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  • Headshop 11 Full will not install

    I wound up installing it to the default location in C:/Program Files, then cut and paste those files into the location Daz is installed in. I confirmed that everything is where the manual says they should be, and Headshop's still not showing up in Daz.

    The likely reason is that the "abaloneHeadShopLoader.dll" in the plugin folder is the wrong bit size (32 vs 64).

    We can skype and I will be able to confirm via screensharing. Let me know at [email protected]

     

    I can't seem to contact you via Skype, so I sent you an email.

    By

    Janus3003 Janus3003 November 2018 in The Commons
  • Headshop 11 Full will not install

    Purchased the Full version today and it installs Successfully. However the installer (I watched it) does not install any of the Plugins or needed files into the (Program Files\Daz 3D\Daz Studio 4) Directory. it only installs the (Daz 3D\Headshop plugin)

    however the InstallLog states differently showing it successfully installed in Daz Studio 4.. but the files are nowhere to be seen

    I even tried installing as admin and it did not install the needed daz studio 4 files

    By

    Wallace3D Wallace3D November 2018 in The Commons
  • Headshop 11 Questions

    Question:

    Per the Product page:

    "HeadShop 11 works with the following figures:

    • Genesis 2 Male and Female
    • Genesis 3 Male and Female
    • Genesis 8 Male and Female"

     

    Also, Per the *same* product page:

    "HeadShop 11 works with all Genesis figures (Genesis, Genesis 2, Genesis 3 and Genesis 8)"

    So... (?)

    The previous version (10) *did* support "Genesis", so it could go either way, and the main product start-up image text also reflects Genesis1 support.

    My initial experiments indicate the first version is correct: no Genesis1 support, unless I'm missing something obvious.

    Am I off to get a refund? or ... ?

    --ms

     

    By

    mindsong mindsong November 2018 in The Commons
  • Headshop 11 Full will not install

    I wound up installing it to the default location in C:/Program Files, then cut and paste those files into the location Daz is installed in. I confirmed that everything is where the manual says they should be, and Headshop's still not showing up in Daz.

    The likely reason is that the "abaloneHeadShopLoader.dll" in the plugin folder is the wrong bit size (32 vs 64).

    We can skype and I will be able to confirm via screensharing. Let me know at [email protected]

    By

    info_b3470fa520 info_b3470fa520 November 2018 in The Commons
  • Headshop 11 Full will not install

    I wound up installing it to the default location in C:/Program Files, then cut and paste those files into the location Daz is installed in. I confirmed that everything is where the manual says they should be, and Headshop's still not showing up in Daz.

    By

    Janus3003 Janus3003 November 2018 in The Commons
  • Headshop 11 Problems

    I purchased head shop 11 . The morph is applying to the character in Daz Studio but there is a huge crease under the chin along the seams which is unsightly whenever it is applied. What is causing this and how do I fix it. I don't want to return the product as I feel it has potential. Help ?

    By

    EnchantedPixie EnchantedPixie November 2018 in Technical Help (nuts n bolts)
  • PLEASE HELP: HeadShop 11 - Loader Error: 'Unable to export .obj file'

    I've just purchased HeadShop 11 but keep getting an error whenever I try to use it:


    1. I load Genesis 8 Male and select it in the Scene Tab.
    2. I select the Edit menu from the title bar and click 'Start HeadShop...'
    3. A dialogue box opens entitled "HeadShop 6: Genesis 8 Male" (I'm not sure why that says '6 'instead of '11'...)
    4. I click 'accept'
    5. An error box appears entitled 'HeadShopLoader' with the error message "Unable to export .obj file".

    The product is installed and the registration key has been entered.  My PC meets all of the specs listed on the product page. 

    My log file reads as follows:

    2018-11-26 23:10:22.972 WARNING: Object::connect: No such signal QButtonGroup::clicked(int) in dzfacemorphloaderdlg.cpp:190
    2018-11-26 23:10:22.972 WARNING: Object::connect:  (receiver name: 'DzFaceshopMorphLoaderDialog')

    Can anyone tell me how to fix that problem, please?  sad

    By

    IainW IainW November 2018 in Technical Help (nuts n bolts)
  • Headshop 11

    "Daz Model Not Found" error.

    As soon as I drop a picture into the dialog box, I get a popup with this message.

    Does this have something to do with my daz library not stored in the same drive as my daz app folder?

    By

    Pantros2 Pantros2 November 2018 in Technical Help (nuts n bolts)
  • Headshop 11 error

    Hi I purchased Headshop 11 today and I keep getting a fatal exception error, when I hit apply, after loading a picture. I meet all the requirements but it is unusable at this point any solution or advice would be helpful.

    Here is the microsoft framework error log.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
       at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
       at System.Collections.Generic.List`1.get_Item(Int32 index)
       at RH.Core.HeadRotation.AdditionalMorphing.Initialize(ProjectedDots dots, HeadMorphing headMorphing) in D:\Develop\Freelance\Laslo\LLC\RH.Core\HeadRotation\AdditionalMorphing.cs:line 46
       at RH.Core.Render.ctrlRenderControl.PhotoLoaded() in D:\Develop\Freelance\Laslo\LLC\RH.Core\Render\ctrlRenderControl.cs:line 354
       at RH.Core.frmMain.UpdateProjectControls(Boolean newProject, RectangleAABB aabb) in D:\Develop\Freelance\Laslo\LLC\RH.Core\frmMain.cs:line 2442
       at RH.Core.Controls.frmNewProject4PrintAhead.CreateProject() in D:\Develop\Freelance\Laslo\LLC\RH.Core\Controls\frmNewProject4PrintAhead.cs:line 578
       at RH.Core.frmMain.frmMain_Load(Object sender, EventArgs e) in D:\Develop\Freelance\Laslo\LLC\RH.Core\frmMain.cs:line 315
       at System.Windows.Forms.Form.OnLoad(EventArgs e)
       at System.Windows.Forms.Form.OnCreateControl()
       at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       at System.Windows.Forms.Control.CreateControl()
       at System.Windows.Forms.Control.WmShowWindow(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ContainerControl.WndProc(Message& m)
       at System.Windows.Forms.Form.WmShowWindow(Message& m)
       at System.Windows.Forms.Form.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Rh.HeadShop
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/Rh.HeadShop.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    RH.Core
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.Core.DLL
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3056.0 built by: NET472REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3056.0 built by: NET472REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3056.0 built by: NET472REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3056.0 built by: NET472REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    FaceSDK.NET
        Assembly Version: 6.2.0.0
        Win32 Version: 6, 2, 0, 0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/FaceSDK.NET.DLL
    ----------------------------------------
    msvcm90
        Assembly Version: 9.0.30729.9415
        Win32 Version: 9.00.30729.9415
        CodeBase: file:///C:/WINDOWS/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9415_none_508df7e2bcbccb90/msvcm90.dll
    ----------------------------------------
    OpenTK
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.DLL
    ----------------------------------------
    RH.MeshUtils
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.MeshUtils.DLL
    ----------------------------------------
    RH.AssimpNet
        Assembly Version: 3.2.0.0
        Win32 Version: 3.2
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.AssimpNet.DLL
    ----------------------------------------
    OpenTK.GLControl
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.GLControl.DLL
    ----------------------------------------
    PresentationCore
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    Emgu.CV.World
        Assembly Version: 3.3.0.2824
        Win32 Version: 3.3.0.2824
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/Emgu.CV.World.DLL
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    By

    cory77_dad5a3bd45 cory77_dad5a3bd45 November 2018 in Technical Help (nuts n bolts)
  • Headshop vs FaceGen - and the quest to copy "virtual characters"

    It is perfectly possible to do with HeadShop 11, although hard to imagine that you can get a high resolution image....

    By

    info_b3470fa520 info_b3470fa520 November 2018 in Daz Studio Discussion
  • Any success with Headshop 11? [Resolved - Temp Folder]

    So far every single picture I've tried produces something like this with the eyes in the eyebrows and the mouth stretched thin.  The autodots look right in each one and I haven't tried anything too crazy (front facing, neutral non-obscured pictures).

    I tried Genesis 2 and 3 female and the result is the same.

    Any users have any success?

    By

    RobotHeadArt RobotHeadArt November 2018 in The Commons
  • Headshop vs FaceGen - and the quest to copy "virtual characters"

    Hello,

    I've read the things I found about these two programs. Both shall be able to create a "character", or better said, a morph.

    Most seem to use them to "copy" "real live characters", I'm more interessted in bringing "virtual characters" to DAZ. Just for the sake of the example, if i'd take https://free3d.com/3d-model/dennis-posed-004-812878.html and would render him, and then load the render as a portrait in Headshop or Facegen, or, other example, if I use a high quality artwork...

    Is there a chance it would work (Textures are secondary, I'm primarily interessted in the morph), or should I kick the idea to the bin?

    By

    Ryselle-Ryssa Ryselle-Ryssa November 2018 in Daz Studio Discussion
  • Headshop 11 Licence Key?

    Does HeadShop 11 work with just Daz3d 4.10? Not working in 4.11.

    If you right-click on Headshop's entry in the Installed tab of DIM (assuming that it can be and was installed that way) and select Show Installed Files the line at the top will show which version(s) of DS it installed to.

    Not found in 4.11 version

    HeadShop does not install via DIM, it has its own installer. With that said, you can install it to Daz3d 4.11.

    By

    info_b3470fa520 info_b3470fa520 November 2018 in Technical Help (nuts n bolts)
  • Headshop 11 Questions

    HeadShop and OneClick are different products, so, the answer is no; you are supposed to have the previous version of HeadShop (HS10) installed to be able to upgrade.

    By

    info_b3470fa520 info_b3470fa520 November 2018 in The Commons
  • Headshop 11 Licence Key?

    Does HeadShop 11 work with just Daz3d 4.10? Not working in 4.11.

    If you right-click on Headshop's entry in the Installed tab of DIM (assuming that it can be and was installed that way) and select Show Installed Files the line at the top will show which version(s) of DS it installed to.

    Not found in 4.11 version

    By

    babybuick2691 babybuick2691 November 2018 in Technical Help (nuts n bolts)
  • Headshop 11 Questions

    Abalone, Could you please clear up the confusion over the upgrade prices. In particular, if you own Headshop One Click, are you entitled to the upgrade price?

    By

    Havos Havos November 2018 in The Commons
  • Headshop 11 Upgrade

    I'm pleased to see this thread as I have FaceGen Artist Pro and I was thinking of buying Headshop as I assumed it would be better! I won't bother now as the consensus here is that the former is the better product. I've actually been disappointed with FaceGen as way too much fine-tuning is required to get the character to look close to the photo, plus as someone else above mentioned, the head always seems too large or fat on the body. But what surprises me about the various Headshop versions' promo images is that some of the faces don't look at all like the photos! I also don't understand why they show a frontal view photo and then a part-profile rendering, or why they use non-matching hair. I want to see a front view rendering of a front view face so the two can be properly compared. Ditto profiles. [Naughty aside: are their promo staff ex-Facadebook? I ask that as Facadebook aka Fastfoodbook aka Fakebook apparently have a brain-storming team whose objective is to come up with the best idea to make the interface that little bit worse than it was previously! The most illogical and/or impractical idea always wins!]. sad

    The reason for the promo to show part-profile (original photo) and frontal (3D head created by HeadShop) is to show how HeadShop can work with 3/4 profiles and rotated heads. Ditto for smiling (orginal photo) and unsmiling (3D head).

    The promo pictures are helpful. That said, it seems at best an extra morph tool. The texturing still looks off (and it just copies the visible side; Obama has an extra mole in the result). When they said it could handle smiles, I thought we'd see the actual smiles--and that would be awesome, but the results still just show closed-mouth smiles.

    Note that although FaceGen states that it needs a straight frontal shot, sometimes it can handle slightly tilted/rotated heads. Just depends.

    "When they said it could handle smiles, I thought we'd see the actual smiles--and that would be awesome, but the results still just show closed-mouth smiles." 

    The reason we show transition from open-smile picture to closed smile is that we can do it (and FaceGen can not). If you attempt to do this in FaceGen, the teeth texture will end up on the lips and not on the teeth. This is why we show open-smile photo to closed smile 3D head conversion. Obviously the default is open-smile to open-smile.

    OK, so that means the actual result will be an open smile? Would love to see some pictures showing the open smile conversions. Thank you for your responses!

    By

    info_b3470fa520 info_b3470fa520 November 2018 in The Commons
  • Headshop 11 Questions

    Hi all!

    Does Headshop 11export an OBJ that is Genesis 8 Female/Male base geometry? Or is it using a geograft? 

    What I'm getting at is... Once I've created a morph, can I save & redistribute it as a morph asset for Genesis 8?

    Also is the resulting head texture compatible with the Genesis 8 Female/Male UVs respectively?

    Thanks so much!

    Yes, If you click on the Export button HeadShop 11 does export full head as an OBJ file, complete with textures. 

    @info_b3470fa520

    Thanks for the response. I just want to be clear. The exported geometry matches Genesis 8 Female or Male's geometry at base resolution, right? And the textures are for the actual Genesis 8 Male/Female head, matching the UVs that come with Genesis 8 Female and Male? I just want to make sure this is doing what I want before I buy it. Thanks for the help!

    Yes

    By

    info_b3470fa520 info_b3470fa520 November 2018 in The Commons
  • PLEASE DELETE THIS POST: Headshop OneClick .. can I use my own texture on head?

    Headshop OC applies its own texture..from photo, I guess. Can I use my own ? Like from Skin Builder? 

    By

    daveso daveso November 2018 in The Commons
  • Headshop 11 Upgrade

    I'm pleased to see this thread as I have FaceGen Artist Pro and I was thinking of buying Headshop as I assumed it would be better! I won't bother now as the consensus here is that the former is the better product. I've actually been disappointed with FaceGen as way too much fine-tuning is required to get the character to look close to the photo, plus as someone else above mentioned, the head always seems too large or fat on the body. But what surprises me about the various Headshop versions' promo images is that some of the faces don't look at all like the photos! I also don't understand why they show a frontal view photo and then a part-profile rendering, or why they use non-matching hair. I want to see a front view rendering of a front view face so the two can be properly compared. Ditto profiles. [Naughty aside: are their promo staff ex-Facadebook? I ask that as Facadebook aka Fastfoodbook aka Fakebook apparently have a brain-storming team whose objective is to come up with the best idea to make the interface that little bit worse than it was previously! The most illogical and/or impractical idea always wins!]. sad

    The reason for the promo to show part-profile (original photo) and frontal (3D head created by HeadShop) is to show how HeadShop can work with 3/4 profiles and rotated heads. Ditto for smiling (orginal photo) and unsmiling (3D head).

    The promo pictures are helpful. That said, it seems at best an extra morph tool. The texturing still looks off (and it just copies the visible side; Obama has an extra mole in the result). When they said it could handle smiles, I thought we'd see the actual smiles--and that would be awesome, but the results still just show closed-mouth smiles.

    Note that although FaceGen states that it needs a straight frontal shot, sometimes it can handle slightly tilted/rotated heads. Just depends.

    "When they said it could handle smiles, I thought we'd see the actual smiles--and that would be awesome, but the results still just show closed-mouth smiles." 

    The reason we show transition from open-smile picture to closed smile is that we can do it (and FaceGen can not). If you attempt to do this in FaceGen, the teeth texture will end up on the lips and not on the teeth. This is why we show open-smile photo to closed smile 3D head conversion. Obviously the default is open-smile to open-smile.

    Yeah, that's pretty impressive. Of course there's still so much stuff ending up in the texture that we don't want, like those major smile lines, eyelids, hair or lighting in general. Not much you could do about that though, I imagine.

    By

    bluejaunte bluejaunte November 2018 in The Commons
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