• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • The incorrect definition of NVITWS challenge thread

    @ Divamakeup Thank you :)

     

     

    So to understand this thread.....

    Daznites are supposed to take the letters/acronym 

    NVITWS

    and create a render that follows the letters' meaning as a theme.

    This is a serious challenge.

    Narcissistic Vicky in a teacup with spoon

    The model Vicky- is always a central character.

    https://www.daz3d.com/victoria-7-starter-bundle

    https://www.daz3d.com/victoria-7-for-victoria-8

    https://www.daz3d.com/victoria-8-starter-bundle

    https://www.daz3d.com/victoria-4-2-complete

     

    Yes, but we shouldn't exclude Victoria 5 and 6 wink

     

    Or Victoria 1, 2 and 3 ...

    By

    Nath Nath November 2019 in Art Studio
  • How to install/use Stephanie 4 (S4)

    I'm having a devil of a time getting S4 to work properly and I'd love some help. I think I got her working yesterday, but today I can't figure out how I did it. Here's my (failed) workflow:

    Open Poser 9 -> open "Figures" menu -> double-click "Stephanie 4" to load figure into the scene. The figure ("Victoria 4") loads with her feet sticking through the ground plane. I go to the Victoria 4 -> Parameters menu and try the morph dials under "Other." I move the dials back and forth, including seemingly appropriate ones like "Stephanie (Body)", but none of them have any effect. I think it's safe to say that this doesn't work.

    Seeing morph injections in the pose menu... Load Victoria 4 -> open Poses menu -> INJ Stephanie 4. No new morphs appear. So this also doesn't work, apparently.

    What do I do? V4 and Morphs++ seem to work fine, but Stephanie (which apparently requires direct use of V4) does not.

     

    By

    rirvinmoore_bce34b999f rirvinmoore_bce34b999f November 2019 in Technical Help (nuts n bolts)
  • The incorrect definition of NVITWS challenge thread

    @ Divamakeup Thank you :)

     

     

    So to understand this thread.....

    Daznites are supposed to take the letters/acronym 

    NVITWS

    and create a render that follows the letters' meaning as a theme.

    This is a serious challenge.

    Narcissistic Vicky in a teacup with spoon

    The model Vicky- is always a central character.

    https://www.daz3d.com/victoria-7-starter-bundle

    https://www.daz3d.com/victoria-7-for-victoria-8

    https://www.daz3d.com/victoria-8-starter-bundle

    https://www.daz3d.com/victoria-4-2-complete

     

    Yes, but we shouldn't exclude Victoria 5 and 6 wink

     

    By

    Mazh Mazh November 2019 in Art Studio
  • The incorrect definition of NVITWS challenge thread

    WOW!!!! You are doing promos????? Super hint there.

    That means you have something coming soon?!!!

    Where's your commercial thread breaking the news? Another hint. lol

    --------------------------

    So to understand this thread.....

    Daznites are supposed to take the letters/acronym 

    NVITWS

    and create a render that follows the letters' meaning as a theme.

    This is a serious challenge.

    Narcissistic Vicky in a teacup with spoon

    The model Vicky- is always a central character.

    https://www.daz3d.com/victoria-7-starter-bundle

    https://www.daz3d.com/victoria-7-for-victoria-8

    https://www.daz3d.com/victoria-8-starter-bundle

    https://www.daz3d.com/victoria-4-2-complete

    By

    Griffin Avid Griffin Avid November 2019 in Art Studio
  • Does anyone know what character this is?

    Who the hell is Lydia 7? There was a PA character named Lydia for Victoria 7, is that the one you mean?

    Flortale has indeed lamented to us on several occasions that nothing in G8 has matched the beauty of Lydia for Victoria 7.

    Given that this now (finally) gives us a second data point to give a bit more idea what it actually is about Lydia that is so captivating, my answer would be that there are plenty of morphs that can define/plump up the lips and give a sturdy jaw to pretty much whichever character. It's not my thing, but it's not particularly difficult to morph other characters to have that look.

    Lydia for Victoria 7 is the goddess.  She's the Queen and has yet to be dethroned, but the character in the OP is pretty amazing and rivals Lydia IMO. 
    We need a Genesis 8 female that is so beautiful, that it defies what's even possible in real life. A level of human beauty that no one can aspire to.

    Hilarious!!!

    By

    wolf359 wolf359 November 2019 in The Commons
  • Does anyone know what character this is?

    Who the hell is Lydia 7? There was a PA character named Lydia for Victoria 7, is that the one you mean?

    Flortale has indeed lamented to us on several occasions that nothing in G8 has matched the beauty of Lydia for Victoria 7.

    Given that this now (finally) gives us a second data point to give a bit more idea what it actually is about Lydia that is so captivating, my answer would be that there are plenty of morphs that can define/plump up the lips and give a sturdy jaw to pretty much whichever character. It's not my thing, but it's not particularly difficult to morph other characters to have that look.

    Lydia for Victoria 7 is the goddess.  She's the Queen and has yet to be dethroned, but the character in the OP is pretty amazing and rivals Lydia IMO. 
    We need a Genesis 8 female that is so beautiful, that it defies what's even possible in real life. A level of human beauty that no one can aspire to.

    “We” need this? Because you seem to be the only person who feels so strongly about Lydia. 

    In a certain industry, Lydia dominates, as does Lililth 7 and Ophelia 7.

    Hmm...wonder what "industry" that is.

     

    By

    AllenArt AllenArt November 2019 in The Commons
  • Does anyone know what character this is?

    Who the hell is Lydia 7? There was a PA character named Lydia for Victoria 7, is that the one you mean?

    Flortale has indeed lamented to us on several occasions that nothing in G8 has matched the beauty of Lydia for Victoria 7.

    Given that this now (finally) gives us a second data point to give a bit more idea what it actually is about Lydia that is so captivating, my answer would be that there are plenty of morphs that can define/plump up the lips and give a sturdy jaw to pretty much whichever character. It's not my thing, but it's not particularly difficult to morph other characters to have that look.

    Lydia for Victoria 7 is the goddess.  She's the Queen and has yet to be dethroned, but the character in the OP is pretty amazing and rivals Lydia IMO. 
    We need a Genesis 8 female that is so beautiful, that it defies what's even possible in real life. A level of human beauty that no one can aspire to.

    “We” need this? Because you seem to be the only person who feels so strongly about Lydia. 

    In a certain industry, Lydia dominates, as does Lililth 7 and Ophelia 7.

    By

    Flortale Flortale November 2019 in The Commons
  • Does anyone know what character this is?

    Who the hell is Lydia 7? There was a PA character named Lydia for Victoria 7, is that the one you mean?

    Flortale has indeed lamented to us on several occasions that nothing in G8 has matched the beauty of Lydia for Victoria 7.

    Given that this now (finally) gives us a second data point to give a bit more idea what it actually is about Lydia that is so captivating, my answer would be that there are plenty of morphs that can define/plump up the lips and give a sturdy jaw to pretty much whichever character. It's not my thing, but it's not particularly difficult to morph other characters to have that look.

    Lydia for Victoria 7 is the goddess.  She's the Queen and has yet to be dethroned, but the character in the OP is pretty amazing and rivals Lydia IMO. 
    We need a Genesis 8 female that is so beautiful, that it defies what's even possible in real life. A level of human beauty that no one can aspire to.

    “We” need this? Because you seem to be the only person who feels so strongly about Lydia. 

    By

    Gordig Gordig November 2019 in The Commons
  • Does anyone know what character this is?

    Who the hell is Lydia 7? There was a PA character named Lydia for Victoria 7, is that the one you mean?

    Accordng to Groucho, Lydia was a tattooed lady. devil

    Aye  and  You can learn a lot from Lydia

    By

    Chohole Chohole November 2019 in The Commons
  • Does anyone know what character this is?

    Who the hell is Lydia 7? There was a PA character named Lydia for Victoria 7, is that the one you mean?

    Flortale has indeed lamented to us on several occasions that nothing in G8 has matched the beauty of Lydia for Victoria 7.

    Given that this now (finally) gives us a second data point to give a bit more idea what it actually is about Lydia that is so captivating, my answer would be that there are plenty of morphs that can define/plump up the lips and give a sturdy jaw to pretty much whichever character. It's not my thing, but it's not particularly difficult to morph other characters to have that look.

    Lydia for Victoria 7 is the goddess.  She's the Queen and has yet to be dethroned, but the character in the OP is pretty amazing and rivals Lydia IMO. 
    We need a Genesis 8 female that is so beautiful, that it defies what's even possible in real life. A level of human beauty that no one can aspire to.

    By

    Flortale Flortale November 2019 in The Commons
  • Does anyone know what character this is?

    Who the hell is Lydia 7? There was a PA character named Lydia for Victoria 7, is that the one you mean?

    Flortale has indeed lamented to us on several occasions that nothing in G8 has matched the beauty of Lydia for Victoria 7.

    Given that this now (finally) gives us a second data point to give a bit more idea what it actually is about Lydia that is so captivating, my answer would be that there are plenty of morphs that can define/plump up the lips and give a sturdy jaw to pretty much whichever character. It's not my thing, but it's not particularly difficult to morph other characters to have that look.

    By

    Matt_Castle Matt_Castle November 2019 in The Commons
  • Does anyone know what character this is?

    Who the hell is Lydia 7? There was a PA character named Lydia for Victoria 7, is that the one you mean?

    Accordng to Groucho, Lydia was a tattooed lady. devil

    By

    Cybersox Cybersox November 2019 in The Commons
  • Does anyone know what character this is?

    Who the hell is Lydia 7? There was a PA character named Lydia for Victoria 7, is that the one you mean?

    By

    JOdel JOdel November 2019 in The Commons
  • Epic Games acquires Quixel

    It is possible to import Daz models into Unreal.

    I do think that Daz should be very seriously looking at ways to make that process as easy and painless as possible. It is in Daz's best interest to have as much of a bridge as possible to Unreal, which would directly translate to more sales. Unity would work as well, but I personally think that Epic's aggressive moves will lead to more people using it long term, plus Epic is constantly reinvesting in their engine to make it better. If Epic is lacking something, they WILL go buy it. The way they do business is sort of like Amazon, in that they do not necessarily chase after pure profit, they are constantly doing more stuff to grow and expand. They are also willing to cut margins thin to entice people to use their products, like this example right here of just giving away Quixel content for free when using their Epic engine.

    So they are not just offering Epic for free, they are even offering a bunch of content for free. That would be like Daz offering Victoria for free, no stacking sale needed, just free all the time as long as you use Daz Studio to render her.

    Ok, I get that but what can I do with my DAZ character or scene once I have imported it into Unreal? The reason I downloaded Unity was because I am told it has a VR viewer and I have just bought a VR headset but when it comes to doing anything in Unity, I seem to run into the need to do some coding, which is just not going to happen. I avoided coding in a long career in computer support and don't intend to start now. My son is a senior software engineer so I could ask him to help but he sees DAZ Studio as some kind of Ken & Barbie game and thinks it is funny that his old man is playing with dolls.

    Whatever you want. Unreal is a game engine, but it can be used for animating or even taking single frame shots. Being a game engine, it is designed to render quickly, that is big difference between Unreal and Iray. With any half decent GPU you can render in real time. It does support ray tracing, but without a RTX card that is not is a good idea to try. But you can still create fairly realistic renders if you know what you are doing. You do not need to know coding so much. Its like Daz in that a GIU can handle most things. Coding is an option if you want to dig deeper into the finer workings for full control, but not absolutely necessary. Just like Daz, you can buy or import assets you have bought and take the easier path. That includes animations, plus you can buy things like physics simulations, music, and more in the Unreal asset store. If you just want to take pictures, then you don't need to know too much about how things work. Again, since this is a game engine, those pictures can be rendered nearly as fast as you can press the button. I believe there are options for more photo real effects, which do take longer, but not Iray long. Game engines can be super versatile.

    There are video tutorials on importing Daz characters to Unity. https://www.youtube.com/results?search_query=daz+to+unreal   There are also some sold here in the Daz store.

    Just found this clip on youtube of somebody messing with Daz to iclone to Unreal.

    So you can do stuff like that.

    Thanks for the explanation. In short, I can't afford the time it takes IRay to render even very short animations and I have not had much success with getting scenes into Blender to do that in Eevee. I know that there is documentation for the Diffeomorphic tool but I found following it difficult because I probably don't know some stuff that the designer considers too basic to bother explaining. So I have yet to get a scene into Blender. Same goes for the Teleblender script (the latest) - very little explanation and a lot assumed about the knowledge of the user.

    Then I bought this VR headset and I read in various posts that Unity was the way to go if I want to view my DAZ Studio scenes in VR. Not only that but, as you say, rendering is close to real time so that's great for animations. But I hit a wall when it came to figuring out how to do all that because I kept finding tutorials involving coding. Fair enough, it is a game engine and it is meant to be a coding platform - not a DAZ Studio alternative. I don't know if Unity has soft body physics or cloth simulation and without those I would be much less interested in spending time learning how to use the GUI. Same goes for Unreal - I just don't know the advantages of one over the other when it comes to game engines.

    By

    marble marble November 2019 in The Commons
  • Why don't some objects fit the model

    The issue is that you are not setting the original figure (Victoria 4) the the shoes were made for in the AutoFit dialogue, so it doesn't know what the starting point should be. Assuming that the figure is the Stephanie 6 (which means Genesis 2 Female) character selected in the content pane on the left then you will need the Victoria 4 clone shape for Genesis 2 Female, from the store, or you will need to load Genesis, load and fit the shoes - selecting Victoria 4 as the original figure they were made for - then fit those shoes to your character - selecting Genesis as the figure to be converted from.

    By

    Richard Haseltine Richard Haseltine November 2019 in Technical Help (nuts n bolts)
  • Victoria 8 HD + Vertigo Ponytail -> 2 black spots on forehead.

    Ty.

    It got solved by changing Vertigo Ponytail->Actor->Adjust->Adjust Forehead In-Out.

    Question. What did I actually change? The forehead of Victoria or the hair? Visually it looks like the hair, but the naming in the hiearchy make me think that is the actors forehead.

     

    On a sidenote: I couldn't find skull cap or cap in the "Parameters", have I missed something?

    Regarding moving stuff to Origio. Wouldnt that be a problem if you have multiple objects with the same problem?

    By

    GardenTurtle GardenTurtle November 2019 in New Users
  • Is there any 3D program compatible with Daz Studio?

    Another possibility is Poser.  Daz3D Victoria and Michael assets were originally designed for Poser (cr2 format, which Studio used to open natively, still might?).  Many later Daz figures and assets could be used in Poser using DSON format.  I'm not up to date on compatibility of assets in the most recent versions, but folks can find out more in the Poser forums here on the Daz3D site.

    https://www.daz3d.com/forums/categories/poser-discussion

    By

    Diomede Diomede November 2019 in The Commons
  • Epic Games acquires Quixel

    It is possible to import Daz models into Unreal.

    I do think that Daz should be very seriously looking at ways to make that process as easy and painless as possible. It is in Daz's best interest to have as much of a bridge as possible to Unreal, which would directly translate to more sales. Unity would work as well, but I personally think that Epic's aggressive moves will lead to more people using it long term, plus Epic is constantly reinvesting in their engine to make it better. If Epic is lacking something, they WILL go buy it. The way they do business is sort of like Amazon, in that they do not necessarily chase after pure profit, they are constantly doing more stuff to grow and expand. They are also willing to cut margins thin to entice people to use their products, like this example right here of just giving away Quixel content for free when using their Epic engine.

    So they are not just offering Epic for free, they are even offering a bunch of content for free. That would be like Daz offering Victoria for free, no stacking sale needed, just free all the time as long as you use Daz Studio to render her.

    It's true, Unity wasted no time making Unity Pro free after UE4 went free. 

    By

    nonesuch00 nonesuch00 November 2019 in The Commons
  • Epic Games acquires Quixel

    It is possible to import Daz models into Unreal.

    I do think that Daz should be very seriously looking at ways to make that process as easy and painless as possible. It is in Daz's best interest to have as much of a bridge as possible to Unreal, which would directly translate to more sales. Unity would work as well, but I personally think that Epic's aggressive moves will lead to more people using it long term, plus Epic is constantly reinvesting in their engine to make it better. If Epic is lacking something, they WILL go buy it. The way they do business is sort of like Amazon, in that they do not necessarily chase after pure profit, they are constantly doing more stuff to grow and expand. They are also willing to cut margins thin to entice people to use their products, like this example right here of just giving away Quixel content for free when using their Epic engine.

    So they are not just offering Epic for free, they are even offering a bunch of content for free. That would be like Daz offering Victoria for free, no stacking sale needed, just free all the time as long as you use Daz Studio to render her.

    Ok, I get that but what can I do with my DAZ character or scene once I have imported it into Unreal? The reason I downloaded Unity was because I am told it has a VR viewer and I have just bought a VR headset but when it comes to doing anything in Unity, I seem to run into the need to do some coding, which is just not going to happen. I avoided coding in a long career in computer support and don't intend to start now. My son is a senior software engineer so I could ask him to help but he sees DAZ Studio as some kind of Ken & Barbie game and thinks it is funny that his old man is playing with dolls.

    Ha ha, it may be as easy as drag and drop but the results are professional quality and character is a custom character also vs. who make a custom character from scratch by investing lot of time.

     

    I can do little bit modeling with Blender but gave up, who will invest time to make a model when all models are ready for me and sometimes just need custom morphing if my goal is just the end result.

     

    Time is very important. Therefore rendering is becoming faster day by day, e.g. Ray Tracing GPU, Realtime rendering etc.

    By

    Galaxy Galaxy November 2019 in The Commons
  • Epic Games acquires Quixel

    It is possible to import Daz models into Unreal.

    I do think that Daz should be very seriously looking at ways to make that process as easy and painless as possible. It is in Daz's best interest to have as much of a bridge as possible to Unreal, which would directly translate to more sales. Unity would work as well, but I personally think that Epic's aggressive moves will lead to more people using it long term, plus Epic is constantly reinvesting in their engine to make it better. If Epic is lacking something, they WILL go buy it. The way they do business is sort of like Amazon, in that they do not necessarily chase after pure profit, they are constantly doing more stuff to grow and expand. They are also willing to cut margins thin to entice people to use their products, like this example right here of just giving away Quixel content for free when using their Epic engine.

    So they are not just offering Epic for free, they are even offering a bunch of content for free. That would be like Daz offering Victoria for free, no stacking sale needed, just free all the time as long as you use Daz Studio to render her.

    Ok, I get that but what can I do with my DAZ character or scene once I have imported it into Unreal? The reason I downloaded Unity was because I am told it has a VR viewer and I have just bought a VR headset but when it comes to doing anything in Unity, I seem to run into the need to do some coding, which is just not going to happen. I avoided coding in a long career in computer support and don't intend to start now. My son is a senior software engineer so I could ask him to help but he sees DAZ Studio as some kind of Ken & Barbie game and thinks it is funny that his old man is playing with dolls.

    Whatever you want. Unreal is a game engine, but it can be used for animating or even taking single frame shots. Being a game engine, it is designed to render quickly, that is big difference between Unreal and Iray. With any half decent GPU you can render in real time. It does support ray tracing, but without a RTX card that is not is a good idea to try. But you can still create fairly realistic renders if you know what you are doing. You do not need to know coding so much. Its like Daz in that a GIU can handle most things. Coding is an option if you want to dig deeper into the finer workings for full control, but not absolutely necessary. Just like Daz, you can buy or import assets you have bought and take the easier path. That includes animations, plus you can buy things like physics simulations, music, and more in the Unreal asset store. If you just want to take pictures, then you don't need to know too much about how things work. Again, since this is a game engine, those pictures can be rendered nearly as fast as you can press the button. I believe there are options for more photo real effects, which do take longer, but not Iray long. Game engines can be super versatile.

    There are video tutorials on importing Daz characters to Unity. https://www.youtube.com/results?search_query=daz+to+unreal   There are also some sold here in the Daz store.

    Just found this clip on youtube of somebody messing with Daz to iclone to Unreal.

    So you can do stuff like that.

    By

    outrider42 outrider42 November 2019 in The Commons
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.