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Carrara Challenge #62 "Clowns and Other Circus Stuff" -
UnifiedBrain said:
WendyLuvsCatz said:
I use image series
Do you mean the "sequenced jpeg" under the windows AVI tab?
And, once I output in that format, my video editor of choice will then know how to use it?
I'm wondering if Phil covered this and I just missed it. It is so crucial to understand.
I use sequenced png and have never seen any of Phil's tutorials, I am sure they are awesome but I just cannot watch video tutes easily
yes, Hitfilm imports image series, Blender video editor image import I select the first one and hit "a" to select them all
I read what is documented in the manual and elswhere or just use trial and error
much error
so much
an error has occured
Introducing the Daz to Blender Bridge & native Blender File Formatsdanielbui78 said:
sandrine.ns said:
Hi everyone!
This bridge is making me really crazy now! No Scripts menu in Daz Studio. But "sent to..." from file available. But not importing my new charachter in Blende (3.2.0) keep importing an old character... Please Team make this happen again...
Sorry you're having trouble! I'm trying to make this information as visible and as easy to follow as possible, but maybe I'm not understanding how people use the Daz Forums, hehe.

Daz To Blender has been updated and is now accessed from the File->Send To menu.
You can find more information, instructions and tutorials to install and use the new bridge in the following places:
- the FAQ page,
- the main Github page,
- the Github Release download page,
- or watch the installation video on the release thread:
- https://www.daz3d.com/forums/discussion/572806/official-daztoblender-bridge-2022-what-s-new-and-how-to-use-it
The main issue now s that it's onmy the same and old charachter that is imported to Blender. My new characters doesn't import.
How to edit smart content (I want to add several assets to it)Yes, right-click on ithe product>Edit Metadata
Strand-based Hair Editor Not Working (sometimes)felis said:
I imagine you have it as an obj-file.
Have you tried to import a new and just try to add SBH - not that it should be any different, but one never knows.
I am not aware of any settings that should prevent you from painting SBH.
If nothing works, then maybe try to attach the obj, then I can look at it.
Thanks Felis,
I got the effect I was wanting by replacing the tail prop with some primatives to be in the shape and position I wanted and they took the SBHs okay. At least for the scene I was aiming for. I just got the finished render last night.
The prop I was trying to paint was a posable tail figure I had built using Blender and DAZ following a tutorial, so it may have been something caused by it not being made correctly. For futurer scenes with the characters in different poses, I'll have to come up with a different articulate figure or something.
How to Update Content Library Paths After Moving to Another Folder?Do you mean in smart content? You would need to edit the metadata for those items then.
Nightmare! All files in my Content Library Categories have disappeared. HALP!You just point to the folder. You had metadata before, so you had a working CMS installation previously. Not sure what installing it again will do to the data.
Nightmare! All files in my Content Library Categories have disappeared. HALP!When you say you updated CMS, what do you mean, exactly? You mentioned updating metadata for a few items, was that it?
--
Heartbeat resuming...
I tried stopping and then starting CMS, but it did not come back. All metadata missing, no categories, no products. Restart Studio, no change. "Invalid CMS Connection..." Sound familiar? I have been using 4.20.0.17 beta for a while, no problems. Luckily, I guess, I still had General Release 4.12.1.118 installed, and it picked up right away. Back to 4.20.0.17 beta, and CMS worked. So, that begs the question, why would it not resume by itself? As a rule, I don't think I have ever stopped the CMS, and it worked from the start when I installed the Studio beta version the first time.
ETA: Then DIM dropped the CMS connection when I tried to use it. Maybe both need to be stopped before restarting?
G8.1 Expressions - Where Do We Stand Now?Richard Haseltine said:
kyoto kid said:
Richard Haseltine said:
kyoto kid said:
...so much for "backwards compaitbility".
The expressions were clearly stated to be an exception.
...still it seems to be reliant on the 8.1 mesh itself. As I understand unless a product mentions both G8 and G8.1, content and characters specified as compatible for just for 8.1 only work with 8.1.
Aside from the surface groups the meshes are the same. They are, however, separate items - daz has added metadata so that * items will work on 8.1, and possibly tweaked the loading code to cover morphs, but not vice versa - 8 would not be able to handle 8.1 content using the new UVs, for example - so using 8.1 content on 8 may require some - generally minor - workarounds.
...which I take would pretty much mean no dice using the G8 to G3 conversion scripts on an 8.1 character or content.
Nightmare! All files in my Content Library Categories have disappeared. HALP!
How do I find out? I tried starting it several times.NorthOf45 said:
Okay, let's not overlook the obvious. Is CMS running? Sounds like there is no metadata.
Nightmare! All files in my Content Library Categories have disappeared. HALP!Okay, let's not overlook the obvious. Is CMS running? Sounds like there is no metadata.
G8.1 Expressions - Where Do We Stand Now?Not metadata Richard, in the data folder there are two files, one for 8.1 female and the other for 8.1 male, these two files tell DS to add 8.0's content as addons for 8.1.
Only time I let the CMS run is when I'm saving using any of the options under "File > Save As > Support Asset", as DS hard crashes without it. So 8.1 has no problems using 8.0's content, morphs and UVs without the CMS or metadata.
I've done a fair bit of messing about trying to create files to go from 8.1 to 8.0, so far without any success, which makes me think there is also code in DS that makes this one way only.
Nightmare! All files in my Content Library Categories have disappeared. HALP!Richard Haseltine said:
Do they have any metadata tags in the Content Library>Daz Studio Formats list (e.g. the tags like Material or Actor)?
No. I think I did just update CMS but wasn't that supposed to solve issues with metadata?
Richard Haseltine said:
Have you backed up your database, or exported user data? Or are these actually set up as new products, in which case they will have been exported when you created them.
No backup or export.
Nightmare! All files in my Content Library Categories have disappeared. HALP!Do they have any metadata tags in the Content Library>Daz Studio Formats list (e.g. the tags like Material or Actor)?
Have you backed up your database, or exported user data? Or are these actually set up as new products, in which case they will have been exported when you created them.
G8.1 Expressions - Where Do We Stand Now?kyoto kid said:
Richard Haseltine said:
kyoto kid said:
...so much for "backwards compaitbility".
The expressions were clearly stated to be an exception.
...still it seems to be reliant on the 8.1 mesh itself. As I understand unless a product mentions both G8 and G8.1, content and characters specified as compatible for just for 8.1 only work with 8.1.
Aside from the surface groups the meshes are the same. They are, however, separate items - daz has added metadata so that * items will work on 8.1, and possibly tweaked the loading code to cover morphs, but not vice versa - 8 would not be able to handle 8.1 content using the new UVs, for example - so using 8.1 content on 8 may require some - generally minor - workarounds.
Nightmare! All files in my Content Library Categories have disappeared. HALP!mikael-aronsson said:
Did you change anything when this happened ?
Not that I can remember. I thought I was updating metadata for a few of the items.
as said, check that your files are there (DS would not remove them though), but the drive can go bad or something else.
The files are there, just the Categories section has nothing in it.
Do you see all the categories in the tree and they are all empty or are the categories gone also in the tree pane ?
Yes the categories are all there, just the files missing from them.
check that nothing happened to the configuration so it point to wrong folder or something, once again this almost never happen by itself (unless your drive is history), so make sure you did not do something that could cause the problem.
How do I correct that?
Check the log file and see if there is anything there.
Thank you. But what am I looking for?
Cannot import in C4dWhen using plug-ins to import in C4d, the following window will appear. How can I solve it?
The Cloud.dramenon said:
No, I did not even use it for installing this time around
this is a new box, and that was the way to install now... so I thought. It seems to work for the most part aside from being ineffecient eg no mass install all my content. In the end it might be moot, some work some do not.
Thank you for the feedback... My question - if I were to do this again what would be the best away to approach this?
Didn't use what?
If I were to start fresh, I would download the manual installation files for DS and install it like any other windows program.
Then I would use the DIM (DAZ Installation Manager) to install my content to some other (any other) drive than CDAZ Central, which DAZ is trying to push, is just dummied down version of DIM, it's not something better than DIM.
The most important thing would be never to log in to DS and never giving your DAZ log in information to DS, since that allows DAZ Connect within DS to contact DAZ servers and download metadata updates by itself and as we have seen countless of times here in the forums, fooling people to install products and product updates for no reason, causing the products to be installed twice, taking twice the space on the drives, using non traditional paths for those installations (the cloud folder), suffering from decryption errors and preventing functional DIM installed versions from working.
Strand-based Hair Editor Not Working (sometimes)I imagine you have it as an obj-file.
Have you tried to import a new and just try to add SBH - not that it should be any different, but one never knows.
I am not aware of any settings that should prevent you from painting SBH.
If nothing works, then maybe try to attach the obj, then I can look at it.
Carrara Challenge #62 "Clowns and Other Circus Stuff" -Philemo_Carrara said:
I've decided to enter this challenge.
Whenever I do, I always try something new and take the opportunity to learn something.
This time, as there is a possibility to submit an animation, my take was to try to build a workflow to import animations from Mixamo. My first tests were disappointing as FBX importer/exporter in Carrara are really out of date. Therefore, I had to use a third party software. It happens I have a nice plugin for Carrara called Daz Studio.
It works up to Genesis 2. G7 and G8 have double articulations for thigh and shoulder and Mixamo has trouble with that.
So, this is how it goes.
- From the latest version of studio, export your base figure (in my case Genesis) as FBX using the latest version of the exporter.
- In Mixamo, upload a new character using this export.
- Apply the animation you want. Tune it the way you want. In Genesis, you can fiddle with the Arm space slider.
- Export it still using the latest version of FBX.
- Back in studio, import the resulting FBX and save it as a scene subset.
- Now, in Carrara, create a new scene and add the scene subset from your content.
- select the figure
- In the NLA tab of this figure, click on "create master clip"
- Drag the resulting clip in the clip tab of the browser
- You're done with this scene, you may close it.
- in your project, drag this saved clip to the clip tab of the project
- drag it from there to the NLA line of your figure in the time line. It's done.
Carrara expects translation to be on the model or on the hip. Mixamo export translation on the figure. So, if you're looping an animation, you have to use the override master clip option. The offset from previous clip part doesn't work.
Philemo, how's this one tracking ?
OFFICIAL DazToBlender Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use Itbutaixianran said:
Your github's DTB repo does not have an issue list enabled, so I'll just ask this here:
In Blender, how to modify your morph driver's value with python?
I tried following code, but doesn't work on your DTB 2022. And this code works on the old DTB Blender addon.
import bpy
obj = bpy.context.object
obj["Eyes Closed"] = 1.0
def updateDrivers(rna):
if rna:
rna.update_tag()
if rna.animation_data:
for fcu in rna.animation_data.drivers:
if fcu.driver.type == 'SCRIPTED':
fcu.driver.expression = str(fcu.driver.expression)
updateDrivers(obj)The Blender 3.x UI API is still very new to me. Here is how I implemented the morph drivers UI:
https://github.com/daz3d/DazToBlender/commit/4a7c77761d0acc7db25b59e50d83e1d1d91d3022
As you can see, for Blender 3.x, I'm not using the old RNA system to access the UI. I think you need to use the "mesh_obj.id_properties_ui(morph_label)" call to get a UI Manager. Unfortunately, there's no API documentation for that UI Manager except for the little bit here:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Python_API
That page talks about using ".update()" and ".as_dict()", but I ended up just using many hours of trial and error to get the code to do what I wanted. This person's post tries to explain it. Maybe it will help you: https://blender.stackexchange.com/questions/248786/with-the-rna-ui-changes-on-blender-3-0-how-do-you-set-up-edit-custom-properties
Good luck.








