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Renders have become impossibe 9 out of 10 times
I run a Ryzen 7 3700X with a RTX 3060, no tweaks. I will gety black renders or black renders in scenes which previously worked. I could set up to three figures in a big scene by PW productions and the machine too kit. Not anymore.
I often get something like this in the log:
2022-04-22 15:10:11.038 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2022-04-22 15:10:11.038 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating motion transforms.
2022-04-22 15:10:11.038 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2022-04-22 15:10:11.038 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2022-04-22 15:10:27.081 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (1 triangle object with 115 M triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 115 M triangles, 0 fiber instances yielding 0 segments) took 16.043 s
2022-04-22 15:10:27.081 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating section objects.
2022-04-22 15:10:27.081 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2022-04-22 15:10:29.204 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 474 textures, 0 lambdas (0 unique)
2022-04-22 15:10:29.214 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating volumes.
2022-04-22 15:10:29.214 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2022-04-22 15:10:29.214 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2022-04-22 15:10:29.214 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2022-04-22 15:10:29.214 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2022-04-22 15:10:29.215 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2022-04-22 15:10:29.218 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating caustic portals.
2022-04-22 15:10:29.218 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2022-04-22 15:10:29.222 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using iray core convergence estimate.
2022-04-22 15:10:29.223 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2022-04-22 15:10:29.227 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using batch scheduling, caustic sampler disabled
2022-04-22 15:10:29.227 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2022-04-22 15:10:29.230 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing OptiX for CUDA device 0
2022-04-22 15:10:29.319 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2022-04-22 15:10:29.319 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3060)
2022-04-22 15:10:29.319 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2022-04-22 15:10:29.319 Iray [INFO] - IRAY:RENDER :: 1.17 IRAY rend progr: CUDA device 0 (NVIDIA GeForce RTX 3060): Processing scene...
2022-04-22 15:10:31.290 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.16 IRAY rend error: Unable to allocate 2.289 GiB from 464.402 MiB of available device memory
2022-04-22 15:10:31.297 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3060): Scene setup failed
2022-04-22 15:10:31.297 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3060): Device failed while rendering
2022-04-22 15:10:31.297 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - IRAY:RENDER :: 1.17 IRAY rend warn : CUDA device 0 (NVIDIA GeForce RTX 3060) ran out of memory and is temporarily unavailable for rendering.
2022-04-22 15:10:31.322 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - IRAY:RENDER :: 1.17 IRAY rend warn : All available GPUs failed.
2022-04-22 15:10:31.322 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: Fallback to CPU not allowed.
2022-04-22 15:10:31.322 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.17 IRAY rend error: All workers failed: aborting render
2022-04-22 15:10:31.322 [ERROR] Iray :: Internal rendering error.
2022-04-22 15:10:31.441 [INFO] :: Saved image: K:\TEMP DAZ\render\r.png
2022-04-22 15:10:31.450 [INFO] :: Finished Rendering
2022-04-22 15:10:31.472 [INFO] :: Total Rendering Time: 4 minutes 52.39 seconds
2022-04-22 15:11:26.945 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Device statistics:
2022-04-22 15:11:26.945 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3060): 0 iterations, 2.066s init, 0.025s render
dForce Chic Club Outfit Textures IssueThis looks as if the files have not decrypted correctly when installed through Daz Studio. Try this, and if the eror persists open a support ticket:
- right-click on the product's container>Unisntall
- right-click on the product's container>Delete
- then from the Connect menu either refresh meatadata or go offline and then log back in, which should refresh the metadata thoroughly,
- reinstall the product
Daz Studio and the DAE Format? Better than FBX and OBJ????im always downloading stuff from online vendors and sketchfab etc. Often they will be in FBX and DAE and i always have problems with both these formats. Obj is the only format i trust Daz to import correctly. I systematically convert files to obj before importing them - i dont even bother testing DAE and FBX to see if they work anymore.
Projection Morph Manager (Commercial)Zev0 said:
In a nutshell fit clothing to figure. Dial up figure shape, modify clothing projections.
Now, on clothing, favourite the desired projection morph, remember its value.
Now zero figure, clothing will be zeroed as well. On clothing click favourites, the projection morph you favourited will still be there, dial in the value you remembered.
Now hide figure, export clothing only with projection morph dialed up, now import that as a new clothing morph onto clothing item.
Thank you very much, I will try it.
Daz Studio and the DAE Format? Better than FBX and OBJ????I am aware of that link but sadly I lack the skill, I would (and actually did back in the day for D|S3 export only) pay for a decent Import plugin
https://web.archive.org/web/20140220204003/https://www.daz3d.com/fbx-plug-in-for-daz-studio
Daz Studio and the DAE Format? Better than FBX and OBJ????WendyLuvsCatz said:
well DAZ FBX import sucks more than collada but that's not saying much
I have actually gotten dae files rigged into D|S not mangled but it depends on where from, Carrara rigging for example imports animated as dazcollada a specific form of dae for D|S
Have fun https://github.com/daz3d/StudioFbxImporter if you (or anyone else) wish to improve it
[Released] Substance Painter Assistant [Commercial]SnowSultan said:
Can the importing of textures be done in a separate work session, without Substance Painter needing to be open? For example, if I send an object to SP from Studio using this, work on a texture over a few days, then open Studio and just import and quickly apply the maps I generated earlier from Substance Painter based on their filenames? It sounds like you can, I just ask because I have a Blender plugin that is finicky about having both open at once in order to transfer anything between them.
Looks like a useful product, will be waiting for it. :)
Substance Painter does not need to be open or even installed. Substance Painter Assistant works with files... exporting the OBJs for use in Substance Painter and importing graphics files to be used in DS.
(tiny edit: also is there any reason why this would not work with the standalone Steam version of SP?)
It will work with the steam version.
[Released] Substance Painter Assistant [Commercial]Can the importing of textures be done in a separate work session, without Substance Painter needing to be open? For example, if I send an object to SP from Studio using this, work on a texture over a few days, then open Studio and just import and quickly apply the maps I generated earlier from Substance Painter based on their filenames? It sounds like you can, I just ask because I have a Blender plugin that is finicky about having both open at once in order to transfer anything between them.
Looks like a useful product, will be waiting for it. :)
(tiny edit: also is there any reason why this would not work with the standalone Steam version of SP?)
Projection Morph Manager (Commercial)In a nutshell fit clothing to figure. Dial up figure shape, modify clothing projections.
Now, on clothing, favourite the desired projection morph, remember its value.
Now zero figure, clothing will be zeroed as well. On clothing click favourites, the projection morph you favourited will still be there, dial in the value you remembered.
Now hide figure, export clothing only with projection morph dialed up, now import that as a new clothing morph onto clothing item.
Daz Studio and the DAE Format? Better than FBX and OBJ????You are very lucky to get a .DAE or collada file to import correctly, I never have, rigged or not. FBX import and export with DS is useless in my experience also. for me, OBJ has given me the least amount of issues. I would give my first born to have a flawless, rigged FBX import option that works. I can get it to work in carrarra, but not DS, go figure.
Kento 8.1FenixPhoenix said:
ALLIEKATBLUE said:
sid said:
I buy most of the core male characters, I can't help it. I'm not sure how I feel about him, but some renders for your interest. He has attachment eyebrows! I don't have anyone's HD here, apart from Kwan's. Daz 4.16, files hosted on imjur, no tweaks to textures.
My favourite Gen 8 Asian men were non-core, so I'll post a render with them if they finish before bedtime.
Edit:

Who are these guys?
The first guy looks like: https://www.daz3d.com/haru-hd-for-kwan-8
The third guy kind of looks like: https://www.daz3d.com/wufei-hd-for-genesis-8-male
Not sure the second one, but I love his eyebrows!
Sorry, chucked em up before bed and forgot import details, but Haru and Wufei are correct. Also didn't notice I buried Wufei's feet, or that Haru's skull cap through, not their fault!
Daz Studio and the DAE Format? Better than FBX and OBJ????well DAZ FBX import sucks more than collada but that's not saying much
I have actually gotten dae files rigged into D|S not mangled but it depends on where from, Carrara rigging for example imports animated as dazcollada a specific form of dae for D|S
Daz Studio and the DAE Format? Better than FBX and OBJ????First:
A DAE file is a Digital Asset Exchange file format that is used for exchanging data between interactive 3D applications. This file format is based on the COLLADA (COLLAborative Design Activity) XML schema which is an open standard XML schema for the exchange of digital assets among graphics software applications.
As a person who mixes and matches different formats for me stuffs, I sometimes get into battles with what's UV unwrapped and bad Meshes and, and the Daz import fails a lot with some of the FBX formats.
Sometimes everything arrives glued together - and the OBJ can also be problematic.
I've never had an issue (yet) with anything DAE. It shows up, has its shaders and such and is also the right scale.
What am I missing about the DAE format that it isn't talked about or used around these parts?
It seems to be the ONLY true Drag & Drop format that works with Daz (consistently [so far, so good]).
Someone enlighten me.
* Post Script. I'm battling an older product and NOTHING works to install it. Even manual install is a big fail. Missing icons or imports without geometry or gives errors on open. I tried the direct FBX and OBJ and the item glued together or still gives errors that it dows not exist- even though I am navigating directly to it in the content librarian. AND another item is installed and works fine until I restart Daz. But that's another story for another thread..
[Interactive License available] Mesh To Volume... and back!Alessandro Mastronardi said:
AnEye4Art said:
According to your video, vdb files can be exported to other software but what about importing vdb files from other software?
You can easily do that, just go into the volume surface and browse another .vdb file. Once it's there you can render it, or even use the script to convert it to mesh. And maybe reconvert it to volume with different settings... infinite possibilities...
does this make sense ?
Most folks already know this: Importing a vdb file works well but I still had to change the suface name to 'Volume' so that turning 'clip to geometry' to 'off' would show the entire volume and not confine(clip) it to a cube, sphere or what ever shape might be used. This is not a complaint but just a little heads up to those who want to import their own vdb file.
WASN'T THERE A FIX FOR WONKY EYES AFTER MAKING A MORPH?audio.deviant said:
Richard Haseltine said:
- Make the morph a favourite by clicking the heart icon on its slider, and make sure there are not other favourites.
- Activate the Geometry Editor tool and in the Tool Settings pane under Face Groups click the + buttons to select the eyes
- Right-click in the Viewport>Geometry Selection>Convert Selection>Convert to Vertex Selection
- Right-click in the Viewport>Morph Editing>Clear Selected Deltas from Favourites.
hi, richard i used your method and it wotked great, but made a new g8 moprh in a new scene and now i cant get the list to select the eyes to follow your steps, there is no list it just says selesction and rigidty nothing like it did before, is it the faverites ? becuase nothing in the scence has any favs other than the new morph do i remove favs from somewhere else , thank you
This type of edit (clearing deltas from favorites) is not saved in a scene file. It is possible to save this as a new morph. I would do this on a clean scene with only the G8 loaded and in the default pose. No clothes, no hair, no props, no eyelashes or tear. Save this as a character or shaping preset.
Do the steps Richard gave you to fix the eyes. You can also reposition the eyeballs if needed, as they may be out of place.
Once you are happy with the look, change the mesh resolution to BASE. Export this as OBJ at 100%.
You may need to restart Daz Studio, I think the morph deltas you changed will remain the same on that morph until you restart. So you need to restart Daz again.
Load your character or shaping preset from earlier. Change the mesh resolution to BASE again.
Now use Morph Loader Pro to import the OBJ you made as a new morph shape at 100%. Save this with a special name that does not conflict with any other morph names. Pick the location in a logical place like actor>face>eyes. Toggle Reverse Deformations ON. Click OK.
Now you have a new morph with the name you created in the Parameters tab. You can locate with a quich search in the parameters tab and test it out.
OPTIONAL: You can perform an Adjust Rigging to Shape and then ERC freeze. These can help the eyes pose better if you had to move the eyes a lot in previous steps.
Save as a new morph. Use your name as the vendor, BTW this does not turn you into a Daz vendor. Remember the location you set earlier, you need to drill down to that exact spot by opening the triangles. DO NOT CHECK ANY BOXES UNTIL YOU SEE YOUR MORPH NAME. Doing so will screw up everything. Badly. You should be terrified of accidently checking the wrong boxes. When you see your morph name, check the box beside it, you will see it automatically check some boxes leading up to your morph, that is ok. Select save.
Now you have created your own morph. You can apply this new morph to any scene you have made, even other Genesis 8 characters. If by chance you screwed up, you can delete your morph by going to the data folder and locating it. Data>DAZ 3D>Genesis 8>Female (or Male)>Morphs> Your vendor name> Your morph name. You can also do this in Daz under the parameters tab and turning edit mode on, and right clicking your morph. Either way works.
When I import the clothes model into UE4 Something strange has happenedWhen I import the clothes model into UE4
Something strange has happened
My character stands or walks straight clothes There is no problem
When the character lies down or crouches The clothes is broken
PS My character and clothes are exported together to ue4
Have a tutorial? Fix this problem
Importing (bone) weight painting from Blender?This is a great question, because I have the same! Easily exported my character in a simple heeled position, but the workaround Ive seen so far to bring it back is more work than the model. Is there a way to bring Blender weight paints back in?.
I had some very simple flat shoes working on the basic male, simple 8.0 male export to blender, made a simple shoe mesh. Made the mesh, exported the .obj and it imported and followed the mesh/animation perfectly.
I know its a thing with bone orientation/mesh weights an all that, but then when I model a heeled shoe following a character from a "heeled shoe pose", why does it not snap to the heeled shoe pose? Its just a batch of garbly(follows, but it looks like too much) on import. Without redoing all of the work I did, is there a better way to import meshes that actually follow bone orientation as they should?
Why do I have to mostly, but why should I have to spend more time painting weights?
New Install Doesn't Recognize Daz Smart Cloud FilesAs I said, reimport metadata will not help with content installed through Daz Studio - it would work for content installed through Daz Central or Install Manager.
Exporting genesis 8 Hair to manual adjustment and re importing it"importing back"
** If you import your modified hair as a morph, keeping the geometry with some adjustments, it will render the same way.
** If you import it back as a new object it will have a default iRay shader applied. But there are many different shaders, and some vendors create their own.
What you need to do :
- select the hair in the Scene Tab
- select one of its surfaces in the Surface Tab
- File > Save As > Shader Preset ; you save a XXX.duf file for that specific hair shader.
- Then select your modified hair, select its surface(s) and File > Merge > select the XXX.duf file you just saved.
This way you'll apply the exact shader of the original. Copy pasting from the surface tab is not always enough, especially for the numerous custom shaders made by artists.
Keep in mind that you need to save shaders one by one. And load (File > Merge) them on surface(s) of another object : also one by one. Do not confuse Material Preset, and Shader Preset.
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This being said, as Richard Haseltine stated, if your object has the same Surfaces names as the original, you can simply re-apply the iRay texture from the vendor's hair materials in your Content Library Tab.
Exporting genesis 8 Hair to manual adjustment and re importing itThis is a long shot, but might the UV have gotten renamed during the import/export process?










