• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
    • Game Ready
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • OFFICIAL DazToMaya Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use It

    Venomacid88 said:

    Done. The only difference I see is in the 4th image. 

    Everything seems to be in the correct spot.  Try adding a custom shelf script:

    1. Open Script Editor and copy and paste the following into a new Python tab:

    import sys
    sys.dont_write_bytecode = True  # don't write PYCs

    import maya.cmds as cmds
    import DazToMaya
    if int(cmds.about(v=True)) > 2020:
        import importlib
        importlib.reload(DazToMaya)
    else:
        reload(DazToMaya)
    DazToMaya.run()

    2. Then click on the Script Editor Menu: File -> Save Script to Shelf...

    3. Type in "Daz Import" and hit Enter

    4. A new custom script should appear in the Shelf

    5. Click the new custom icon and Daz To Maya Bridge dialog should open

    6. In the Script Editor, you should now have output with Python Version, DazToMaya version and Intermediate folder location

     

     

    By

    danielbui78 danielbui78 July 2022 in Maya Discussion
  • Sagan: A DAZ Studio to Blender Alembic Exporter

    Torkuda said:

    As to what bugs I did find- I had a big scene in both Blender and DAZ going and modified several textures in Blender- this was before I realized how to link materials properly and I just deleted the diffeomophic models in my scene after transferring them, expecting Sagan to have no problems. As I worked, after several transfers with Sagan and several times cleaning up the orphan data, which you have to do in Blender after several imports, the materials started falling apart and I wasn't sure what was going on in the end.

    After that experience, I realized it would have been much simpler if I had all my materials on planes or empties and then just linked them myself to the Alembic model once it was in Blender. That way, not only was the process more stable and under my control, but even if there was a bug, I would likely be able to figure out why and fix it rather easily myself with proper knowledge of Blender. After all, Sagan wouldn't be able to touch the materials assigned to the planes, so if there was a problem with Sagan transferring materials properly, I could just link it all up myself. Then of course I wondered- "why isn't that just what I do by default?". Too many moving parts in a program can make it hard to design, so why not let the user link up the materials?

     

    (If you need, I can make a full tutorial with my current method. I don't mind putting in some work for this product.)

    @Torkuda

    I think your multiple imports might be violating an assumption that Sagan depends on, or maybe the material names are colliding. If that's it, there's no real way Sagan can know what is or is not already in the Blender scene.

    After import, a script gets generated called rename_material_slots.py or something like that. Running it renames all the object's slots to more friendly names, and using the namespace supplied on the General tab. This is explicitly to prevent naming collisions.

    Try that and let me know.

    But I do think the problem will be better fixed by what you suggested: aligning the material slots which would allow direct linking via ctrl-L or even copy-to-selected from the materials tab in the properties panel.

    As for the full tutorial, sure, please do, that's actually how Open Source is supposed to work. There have been other offers in the past and my response was always "let's let things settle down first" but I now recognize that things are never going to settle down. Certainly not with all the changes I'm making in preparation for DS5.

     

    By

    TheMysteryIsThePoint TheMysteryIsThePoint July 2022 in Blender Discussion
  • OFFICIAL DazToMaya Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use It

    danielbui78 said:

    Venomacid88 said:

    Here's the Screenshot from startup on Maya. The DaztoMaya shelf is blank. The Script console doesn't show Daz having any sort of presents in the startup.   

     

    1. Open Daz Studio to blank scene
    2. Click File -> Send To -> Daz to Maya
    3. Click "Install Plugin", you should get a popup showing the path to where the Maya module was installed.  Please take and post screenshot.  It should look like image 1.
    4. Open Explorer window to the path listed in the popup.  Take a screenshot.  It should look like image 2.
    5. Double-click the DazToMaya subfolder.  Take a screenshot.  It should look like image 3.
    6. Open Maya 2022.  Open Script Window.  Start a Python tab.  Type:

    import sys

    print(sys.version_info)

    and press "CTRL+ENTER".  Take a screenshot.  It should look like image 4.

    Done. The only difference I see is in the 4th image. 

    By

    Venomacid88 Venomacid88 July 2022 in Maya Discussion
  • OFFICIAL DazToMaya Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use It

    Venomacid88 said:

    Here's the Screenshot from startup on Maya. The DaztoMaya shelf is blank. The Script console doesn't show Daz having any sort of presents in the startup.   

     

    1. Open Daz Studio to blank scene
    2. Click File -> Send To -> Daz to Maya
    3. Click "Install Plugin", you should get a popup showing the path to where the Maya module was installed.  Please take and post screenshot.  It should look like image 1.
    4. Open Explorer window to the path listed in the popup.  Take a screenshot.  It should look like image 2.
    5. Double-click the DazToMaya subfolder.  Take a screenshot.  It should look like image 3.
    6. Open Maya 2022.  Open Script Window.  Start a Python tab.  Type:

    import sys

    print(sys.version_info)

    and press "CTRL+ENTER".  Take a screenshot.  It should look like image 4.

    By

    danielbui78 danielbui78 July 2022 in Maya Discussion
  • Sagan: A DAZ Studio to Blender Alembic Exporter

    Hey sorry to bother you again, I don't know if my dm went through and I can't even access mine so I guess daz makes it difficult for us to speak in dms so I'll ask here again even though it kinda floods your thread. I can see your plugin now but I don't know how to make it work. I exported a model but It got exported as a .sagan and I think I'd rather have it exported as an ogawa alembic. Basically I'm trying to make an archviz VR game on unreal and I'd like to populate the rooms I make with still daz models. I tried the unreal bridge but the dforce clothing doesnt work well and doesnt replicate exactly what I see on daz (skin pierces through and sometimes the clothing floats over the limb it should stick to). I've been told to try the alembic import and since the official plugin is outdated I looked for a replacement and found yours. What would you reckon the settings for importing not moving daz models should be?

    I just saw your dm, thanks again you dont need to answer to the same question twice

    By

    Dzzzman Dzzzman July 2022 in Blender Discussion
  • Daz Studio Pro 4.21[.0.x] - NVIDIA Iray

    Iray 2021.1.6, build 349500.11420

    Added and Changed Features

    • General
      • Add versioning to the IndeX Direct libraries.
      • Updated general libraries:
        • OpenSSL 1.1.1q
        • FreeImage-3.19.x-r1903-OpenEXR-3.1.5-libTIFF-4.4.0-360897
        • FFmpeg-lgpl-4.4.2-360169
        • OpenEXR 3.1.5
    • Material Definition Language (MDL)
      • Added Python bindings wrapper for IMdl_evaluator_api to support additional MDL annotations (OM-11581).
      • Fixed serialization failures when serializing optimized modules with removed unused functions.

    Fixed Bugs

    • Iray Photoreal
      • Fixed crash when using df::microfacet_ggx_smith_bsdf.
      • Improved preprocessing speed for multiregion/material objects.
    • MI exporter
      • Avoid exporting (ignored on import) face statements.

    By

    rbtwhiz rbtwhiz July 2022 in Daz Studio Discussion
  • Genesis 2 Female Not Loading

    I usually work with Genesis 8 but I had a pose product for G2F and was going to use a script to convert it to G8F. I didn't have the G2 starter essentials installed (although the smart content tab did show the product just without any asset thumbnails. Likewise, it was not under the install tab) so I installed it via DazCentral. The thumbnails popped up in the smart content and the Genesis 2 Female and Male folders showed up in the regular content tab. The only problem was that Genesis 2 Base Female did not load, nor did its male counterpart. I then uninstalled and reinstalled G2 essentials via DazCentral but the same thing happened. Then I decided to try Install Manager. I selected Genesis 2 Starter Essentials Female and Male (nothing else) from the download tab (which made me excited that I was actually getting somewhere) and installed them but it still didn't work.

    Just for clarity, I manually installed the pose set before installing G2 essentials. I don't know if this is why it's broken.

     

    What I believe to be relevant log file info is below:

    2022-07-27 11:20:55.095 [INFO] :: Loading Layout: C:/Users/▮▮▮▮▮▮▮/AppData/Roaming/DAZ 3D/Studio4/layout.dsx
    2022-07-27 11:20:55.376 [WARNING] :: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(660): sync completed successfully, 1 items succeeded, 0 items failed.
    2022-07-27 11:20:55.376 [INFO] :: Metadata update succeeded.
    2022-07-27 11:21:40.091 [INFO] :: Could not open file : /People/Genesis 2 Female/Genesis 2 Base Female.duf 
    File does not exist.

    By

    PAWN_EDM PAWN_EDM July 2022 in Daz Studio Discussion
  • If Michael and Victoria had a kid, or how to transfer head morphs between G8F & G8M?

    Export both base figures as OBJ, import to Blender, 'wrap' G8F to G8M, export the resulting G8F to OBJ and import to DS as a morph.

    By

    PerttiA PerttiA July 2022 in Technical Help (nuts n bolts)
  • I am beginner to Daz Studio, I have tried my luck in vain...

    SofaCitizen said:

    Yeah, as I don't use it I can't comment but I imagine that if you use ONLY Daz Central then you'll probably be ok - it's just the mix-and-match that gets things in a muddle. I started using DIM over Daz Central as I first installed Daz on my Mac and I read something about Daz Central not being as well supported on OSX (whether that was right or wrong I don't know for sure). Then when I moved to also using a Windows machine that install got itself into a bit of a mess due to Daz Central. This was probably all because I was doing something wrong but I now have a setup that seems to work so I don't want to change it incase I break it again.

    You said you couldn't find the stuff that Daz Central installed - I assume you know that there are two tabs in Daz where you can look for these? Daz Central should add your installed content to both. The Content Library will give you more of a "Filesystem" view where you can find stuff based on where it's been installed, in addition to a Product view where you can find installed content alphabetically. There is also a Categories list which I haven't looked into directly but appears to just be another way to look at the Smart Content. In the Smart Content you can find stuff by the metadata categorisation. This has two tabs at the top for Files and Products which changes whether the items listed are the grouped Products that you have purchased or all the separate items (materials, props etc) that the products contain. A few things to note here is that some products do not have complete metadata and so will show up in the "Lost and found" section at the top, the search bar only seems to work with complete words (atleast for me it does) and so to find the 1920s items these would show up if you searched for "boudoir" but not if you searched for "bou". There is also the "Filter by Content" tick box that limits the items to only things that have been defined as compatible with the item you have selected in the scene.  So therefore if you cannot see something you can try unchecking the filter, clearing the searchbox and clicking "All Products" in the Smart Content tab and this should show everything.

    I too have a long way to go but the more we practice the better we become and the software will become less daunting :)

    The installer inside DS is DAZ Connect, not DAZ Central.

    DAZ Central is the installer offered when one clicks at the "Download Studio" menu, and it is simplified version of DIM (DAZ Install Manager)

    The problems with content are usually caused by logging in to DS and letting DAZ Connect within DS to install stuff, when the content has already been installed using DAZ Central, DIM or manual installation.

    By

    PerttiA PerttiA July 2022 in New Users
  • Daz Studio 4.20[.0.x] Pro, General Release! (*UPDATED*)

    JenX said:

    DoctorJellybean said:

    JenX said:

    AHA!! Found an error code log. I don't know what any of this means. If anyone has any idea, or what I did wrong, I just want to fix this :/ 
     

    2022-07-26 15:36:59.732 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(1486): MDL Import Error (4006) : C120 could not find module '::daz_3d::basic' in module path
    2022-07-26 15:36:59.732 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - MDLC:COMPILER ::   1.0   MDLC   comp error: C120 could not find module '::daz_3d::irayubermaterial' in module path

    How did you install DAZ Studio, Install Manager or DazCentral? The 2 missing modules (basic.mdl & irayubermaterial.mdl) should be in C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d. Can you verify that they exist?

    I have 4.16 installed via the install manager (I kept it in case the version introducing Volumetrics didn't work and I still had something), but I installed 4.20 manually, and have updated it from within the program since. That file location doesn't exist on my PC. 

    Having a mix of install emthods can itself cause problems.

    By

    Richard Haseltine Richard Haseltine July 2022 in Daz Studio Discussion
  • I am beginner to Daz Studio, I have tried my luck in vain...

    Yeah, as I don't use it I can't comment but I imagine that if you use ONLY Daz Central then you'll probably be ok - it's just the mix-and-match that gets things in a muddle. I started using DIM over Daz Central as I first installed Daz on my Mac and I read something about Daz Central not being as well supported on OSX (whether that was right or wrong I don't know for sure). Then when I moved to also using a Windows machine that install got itself into a bit of a mess due to Daz Central. This was probably all because I was doing something wrong but I now have a setup that seems to work so I don't want to change it incase I break it again.

    You said you couldn't find the stuff that Daz Central installed - I assume you know that there are two tabs in Daz where you can look for these? Daz Central should add your installed content to both. The Content Library will give you more of a "Filesystem" view where you can find stuff based on where it's been installed, in addition to a Product view where you can find installed content alphabetically. There is also a Categories list which I haven't looked into directly but appears to just be another way to look at the Smart Content. In the Smart Content you can find stuff by the metadata categorisation. This has two tabs at the top for Files and Products which changes whether the items listed are the grouped Products that you have purchased or all the separate items (materials, props etc) that the products contain. A few things to note here is that some products do not have complete metadata and so will show up in the "Lost and found" section at the top, the search bar only seems to work with complete words (atleast for me it does) and so to find the 1920s items these would show up if you searched for "boudoir" but not if you searched for "bou". There is also the "Filter by Content" tick box that limits the items to only things that have been defined as compatible with the item you have selected in the scene.  So therefore if you cannot see something you can try unchecking the filter, clearing the searchbox and clicking "All Products" in the Smart Content tab and this should show everything.

    I too have a long way to go but the more we practice the better we become and the software will become less daunting :)

    By

    SofaCitizen SofaCitizen July 2022 in New Users
  • Sagan: A DAZ Studio to Blender Alembic Exporter

    The reason I think just letting the end user link between models is better than trying to have it done in program is- well a couple fold. First off, while alphabatizing the material names isn't a bad idea itself, since ALL exports from DAZ don't use it, it makes things awkward when working with other formats. Next up, your exports of geometry, faces, UV coordinates, groups and everything else are spot on and don't even require a diffeomorphic version of the file to be in the scene. Myself I like to import diffeomorphic, attach the materials to planes or blanks and then link materials from them, deleting all of the diffeomorphic models to save space, but every change I make risks the material transfer being broken down.

    If the original DAZ file is changed too much, it seems the Sagan program will eventually lose track of the materials, so the program, which is otherwise perfect, will shoot out a perfect model with weirdly placed materials- at which point the end-user has to start scrapping things or has to build each material tree themselves. I have asked and so far, there is no control to alphabetize materials in blender, otherwise I would just tell people to do that.

    By

    Torkuda Torkuda July 2022 in Blender Discussion
  • Deleting part of a model persistently and distributing a scene that uses it

    If anybody runs into this problem, Blender has a really annoying open bug:

    https://developer.blender.org/T68058

    where by default, it destroys the vertex order both during import AND export.  So you have to explicitly open a "Geometry" disclosure triangle and tell it to keep the vertex order during import, then check a checkbox to preserve it on export.  Otherwise, your morphs will be garbage.

    Now that I've figured that out, I have a working approach.  Basically, I morph the undesirable bits into a tiny ball about a millimeter across and hide it inside one of the parts that I want to keep.

     

    By

    dgatwood dgatwood July 2022 in Daz Studio Discussion
  • Deleting part of a model persistently and distributing a scene that uses it

    Morphs also don't work, or at least not when created with Blender.

    • The Blender export gets the axes wrong.
    • If you literally export a model and reimport it with Morph Loader Pro, unless you specify Daz as the scale in both directions, the size changes.
    • When I collapse all of the meshes but one down into a single point inside the remaining mesh (by repeatedly scaling it down, then moving the result) and import it as a morph, the result looks like Picasso.  The part that isn't supposed to change collapses, the one from the other end moves into its place and ends up moved grossly distorted with extra material going in various directions, and the whole thing looks kind of like it melted.  It's really unpleasant.

    I'm not sure if the vertex order is changing or what's happening, but the behavior I'm seeing isn't even remotely usable.  Maybe I'll see if FreeCAD can do a better job.

    Also, I keep forgetting to choose the base mesh resolution, and it fails, which wasted a lot of time.  :-(

    By

    dgatwood dgatwood July 2022 in Daz Studio Discussion
  • Daz Studio 4.20[.0.x] Pro, General Release! (*UPDATED*)

    DoctorJellybean said:

    JenX said:

    AHA!! Found an error code log. I don't know what any of this means. If anyone has any idea, or what I did wrong, I just want to fix this :/ 
     

    2022-07-26 15:36:59.732 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(1486): MDL Import Error (4006) : C120 could not find module '::daz_3d::basic' in module path
    2022-07-26 15:36:59.732 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - MDLC:COMPILER ::   1.0   MDLC   comp error: C120 could not find module '::daz_3d::irayubermaterial' in module path

    How did you install DAZ Studio, Install Manager or DazCentral? The 2 missing modules (basic.mdl & irayubermaterial.mdl) should be in C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d. Can you verify that they exist?

    I have 4.16 installed via the install manager (I kept it in case the version introducing Volumetrics didn't work and I still had something), but I installed 4.20 manually, and have updated it from within the program since. That file location doesn't exist on my PC. 

     

    By

    JenX JenX July 2022 in Daz Studio Discussion
  • Daz Studio 4.20[.0.x] Pro, General Release! (*UPDATED*)

    JenX said:

    AHA!! Found an error code log. I don't know what any of this means. If anyone has any idea, or what I did wrong, I just want to fix this :/ 
     

    2022-07-26 15:36:59.732 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(1486): MDL Import Error (4006) : C120 could not find module '::daz_3d::basic' in module path
    2022-07-26 15:36:59.732 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - MDLC:COMPILER ::   1.0   MDLC   comp error: C120 could not find module '::daz_3d::irayubermaterial' in module path

    How did you install DAZ Studio, Install Manager or DazCentral? The 2 missing modules (basic.mdl & irayubermaterial.mdl) should be in C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d. Can you verify that they exist?

    By

    DoctorJellybean DoctorJellybean July 2022 in Daz Studio Discussion
  • Daz Studio 4.20[.0.x] Pro, General Release! (*UPDATED*)

    AHA!! Found an error code log. I don't know what any of this means. If anyone has any idea, or what I did wrong, I just want to fix this :/ 
     

    2022-07-26 15:36:59.732 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(1486): MDL Import Error (4006) : C120 could not find module '::daz_3d::basic' in module path
    2022-07-26 15:36:59.732 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - MDLC:COMPILER ::   1.0   MDLC   comp error: C120 could not find module '::daz_3d::irayubermaterial' in module path

    By

    JenX JenX July 2022 in Daz Studio Discussion
  • Traditional Train Station (Commercial)

    Next I reverted to DS 4.15 General Release and tried the full set again. It failed again - similar log entry to the previous failure:

    ----------------------------------------------------------

    2022-07-27 08:45:09.270 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.
    2022-07-27 08:45:09.299 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing OptiX for CUDA device 0
    2022-07-27 08:45:09.757 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 1 device(s):
    2022-07-27 08:45:09.757 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info :     CUDA device 0 (NVIDIA GeForce RTX 3090)
    2022-07-27 08:45:09.759 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
    2022-07-27 08:45:09.762 Iray [INFO] - IRAY:RENDER ::   1.7   IRAY   rend progr: CUDA device 0 (NVIDIA GeForce RTX 3090): Processing scene...
    2022-07-27 08:45:15.647 Iray [VERBOSE] - IRAY:RENDER ::   1.10  IRAY   rend stat : Geometry memory consumption: 21.185 GiB (device 0), 0.000 B (host)
    2022-07-27 08:45:15.649 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.10  IRAY   rend error: Sum of number of triangles/primitives (551950688) over first 1 build inputs out of 1 build inputs exceeds device context property OPTIX_DEVICE_PROPERTY_LIMIT_MAX_PRIMITIVES_PER_GAS (536870912).
    2022-07-27 08:45:15.657 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.10  IRAY   rend error: optixAccelComputeMemoryUsage(context,&opt,input,1,&output.sizes) failed: Invalid value
    2022-07-27 08:45:15.658 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.7   IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): Scene setup failed
    2022-07-27 08:45:15.660 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.7   IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): Device failed while rendering

    ---------------------------------------------------------------------------------------------------------------

    I tried again with the Public Build and the Full set and started deleting parts of the set to try to find the culprit. I deleted the group of objects containing all the street lamps but it still failed. I checked the loh and noticed this which does not look right to me:

    ----------------------------------------------------------------------------------------------

    2022-07-27 08:52:16.930 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (1 triangle object with 552 M triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 552 M triangles, 0 fiber instances yielding 0 segments) took 29.781 s

    ----------------------------------------------------------------------------------------------

    Does that mean one object with 552 million triangles? Surely not?

    By

    marble marble July 2022 in Daz PA Commercial Products
  • Introducing the Daz to Blender Bridge & native Blender File Formats

    weirdsciencex said:

    Daz Studio: 4.20.0.17

    Blender: 3.2.1

    Daz Studio Plugin: 2022.1 revision 15.38

    Blender Plugin: 2022.1.15.38

    When trying to import a pose, tried with CD Dakota 8.1 and Base Genesis 8 female I get a traceback error


    Traceback (most recent call last):
      File "C:\Users\wsx2k\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\DTB\DtbOperators.py", line 415, in execute
        pose.pose_copy(durPath)
      File "C:\Users\wsx2k\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\DTB\Poses.py", line 347, in pose_copy
        transform = sep[3].split(":?")[1]
    IndexError: list index out of range

    If you are trying to import a user-made pose, then this currently is not working.  A temporary workaround is to export user-made pose as a single frame animation.

    By

    danielbui78 danielbui78 July 2022 in Blender Discussion
  • [Released] Content Wizard [Commercial]

    arstropica said:

    Not sure if this has already been addressed in a previous post, but is there a way to completely remove products installed through CW? 

    I've tried copying the zip file to the DIM directory and install/uninstall from there, but the files and metadata are unaffected.

    Thanks

    No, there is not.  You need to uninstall the product (using DS Smart Content) and then delete files (which can be tricky and very manual unfortunately)

    By

    RiverSoft Art RiverSoft Art July 2022 in Daz PA Commercial Products
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.