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Daz Bridge Support Is Here!
Hi, I still use Cinema R19, and initially couldn't get the plugin to work, until I loaded an older version of the Daz to Cinema bridge. At least now I can activate the plugin, although it says there is nothing to import, even after having exported a figure from Daz Studio. I assume Cinema is looking at the wrong place for the Daz export.
The Torquinox Carrara Questions ThreadTorquinox said:
... I notice I can open more than one scene. Can I flip between the scenes? Share elements between them? If so, how? I didn't see the answer for that in my poking about.
If I understand correctly, yes, you can have multiple 3D View Windows with different scenes. You switch between them with the "Windows" menu at the top. To share an element, I export it as a *.car file and then import it to the other scene. Or am I missing your question?
Daz3d fbx export to Clo3dI only have Marvelous Designer 2025 ... but CLO should be the same in terms of manipulating FBX import / settings ~~
I exported G9 figure with MSO Hana Eyebrows to FBX with the very same settings as yours. (screen shot 1).
Then tweaked the settings of Opacity (screen shot 2) before I had the eyebrows shown (screen shot 3).
Geometry exporting with creased edges instead of smoothedHi, I need help. I'm mainly a Carrara user and only sometimes use Daz Studio to do things that I cannot do in Carrara.
I'm working with the Bot morph for Genesis. If you look at the Scene elements, you'll see that geometry gets added and conformed to Genesis. My problem is that when I export the figure as an OBJ or FBX, most of the edges of the added geometry are creased when I import it into Carrara. And I can do nothing in Carrara to smooth those edges!
You will notice the creases in a quick render from Carrara, especially noticeable in the head and shoulders. Is there a solution to this?
Daz3d fbx export to Clo3dHi,
I'm creating a new avatar to be exported and imported in the Clo3d.
After export the fbx and import it on the Clo3d, I'm getting my avatar without the eyebrows.
Left image the avatar in Daz3d. Right image the avatar imported in the Clo3d without eyebrows.
An my fbx export settings.
Any ideia ?
Importing Hands dial-ups into Blender?Hi Padone,
I've tried again today and it's working. Go figure. I couldn't get them to import for the life of me yesterday.
Silly me 8^)Thanks!
Let's appreciate/discuss today's new releases - more ongoinger threadmy PC is actually a potato compared to most
a Ryzen3
I do have a nice 2080Ti though thanks to TheMysteryIsThePoint

the video is actually nothing special, done many of them have playlists on 2 of my channels of Twinmotion videos, other than the texture/material import thing it's very easy to use
it has lots of its own content too including Quixel Megascans and embedded linking to Sketchfab models
Stonemason's stuff is what makes this one and some others look good
Importing Hands dial-ups into Blender?Should work with any method, either "daz favorites" in easy import or "import custom morphs" in setup. If it is using the daz body morphs then you have to include them too. What exactly doesn't work ?
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Morphs
Volumetrics showing up as Black Cubes in iRayThanks, folks -- I should just check the logs first. Just removed all the .enc files; I'll reinstall whatever breaks (if anything). Should probably rebuild metadata at this point.
After removing the product, removing remnant .enc files (which I know weren't being used since they haven't been accessed in about a month and a half) and re-installing the product fixed the issue.Morphs in Blender: scale to 100 before export?pixelquack said:
Can I load the morph at standard resolution or do I have to switch to base res, then load, then switch back?
Loading the morph doesn't matter.
One way around the issues is to load the exported OBJ as a morph and set it to -100%, load your modified OBJ as a morph and set it to 100%, export the result as an OBJ, then load that on a fresh copy of the figure/scene (so you don't have the other morphs bloating the file size) as your final morph.
Make sure that you are using the same preset in the OBJ Export and Morph Import dialogues - if they don't match you may introduce additional scaling or orientation issues.
Morphs in Blender: scale to 100 before export?Export at scale 100 and import works. That means on existing scenes I'll have to scale up, load morph, scale down - sounds like a script job.
Another tut suggested to "Overwrite Existing: Deltas only" , seems to work."merge" morphs?Ex/import came to mind nut losing the jcms and all is what kept me from it. I'll go for master slider.
Let's appreciate/discuss today's new releases - more ongoinger threadthe only thing about Twinmotion is consolidating all the materials and chasing up extra maps, takes me longer than rendering
I actually use an old version initially as it finds the original paths, later ones you need to either export the textures to a folder too or manually find everything
its worse than DAZ studio itself when it comes to obj or FBX import in that way
but it does separate meshes, also I use the instances to objects script
Purchases not appearing in my install managerRichard Haseltine said:
Pancake said:
I'm having a simialr problem - I can download fine through DIM, but come content I cannot see through Studio's Install or Smart tabs?
I usually rely on the smart content tab for downloads because they have thumbnails and categories. :(
Tried manually updating metadata, logging in/out, several reboots, etc. But if I go thorugh DIM and install I see it in studio.
Not everything will appear in Connect - you can filter for that in DIM:
tag::all::CloudAvailable
(which is available by clicking the magnifying glass icon next tot he filter field in DIM if you have the default filters installed).
Thanks for the info - it does look like the ones I can't see in Studio are the ones that disappear when I apply that filter.
Is there no way to make the uninstalled products visible within studio?
I have a lot of content, and without the ability to create my own category tags it's very difficult to manage it all. The best I have is to go by eye and use the thumbnails to filter what I want to download.
"merge" morphs?export as obj at base res, import as morph via morph loader pro. As above, it will break all relevant custom correctives linked to those morphs. After import, it will need to have adjusted rigging and then have the adjusted rigging linked to morph.
Which DS Render Settings to get the same effect as in Blender?Thank you very much! I am using a .0hdr format because I got some transparency issues when I tried to create my HDRI into a .exr format (I didn't understand why). To import my HDRI into DS, I simply started from the default Ruins HDRI, that automatically appears when I compute a render without environnement in my scene:

Then, I loaded my .hdr file into the the environnement map.
I alreadu did that for HDRI that I bought on Renderosity (for example: the Milkyway HDRI (https://www.renderosity.com/marketplace/products/156095/milky-way-16k-hdris) and also the 2 MOUNTAIN HDRI (https://www.renderosity.com/freestuff/items/83244/2-mountain-hdri)), and I never got any brightness issue. Just for the first mountain of the 2 MOUNTAIN HDRI, I needed to decrease the environnement map strength to 1 rather tha 2, but beside that, I didn't need to change anything.
However, for the HDRI that I created with Vue, the Ruins HDRI settings don't work; here is a comparison of what I obtain in Blender and in DS with the Ruins HDRI settings:


By changing the environnemnt map strength and the tone mapping, I could improve that a little bit, but I'd never got the same effect as in Blender... Could it be due to the fact that I use Vue to create my HDRI? Since t's a HDRI, I turned off the Vue ray tracing and tone mapping to create it. I also tried with the Vue tone mapping turned on, but there is still this brightness issue...
On another hand, since it's a desert, it maybe normal for the environnement to be bright, but since the effect is completly different in Blender, I wonder if I made a mistake somewhere...
Show Us Your Bryce Renders Part 14I imported a sky dome and dragon skeleton. Added shiny mats and a sphere (of course.) I was trying to make another 'import' object scene and couldn't come up with a picture from the items that I had. This is the results.
Purchases not appearing in my install managerPancake said:
I'm having a simialr problem - I can download fine through DIM, but come content I cannot see through Studio's Install or Smart tabs?
I usually rely on the smart content tab for downloads because they have thumbnails and categories. :(
Tried manually updating metadata, logging in/out, several reboots, etc. But if I go thorugh DIM and install I see it in studio.
Not everything will appear in Connect - you can filter for that in DIM:
tag::all::CloudAvailable
(which is available by clicking the magnifying glass icon next tot he filter field in DIM if you have the default filters installed).
Purchases not appearing in my install managerI'm having a simialr problem - I can download fine through DIM, but come content I cannot see through Studio's Install or Smart tabs?
I usually rely on the smart content tab for downloads because they have thumbnails and categories. :(
Tried manually updating metadata, logging in/out, several reboots, etc. But if I go thorugh DIM and install I see it in studio.
Can't change hair color for Untamed Long HairI get the following error when trying to change the hair color for "Untamed Long Hair for Genesis 9, 8.1 and 8" [ https://www.daz3d.com/untamed-long-hair-for-genesis-9-81-and-8 ] ... An Error occurred while reading the file. See the log file for more details ... and this is what is in the error file ...
2025-11-03 11:37:02.550 [INFO] :: Prepare asset load (merge): /People/Genesis 8 Male/Hair/Daz Originals/Untamed Long Hair/Materials/ULH Melanin 0.2.duf 2025-11-03 11:37:02.550 [INFO] :: Locking viewport redraw... 2025-11-03 11:37:02.550 [INFO] :: Viewport redraw locked. 2025-11-03 11:37:02.670 [VERBOSE] :: Native format content directories: 8 2025-11-03 11:37:02.670 [VERBOSE] :: Poser format content directories: 3 2025-11-03 11:37:02.670 [VERBOSE] :: Other import format content directories: 0 2025-11-03 11:37:02.670 [INFO] :: Begin asset load (merge): /People/Genesis 8 Male/Hair/Daz Originals/Untamed Long Hair/Materials/ULH Melanin 0.2.duf 2025-11-03 11:37:02.690 [INFO] :: Determining missing assets... 2025-11-03 11:37:02.936 [WARNING] :: Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found. 2025-11-03 11:37:02.936 [WARNING] :: Error loading asset: E:/DAZ/Public Documents/My DAZ 3D Library/People/Genesis 8 Male/Hair/Daz Originals/Untamed Long Hair/Materials/ULH Melanin 0.2.duf Operation failed 2025-11-03 11:37:03.337 [INFO] :: Unlocking viewport redraw... 2025-11-03 11:37:03.337 [INFO] :: Viewport redraw unlocked.... I tried re-installing it via DIM and manually and I still continue to get this error. I don't have any problems with changing hair color of other hair packages.
EDITED TO ADD : This product also does not appear in the "products" section even though I installed it via DIM











