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  • Headshop 11 Upgrade

    Yes, it has been on a similar thread. HeadShop and OneClick are separate products. One cannot upgrade from the other. So, the answer is no.

    Therefore I don't understand why HeadShop 10 was taken off the market when OneClick came along? It was as though OneClick was HS10 replacement. The option to get HS10 was taken away for those who had HS9. A bit disappointing. So I got Oneclick & as with other users I could not get it to work & gave up on it! I have foolishly purchased every version (except 10 that disappeared) hoping always the next would work as it should without jumping through hoops but I think this is where the money train stop for this product. sad

    Headshop 10 has not been in the store for months. It was removed when Headshop One click came along. This is why this seems a strange upgrade offer, when you need to to have a product that has not been for sale for some time.

     My sentiments exactly! Anyway, best of luck with this version, hopefully users can get this to work for them.

    By

    IVSMA IVSMA November 2018 in The Commons
  • Headshop 11 Upgrade

    Yes, it has been on a similar thread. HeadShop and OneClick are separate products. One cannot upgrade from the other. So, the answer is no.

    By

    info_b3470fa520 info_b3470fa520 November 2018 in The Commons
  • Headshop 11 Full will not install

    info_b3470fa520 and I were able to fix my problem. First off, my Daz installation was a little messed up and unorthodox, and I was actually installing HeadShop to the wrong place. After we got past that, HeadShop would say "Daz model not found." info_b3470fa520 fixed this by having me set my Temporary Files and DSON Cache Files folders back to their default settings, under Edit > Preferences.

    preferences screen, word "default" is circled

    Thanks a lot for the help!

    By

    Janus3003 Janus3003 November 2018 in The Commons
  • Headshop 11 Upgrade

    The original question of this thread has not been addressed!
    ​Does Headshop Oneclick qualify for Headshop 11 upgrade?
    @
    info_b3470fa520 (Abalone LLC) can you please advise on this.

    By

    IVSMA IVSMA November 2018 in The Commons
  • Headshop One Click vs Headshop 11

    I know in the old one you could't use just any texture. I think you could, but the problem was that the face texture has very obvious seems where it was stitched over the original, and that kind of happens even if you the default HS gives you. One of the best features of Facegen is that it generates body textures based on the textures you feed it. These are color matched to the face you upload. However, in my experience the real use of this feature is very limited. I think what is wrong is that Facegen is tuned for the default textures. So when you replace them, it does not do a good job of adjusting color. I have had Facegen generate skins that are neon red or blue. So even though it claims you can use any texture, you really cannot. What I ended up doing was editing the default textures and using them as a base. Even so, FG does a good job adjusting the color of of the base textures to match the face, and blends them in decently.

    You could perhaps use Skin Builder textures in Facegen, it is totally possible, but I cannot say what the result may be. You may get odd colors. If you want to use Skin Builder, I recommend manually applying the Facegen or HeadShop created face over the skin you want to use with Photoshop or similar. In GIMP the Heal Tool can handle this task.

    I haven't tested HS11 yet, so I cannot say how it does. I plan of trying it.

    By

    outrider42 outrider42 November 2018 in The Commons
  • Headshop 11 Full will not install

    well now I have the headshop plugin in daz and when I select it it loads the program until I select an image... I then get a message "DAZ Model not found" and it then errors out.

    My Data folder is on a seperate drive then my Daz Studio

    for example i have J:\Program Files\Daz 3D\DAZStudio4 and my library files are in F:\My DAZ 3D Library\data

    I looked in the FSConfig file ans see that the path uses a root directory data/Daz%203D/

    any reason why it would error out? 

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ArgumentNullException: Value cannot be null.
    Parameter name: fileName
       at System.IO.FileInfo..ctor(String fileName)
       at RH.Core.Render.Obj.ObjLoader.LoadObjFile(String filePath, Boolean needExporter, Boolean isOpenSmile) in D:\Develop\Freelance\Laslo\LLC\RH.Core\Render\Obj\ObjLoader.cs:line 51
       at RH.Core.Render.Controllers.PickingController.AddMehes(String path, MeshType type, Boolean fromDragAndDrop, GenesisType genesisType, ManType manType, String animationPath, Boolean needExporter, Boolean isOpenSmile) in D:\Develop\Freelance\Laslo\LLC\RH.Core\Render\Controllers\PickingController.cs:line 234
       at RH.Core.Render.Controllers.PickingController.AddMehes(String path, MeshType type, Boolean fromDragAndDrop, GenesisType genesisType, ManType manType, Boolean needExporter, Boolean isOpenSmile) in D:\Develop\Freelance\Laslo\LLC\RH.Core\Render\Controllers\PickingController.cs:line 227
       at RH.Core.Render.ctrlRenderControl.LoadProject(Boolean newProject, RectangleAABB aabb) in D:\Develop\Freelance\Laslo\LLC\RH.Core\Render\ctrlRenderControl.cs:line 493
       at RH.Core.frmMain.UpdateProjectControls(Boolean newProject, RectangleAABB aabb) in D:\Develop\Freelance\Laslo\LLC\RH.Core\frmMain.cs:line 2408
       at RH.Core.Controls.frmNewProject4PrintAhead.CreateProject() in D:\Develop\Freelance\Laslo\LLC\RH.Core\Controls\frmNewProject4PrintAhead.cs:line 578
       at RH.Core.frmMain.frmMain_Load(Object sender, EventArgs e) in D:\Develop\Freelance\Laslo\LLC\RH.Core\frmMain.cs:line 315
       at System.Windows.Forms.Form.OnLoad(EventArgs e)
       at System.Windows.Forms.Form.OnCreateControl()
       at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       at System.Windows.Forms.Control.CreateControl()
       at System.Windows.Forms.Control.WmShowWindow(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.Form.WmShowWindow(Message& m)
       at System.Windows.Forms.Form.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Rh.HeadShop
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///J:/Program%20Files/DAZ%203D/HeadShop%20plugin/Rh.HeadShop.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    RH.Core
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///J:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.Core.DLL
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    FaceSDK.NET
        Assembly Version: 6.2.0.0
        Win32 Version: 6, 2, 0, 0
        CodeBase: file:///J:/Program%20Files/DAZ%203D/HeadShop%20plugin/FaceSDK.NET.DLL
    ----------------------------------------
    msvcm90
        Assembly Version: 9.0.30729.9518
        Win32 Version: 9.00.30729.9518
        CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9518_none_508db366bcbd18c4/msvcm90.dll
    ----------------------------------------
    OpenTK
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///J:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.DLL
    ----------------------------------------
    RH.MeshUtils
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///J:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.MeshUtils.DLL
    ----------------------------------------
    RH.AssimpNet
        Assembly Version: 3.2.0.0
        Win32 Version: 3.2
        CodeBase: file:///J:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.AssimpNet.DLL
    ----------------------------------------
    OpenTK.GLControl
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///J:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.GLControl.DLL
    ----------------------------------------
    PresentationCore
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    
    
    

     

    By

    Wallace3D Wallace3D November 2018 in The Commons
  • Headshop 11 Upgrade

    It appears the skin still "bakes in" the lightingand some expression limits and mirrors(expected) what it can not see. It seems to do a "better job" than the last version but a lot of editing looks like it is needed to "even out" the skin. 

    Duplicating the pose and lighting looks rather good for a down and dirty program.

    I admit this is not $1K software running ona  $5K machine to do facial capture for movie CGI. It certainly has its place for some workflows. 

    I see this as a really good way to get "random" models(heads/skins) from the internet to give your renders a variety.

    I had used 10 but had to return it since the autodots would not let me edit them on my system for whatever reason we could not get worked out.

    I think it would be incredibly hard to make the program "smart" enough to determine if a white spot is light reflection or just the color of the skin. It may be possible, as HS11 is capable of figuring out where teeth are, which is in itself quite a feat. It is also impressive that it can mirror parts of the face it cannot see. Actually it is kind of amazing this can work at all. Even with expensive face capture software and equipment artists still have to manually fix things, and when they take scans they do so under a fully controlled environment and lighting. In other words they do everything to make sure the pictures are free of glare, and control expressions, ect. Considering HS11 can do this with a single photo which can be far from perfect is a real feat.

    To get better face textures, the answer is simple, use better pictures. This applies to Facegen as well. If you want the most accurate face possible you need to have photos from controlled environments. While HS11 can do things in less perfect situations, the fact remains that you do want the best photos possible.

    I'm going into this with an open mind. One problem I see is that many posters have "reviewed" HeadShop 11 without even owning it. Maybe Facegen is way better, but if you have not even tried HeadShop 11 you have no right to state that. HeadShop 10 was not very good, and I already stated I returned HS10. That is pretty extreme for me because I almost never return things. But even so I am looking at HS11 with an open mind and will give it a shot. I am doing so because it does look like Abalone has taken criticism to heart and made some changes. You guys probably know I am fairly opinionated, and I will offer my opinion, good or bad, when I get my hands on it and really test it. Like I said, I still like Facegen, but there are times when FG drive me crazy, and the requirement for near perfect pictures to get any decent result is tough sometimes.

    Also, it might be a really good idea to have one HeadShop 11 thread, and direct people to that thread.

    By

    outrider42 outrider42 November 2018 in The Commons
  • Headshop 11 Full will not install

    Purchased the Full version today and it installs Successfully. However the installer (I watched it) does not install any of the Plugins or needed files into the (Program Files\Daz 3D\Daz Studio 4) Directory. it only installs the (Daz 3D\Headshop plugin)

    however the InstallLog states differently showing it successfully installed in Daz Studio 4.. but the files are nowhere to be seen

    I even tried installing as admin and it did not install the needed daz studio 4 files

    Okay okay PLEASE NOTE!! this is for those who have daz studio installed on another Directory other than C:\
    Even though you are selecting the Directory to intall the headshop plugin (i.e. G:\Program files\Daz 3D\Headshop plugin) the intaller will still install the plugins to C:\Program files\Daz 3D\DAZStudio4

    By

    Wallace3D Wallace3D November 2018 in The Commons
  • Headshop 11 Full will not install

    I wound up installing it to the default location in C:/Program Files, then cut and paste those files into the location Daz is installed in. I confirmed that everything is where the manual says they should be, and Headshop's still not showing up in Daz.

    The likely reason is that the "abaloneHeadShopLoader.dll" in the plugin folder is the wrong bit size (32 vs 64).

    We can skype and I will be able to confirm via screensharing. Let me know at [email protected]

     

    I can't seem to contact you via Skype, so I sent you an email.

    By

    Janus3003 Janus3003 November 2018 in The Commons
  • Headshop 11 Full will not install

    Purchased the Full version today and it installs Successfully. However the installer (I watched it) does not install any of the Plugins or needed files into the (Program Files\Daz 3D\Daz Studio 4) Directory. it only installs the (Daz 3D\Headshop plugin)

    however the InstallLog states differently showing it successfully installed in Daz Studio 4.. but the files are nowhere to be seen

    I even tried installing as admin and it did not install the needed daz studio 4 files

    By

    Wallace3D Wallace3D November 2018 in The Commons
  • Headshop 11 Questions

    Question:

    Per the Product page:

    "HeadShop 11 works with the following figures:

    • Genesis 2 Male and Female
    • Genesis 3 Male and Female
    • Genesis 8 Male and Female"

     

    Also, Per the *same* product page:

    "HeadShop 11 works with all Genesis figures (Genesis, Genesis 2, Genesis 3 and Genesis 8)"

    So... (?)

    The previous version (10) *did* support "Genesis", so it could go either way, and the main product start-up image text also reflects Genesis1 support.

    My initial experiments indicate the first version is correct: no Genesis1 support, unless I'm missing something obvious.

    Am I off to get a refund? or ... ?

    --ms

     

    By

    mindsong mindsong November 2018 in The Commons
  • Headshop 11 Full will not install

    I wound up installing it to the default location in C:/Program Files, then cut and paste those files into the location Daz is installed in. I confirmed that everything is where the manual says they should be, and Headshop's still not showing up in Daz.

    The likely reason is that the "abaloneHeadShopLoader.dll" in the plugin folder is the wrong bit size (32 vs 64).

    We can skype and I will be able to confirm via screensharing. Let me know at [email protected]

    By

    info_b3470fa520 info_b3470fa520 November 2018 in The Commons
  • Headshop 11 Full will not install

    I wound up installing it to the default location in C:/Program Files, then cut and paste those files into the location Daz is installed in. I confirmed that everything is where the manual says they should be, and Headshop's still not showing up in Daz.

    By

    Janus3003 Janus3003 November 2018 in The Commons
  • Headshop 11 Problems

    I purchased head shop 11 . The morph is applying to the character in Daz Studio but there is a huge crease under the chin along the seams which is unsightly whenever it is applied. What is causing this and how do I fix it. I don't want to return the product as I feel it has potential. Help ?

    By

    EnchantedPixie EnchantedPixie November 2018 in Technical Help (nuts n bolts)
  • PLEASE HELP: HeadShop 11 - Loader Error: 'Unable to export .obj file'

    I've just purchased HeadShop 11 but keep getting an error whenever I try to use it:


    1. I load Genesis 8 Male and select it in the Scene Tab.
    2. I select the Edit menu from the title bar and click 'Start HeadShop...'
    3. A dialogue box opens entitled "HeadShop 6: Genesis 8 Male" (I'm not sure why that says '6 'instead of '11'...)
    4. I click 'accept'
    5. An error box appears entitled 'HeadShopLoader' with the error message "Unable to export .obj file".

    The product is installed and the registration key has been entered.  My PC meets all of the specs listed on the product page. 

    My log file reads as follows:

    2018-11-26 23:10:22.972 WARNING: Object::connect: No such signal QButtonGroup::clicked(int) in dzfacemorphloaderdlg.cpp:190
    2018-11-26 23:10:22.972 WARNING: Object::connect:  (receiver name: 'DzFaceshopMorphLoaderDialog')

    Can anyone tell me how to fix that problem, please?  sad

    By

    IainW IainW November 2018 in Technical Help (nuts n bolts)
  • Headshop 11

    "Daz Model Not Found" error.

    As soon as I drop a picture into the dialog box, I get a popup with this message.

    Does this have something to do with my daz library not stored in the same drive as my daz app folder?

    By

    Pantros2 Pantros2 November 2018 in Technical Help (nuts n bolts)
  • Headshop 11 error

    Hi I purchased Headshop 11 today and I keep getting a fatal exception error, when I hit apply, after loading a picture. I meet all the requirements but it is unusable at this point any solution or advice would be helpful.

    Here is the microsoft framework error log.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
       at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
       at System.Collections.Generic.List`1.get_Item(Int32 index)
       at RH.Core.HeadRotation.AdditionalMorphing.Initialize(ProjectedDots dots, HeadMorphing headMorphing) in D:\Develop\Freelance\Laslo\LLC\RH.Core\HeadRotation\AdditionalMorphing.cs:line 46
       at RH.Core.Render.ctrlRenderControl.PhotoLoaded() in D:\Develop\Freelance\Laslo\LLC\RH.Core\Render\ctrlRenderControl.cs:line 354
       at RH.Core.frmMain.UpdateProjectControls(Boolean newProject, RectangleAABB aabb) in D:\Develop\Freelance\Laslo\LLC\RH.Core\frmMain.cs:line 2442
       at RH.Core.Controls.frmNewProject4PrintAhead.CreateProject() in D:\Develop\Freelance\Laslo\LLC\RH.Core\Controls\frmNewProject4PrintAhead.cs:line 578
       at RH.Core.frmMain.frmMain_Load(Object sender, EventArgs e) in D:\Develop\Freelance\Laslo\LLC\RH.Core\frmMain.cs:line 315
       at System.Windows.Forms.Form.OnLoad(EventArgs e)
       at System.Windows.Forms.Form.OnCreateControl()
       at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       at System.Windows.Forms.Control.CreateControl()
       at System.Windows.Forms.Control.WmShowWindow(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ContainerControl.WndProc(Message& m)
       at System.Windows.Forms.Form.WmShowWindow(Message& m)
       at System.Windows.Forms.Form.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Rh.HeadShop
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/Rh.HeadShop.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    RH.Core
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.Core.DLL
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3056.0 built by: NET472REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3056.0 built by: NET472REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3056.0 built by: NET472REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3056.0 built by: NET472REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    FaceSDK.NET
        Assembly Version: 6.2.0.0
        Win32 Version: 6, 2, 0, 0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/FaceSDK.NET.DLL
    ----------------------------------------
    msvcm90
        Assembly Version: 9.0.30729.9415
        Win32 Version: 9.00.30729.9415
        CodeBase: file:///C:/WINDOWS/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9415_none_508df7e2bcbccb90/msvcm90.dll
    ----------------------------------------
    OpenTK
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.DLL
    ----------------------------------------
    RH.MeshUtils
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.MeshUtils.DLL
    ----------------------------------------
    RH.AssimpNet
        Assembly Version: 3.2.0.0
        Win32 Version: 3.2
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.AssimpNet.DLL
    ----------------------------------------
    OpenTK.GLControl
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.GLControl.DLL
    ----------------------------------------
    PresentationCore
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    Emgu.CV.World
        Assembly Version: 3.3.0.2824
        Win32 Version: 3.3.0.2824
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/Emgu.CV.World.DLL
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    By

    cory77_dad5a3bd45 cory77_dad5a3bd45 November 2018 in Technical Help (nuts n bolts)
  • Headshop vs FaceGen - and the quest to copy "virtual characters"

    It is perfectly possible to do with HeadShop 11, although hard to imagine that you can get a high resolution image....

    By

    info_b3470fa520 info_b3470fa520 November 2018 in Daz Studio Discussion
  • Any success with Headshop 11? [Resolved - Temp Folder]

    So far every single picture I've tried produces something like this with the eyes in the eyebrows and the mouth stretched thin.  The autodots look right in each one and I haven't tried anything too crazy (front facing, neutral non-obscured pictures).

    I tried Genesis 2 and 3 female and the result is the same.

    Any users have any success?

    By

    RobotHeadArt RobotHeadArt November 2018 in The Commons
  • Headshop vs FaceGen - and the quest to copy "virtual characters"

    Hello,

    I've read the things I found about these two programs. Both shall be able to create a "character", or better said, a morph.

    Most seem to use them to "copy" "real live characters", I'm more interessted in bringing "virtual characters" to DAZ. Just for the sake of the example, if i'd take https://free3d.com/3d-model/dennis-posed-004-812878.html and would render him, and then load the render as a portrait in Headshop or Facegen, or, other example, if I use a high quality artwork...

    Is there a chance it would work (Textures are secondary, I'm primarily interessted in the morph), or should I kick the idea to the bin?

    By

    Ryselle-Ryssa Ryselle-Ryssa November 2018 in Daz Studio Discussion
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