enc"
2026-05-10 10:08:47.790 [WARNING] :: \src\sdksource\cloud\dzcloudtasknotifier.cpp(203): Invalid file header for encrypted file: "E:/Daz 3d/My DAZ connect library/data/cloud/1_93624/people/genesis 9/poses/zeddicuss/z in the shower/01 full body/z intsh full 20 g9f standing washing legs.duf.enc"
2026-05-10 10:08:47.790 [ERROR] :: Open Stream Error - No stream for CloudFile: E:/Daz 3d/My DAZ connect library/data/cloud/1_93624/people/genesis 9/poses/zeddicuss/z in the shower/01 full body/z intsh full 20 g9f standing washing legs.duf.enc
2026-05-10 10:08:47.790 [ERROR] :: Open File Failed - Could not read asset information: /people/genesis 9/poses/zeddicuss/z in the shower/01 full body/z intsh full 20 g9f standing washing legs.duf
2026-05-10 10:08:48.574 [INFO] :: Prepare asset load (merge): /People/Genesis 9/Poses/Zeddicuss/Z In The Shower/01 Full Body/Z INTSH Full 20 G9F Standing Washing Legs.duf
2026-05-10 10:08:48.574 [INFO] :: Locking viewport redraw...
2026-05-10 10:08:48.574 [INFO] :: Viewport redraw locked.
2026-05-10 10:08:48.673 [VERBOSE] :: Native format content directories: 5
2026-05-10 10:08:48.673 [VERBOSE] :: Poser format content directories: 3
2026-05-10 10:08:48.673 [VERBOSE] :: Other import format content directories: 0
2026-05-10 10:08:48.673 [INFO] :: Begin asset load (merge): /People/Genesis 9/Poses/Zeddicuss/Z In The Shower/01 Full Body/Z INTSH Full 20 G9F Standing Washing Legs.duf
2026-05-10 10:08:48.673 [WARNING] :: \src\sdksource\cloud\dzcloudtasknotifier.cpp(203): Invalid reason for encrypted file: "E:/Daz 3d/My DAZ connect library/data/cloud/1_93624/people/genesis 9/poses/zeddicuss/z in the shower/01 full body/z intsh full 20 g9f standing washing legs.duf.enc"
2026-05-10 10:08:48.673 [WARNING] :: \src\sdksource\cloud\dzcloudtasknotifier.cpp(203): Invalid file header for encrypted file: "E:/Daz 3d/My DAZ connect library/data/cloud/1_93624/people/genesis 9/poses/zeddicuss/z in the shower/01 full body/z intsh full 20 g9f standing washing legs.duf.enc"
2026-05-10 10:08:48.674 [ERROR] :: Open Stream Error - No stream for CloudFile: E:/Daz 3d/My DAZ connect library/data/cloud/1_93624/people/genesis 9/poses/zeddicuss/z in the shower/01 full body/z intsh full 20 g9f standing washing legs.duf.enc
2026-05-10 10:08:48.674 [ERROR] :: Open File Failed - Could not read file: /People/Genesis 9/Poses/Zeddicuss/Z In The Shower/01 Full Body/Z INTSH Full 20 G9F Standing Washing Legs.duf
2026-05-10 10:08:48.674 [WARNING] :: Error loading asset: E:/Daz 3d/My DAZ connect library/data/cloud/1_93624/people/genesis 9/poses/zeddicuss/z in the shower/01 full body/z intsh full 20 g9f standing washing legs.duf.enc
Operation failedWall Wizard Cutout Tool for Daz Studio [Commercial]Wall Wizard
https://www.daz3d.com/wall-wizard--advanced-geometry-cutout-tool-for-daz-studio
Introducing WallWizard Advanced Geometry Cutout Tool for Daz Studio
=========================Wall Wizard generates clean, production-ready wall meshes with cutouts for
doors and windows. Exported meshes have four independent surface zones for
easy texturing in Daz Studio or any 3D application.
GETTING STARTED
---------------
Launch WallWizard.exe. You'll see the parameter panel on the left and a 3D
preview on the right. Adjust any slider and the preview updates instantly.
WALL PARAMETERS
---------------
Width Wall width in cm (50-1000, default 300)
Height Wall height in cm (50-500, default 250)
Thickness Wall depth in cm (5-100, default 20)
CUTOUTS
-------
Click "+ Add" to add a cutout. Each cutout has:Shape Rectangle, Arch, Round, Gothic, Custom, or Import Model...
Width Cutout width in cm
Height Cutout height in cm
Pos X Horizontal offset from wall center (negative = left)
Pos Y Vertical center from wall bottomShape-specific sliders appear automatically:
Arch "Arch" slider (0 = flat top, 1 = full semicircle)
Gothic "Point" slider (0 = gentle curve, 1 = sharp lancet)
Rectangle "Radius" slider (0 = sharp corners, up to 50 = rounded)
Round Uses both Width and Height independently (ellipse when different)Enable/disable a cutout with its checkbox. Remove it with the X button.
IMPORTING MODELS
----------------
Select "Import Model..." from a cutout's Shape dropdown to import an
existing door or window model and auto-size the cutout to match.Supported formats:
.duf / .dsf Daz Studio scenes and geometry files
.obj Wavefront OBJ (auto-detects meters vs cm)
.fbx Autodesk FBX (detects Wall Wizard exports via Jamb mesh)The importer extracts the model's outline using convex hull analysis,
auto-detects the correct projection plane, and creates a Custom shape
that matches the imported geometry. Width, height, and position are
set automatically.DUF Import: Wall Wizard reads your Daz Install Manager library paths
from Account.ini, so it can resolve geometry references across all your
content libraries automatically.FBX Import: If the FBX was exported from Wall Wizard, the importer
detects the Jamb mesh and extracts the cutout shape from it (not the
full wall outline).Best results: For the most accurate shape detection, import ONLY the
window or door — not the entire scene with walls and other objects.
The importer uses the convex hull of all vertices, so extra geometry
(walls, floors, furniture) will distort the detected outline.DUF: Select the window/door in the Scene pane, then
File > Save As > Scene Subset (.duf). Import that into Wall Wizard.OBJ: Select only the window/door, then File > Export > OBJ.
Enable subdivision for the smoothest, most accurate outline.FBX: Select only the window/door, then File > Export > FBX.
IMPORTANT: Check "Include Props" in the FBX export dialog,
otherwise the geometry will not be embedded in the file.OBJ exports with subdivision applied give the smoothest, most accurate
outlines. FBX and DUF base meshes have fewer vertices and may produce
slightly more angular shapes.
EXPORT
------
File menu > Export Mesh, or use the Export section in the left panel.Formats:
OBJ (.obj) Wavefront OBJ + MTL file. Universal compatibility.
FBX (.fbx) Autodesk FBX via AssimpNet. Native Daz Studio import.Both formats export four surface/material zones:
WallFront The visible front face (brick, stone, plaster)
WallBack The back face (drywall, paint)
Jamb Inside the cutout openings (wood trim, painted reveal)
WallEdges Top, bottom, and side edges of the wallIn Daz Studio, each zone appears as a separate surface that can be
independently shaded.
FILE MENU
---------
New Reset to default wall with one cutout (Ctrl+N)
Open Open a .wallwiz configuration file (Ctrl+O)
Save Save current configuration (Ctrl+S)
Save As Save to a new file (Ctrl+Shift+S)
Export Mesh Export wall as OBJ or FBXConfiguration files (.wallwiz) are JSON and store all wall parameters,
cutout settings, and custom outline points.
3D PREVIEW
----------
The right panel shows a live 3D preview of the wall mesh. The preview
updates automatically whenever any parameter changes. Material zones
are shown in distinct colors for easy identification.
TIPS
----
- Start with a preset, then fine-tune with sliders.
- Import a DUF of your door/window first, then adjust the cutout shape
to get a perfect fit with zero resizing in Daz Studio.
- Use the Radius slider on rectangles for modern rounded window frames.
- Gothic Point at 0 gives a soft arch; at 1 gives a tall lancet point.
- Round shape with different Width and Height creates elliptical windows.
- Custom shapes from imported models preserve the original geometry
outline, including curves and angles.
REQUIREMENTS
------------
- Windows 10/11 (64-bit)
- Single-file portable executable through Daz Install Manager
- .NET 9 runtime is bundled (self-contained)LI Strand Forge Hair for Genesis 93DIO said:
I think now, the only thing stopping Daz Studio from being absolutely top-dog killer, is the lack of Geometry Sculptor as a standard plugin.
I'd pay £100 for it as long as it was a perpetual licence!Blender is free and sculpting is straight foward to do there, and fairly intuitive. It's not like it takes very long to export base mesh and import via morph loader pro. I would estimate the round trip from Daz to Blender and back again is maybe 20 extra seconds. Most of the time sculpting will be spent on actual sculpting rather than importing/exporting, so ask yourself if what Daz could make would be better than Blender's sculpting system or would you waste those 20 seconds fumbling around a clunky interface and tools?
This product is very good, but ultimately you could have much more flexibility using Daz's SBH Editor itself or another hair editor, as you would have free reign to do whatever you like, especially if you have something hyper specific in mind. You can even create your own rigged hair assets similar to these if you export the SBH, although they wont have all the functions of SBH. But with owning this product, you might not need to do that anyway. So DAZ SBH Editor + this Product could be a powerful combo for creating hair.
To make daz top-dog killer probably might take more than a geometry sculptor (which you dont actually need anyway, becuase Blender) and new hair construction products (that are technically just downstream of the same hair system Daz has had for years now anyway).
EZFinder - Advanced Content Manager for Daz Studio [Commercial]Sensu said:
EZ3DTV said:
Sensu said:
EZ3DTV said:
Sensu said:
I'm testing the search options here, but it's returning too many items.
For example, if I want to find G8 Male characters, what search settings would you recommend? When I double-click on .duf > Characters > G8 > Male, it gives me 88 pages of results with all sorts of other things. I'm sure I don't have that many male characters.
Also, I don't know how to set up the Search Matrix; no matter what I try, the right male characters don't show up. I'm wondering if my library is confusing the search engine.
Although it found my DIM library, its name isn't "My Library." I don't use the default Daz library.
Thanks for the help!Hi Sensu!
The compartments are not precise; it is probably not your library naming that is at fault. The compartments do not come in perfect order. This is because only one item of each asset is there and so there is no duplication. EZFinder just tries to stick each item somewhere sensible. What is perfect is that you can be pretty sure that one of nearly everything you own is in a compartment somewhere.
Try EZDesigner, make sure you have a red checkmark in the .duf box. Choose the generation, which sex and then select “character” in sub type or asset type. These should give you the best bulk search results. The beauty of EZFinder is that when you find the items and place them into a virtual folder you only need to do this once, then they are always there.
I hope when you did the first compartment scan you had Daz Studio open while it was scanning… Daz Studio MUST be open while the scan is running for EZFinder to locate metadata. If Daz Studio was not open while you scanned for your compartments, unfortunately, you need to rescan them with Daz Studio open so it can pick up the metadata. Rescanning will not affect or erase your virtual folders; they will stay intact during a rescan. If Daz Studio was open when you scanned for compartments, then you will have a much better time finding your items.
As you find them, place them into virtual folders and save all your virtual folders at once and/or individually often so you can always load them back if something happens. Saving them is insurance so you will never lose your curation.
EzFinder is always being refined so it works better. A new update is coming out soon that will improve search even more but as it is now, the EZDesigner and search should help you filter/locate your content.
Good luck!
Let me know how it turns out.
EZ3DTV
Hi!
Thank you so much for taking the time to provide such a detailed response. Yes, Daz was open; I always launch EZFinder from within Daz Studio while it's running.
I want to use it exactly the way you do—meaning I don't want to use anything from the Smart Content or the Content Library anymore; I only want to work from the virtual libraries I build myself.
That is my goal: to organize my entire database this way. I haven't used EZDesigner yet, but thanks for the tip, I’ll check it out and get back to you.
Thanks again!Hi!
I hope EZfinder saves you time and you find it useful!
Let me know if I can help, I will be here to address any issues you encounter along the way!
Thanks again for supporting EZFinder!
Hey... hey...
Yes, thanks for your reply! I’m also hoping that with EZFinder, I’ll finally be able to keep my Daz packages and other external assets organized for good. So far, my experience has been positive; of course, I still need to get used to it, but I’m optimistic. The EZDesigner search worked really well, making the whole process much more efficient. Thanks again, and thank you for your hard work!
I am very pleased to hear about EZDesigner working well for you! I use EZFinder myself, so I too want it to work flawlessly so my own products are easy to find. We all benefit! Thank you for picking up EZFinder and for helping to reveal issues you are having, or I would have put out an update without fixing those issues. So, your input has been very helpful!
When users have issues with EZFinder I need to know about them.

(The next update, which is mostly done, is going to bring some really nice new features!)
EZFinder - Advanced Content Manager for Daz Studio [Commercial]EZ3DTV said:
Sensu said:
EZ3DTV said:
Sensu said:
I'm testing the search options here, but it's returning too many items.
For example, if I want to find G8 Male characters, what search settings would you recommend? When I double-click on .duf > Characters > G8 > Male, it gives me 88 pages of results with all sorts of other things. I'm sure I don't have that many male characters.
Also, I don't know how to set up the Search Matrix; no matter what I try, the right male characters don't show up. I'm wondering if my library is confusing the search engine.
Although it found my DIM library, its name isn't "My Library." I don't use the default Daz library.
Thanks for the help!Hi Sensu!
The compartments are not precise; it is probably not your library naming that is at fault. The compartments do not come in perfect order. This is because only one item of each asset is there and so there is no duplication. EZFinder just tries to stick each item somewhere sensible. What is perfect is that you can be pretty sure that one of nearly everything you own is in a compartment somewhere.
Try EZDesigner, make sure you have a red checkmark in the .duf box. Choose the generation, which sex and then select “character” in sub type or asset type. These should give you the best bulk search results. The beauty of EZFinder is that when you find the items and place them into a virtual folder you only need to do this once, then they are always there.
I hope when you did the first compartment scan you had Daz Studio open while it was scanning… Daz Studio MUST be open while the scan is running for EZFinder to locate metadata. If Daz Studio was not open while you scanned for your compartments, unfortunately, you need to rescan them with Daz Studio open so it can pick up the metadata. Rescanning will not affect or erase your virtual folders; they will stay intact during a rescan. If Daz Studio was open when you scanned for compartments, then you will have a much better time finding your items.
As you find them, place them into virtual folders and save all your virtual folders at once and/or individually often so you can always load them back if something happens. Saving them is insurance so you will never lose your curation.
EzFinder is always being refined so it works better. A new update is coming out soon that will improve search even more but as it is now, the EZDesigner and search should help you filter/locate your content.
Good luck!
Let me know how it turns out.
EZ3DTV
Hi!
Thank you so much for taking the time to provide such a detailed response. Yes, Daz was open; I always launch EZFinder from within Daz Studio while it's running.
I want to use it exactly the way you do—meaning I don't want to use anything from the Smart Content or the Content Library anymore; I only want to work from the virtual libraries I build myself.
That is my goal: to organize my entire database this way. I haven't used EZDesigner yet, but thanks for the tip, I’ll check it out and get back to you.
Thanks again!Hi!
I hope EZfinder saves you time and you find it useful!
Let me know if I can help, I will be here to address any issues you encounter along the way!
Thanks again for supporting EZFinder!
Hey... hey...
Yes, thanks for your reply! I’m also hoping that with EZFinder, I’ll finally be able to keep my Daz packages and other external assets organized for good. So far, my experience has been positive; of course, I still need to get used to it, but I’m optimistic. The EZDesigner search worked really well, making the whole process much more efficient. Thanks again, and thank you for your hard work!
Help with diffeomorphicPerhaps I wasn't clear, sorry, you may want to refer to the link I provided above. If you're going for original animation in blender, then rigify is your thing. If you want to import the daz poses and animations in blender, then MHX is better.
p.s. If you want to animate in blender then export the pose preset for daz studio, you can do that too, both with rigify and MHX, but using a IK rig will require to unlock the figure in daz studio for the IK stretching to import fine.
https://github.com/Diffeomorphic/import_daz/wiki/Posing_Save_Pose_Preset
Easily identify products and assets in DAZ Studio .duf scene files (seeking feedback)The new version is very nice: I checked on a couple of scenes, with products using metadata from multiples folders, and as far as I can see, it found everything that it could (including elements I didn't remember using
but seeing them in the list refreshed my memory).Once the gallery is back, it should make filling the used products list much faster (if it's still part of the gallery).
Thank you!
Mixamo animation in Studio?You can import a mixamo animation in diffeomorphic, then save as a pose preset for daz studio.
Alternatively, you can try to import as bvh where you can use the retargeting feature of the bvh importer. Again using blender to convert from fbx to bvh.
p.s. I wanted to upload my bvh map from mixamo to G8 but apparently daz studio stores it in the windows registry, so it's not a file I can share.
EZFinder - Advanced Content Manager for Daz Studio [Commercial]Quick update on the folder-disappearing bug XtraDimensional reported: located, fixed, and shipping in the next EZFinder
update. Root cause was an internal folder-ID counter falling out of sync with the folder files on disk after certain
delete-then-import sequences — new folders could be assigned IDs that were already in use and silently overwrite existing
folder files. The fix adds a self-sync check inside the ID-allocation function itself, so every folder-creation path is
protected going forward. Restoring your EZFinder user-data folder from the Recycle Bin is still the cleanest recovery if
you've already lost folders this way; once on the new build, the bug can't recur. Thanks to XtraDimensional for the careful
report — I'll post here when Daz publishes.V3D Magic Extract And Append Bundle (Commercial)Thank you for your feedback!
Yes, this is very close to the idea of a filtered import/append workflow. Since DAZ Studio does not currently provide a native filtered import from DUF files, this bundle was designed to make saved Scene and Scene Subset DUF files usable as reusable sources, so you can extract and append only the parts you need instead of reopening or merging the full scene. The idea is simple : select your scenes, launch the script, check the elements you want and process (and import), with options.
About the toolbar: no worries, it is 100% optional.
The product does not force you to add anything to the toolbar. If you do not want toolbar icons, you can simply select the scripts in the Content Library, right-click, and use “Create Custom Action”. Since you can select multiple scripts when doign this, you will have to do this only 1 time per product, then done. This will allow you to launch them from the menu instead. This is also described in the documentation.
The reason I provided the ready-made installer as an “Add to Toolbar” option by default is that scripted menu installation can currently be unreliable in DS6. The toolbar installation has been more stable for this kind of automatic setup. When scripted menu installation becomes reliable again, I will be able to provide separate installers for “Add to Menu” and “Add to Toolbar”.
P.S. About your “If I could just pull them out of the main DUF, I'd probably cut my hard disk usage by a third or more.” Well... now you can. ;)
ChatGPT and I are creating an Alice In Wonderland Scene!jmucchiello said:
Isn't this supposed to be in Art Studio?
If it is moved, I will find it.
***************************************************
Freebie Alert
I made the image in ChapGPT and the obj in MetaAI. I should have as much right to share it as anyone shares any thing. I put a more than 3 days into the terrain!!!
It is the scene to import as an obj into Daz Studio. You might have to apply the texture map, normal map and displacement map manually.
Decorate your Alice in Wonderland scene!!!
Alice in Wonderland -Terrain 0508260 1106am final i hope
That is in my one drive to share with you guys!!!
Have fun!!
I will update you guys as I make changes!!
V3D Magic Extract And Append Bundle (Commercial)I just wish there were a filtered import like the filtered save. But this might be a decent stopgap. I have been saving scene subsets in addition to the original scene DUF since I started making webcomic serieses. I have directories full of character objects, set objects, lighting rigs. If I could just pull them out of the main duf, I'd probably cut my hard disk usage by a third or more.
I saw there was a "add to toolbar" function. Please, please, have a script that create action items in menus and not the toolbar. The last thing I want is a product adding a dozen toolbar icons.
Help with diffeomorphicMorphs must be imported on the daz rig before converting to rigify, you can't import morphs after converting to rigify, if this is what you mean. As for daz poses, rigify is not the best option, you can export pose presets quite fine, but loaded poses will be approximated because of differences between the daz rig and rigify, so you may have to adjust by hand.
https://github.com/Diffeomorphic/import_daz/wiki/Setup_Rigging
Twinmotion rendersnot a Twinmotion render but a gripe
Why the heck does one Genesis 9 FBX import animated but another one doesn't
in any version
I am so baffled and frustrated by this
they are even wearing identical clothing just different characters
yes, are both animated, import into Carrara as FBX animated even and that's fussy
EZFinder - Advanced Content Manager for Daz Studio [Commercial]Sensu said:
EZ3DTV said:
Sensu said:
I'm testing the search options here, but it's returning too many items.
For example, if I want to find G8 Male characters, what search settings would you recommend? When I double-click on .duf > Characters > G8 > Male, it gives me 88 pages of results with all sorts of other things. I'm sure I don't have that many male characters.
Also, I don't know how to set up the Search Matrix; no matter what I try, the right male characters don't show up. I'm wondering if my library is confusing the search engine.
Although it found my DIM library, its name isn't "My Library." I don't use the default Daz library.
Thanks for the help!Hi Sensu!
The compartments are not precise; it is probably not your library naming that is at fault. The compartments do not come in perfect order. This is because only one item of each asset is there and so there is no duplication. EZFinder just tries to stick each item somewhere sensible. What is perfect is that you can be pretty sure that one of nearly everything you own is in a compartment somewhere.
Try EZDesigner, make sure you have a red checkmark in the .duf box. Choose the generation, which sex and then select “character” in sub type or asset type. These should give you the best bulk search results. The beauty of EZFinder is that when you find the items and place them into a virtual folder you only need to do this once, then they are always there.
I hope when you did the first compartment scan you had Daz Studio open while it was scanning… Daz Studio MUST be open while the scan is running for EZFinder to locate metadata. If Daz Studio was not open while you scanned for your compartments, unfortunately, you need to rescan them with Daz Studio open so it can pick up the metadata. Rescanning will not affect or erase your virtual folders; they will stay intact during a rescan. If Daz Studio was open when you scanned for compartments, then you will have a much better time finding your items.
As you find them, place them into virtual folders and save all your virtual folders at once and/or individually often so you can always load them back if something happens. Saving them is insurance so you will never lose your curation.
EzFinder is always being refined so it works better. A new update is coming out soon that will improve search even more but as it is now, the EZDesigner and search should help you filter/locate your content.
Good luck!
Let me know how it turns out.
EZ3DTV
Hi!
Thank you so much for taking the time to provide such a detailed response. Yes, Daz was open; I always launch EZFinder from within Daz Studio while it's running.
I want to use it exactly the way you do—meaning I don't want to use anything from the Smart Content or the Content Library anymore; I only want to work from the virtual libraries I build myself.
That is my goal: to organize my entire database this way. I haven't used EZDesigner yet, but thanks for the tip, I’ll check it out and get back to you.
Thanks again!Hi!
I hope EZfinder saves you time and you find it useful!
Let me know if I can help, I will be here to address any issues you encounter along the way!
Thanks again for supporting EZFinder!
EZFinder - Advanced Content Manager for Daz Studio [Commercial]EZ3DTV said:
Sensu said:
I'm testing the search options here, but it's returning too many items.
For example, if I want to find G8 Male characters, what search settings would you recommend? When I double-click on .duf > Characters > G8 > Male, it gives me 88 pages of results with all sorts of other things. I'm sure I don't have that many male characters.
Also, I don't know how to set up the Search Matrix; no matter what I try, the right male characters don't show up. I'm wondering if my library is confusing the search engine.
Although it found my DIM library, its name isn't "My Library." I don't use the default Daz library.
Thanks for the help!Hi Sensu!
The compartments are not precise; it is probably not your library naming that is at fault. The compartments do not come in perfect order. This is because only one item of each asset is there and so there is no duplication. EZFinder just tries to stick each item somewhere sensible. What is perfect is that you can be pretty sure that one of nearly everything you own is in a compartment somewhere.
Try EZDesigner, make sure you have a red checkmark in the .duf box. Choose the generation, which sex and then select “character” in sub type or asset type. These should give you the best bulk search results. The beauty of EZFinder is that when you find the items and place them into a virtual folder you only need to do this once, then they are always there.
I hope when you did the first compartment scan you had Daz Studio open while it was scanning… Daz Studio MUST be open while the scan is running for EZFinder to locate metadata. If Daz Studio was not open while you scanned for your compartments, unfortunately, you need to rescan them with Daz Studio open so it can pick up the metadata. Rescanning will not affect or erase your virtual folders; they will stay intact during a rescan. If Daz Studio was open when you scanned for compartments, then you will have a much better time finding your items.
As you find them, place them into virtual folders and save all your virtual folders at once and/or individually often so you can always load them back if something happens. Saving them is insurance so you will never lose your curation.
EzFinder is always being refined so it works better. A new update is coming out soon that will improve search even more but as it is now, the EZDesigner and search should help you filter/locate your content.
Good luck!
Let me know how it turns out.
EZ3DTV
Hi!
Thank you so much for taking the time to provide such a detailed response. Yes, Daz was open; I always launch EZFinder from within Daz Studio while it's running.
I want to use it exactly the way you do—meaning I don't want to use anything from the Smart Content or the Content Library anymore; I only want to work from the virtual libraries I build myself.
That is my goal: to organize my entire database this way. I haven't used EZDesigner yet, but thanks for the tip, I’ll check it out and get back to you.
Thanks again!Help with diffeomorphicSo I’m exporting DAZ figures to Blender, and everything works fine, morphs, poses, etc. However, when I use the Rigify option to rig the character, the poses and morphs stop working. Does anyone know of a workaround where I can import DAZ models, keep all the morphs and poses from DAZ, but also use Rigify on the character for animation? Thanks!
EZFinder - Advanced Content Manager for Daz Studio [Commercial]Sensu said:
I'm testing the search options here, but it's returning too many items.
For example, if I want to find G8 Male characters, what search settings would you recommend? When I double-click on .duf > Characters > G8 > Male, it gives me 88 pages of results with all sorts of other things. I'm sure I don't have that many male characters.
Also, I don't know how to set up the Search Matrix; no matter what I try, the right male characters don't show up. I'm wondering if my library is confusing the search engine.
Although it found my DIM library, its name isn't "My Library." I don't use the default Daz library.
Thanks for the help!Hi Sensu!
The compartments are not precise; it is probably not your library naming that is at fault. The compartments do not come in perfect order. This is because only one item of each asset is there and so there is no duplication. EZFinder just tries to stick each item somewhere sensible. What is perfect is that you can be pretty sure that one of nearly everything you own is in a compartment somewhere.
Try EZDesigner, make sure you have a red checkmark in the .duf box. Choose the generation, which sex and then select “character” in sub type or asset type. These should give you the best bulk search results. The beauty of EZFinder is that when you find the items and place them into a virtual folder you only need to do this once, then they are always there.
I hope when you did the first compartment scan you had Daz Studio open while it was scanning… Daz Studio MUST be open while the scan is running for EZFinder to locate metadata. If Daz Studio was not open while you scanned for your compartments, unfortunately, you need to rescan them with Daz Studio open so it can pick up the metadata. Rescanning will not affect or erase your virtual folders; they will stay intact during a rescan. If Daz Studio was open when you scanned for compartments, then you will have a much better time finding your items.
As you find them, place them into virtual folders and save all your virtual folders at once and/or individually often so you can always load them back if something happens. Saving them is insurance so you will never lose your curation.
EzFinder is always being refined so it works better. A new update is coming out soon that will improve search even more but as it is now, the EZDesigner and search should help you filter/locate your content.
Good luck!
Let me know how it turns out.
EZ3DTV
UltraScenery - new(er) territory [Commercial]jmucchiello said:
Elor said:
garrett_3d said:
Ooh, I like this. Added straight into basket. I have several scenery assets that are made up of bones and I can't split them down. Hopefully this should do the trick.
It won't work with bones.
In essence, what it is doing is what you would do yourself : load the scene, select one independant element and save it as prop.
With a products using bones, if you want to have each part controller by one bone as an independant figure, you'll have to do the work yourself:
- Hide all bones except the one you want to save.
- Export it as an OBJ.
- Import it back as OBJ (make sure you're using the same presets on export and import, the easiest way in this case is to use the preset for Daz Studio).
- Apply the materials again on the imported OBJ.
- Save it as a Figure/Prop.
Rinse and repeat until every element is independant.
It can be a good idea to try to center each prop and then recreate the scene by placing them correctly, but it can be a headache, depending on how these objects were modelled or saved.
Some advices on how to do dit: https://www.daz3d.com/forums/discussion/688236/
Sounds like a script waiting to happen.
You mean like this?
UltraScenery - new(er) territory [Commercial]Elor said:
garrett_3d said:
Ooh, I like this. Added straight into basket. I have several scenery assets that are made up of bones and I can't split them down. Hopefully this should do the trick.
It won't work with bones.
In essence, what it is doing is what you would do yourself : load the scene, select one independant element and save it as prop.
With a products using bones, if you want to have each part controller by one bone as an independant figure, you'll have to do the work yourself:
- Hide all bones except the one you want to save.
- Export it as an OBJ.
- Import it back as OBJ (make sure you're using the same presets on export and import, the easiest way in this case is to use the preset for Daz Studio).
- Apply the materials again on the imported OBJ.
- Save it as a Figure/Prop.
Rinse and repeat until every element is independant.
It can be a good idea to try to center each prop and then recreate the scene by placing them correctly, but it can be a headache, depending on how these objects were modelled or saved.
Some advices on how to do dit: https://www.daz3d.com/forums/discussion/688236/
Sounds like a script waiting to happen.








