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Daz 3D Forums > Search
  • Starting Over and Overwhelmed

    whispers65 said:

    okay my latest and greatest problem.  I published a novel and want to get the likeness onto a daz figure.  1) I used face transfer onto genesis 8.  I have nothing for genesis 9 and next to nothing for 8.  2) I was hoping I could do the face transfer and the character transfer to genesis 3 where I have tons and tons of stuff.  That failed miserably.  The genesis 3 character doesn't really look the part at all.  I do realize that the character I am going for is a mid teen.  the genesis 8 although adult does resemble him.  but the character transfer process just doesn't.  and I did spend a little money and starting to regret it.  so then I'm thinking so I just go with genesis 8 and try and size everything up from genesis 3 and genesis 2 or try something different?  my book is about school so working with teens and teachers and coaches.  the main character makes a difference only because he is on the cover.  I'm almost thinking about just doing what I can do in studio and recreating the book cover altogether to match if I can't get a good likeness.  I did the book cover myself and it's not that great.  so I'm rethinking all of my life choices at this point.  it drives me crazy.  genesis 3 I can do youth changes, have clothes, lots of characters etc.  genesis 8 I have nothing except for a similar likeness on an adult figure.  and no money, even less than what I had.  ideas?

    Converting characters between different Genesis figures is really easy. Look at WP Guru's videos on YouTube. I've done some characters who have morphs transferred from Genesis 1, 2, and 3 to 8, and the other way around. It may seem a bit confusing at first, but once you've tried it a few times, it all comes together.  

    By

    riftwitch riftwitch September 2025 in The Commons
  • DazRodent Fur Not Following Custom Morphs

     

    Hi everyone,

    I've created a custom morph to make my hamster look fatter, but the fur doesn't follow the morph, it just stays the same instead of inflating with the body.

    Is there a way to fix this? Or is it simply not possible?

     

    I noticed that even the built-in morph that makes the hamster's cheeks puff up when eating doesn't seem to affect the fur either, so maybe this is a limitation.

    Has anyone dealt with this before or found a workaround?

     

    Thanks in advance!

    By

    vuarsenal90 vuarsenal90 September 2025 in Daz Studio Discussion
  • Import Camera from other DCCs

    In what format(s)? At least you should be able to create a null or simple mesh that follows the camera position and rotation, then parent a DS camera to the imported null - a script in DS could probably read off other proeprties sfrom a suitable formatted label or data attached to the node if the transfer format supported that.

    By

    Richard Haseltine Richard Haseltine September 2025 in Technical Help (nuts n bolts)
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Nothing works for me at all. I have tried every possible solution in this thread and in the PDF. Even the base Genesis 8 female (set to base resolution or high resolution, same result) will not convert to Genesis 9. The result is scaling the size of Genesis 9 up to the standard Gen 8 height but no other changes. That's it. In the rare event that it will work somewhat, only the body is copied, never the head. Then the copied body morph only works when dialed to 25% or less. Anything beyond crumples the model. The script crashes Daz every single time when it is finished and you click the "Finish" dialogue as well. I have tried this script on and off for the past year, thinking an update or something might have fixed it. It makes no difference is I use the "Zero" or "Restore" dialogue when copying a model in the scene to a Genesis 9 in the scene. You know something is seriously wrong when the script will not even work on the Base Genesis 8 Dev Load. So the process goes exactly the same, no matter what I change or what options I tick off. Either demolished results or no results with scaling changes on the Genesis 9 character after conversion. I would have guessed that the morph didn't save because Daz crashes after but it alters scaling and remembers the morph name.

    By

    zombiecharger65 zombiecharger65 September 2025 in Daz PA Commercial Products
  • Convert Genesis 8.1 model morph to 8.0

    ForceX said:

    If you are trying to transfer an HD morph, I do not know of any known method. You can try..... I have no idea if this will work. Find your morph file in the data folder. Move it out of the G8.1 folder and into the G8 folder. Doing this might make it accessible to the G8 figure. As G8.1 has access to the G8 resources folders but G8 does not have access to the G8.1 resources folder.

    I don't know how much resources availablilty is dependent on folder structure or imbedded metadata in the file its self. It's possible this will do absolutely nothing.

     Thank you! This works for me, provided that I correct the corresponding paths in the accompanying .dsf wrapper file.

    By

    doonay81 doonay81 September 2025 in Daz Studio Discussion
  • [Solved for G9] Strandbased Very Short Pixie hair not following the head of some characters

    Thank you :)

    I was able to solve the problem with Hanako 9.

    I tried to save a morph for head_bs_ProportionNeckLength but was not succesful. Is there a trick to be able to do so? At worse, I'll continue to fix character when a problem happens but I thought that fixing the neck morph could maybe solve every other characters?

    By

    Elor Elor September 2025 in Technical Help (nuts n bolts)
  • Daz Studio 2026 Beta - version 6.25.2026.4408! (Updated February 18, 2026)

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    alan bard newcomer said:

    These are things that did'nt become morphs ...  just extending a wall up a little where you can't scale becasue the door would scale too or pulling out a side of a wal for the same reason. 
    exporting as an object looks like it freezes it which means I should make the changes and then export the wall and then import it it. 
    But as noted in 424 the changes stay. So daz should activate the part of the mesh grabber replacement that handles that in 424 in 25 . . that wouldn't be giving away the plug in.  

    See 

    • Added support for legacy file IO to the “Geometry Sculptor” tool

    DAZ Studio : Incremented build number to 6.25.2025.26119

    http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log#6_25_2025_26119

    I don't know how far back Legacy stretches, however.

    I have no idea how many items will fall apart in 2025. But these changes were like using mesh grabber to pull out a quad to fix a poke through etc. 

    Does that imply that you have to be a Premier member so you have access to the Geometry Sculptor tool? What if you are just a base or Daz+ member who owns and uses Mesh Grabber in DS 4? It sounds like that still means that non-Premier users still won't be able to render their DS 4 scenes that have Mesh Grabber deltas in DS 6. If that's the case, this isn't really very great news.

    Non-Premier mebers have the extra step of converting to a morph in DS 4, though I am not clear if that requires an extra tool for some vesions of Mesh Grabber (I don't own any of the older versions). But yes, Geometry Sculptor is the only "Mesh Grabber" that will work in DS 2025.

    The Support for legacy file IO to the “Geometry Sculptor” doesn't literally work as expected (not fully functional ....?). I could see the deltas that was made with Mesh Grabber in DS 4.24 after opened the scene file in 2025 Alpha, but in Tool Settings of Geometry Sculptor, zero deltas is marked in the modifier.
    I changed the modifer of Mesh Grabber in DUF file to Geometry Sculptor, then the deltas could be correctly marked and shown ~

    By

    crosswind crosswind September 2025 in Daz Studio Discussion
  • [Solved for G9] Strandbased Very Short Pixie hair not following the head of some characters

    Usually the vendor has no way to provide fixed FHMs for all characters... You're right, in this case the culprit seems to be Proportion Neck Length. 

    How to fix:
    1. Select Hair Strands node, Show Hidden Properties in Parameters pane, set head_bs_ProportionNeckLength to 30%. (ss1)
    2. With Geometry Editor, export Hair Strand to OBJ by using the file name : Hanako9_head_bs_Head.  Alt + Click head_bs_ProportionNeckLength to reset it to -30%.
    3. Import OBJ to Hair Strand with Morph Loader Pro to update auto follow FBM : Hanako9_head_bs_Head, as usual by using the options: Reverse Deformations: Yes; Overwrite Existings: Deltas Only. Save Hanako9_head_bs_Head as a Modifier Asset. (ss2)

    Fixed. Alt Shift + U. Now remove the hair and reload it. It'll work. (ss3)

    Edit: It's the standard way to fix FBM. Still, the simplest way is to just parent such a short hair to the head instead of fitting it ~~

    By

    crosswind crosswind September 2025 in Technical Help (nuts n bolts)
  • Daz Studio 2026 Beta - version 6.25.2026.4408! (Updated February 18, 2026)

    barbult said:

    Richard Haseltine said:

    alan bard newcomer said:

    These are things that did'nt become morphs ...  just extending a wall up a little where you can't scale becasue the door would scale too or pulling out a side of a wal for the same reason. 
    exporting as an object looks like it freezes it which means I should make the changes and then export the wall and then import it it. 
    But as noted in 424 the changes stay. So daz should activate the part of the mesh grabber replacement that handles that in 424 in 25 . . that wouldn't be giving away the plug in.  

    See 

    • Added support for legacy file IO to the “Geometry Sculptor” tool

    DAZ Studio : Incremented build number to 6.25.2025.26119

    http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log#6_25_2025_26119

    I don't know how far back Legacy stretches, however.

    I have no idea how many items will fall apart in 2025. But these changes were like using mesh grabber to pull out a quad to fix a poke through etc. 

    Does that imply that you have to be a Premier member so you have access to the Geometry Sculptor tool? What if you are just a base or Daz+ member who owns and uses Mesh Grabber in DS 4? It sounds like that still means that non-Premier users still won't be able to render their DS 4 scenes that have Mesh Grabber deltas in DS 6. If that's the case, this isn't really very great news.

    Non-Premier mebers have the extra step of converting to a morph in DS 4, though I am not clear if that requires an extra tool for some vesions of Mesh Grabber (I don't own any of the older versions). But yes, Geometry Sculptor is the only "Mesh Grabber" that will work in DS 2025.

    By

    Richard Haseltine Richard Haseltine September 2025 in Daz Studio Discussion
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    RiverSoft Art said:

    wings76fan said:

    I'm having trouble with a plus-size female I created.  I tried using the RSSY Character Converter Genesis 8 to 9 but the resulting figure was all twisted (both with zero and restore options).

    I then tried using ManFriday figure converter which got the morph onto a G9 dev figure.  I then tried to use the Material Suit converter to convert the G8 Hierarchical figure to this G9 morphed figure but got the error that there is an unknown figure in the hierarchical material preset.  Any help?

    From the manual:

    The Converted Character’s Body is wrinkled.  Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character.  Then, one by one, dial in the morphs to find the offending morph(s).  Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called).  You should also resave the character with the offending morph(s) dialed out (set to 0).

    I'm having a similar issue, but rather than the character as a whole turning out wrinkled, only the feet get messed up. is there something I can do to fix the toes/heels of my characters?

     

    By

    nvw0937 nvw0937 September 2025 in Daz PA Commercial Products
  • Transferring Categories

    Hi guys,

    On an old laptop I created some extra categories, aside form the default ones, to make everything easier to find. Now I'm switching to a new computer, much more suited to using Daz, but redoing all the categories would be a lot of work. Is there any way to transfer categories from the old laptop to the new one? ('My Library will have the same location)

    any help would be appreciated

    By

    petefaure petefaure September 2025 in Technical Help (nuts n bolts)
  • Face Transfer Help

    So I finally broke down and bought the Face Transfer Unlimited thing to make custom faces for Genesis 8 figures. How do I actually get it to work? I upload image files of the correct size, but I always get a popup that says Failed To Generate. Try a different source image. It's a .jpg or .png, so the format's correct. What am I doing wrong here?
    I included a screenshot of the popup message.
    Also, here's the link to the product I'm talking about:
    https://www.daz3d.com/face-transfer-unlimited
    Thanks!

    By

    roninwolf109 roninwolf109 September 2025 in Technical Help (nuts n bolts)
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    I'm trying to use the converter on HFS ultimate shapes bundle morphs, but even with only one morph selected, the results are wrinkly. I was seeing stuff about making sure the morphs are named right so they don't affect the whole body,  but I can't seem to figure out exactly what the naming convention is supposed to be or if renaming the shapes would even work. any thoughts on how to get this to work? I know what I'm trying to do with the digitigrade legs is a more extreme use case.

    By

    nvw0937 nvw0937 September 2025 in Daz PA Commercial Products
  • V3-a3 V4-A4 M3 M4 etc poser character TO BLENDER

    i still use [V3-a3 V4-A4 M3 M4 etc poser] this tipe  of characters because is more faster to animate    i need used  in blender to edit or animate  etc  ect-    what  tool  and step need to do  to transfer to blender also the same for male or poser charaters in general.

    By

    gocuzero gocuzero September 2025 in New Users
  • [Solved for G9] Strandbased Very Short Pixie hair not following the head of some characters

    Edit October-12-2025: I just saw that an update was pushed for this product and after testing it with the morph I created removed, the hairs fitted Hanako 9 perfectly without it.

    Hello,

    I'm speaking about this product:

    https://www.daz3d.com/dforce-strand-based-very-short-pixie-style-hair-for-genesis-9-and-8-female

    I tried to fit it on Hanako 9 (the problem does happen with other characters), and the hairs ended inside her head…

    It seems to be mainly linked to her proportion slider:

    What's strange is that the cap itself is following her head perfectly, as shown on the following screenshot in Iray preview: it's the strandbased part of the hair that doesn't follow the shape of the figure. Isn't that part supposed to follow the cap itself?

    Does someone know how to solve the problem?

    By

    Elor Elor September 2025 in Technical Help (nuts n bolts)
  • Daz changes size of imported model even tho it was originally genesis

    no idea why you suddenly talk about transfer utility, but issue with shape changing after running transfer utility is due to two things:

    if you are using transfer utility on clothing etc, it has to be with transforms at 0,0,0 in xyz and scale at 0,0,0. So if you moved or scaled after import, you need to reapply all transforms by exporting/reimporting before running transfer utilty.

    Or, if you are running transfer utility for a non default shape, i.e., to transfer rigging from any figure with active morphs, you need to tick the box for reverse source shape from target in the dialogue box.

    By

    lilweep lilweep September 2025 in Daz Studio Discussion
  • Daz changes size of imported model even tho it was originally genesis

    I don't quite understand, what you are doing, but something you're doing is wrong and it's causing the scale issue.
    Sending character from DAZ Studio to zbrush:
    Menue> File > Send To > Send To zbrush
    GoZ Export Option
    Only check box on "Export With Deformations"
    Sending back from zBrush to DAZ Studio:
    Press GoZ
    Back inside DS:
    Only check "Update Geometry" and "Create Morph"
    use the default parameter location or choose your own.
    done.
    This should work without scale errors.
     

    By

    Masterstroke Masterstroke September 2025 in Daz Studio Discussion
  • Daz changes size of imported model even tho it was originally genesis

    Why did you use Transfer Utility ? For what purpose ?

    If you wanted to make a morph on G9, you should've used Morph Loader Pro... Import OBJ, set options : Reverse Deformations : Yes; Overwrite Existings : Deltas Only.

    By

    crosswind crosswind September 2025 in Daz Studio Discussion
  • Daz changes size of imported model even tho it was originally genesis

    Hi,

    I will try and be brief. I have had alot of problems with the Zbrush and Daz bridge and I've spent hours on youtube and chatgpt to try and get it to work without success.
    So I am now instead just importing an obj.
    To the problem. I figured I bought a new shape for the genesis 9 morph. Ive imported it to zbrush without goz, just as export import as obj. I do some sculpting on it in zbrush, without changing it's silhouette, size or anything like that tho. Export and import back to DAz and I figured I could just use the Transfer Utility since they are the exact same size and position now. But for some reason when I do that, Daz changes the size so when it's done loading, the morph is suddenly smaller than my imported sculpt which also leads to the skeleton not fitting at all anymore.
    Anyone know the problem?
    Thanks in advance.

    By

    joakim.demiri joakim.demiri September 2025 in Daz Studio Discussion
  • When I use PowerPose from time to time the posed character suddenly disappears in filament view mode

    It is a known issue that filament has troubles with multiple layers of transmapped geometry, for example hair ribbons. Most geografts also use a transmapped shell to merge materials, this could be the culprit. You may try disabling the geograft shell while animating, then enable it for rendering. Just an idea hope it helps.

    p.s. iirc there's also some way to bake the shell so it's not required anymore, but can't find how right now, it's probably using map transfer.

    p.p.s. If I understand correctly, texture baking is based on 3delight so this will be removed in DS 4.24 and not available in DS 6.

    By

    Padone Padone September 2025 in Daz Studio Discussion
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