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Daz 3D Forums > Search
  • Tynkere Carrara FAQ scrapbook & other things

    RE: Genesis+ figures. Folks have already mentioned the imortant issues, but I'll throw in my two cents.  Here is my current approach to using Genesis 1-8 characters - just another set of options.  Your mileage will vary.

    - Warning- some of this is considered advanced, some not.  This is not intended to overwhelm you, just give you something to refer back to.  When and if you ever want to create a custom genesis+ character or whatever, ask and will point you to more clear examples.  In the meantime, here is a taste of some of the possibilities, from the most basic use of existing conent, to creating custom genesis+ characters, clothing, hair, and props.  

    - BASIC use of genesis+ figures. - Within Carrara, load the genesis+ figure from Carrara's content browser.  Select the actor level of the figure, go to shader tab in properties tray, drag and drop a saved global Carrara shader for that genesis+ figure on to the multicolored sphere at the top of the properties tray. Use morph parameters menu to adjust genesis+ shape.  Load and conform other items from content browser. Adjust shaders if necessary.  Load or create lighting, sets, props, and other scene elements.  Apply pose preset or select joints and use rotation tools, including expression morphs and adjustments.  Make any adjustments for poke through, etc.  Make sure lighting is still what I want.  Adjust render settings (especially tile size which scrolls below my screen - argh), including any desired multipasses.  Render.

    - for one-time or infrequent projects, I load the genesis figure directy in Carrara, dial spin a desired shape from the morphs listed in the parameters menu, and do whatever I want to do entirely withn Carrara.

    - for regularly used characters derived entirely from purchased content, I load the base figure in Studio, dial spin whatever morphs I want, and save as a scene subset.  To use in Carrara, I go to the content tab in Carrara's browser menu, and  load the saved figure from the location the scene subset was saved to.

    - for textures and shaders to be used in Carrara, I save an adjusted global shader for aquired character packs.  A saved global shader can be dragged and dropped on a figure in Carrara and adjust all of the materal zones in one move.  Yay!  That is so awesome.  It means I do not have to adjust the bump map and highlight channel etc. for every arm/leg/toenail etc. each time I load another figure. Just adjust once when first acquire the character set and save as a global shader to Carrara's shader broiwser.  But where can a beginner find examples of Carrara-specific shader settings?  Assuming you have Carrara 8.5, it should have come with examples of global shaders for Michael 5 and Victoria 5 in the browser tray at the bottom of the interface.  I believe these two examples can be found in subfolders labeled Skin \ Genesis \  Michael 5 and Skin \ Genesis \ Victoria 5.  I used the settings in these as a starting point to create Carrara-specific shaders for other genesis+figures, which I then drag and drop when I load the appropriate figure.  I don't hold myself out as a realistic shader person so I will refer you to others for more advanced specifics.  There are threads here in the forum, tutorials, etc., etc., etc. to help.

    - for my custom character shapes, I load the base genesis in Carrara, turn off smoothing, and use Carrara's vertex modeler to shape the character as desired.  I just ignore the topology warning.  Sometimes I may want a single combined morph for dial spun combination that I want to be able to adjust on a single slider.  If so, I just dial spin a shape instead of using vertex modeler tools.  When satisfied with the shape however achieved, I save out as an obj using the preset for (Daz Studio Morph).  In Studio, I load the base figure and use morph loader pro to import my morph. In the morph loader menu, I use the obj format preset for Carrara. If figure proportions have changed, I make sure to align the joints.  For extreme morphs, I mght want to adjust weightmaps and JCMs and that sort of thing, but not usually necessary for most basic changes.  I save as a morph asset.  If morph asset saved correctly, in the future I load the base figure in Carrara and find the custom morph in Carrara's parameters menu.  Within Carrara, I use like any other morph.  Of course, these custom morphs work when just using Studio as well.

    - for custom conforming clothing and accessories, load the base figure in Carrara.  Use Carrara's vertex modeler to create the clothing or accessory.  When satisfied, export the mesh in obj format using the Daz Studio Full Scene preset.  NOTE - the preset for Daz Studio Full Scene is not the same as the preset for Daz Studio Morph used for creating custom characters above.  In Studio, load the base figure.  Import your custom clothing mesh using the obj preset option for Carrara.  Use the transfer utility to convert the mesh to a conforming figure. Couple of save options.  For personal use, can be convenient to save as a scene subset or as a wearable preset.  If you plan to distribute then save as a figure/prop asset, but that also requires some isolation and grouping of associated dsf, data, and texture files.  To start, just save the custom clothing item as scene subset.  Then, in Carrara, can load you custom clothing item directly from where you saed it as a scene subset or wearable preset.  It should conform to the appropriate genesis figure and morh with it just like other content.  You can also use this method to model your custom clothing to your custom morphed shape, then use the transfer utility's option to reverse to base shape when doing the conversion.  Of course, these custom clothing items work when just using Studio as well.

    - for custom hair, I load the base figure in Carrara.  Sometimes I creae a hair cap to grow the hair on, but depends on the project.  A lo of times can grow the hair directly on the genesis figure. I use Carrara's dynamic hair modeler to grow / drape / brush / cut the basic shape of the hair style I am going for.  I use Carrara's hair shaders to supplement shape with frizz etc.  I use Philemo's free hair-to-mesh plugin to convert the hair to an obj.  NOTE - have to adjust the "display percentage" in the hair modeler to avoid making the hair obj too dense.  When satisfied, I export the hair obj and convert to a conforming figure using the same steps and settings as for conforming clothing above.  The uvmap for a hair strand is a single vertical box so can create transparency maps to make frayed fringes.  For morphs for the custom hair, I use the same base Carrara dynamic hair with Philemo's plugin.  It will preserve the number and order of vertexes for correct morphs as long as same settings for things like display percentage etc. are preserved.  Of course, these custom hair figures should work when just using Studio as well.

    - for custom sets, I load and pose Genesis figures when constructing props and sets. For example, I created a custom leprechaun figure.  If I want appropiate furniture, I can load and pose the leprechaun in Carrara and make sure the fellow's feet touch the floor when he sits in his chair.

    By

    Diomede Diomede February 2019 in Carrara Discussion
  • Product "Required"?

    in G8 if the character says it requires Victoria, or Stephanie etc., it doesn't.

    It does if you want the character to look like the promos, as it uses the named character shape as part of the morph mix. However it's not required to use the texture, which was sometimes the case for older genesis versions as named characters each had their own UVs.

    You snipped this sentence "You may not be able to get a render to look exactly like what the product page shows" where I made that point. 

    By

    kenshaw011267 kenshaw011267 February 2019 in Technical Help (nuts n bolts)
  • Report sales errors here. Missed it? No worries. "There's Always Another Sale™"

    Does the "Free Micheal and Victoria 4 content" sale require a new release from its page to trigger its deals ?

    I tried it on other new releases and they didnt work, but I havnt done an exhaustive test

    yes

    By

    Chohole Chohole February 2019 in The Commons
  • Report sales errors here. Missed it? No worries. "There's Always Another Sale™"

    Does the "Free Micheal and Victoria 4 content" sale require a new release from its page to trigger its deals ?

    I tried it on other new releases and they didnt work, but I havnt done an exhaustive test

    By

    Cortex Cortex February 2019 in The Commons
  • Does "Wet and Tanned Skins for G8F" only work with certain anatomical elements products?

    Hi,

     

    I have the product below

    https://www.daz3d.com/wet-and-tanned-skins-for-genesis-8-females

    On a default G8F body the bikini tanline i want to use looks ok.  For the Golden Palace for G8F the material transfer utility that comes with GP works fine.  However i dont want to use GP because i cant get it to look the way i want.  The genital product that i want to use is 3feetwolf's New Gens for Victoria 8 however the transfer material utility that comes with the wet and tanned skins is messed up.  The tan lines between the G8F and the NGV8 doesnt line up.  And on the NGV8 between the anus and vagoo there is a straight horizontal line where on the side towards the front of  the character is untanned but to the rear of it is is tanned.

    Edited by a mod to adjust title

    By

    unused account - glossedsfm unused account - glossedsfm February 2019 in Technical Help (nuts n bolts)
  • Looking for blood/gory effects and props

    Big thanks for the setting Sven. May I know where did you get the model of severed head, or is there any way to detach a head from for example Victoria 8 model? :)

    By

    mwasielewski1990 mwasielewski1990 February 2019 in The Commons
  • Looking for specific elf ear shape for Gen 8 project

    Select the V4 clothing. On the bar at the top of the program, go to edit->object->geometry->add smoothing modifier. Go to parameters. There should be an area for smoothing modifier. Go there. Go to where it says "Collision Object" and select Victoria 4. The pokethrough-the places where the clothing doesn't fit V4-should reduce. Go to where it says collision iterations, and click upward one increment at a time until the pokethrough disappears. Sometimes tweaking the number of smoothing iterations helps, sometimes it doesn't.

    Hello!  Sorry for not replying sooner, but I was working on other projects. 

    I tried this out today and a combination of the two suggestions worked.  I have to say that V4 renders really fast!  I don't have GPU and only using the processor and the average G8 character (alone) takes about 20 minutes to fully render.  The attached V4 render only took 2 minutes!  That's pretty fast!

    The attached photo is the result.  BUT as you see now I also have another problem.  How do I fix the shoes?

    Thanks

    Geo

    By

    jukingeo jukingeo February 2019 in The Commons
  • Simple question about stacking morphs by total newbie.
    I'm on my phone, so I'm gonna try to be concise. :) You can take any morphs that apply to Genesis 8 and dial them all to 100 if you wanted. (the ones you are looking at, and any others, like. Rarestone's morphs or the 200 plus morphs pack. Sorry, don't know the exact names at the moment.) It might look weird, but you can. You could also, say, load up Genesis 8 Male and, if you buy Michael, you could put the Michael head dial to any percent you want to get a mix. I pretty much always start with some existing character and dial in different percents before adding more fine tuned morphs. I don't think you could recreate Michael 8 with just morphs available on the store, but I could be wrong. Someone else will have to clarify that. As for gens, those are called "anatomical elements" and can't be bought separately. Only the pro packs featuring adults include them, and only for that gender. So the Victoria 8 pro bundle will have female gens included, but the Teen Josie pro bundle won't. The gens are just the geometry though. Pretty much all adult characters come with the textures that you then apply after adding the gens. Hope that helped some!

    By

    Symms Symms February 2019 in New Users
  • Eyelashes

    It seems strange there are no default morphs to increase eyelash length?  That seems such a simple thing to do.
    Did you check under both "Genesis 8 Female" and "Genesis 8 Female Eyelashes"?  They are separate objects, so they can have their own morphs.
    It would be easier to use the keyword filter to search for them.  Click on the Parameters pane, Click All, and type in "lash".  Click on both "Genesis 8 Female" and "Genesis 8 Female Eyelashes".
     

    So I'm undecided on the following two products. I hope one of them works well:

    Lashes Utilities for Genesis 2, 3 and 8 ... looks nice and can be use on male or female characters

    Lainey for Victoria 8 (customizable lashes which can be used on any Genesis 8 Female) ... these look the most natural to me 

    I would look under the What's Included and Features for each product and make sure there are morphs listed that increase lash length.  Some products may just contain new eyelash textures, and no length morphs.

     

    By

    Seven193 Seven193 February 2019 in Technical Help (nuts n bolts)
  • Product "Required"?

    in G8 if the character says it requires Victoria, or Stephanie etc., it doesn't.

    It does if you want the character to look like the promos, as it uses the named character shape as part of the morph mix. However it's not required to use the texture, which was sometimes the case for older genesis versions as named characters each had their own UVs.

    By

    Leana Leana February 2019 in Technical Help (nuts n bolts)
  • [Solved] Converting Genesis 8 Clothing to V4?

    Oh, and there's also this awesome tutorial on creating clones for different generations: https://www.daz3d.com/forums/discussion/193296/freebie-how-to-create-a-v4-clone-and-transfer-other-figures-for-g8f-now-with-video/p1

    I used that to create quite a few clones including a G8F and G8M clone for Genesis 1. Here's the Lethal Rogue G8F outfit on Genesis 1's Victoria 5:

    If you can get the clothing onto G1 you should be able to save it as a Wearable Preset for G1 then transfer it to V4?

    Thank you DivaMakeup.  I think that makes sense, but just to confirm my understanding.  I need to create a G8F clone for G1 so that I can auto-fit the G8F clothing onto G1, correct?  

    You could do it that way I think, or use SY G3F clone for Genesis. It's super easy to get G8F clothing onto G3F. Sickleyield also has a tutorial on how to convert G3F and G8F clothing between the two figures:

     

    That's an added step though - leapfrogging the clothing between figures, saving it as a "Wearable Preset" each time before transferring it to another figure.

    If you can figure out how to make the G8F clone for G1, that's probably the easier method.

    Though I don't have the crossdress for G1, so I'm not sure how that part works.

    By

    3Diva 3Diva February 2019 in The Commons
  • [Solved] Converting Genesis 8 Clothing to V4?

    Oh, and there's also this awesome tutorial on creating clones for different generations: https://www.daz3d.com/forums/discussion/193296/freebie-how-to-create-a-v4-clone-and-transfer-other-figures-for-g8f-now-with-video/p1

    I used that to create quite a few clones including a G8F and G8M clone for Genesis 1. Here's the Lethal Rogue G8F outfit on Genesis 1's Victoria 5:

    If you can get the clothing onto G1 you should be able to save it as a Wearable Preset for G1 then transfer it to V4?

    Thank you DivaMakeup.  I think that makes sense, but just to confirm my understanding.  I need to create a G8F clone for G1 so that I can auto-fit the G8F clothing onto G1, correct?  

    By

    Joe827 Joe827 February 2019 in The Commons
  • Product "Required"?

    Many, All?, G8 characters work perfectly fine without their "required" base figure. In previous generations of Genesis this wouldn't have always been the case but in G8 if the character says it requires Victoria, or Stephanie etc., it doesn't. You may not be able to get a render to look exactly like what the product page shows but except for a few, like those built of the Brute, it will be very close.

    By

    kenshaw011267 kenshaw011267 February 2019 in Technical Help (nuts n bolts)
  • Eyelashes

    So I'm undecided on the following two products. I hope one of them works well:

    Lashes Utilities for Genesis 2, 3 and 8 ... looks nice and can be use on male or female characters

    Lainey for Victoria 8 (customizable lashes which can be used on any Genesis 8 Female) ... these look the most natural to me 

    By

    vonHobo vonHobo February 2019 in Technical Help (nuts n bolts)
  • Eyelashes

    I am using the faces of Genesis 8 Females, such as Ai and Victoria, as reference for paintings, but I wanted to get the eyelashes longer for a more glamorous look.

    The eyelashes in the scene pane do not seem to have any adjustments, ie. longer, thicker, etc.

    Is there a way to do this, or is there a product in the DAZ Shop that is for longer eyelashes?

     

    By

    vonHobo vonHobo February 2019 in Technical Help (nuts n bolts)
  • [Solved] Converting Genesis 8 Clothing to V4?

    Oh, and there's also this awesome tutorial on creating clones for different generations: https://www.daz3d.com/forums/discussion/193296/freebie-how-to-create-a-v4-clone-and-transfer-other-figures-for-g8f-now-with-video/p1

    I used that to create quite a few clones including a G8F and G8M clone for Genesis 1. Here's the Lethal Rogue G8F outfit on Genesis 1's Victoria 5:

    If you can get the clothing onto G1 you should be able to save it as a Wearable Preset for G1 then transfer it to V4?

    By

    3Diva 3Diva February 2019 in The Commons
  • Happy Birthday Victoria !

    Hi,

    I don't know the exact release date, this month is the 20th annniversary of 'Millennium Woman' Victoria 1.

    ??? Are you sure?

    The readme shows a release date of May 30 2000.  http://docs.daz3d.com/doku.php/public/read_me/index/85/start

     

    Readme is not a reliable source because Michael 1 wasn't released on Jan. 1st, 2000 before Victoria 1

    http://docs.daz3d.com/doku.php/public/read_me/index/3/start

     

    By

    Noah LGP Noah LGP February 2019 in The Commons
  • Happy Birthday Victoria !

    If I understand a Zygote division became DAZ in 2000 but Victoria was already released by Zygote in 1999.

    https://www.daz3d.com/forums/discussion/24257/daz-3d-human-figures-a-history/p1

    https://en.wikipedia.org/wiki/Victoria_(3D_figure)

    By

    Noah LGP Noah LGP February 2019 in The Commons
  • Happy Birthday Victoria !

    Hi,

    I don't know the exact release date, this month is the 20th annniversary of 'Millennium Woman' Victoria 1.

    ??? Are you sure?

    The readme shows a release date of May 30 2000.  http://docs.daz3d.com/doku.php/public/read_me/index/85/start

    By

    Charlie Judge Charlie Judge February 2019 in The Commons
  • [Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]

    Ok, I have found the way to convert the clothes from 3D-Age.

    Just uncheck the first option in the settings of the converter - "Check file type" or something and then "Force Convert".

    Below is an iray render of Victoria 8 wearing clothes from Office Suit IV by 3D-Age.

    image

    Looks great! 

    It is "Check Content Type".  Does that fix other people's issues with 3D-Age?

    By

    RiverSoft Art RiverSoft Art February 2019 in Daz PA Commercial Products
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