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Daz changes size of imported model even tho it was originally genesis
Hi,
I will try and be brief. I have had alot of problems with the Zbrush and Daz bridge and I've spent hours on youtube and chatgpt to try and get it to work without success.
So I am now instead just importing an obj.
To the problem. I figured I bought a new shape for the genesis 9 morph. Ive imported it to zbrush without goz, just as export import as obj. I do some sculpting on it in zbrush, without changing it's silhouette, size or anything like that tho. Export and import back to DAz and I figured I could just use the Transfer Utility since they are the exact same size and position now. But for some reason when I do that, Daz changes the size so when it's done loading, the morph is suddenly smaller than my imported sculpt which also leads to the skeleton not fitting at all anymore.
Anyone know the problem?
Thanks in advance.When I use PowerPose from time to time the posed character suddenly disappears in filament view modeIt is a known issue that filament has troubles with multiple layers of transmapped geometry, for example hair ribbons. Most geografts also use a transmapped shell to merge materials, this could be the culprit. You may try disabling the geograft shell while animating, then enable it for rendering. Just an idea hope it helps.
p.s. iirc there's also some way to bake the shell so it's not required anymore, but can't find how right now, it's probably using map transfer.
p.p.s. If I understand correctly, texture baking is based on 3delight so this will be removed in DS 4.24 and not available in DS 6.
Starting Over and Overwhelmedhjake said:
If you own a ton of G3 items, did you buy any morph kits? You might be able to style something close to the original character.
https://www.daz3d.com/genesis-3-male-head-morph-resource-kit
https://www.daz3d.com/genesis-3-male-face-body-morph-resource-kit
https://www.daz3d.com/body-morph-kit-for-genesis-3-male-and-merchant-resource
https://www.daz3d.com/genesis-3-male-head-morph-resource-kit-2
I do have a ton of stuff, at least for me over 4000+ products on Daz alone, but sadly it doesn't show I own any of these. and it really only makes a difference for this one character as his picture is on the book. I can fudge everything else. I did make ID cards and newspapers on Patreon, but no one has looked at it so I can change these up when I get another figure. for the book, I either get something similiar or change it and I'm not opposed to changing it. I've only sold about 30 copies anyway.
Upside down hairapocalypse_cow said:
barbult said:
If you simulate with the Geometry Editor tool selected, the hair seems to lose its baked in stiffness and will drape a lot. That's really the best way to make upside down morphs or droopy wet looks, I think. After simulation, always select another tool, like the Node Selection Tool, before Iray rendering. The dForce hairs won't render all the strands with the Geometry Editor (or Mesh Grabber, etc.) tools selected. You can create a morph of your draped hair by exporting it, clearing the simulation and importing the exported OBJ with Morph Loader Pro or MorphMaster.
There are more tips and some examples in the dForce Hair Thread. Look at the various examples I did with Toyen's Linet Hair in that thread.
Thanks for the tip and the link to that thread barbult, this is immensely useful!
I'm glad you found it helpful. It is always nice to hear back on whether something I posted helped someone. It makes participating worthwhile. Thanks for responding.
Starting Over and Overwhelmedwhispers65 said:
Elor said:
whispers65 said:
and I did spend a little money and starting to regret it.
If you're not happy with some purchases, Daz offers a 30 days refund policy:
https://bugs.daz3d.com/hc/en-us/articles/115003500163-What-is-the-Daz-3D-Refund-Policy
And it's not even that really. I did think the purchase through. And I admit I do try and kitbash or frankenstein things together. And this would serve a purpose even if it isn't my direct purpose. And the way things are I will probably end up redesigning my book cover anyway. So thanks. I will keep that in mind.
If you own a ton of G3 items, did you buy any morph kits? You might be able to style something close to the original character.
https://www.daz3d.com/genesis-3-male-head-morph-resource-kit
https://www.daz3d.com/genesis-3-male-face-body-morph-resource-kit
https://www.daz3d.com/body-morph-kit-for-genesis-3-male-and-merchant-resource
https://www.daz3d.com/genesis-3-male-head-morph-resource-kit-2
https://www.daz3d.com/handspan-studios
https://www.daz3d.com/sfdesign
Upside down hairbarbult said:
If you simulate with the Geometry Editor tool selected, the hair seems to lose its baked in stiffness and will drape a lot. That's really the best way to make upside down morphs or droopy wet looks, I think. After simulation, always select another tool, like the Node Selection Tool, before Iray rendering. The dForce hairs won't render all the strands with the Geometry Editor (or Mesh Grabber, etc.) tools selected. You can create a morph of your draped hair by exporting it, clearing the simulation and importing the exported OBJ with Morph Loader Pro or MorphMaster.
There are more tips and some examples in the dForce Hair Thread. Look at the various examples I did with Toyen's Linet Hair in that thread.
Thanks for the tip and the link to that thread barbult, this is immensely useful!
Starting Over and Overwhelmedokay my latest and greatest problem. I published a novel and want to get the likeness onto a daz figure. 1) I used face transfer onto genesis 8. I have nothing for genesis 9 and next to nothing for 8. 2) I was hoping I could do the face transfer and the character transfer to genesis 3 where I have tons and tons of stuff. That failed miserably. The genesis 3 character doesn't really look the part at all. I do realize that the character I am going for is a mid teen. the genesis 8 although adult does resemble him. but the character transfer process just doesn't. and I did spend a little money and starting to regret it. so then I'm thinking so I just go with genesis 8 and try and size everything up from genesis 3 and genesis 2 or try something different? my book is about school so working with teens and teachers and coaches. the main character makes a difference only because he is on the cover. I'm almost thinking about just doing what I can do in studio and recreating the book cover altogether to match if I can't get a good likeness. I did the book cover myself and it's not that great. so I'm rethinking all of my life choices at this point. it drives me crazy. genesis 3 I can do youth changes, have clothes, lots of characters etc. genesis 8 I have nothing except for a similar likeness on an adult figure. and no money, even less than what I had. ideas?
Upside down hairIf you simulate with the Geometry Editor tool selected, the hair seems to lose its baked in stiffness and will drape a lot. That's really the best way to make upside down morphs or droopy wet looks, I think. After simulation, always select another tool, like the Node Selection Tool, before Iray rendering. The dForce hairs won't render all the strands with the Geometry Editor (or Mesh Grabber, etc.) tools selected. You can create a morph of your draped hair by exporting it, clearing the simulation and importing the exported OBJ with Morph Loader Pro or MorphMaster.
There are more tips and some examples in the dForce Hair Thread. Look at the various examples I did with Toyen's Linet Hair in that thread.
Character Mixer 2 by 3D Universe - operational questionsCharacter Mixer Version 2 for Genesis 8 and 9 | Daz 3D
If I have a G9 female character loaded, and I hit the FEMALE button in the app, should I get a female character? I didnt, but got a male character ...
How do you add morphs to the list? It searches for them, but it does not grab the 200 plus morphs from Zevo, for instance. Is there a way to expand the search parameters to include all morphs or does it just grab from other characters.?
I think , overall, from what I've seen so far first time using it, it is somehwat limited. You cannot use too many morphs for sure at a time. I bought the previous version but ended u0 not using it, and this might be the same unless I can keep gender the same, and the ability to use more morph products, not just characters, which seem to be limited by the morphs that reside with each one.Genesis 2 Appreciation ThreadThat Cheongsam looks lovely, @mding.
I've had the joy of my fourth dose of COVID in the last couple of days, and have managed to sit upright for a few hours this morning. The characters are Naida and Alessa. The train is FG luxury train. The clothing on Naida is by Wilmap Top & Bottoms . Naida's hair is Lady Florence Hair , Alessa's hair is Ranger Hair . Can't remember Naida's shoes. Alessa's shoes are those with the Cheogsam set. Naida Jewellery : Earrings Allen Art Briolete Hoops , Bicep Ring is Allen Art 'Genny Bracelet' moved to the bicep (Can I say here, AllenArt's jewellery is saleable quality, really is). Glasses are Octagonal Highball glasses by me. Poses: scratchbuilt from default pose - I haven't got a G8F toG2F pose transfer script to make things easier yet.. Hrrumph. The background is Moulton Falls West railway cutting HDRI from PolyHaven. I spent a fairly unproductive time trying to get the train and track to align until I went to a wide top view and could see when the train and track on the HDRI were in alignment.
Regards,
Richard
Wrong Default values on Genesis 2 in scene file?You may have used one of the memorise commands (Memorise = set default values) at some point when the morph was set.
Wrong Default values on Genesis 2 in scene file?I recently had a very peculiar bug in some of my scene files where my genesis 2 female had a really wrong and distorted face.
Looking into it further I saw that Valerie Head was always on because the default value was set to 0.5. Also other face morphs like brow depth and eye height also had non-zero default values.
If I just fresh open up Daz Studio and load in a Genesis 2 Female, the default values of these particular morphs is zero, so it doesn't look like the base morph default values got scrambled, somehow just non-zero face values got baked into the scene file.
I was able to debug my scene file by combing through the face morphs and reseting the morphs' default values to 0 but how could this have happened in the first place?Alien Eyes on old V4 Charactersmaybe a cornea bulge morph and apply a thin glass shader to the cornea?
the morph might place the 2 surfaces too close
Stockings clipping through shoes - ideas how to fix?Several solutions come to mind:
1. Fix in post: Render twice, once normally, the second time with hidden stockings The second time a spot render is enough for the affected area). Combine both in post processing
2. Use geometry editor to create a new surface. Assign the affected parts of the stockings to the new surface. Hide the new surface in the shader settings by modifying opacity settings.
3. Mesh grabber (which is a separate add-on) and modify the geometry of the stockings in the affected areas.
4. Generate a morph in an external application.
Daz loading new installs into Lost and Found, Why? and How to fix?barbult said:
nemesis10 said:
Yep, the PA's I communicate with create their own metadata. This comes up occasionally when two PA's create assets with the same name and create a conflict or when a PA creates a strange new folder for their products such as "Praps" rather than Props. Customers complain and it must be explained that Daz3d didn't name the character or decide where products go and what the folders are called. So Daz3d has to go to the artist and ask them to change it.
PAs create their folder structure and content filenames, morph names, etc. File and folder names and morph names are not metadata, though.
Metadata is database information, like asset type, category, compatibility base, compatibility, etc.Two PAs have already responded to my question, and have confirmed that Daz (QA) creates the metadata for their products. That is consistent with what I have been told in the past.
Edit: Third PA chimed in and confirmed that he has never created metadata for his products himself. Daz does it.Yes, this is correct.
Let's appreciate/discuss today's new releases - more ongoinger threadcrosswind said:
barbult said:
crosswind said:
Lorraine said:
Perhaps Timbales means the buttons being on the wrong side for a man's shirt
Ah... got it. If so, a man style can be easily added to the shirt with a morph plus flipped Bump and NM maps.
It's always nicer for customers when the vendor does that ONCE instead of every interested customer having to do it individually. Many customers won't have the skill to do that. If a masculine morph is included in a shirt product, it seems like a masculine button placement is reasonable to expect. Don't you think?
Yea, I totally agree with you. And in this case for Sue Yee, it could've been a piece of cake for her to make a man's version within the product.
Sue Yee clothes actually generally have a lot of wrinkles in the wrong place, for the wrong position. I didn't notice it myself, but I have a friend who is trained as a tailor, and she took one look at these jeans with the red belt that I thought was so realistic looking and said, But how do these creases happen? The character is standing, why are the legs wrinkled like this? And she was right, and basically all Sue Yee clothes are like this.
I'm also unhappy that they seem to have stopped supporting G8.
Daz loading new installs into Lost and Found, Why? and How to fix?nemesis10 said:
Yep, the PA's I communicate with create their own metadata. This comes up occasionally when two PA's create assets with the same name and create a conflict or when a PA creates a strange new folder for their products such as "Praps" rather than Props. Customers complain and it must be explained that Daz3d didn't name the character or decide where products go and what the folders are called. So Daz3d has to go to the artist and ask them to change it.
PAs create their folder structure and content filenames, morph names, etc. File and folder names and morph names are not metadata, though.
Metadata is database information, like asset type, category, compatibility base, compatibility, etc.Two PAs have already responded to my question, and have confirmed that Daz (QA) creates the metadata for their products. That is consistent with what I have been told in the past.
Edit: Third PA chimed in and confirmed that he has never created metadata for his products himself. Daz does it.Let's appreciate/discuss today's new releases - more ongoinger threadbarbult said:
crosswind said:
Lorraine said:
Perhaps Timbales means the buttons being on the wrong side for a man's shirt
Ah... got it. If so, a man style can be easily added to the shirt with a morph plus flipped Bump and NM maps.
It's always nicer for customers when the vendor does that ONCE instead of every interested customer having to do it individually. Many customers won't have the skill to do that. If a masculine morph is included in a shirt product, it seems like a masculine button placement is reasonable to expect. Don't you think?
Yea, I totally agree with you. And in this case for Sue Yee, it could've been a piece of cake for her to make a man's version within the product.
Let's appreciate/discuss today's new releases - more ongoinger threadcrosswind said:
Lorraine said:
Perhaps Timbales means the buttons being on the wrong side for a man's shirt
Ah... got it. If so, a man style can be easily added to the shirt with a morph plus flipped Bump and NM maps.
It's always nicer for customers when the vendor does that ONCE instead of every interested customer having to do it individually. Many customers won't have the skill to do that. If a masculine morph is included in a shirt product, it seems like a masculine button placement is reasonable to expect. Don't you think?
Let's appreciate/discuss today's new releases - more ongoinger threadLorraine said:
Perhaps Timbales means the buttons being on the wrong side for a man's shirt
Ah... got it. If so, a man style can be easily added to the shirt with a morph plus flipped Bump and NM maps.













