Daz changes size of imported model even tho it was originally genesis
Hi,
I will try and be brief. I have had alot of problems with the Zbrush and Daz bridge and I've spent hours on youtube and chatgpt to try and get it to work without success.
So I am now instead just importing an obj.
To the problem. I figured I bought a new shape for the genesis 9 morph. Ive imported it to zbrush without goz, just as export import as obj. I do some sculpting on it in zbrush, without changing it's silhouette, size or anything like that tho. Export and import back to DAz and I figured I could just use the Transfer Utility since they are the exact same size and position now. But for some reason when I do that, Daz changes the size so when it's done loading, the morph is suddenly smaller than my imported sculpt which also leads to the skeleton not fitting at all anymore.
Anyone know the problem?
Thanks in advance.

Comments
Why did you use Transfer Utility ? For what purpose ?
If you wanted to make a morph on G9, you should've used Morph Loader Pro... Import OBJ, set options : Reverse Deformations : Yes; Overwrite Existings : Deltas Only.
I don't quite understand, what you are doing, but something you're doing is wrong and it's causing the scale issue.
Sending character from DAZ Studio to zbrush:
Menue> File > Send To > Send To zbrush
GoZ Export Option
Only check box on "Export With Deformations"
Sending back from zBrush to DAZ Studio:
Press GoZ
Back inside DS:
Only check "Update Geometry" and "Create Morph"
use the default parameter location or choose your own.
done.
This should work without scale errors.
OBJ has no inhherent scale, or at least it did originally but that is not repsected. As a result you have to tell DS how big a unit in the OBj is on export and import - if those don't ally (opposite values, e.g. 1/100 export and 10,000 import if the OBJ needs to use meters as it does for ZBrush) then the result will be a scaled result (and similarly if the other application does import/export scaling).
If you are having trouble making morphs it seems likely you are exporting with divisions or dividing the mesh in Zbrush - morphs have to be made on the base resultion mesh, not with active SubD.
no idea why you suddenly talk about transfer utility, but issue with shape changing after running transfer utility is due to two things:
if you are using transfer utility on clothing etc, it has to be with transforms at 0,0,0 in xyz and scale at 0,0,0. So if you moved or scaled after import, you need to reapply all transforms by exporting/reimporting before running transfer utilty.
Or, if you are running transfer utility for a non default shape, i.e., to transfer rigging from any figure with active morphs, you need to tick the box for reverse source shape from target in the dialogue box.