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  • Kento 8.1

    FenixPhoenix said:

    ALLIEKATBLUE said:

    sid said:

    I buy most of the core male characters, I can't help it. I'm not sure how I feel about him, but some renders for your interest. He has attachment eyebrows! I don't have anyone's HD here, apart from Kwan's. Daz 4.16, files hosted on imjur, no tweaks to textures.

     

    My favourite Gen 8 Asian men were non-core, so I'll post a render with them if they finish before bedtime.

    Edit:

    Who are these guys?

    The first guy looks like: https://www.daz3d.com/haru-hd-for-kwan-8

    The third guy kind of looks like: https://www.daz3d.com/wufei-hd-for-genesis-8-male

    Not sure the second one, but I love his eyebrows!

    Sorry, chucked em up before bed and forgot import details, but Haru and Wufei are correct. Also didn't notice I buried Wufei's feet, or that Haru's skull cap through, not their fault!

    By

    sid sid April 2022 in The Commons
  • Daz Studio and the DAE Format? Better than FBX and OBJ????

    well DAZ FBX import sucks more than collada but that's not saying much

    I have actually gotten dae files rigged into D|S not mangled but it depends on where from, Carrara rigging for example imports animated as dazcollada a specific form of dae for D|S

    By

    WendyLuvsCatz WendyLuvsCatz April 2022 in The Commons
  • Daz Studio and the DAE Format? Better than FBX and OBJ????

    First:

    A DAE file is a Digital Asset Exchange file format that is used for exchanging data between interactive 3D applications. This file format is based on the COLLADA (COLLAborative Design Activity) XML schema which is an open standard XML schema for the exchange of digital assets among graphics software applications.

    As a person who mixes and matches different formats for me stuffs, I sometimes get into battles with what's UV unwrapped and bad Meshes and, and the Daz import fails a lot with some of the FBX formats.

    Sometimes everything arrives glued together - and the OBJ can also be problematic.

    I've never had an issue (yet) with anything DAE. It shows up, has its shaders and such and is also the right scale.

    What am I missing about the DAE format that it isn't talked about or used around these parts?

    It seems to be the ONLY true Drag & Drop format that works with Daz (consistently [so far, so good]).

    Someone enlighten me.

    * Post Script. I'm battling an older product and NOTHING works to install it. Even manual install is a big fail. Missing icons or imports without geometry or gives errors on open. I tried the direct FBX and OBJ and the item glued together or still gives errors that it dows not exist- even though I am navigating directly to it in the content librarian. AND another item is installed and works fine until I restart Daz. But that's another story for another thread..

    By

    Griffin Avid Griffin Avid April 2022 in The Commons
  • [Interactive License available] Mesh To Volume... and back!

    Alessandro Mastronardi said:

    AnEye4Art said:

    According to your video, vdb files can be exported to other software but what about importing vdb files from other software?

    You can easily do that, just go into the volume surface and browse another .vdb file. Once it's there you can render it, or even use the script to convert it to mesh. And maybe reconvert it to volume with different settings... infinite possibilities...

    does this make sense ?

    Most folks already know this: Importing a vdb file works well but I still had to change the suface name to 'Volume' so that turning 'clip to geometry' to 'off' would show the entire volume and not confine(clip) it to a cube, sphere or what ever shape might be used. This is not a complaint but just a little heads up to those who want to import their own vdb file. 

    By

    AnEye4Art AnEye4Art April 2022 in Daz PA Commercial Products
  • WASN'T THERE A FIX FOR WONKY EYES AFTER MAKING A MORPH?

    audio.deviant said:

    Richard Haseltine said:

    1. Make the morph a favourite by clicking the heart icon on its slider, and make sure there are not other favourites.
    2. Activate the Geometry Editor tool and in the Tool Settings pane under Face Groups click the + buttons to select the eyes
    3. Right-click in the Viewport>Geometry Selection>Convert Selection>Convert to Vertex Selection
    4. Right-click in the Viewport>Morph Editing>Clear Selected Deltas from Favourites.

    hi, richard  i used your method and it wotked great,  but made a new g8 moprh in a new scene and now i cant get the list to select the eyes to follow your steps, there is no list it just says selesction and rigidty  nothing like it did before, is it the faverites ? becuase nothing in the scence has any favs  other than the new morph do i remove favs from somewhere else , thank you 

    This type of edit (clearing deltas from favorites) is not saved in a scene file. It is possible to save this as a new morph. I would do this on a clean scene with only the G8 loaded and in the default pose. No clothes, no hair, no props, no eyelashes or tear. Save this as a character or shaping preset.

    Do the steps Richard gave you to fix the eyes. You can also reposition the eyeballs if needed, as they may be out of place.

    Once you are happy with the look, change the mesh resolution to BASE. Export this as OBJ at 100%.

    You may need to restart Daz Studio, I think the morph deltas you changed will remain the same on that morph until you restart. So you need to restart Daz again.

    Load your character or shaping preset from earlier. Change the mesh resolution to BASE again.

    Now use Morph Loader Pro to import the OBJ you made as a new morph shape at 100%. Save this with a special name that does not conflict with any other morph names. Pick the location in a logical place like actor>face>eyes. Toggle Reverse Deformations ON. Click OK.

    Now you have a new morph with the name you created in the Parameters tab. You can locate with a quich search in the parameters tab and test it out. 

    OPTIONAL: You can perform an Adjust Rigging to Shape and then ERC freeze. These can help the eyes pose better if you had to move the eyes a lot in previous steps.

    Save as a new morph. Use your name as the vendor, BTW this does not turn you into a Daz vendor. Remember the location you set earlier, you need to drill down to that exact spot by opening the triangles. DO NOT CHECK ANY BOXES UNTIL YOU SEE YOUR MORPH NAME. Doing so will screw up everything. Badly. You should be terrified of accidently checking the wrong boxes. When you see your morph name, check the box beside it, you will see it automatically check some boxes leading up to your morph, that is ok. Select save.

    Now you have created your own morph. You can apply this new morph to any scene you have made, even other Genesis 8 characters. If by chance you screwed up, you can delete your morph by going to the data folder and locating it. Data>DAZ 3D>Genesis 8>Female (or Male)>Morphs>  Your vendor name> Your morph name. You can also do this in Daz under the parameters tab and turning edit mode on, and right clicking your morph. Either way works.

    By

    outrider42 outrider42 April 2022 in The Commons
  • When I import the clothes model into UE4 Something strange has happened

    When I import the clothes model into UE4

    Something strange has happened

    My character stands or walks straight   clothes  There is no problem

    When the character lies down or crouches The clothes is broken 

    PS  My character and clothes are exported together to ue4

    Have a tutorial?  Fix this problem

     

    By

    917593177 917593177 April 2022 in Unreal Discussion
  • Importing (bone) weight painting from Blender?

       This is a great question, because I have the same! Easily exported my character in a simple heeled position, but the workaround Ive seen so far to bring it back is more work than the model. Is there a way to bring Blender weight paints back in?.

       I had some very simple flat shoes working on the basic male, simple 8.0 male export to blender, made a simple shoe mesh. Made the mesh, exported the .obj and it imported and followed the mesh/animation perfectly.

       I know its a thing with bone orientation/mesh weights an all that, but then when I model a heeled shoe following a character from a "heeled shoe pose", why does it not snap to the heeled shoe pose? Its just a batch of garbly(follows, but it looks like too much)  on import. Without redoing all of the work I did, is there a better way to import meshes that actually follow bone orientation as they should?

       Why do I have to mostly, but why should I have to spend more time painting weights?

    By

    tooscary tooscary April 2022 in Daz Studio Discussion
  • New Install Doesn't Recognize Daz Smart Cloud Files

    As I said, reimport metadata will not help with content installed through Daz Studio - it would work for content installed through Daz Central or Install Manager.

    By

    Richard Haseltine Richard Haseltine April 2022 in Technical Help (nuts n bolts)
  • Exporting genesis 8 Hair to manual adjustment and re importing it

    "importing back"

    ** If you import your modified hair as a morph, keeping the geometry with some adjustments, it will render the same way.

    ** If you import it back as a new object it will have a default iRay shader applied. But there are many different shaders, and some vendors create their own.

    What you need to do :

    - select the hair in the Scene Tab

    - select one of its surfaces in the Surface Tab

    - File > Save As > Shader Preset ; you save a XXX.duf file for that specific hair shader.

    - Then select your modified hair, select its surface(s) and File > Merge > select the XXX.duf file you just saved.

    This way you'll apply the exact shader of the original. Copy pasting from the surface tab is not always enough, especially for the numerous custom shaders made by artists.

    Keep in mind that you need to save shaders one by one. And load (File > Merge) them on surface(s) of another object : also one by one. Do not confuse Material Preset, and Shader Preset.

    -----------------

    This being said, as Richard Haseltine stated, if your object has the same Surfaces names as the original, you can simply re-apply the iRay texture from the vendor's hair materials in your Content Library Tab.

    By

    hansolocambo hansolocambo April 2022 in Technical Help (nuts n bolts)
  • Exporting genesis 8 Hair to manual adjustment and re importing it

    This is a long shot, but might the UV have gotten renamed during the import/export process? 

    By

    Doc Acme Doc Acme April 2022 in Technical Help (nuts n bolts)
  • New Install Doesn't Recognize Daz Smart Cloud Files

    Thanks, I did the Content DB--> reimport Metadata and it just pulls up the Rendo stuff. None of my Daz Studio downloaded files are listed.

    Even months old scene files pull up referenced assets correctly so not sure why Daz isn't.

    By

    sunnyjei sunnyjei April 2022 in Technical Help (nuts n bolts)
  • Please help with identifying a door/window in a render

    There's an item in a render I did in 2019 that I can't find now, because I can't remember what it was.  Clever, right?

    I'm trying to recreate this cover I did in Poser.  The hallway is Dubious Hallway, but I swapped out the door at the end for something that has that fancy arched window over the top.  The problem is, I don't seem to have the Poser file any more; I think it's still on the old PC, which doesn't boot up any more.  And even if I did, I've moved computers and rearranged my file structures now so when I can import old PZ3 files into DS, most of them just throw their hands up and "I'm not even going to bother looking."  (I've also lost a low table and a chaise/bench from another render because it won't try to find the files.)

    I thought the door/window thing might be a DM model, but it's not theirs (that I can tell).  I do think it came from the Daz store though, since most of my content does.

    So.  You guys are really good at finding things.  Does anyone recognise that window?

    (Edit: this isn't the finished cover btw, with all the pokethrough and stuff, it just shows the window better...)

    By

    Pax Asteriae Pax Asteriae April 2022 in The Commons
  • New Install Doesn't Recognize Daz Smart Cloud Files

    Sorry if it wasn't clear. I mean I have an external drive where all my Daz library is. I did a clean install of windows and installed Daz again. (It was a disaster using the Daz Central (?) app so deleted all the Daz stuff and not sure if there are lingering registries also causing issues because uninstall couldnt find Daz Studio. Not sure if this info is related or even needed). This install of Daz seems to be working and connected to the Daz Install Manager. I moved all of my original Daz Library files (structures intact) to the new Daz library (overwriting the new files). My Rendorosity files show up in the Smart Library in Daz Studio but none of the files I downloaded via Daz Studio. However when I installed one test file again thru Daz Studio it went to the exact same folder already in my Daz library and now that one file shows up in Daz Studio but none of the others. I tried Content DB Maintenance->reimport Metadata and it seemed to just refresh the content I installed from Rendo. Not sure if there is somewhere else I need to update.

    By

    sunnyjei sunnyjei April 2022 in Technical Help (nuts n bolts)
  • New Install Doesn't Recognize Daz Smart Cloud Files

    If you mean content installed through Daz Studio and you don't have a back up of the database (which would haev been on the C: drive by default - %AppData%/daz 3d/cms/ - if you didn't reformat the drive it may still be in the windows.old folder) then you will have to reinstall, though it should recognise the existing files and not need to download them once it has verified that their signatures match those on the server.

    If you do mean installed via Install Manager (or Daz Central) then, once you have the content directory settings correct (so that you can see the files in the Content Library under Daz Studio Formats and they load), open the Content Library option menu (the lined/hamburger button in the top corner or right-click the tab)>Content DB Maintenance, check reimport Metadata, check everything in the enxt dialogue (there is a master checkbox), and let it do its work for a while.

    By

    Richard Haseltine Richard Haseltine April 2022 in Technical Help (nuts n bolts)
  • Use Unreal Engine 5's render engine for DAZ; No more long render times, complete renders in seconds.

    Thanks Padone but you do not answer my question. How does it works actualy? Do you have to import your scene in Unreal and then you can render right away?

    By

    Hogyo Hogyo April 2022 in Daz Studio Discussion
  • Could we have a goat, please?

    I have quite a few goats actually but using them in DAZ studio not so straightfoward because it's FBX import sucks, I can use them in Unreal, iClone and Carrara (and likely Blender maybe even Poser but not tried)

    no help to the OP unless they can get a third party FBX into D|S Via Poser 11+

     

    By

    WendyLuvsCatz WendyLuvsCatz April 2022 in The Commons
  • Diffeomorphic Unicode Error

    Padone said:

    As I understand it all the duf files should be ascii for them to be handled by python. You may try loading the offending file into notepad and saving as ascii. Keep a copy of the original just in case.

    I don't get it. How do I get Blender to recognize the ascii file when trying to import a scene after saving it as one? 

    By

    lou618_2b45855fe7 lou618_2b45855fe7 April 2022 in Blender Discussion
  • New Install Doesn't Recognize Daz Smart Cloud Files

    Hello! I just did a fresh install of windows but kept my old Daz library. I put Daz stuff on drive F and the DIM app and Daz Studio seem to be working/connecting. I overwrote the new daz library with my old files and all the ones I imported from Rendo show up in Daz but the ones I downloaded with Daz Studio directly aren't showing up. I even went to preferences and tried changing the Daz Connect folder location to .../data/ then .../data/cloud/ and even the main My Daz Library folder. When I download a file using Daz Studio it goes to the exact folder that is already there but gets a color overlay instead of the grayed out one. I've tried refreshing the metadata. Anyone know how to get Daz Studio to recognize its old cloud data that's in the exact same spot as before???

    Thanks in advance.

    By

    sunnyjei sunnyjei April 2022 in Technical Help (nuts n bolts)
  • adding external models

    Went in what? A file browser? You can use File>Import from anywhere, under Other Import formats you can find supported files in any folder in the other formats content directory so you are free to create sub-folders as you wish.

    By

    Richard Haseltine Richard Haseltine April 2022 in Technical Help (nuts n bolts)
  • Oh, Misty, I forgot my Complaint Thread

    Seems it was just that one model that was being mean.  I tried a few other models and they all import fine, though I just noticed one is like, has inverted normals or something?  If I display the material in anyuthing but Full Rendered mode it renders like everything's facing the wrong way....

    By

    Rezca Rezca April 2022 in The Commons
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