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Stripes on face transfer
Face Transfer is Windows only.
Roll back to 4.21 ?? Too many bugs in 4.22!fearthefailure said:
I didn't even update to 4.22 yet, but my content sliders, with the exception of expressions, suddenly and permanently stopped reliably working on new figures. My project is dead in the water. I haven't updated anything since my last thread over a month ago when I rolled back the 10 / 19 Default Resources, Default Template, and Scene Builder updates just to be able to properly render again. 200+ stopped working, Shape Shift stopped working, half of the sliders in Fangtastic stopped working, and I keep getting corrupted save files when I save my scenes. I check the logs and see all of these failures when loading purchased content. Nothing on my system changed since then. Everything worked for weeks, then suddenly it wasn't. I didn't move any files either. It's like the software is disabling the content as soon as I try to use it.
I've tried the base Gen 9, Gen 9 Dev Load, Matt, and Fabrice. I've rebooted the system a dozen times, restarted the software, refreshed the content, reset the database, done a dozen malware scans to confirm my system isn't infected. Nothing I do fixes this spontaneous problem, and I can't create or edit any characters. I edited one before realizing there was a problem, and it corrupted the file when I saved. I tried to pose it and the eyes slid out of the sockets, the mesh stretched and disgusting looking ways, eyebrows and eyelashes detached, the eyes crossed, the right eye moved forward, I couldn't refit anything to the figure, the morphs on the face disappeared, the right eye slid forward and got bigger, it became impossible to move anything out of alignment, and it started lagging and dropping frames, If I imported the character into another scene, the face morphs would still disappear, and the hair would go away too. I lost the character. I had to delete the scene and the character file in hopes of preventing the problem from spreading to other characters.
I don't know what to do.
:-( I'm not sure either. Okay, you've tried rebooting.
Sometimes, usually for other issues though, asking the program to select another layout, then switching back, jogs its memory to get the panes back in order.
One time I couldn't get D/S to read a data folder until, with D/S closed, I went to the data folder and using the OS, told it to 'refresh' [arrow on the top bars of the folder panes] ... then went back and opened D/S and it could then read the morphs.
I have seen in the forums some talk of D/S having problems with content if/when "both" DIM and Daz Centrale were used to download/install content. Products had to be uninstalled using the same method they were installed by ... and then use "only 1" method [I think DIM is the preferred] to download/install content.
Problems with creating could be issues with the CMS which has to be running in order for things such as the transfer utility and content creation tools to work properly. Make sure the address for its location is correct in D/S [general preferences editor options].
Things I'm Playing with ........Still playing with Face Transfer

A question regarding shapesbutterflyfish said:
Yes, you can. The morph just won't look the same as the pictures.
Thank you for the quick answer!
A question regarding shapesYes, you can. The morph just won't look the same as the pictures.
dsx file questionThank you! I didn't even know the existence of the Content DB Editor! Do I need to edit that too? I hope not. Will my character work without those files and without edit that editor? It's just a morph for G9 with displacement textures and some Strand Based Hair.
Face Transfer 2jbowler said:
Artini said:
In the list that just opened look for any place that does not have green plug
in Status column and asks to enter the serial number.
That's what I did and it doesn't work. Using something other than Face Transfer to illustrate that this isn't specific to FT:
A thought... Have you registered your DS?
Face Transfer 2Artini said:
In the list that just opened look for any place that does not have green plug
in Status column and asks to enter the serial number.
That's what I did and it doesn't work. Using something other than Face Transfer to illustrate that this isn't specific to FT:
Clicking on the yellow padlock does nothing. Notice that there is also nothing in the "Registration" column for either "Animate 2" or "AniSound". I assume Tati is hiding this for some reason, but it seems strange that I can't get the registration code by clicking anywhere and it certainly seems wrong that I can't enter it, regardless of the current FT2 instructions (the PDF download).
Here's another picture of the same issue:
Face Transfer 2Artini said:
In the list that just opened look for any place that does not have green plug
in Status column and asks to enter the serial number.
That's what I did and it doesn't work. Using something other than Face Transfer to illustrate that this isn't specific to FT:
[Please click on the first attachment below if you can't see the picture]
Clicking on the yellow padlock does nothing. Notice that there is also nothing in the "Registration" column for either "Animate 2" or "AniSound". I assume Tati is hiding this for some reason, but it seems strange that I can't get the registration code by clicking anywhere and it certainly seems wrong that I can't enter it, regardless of the current FT2 instructions (the PDF download).
Here's another picture of the same issue:
[Please click on the second attachment below if you can't see the picture]
EDITED in an attempt to get the pictures to show...
The mesh collapses when exported with fbx.This seems to be an issue with the latest daz Studio. The chnage log shows a number of actions relevant to FBX in the last build or so, we may hope that the next release (a Public Build at least is apparently planned in December for Face Transfer 2) will resolve the problem.
Face Transfer 2I know I've asked this before, but how on earth do I find the, "paste or type in your serial code* into the Serial Number field"; I'm not talking about FT2 specifically, I can't see the entry field for ANY of the serial number fields, including "Face Transfer" (which I already own!) I've tried Pro, Beta, I've tried using the Purge Memory and Empty Scene scripts. There is NOTHING in the "registration" column for any of the various plug-ins I have registered and the only thing double, treble or single clicking anywhere in the window does is DISABLE (grey then yellow padlock) currently loaded plugins.
Daz to Blender Animation (Bridge): Legs sliding through each otherYou should be able to go into the graph editor, highlight the foot IK or the thigh bone if it's FK, hide all the keys and then just bring up the Z axis rotation and pull all the keys up or down until it's the proper path. For some reason, legs don't transfer well between Blender and Daz, but this is a pretty quick and simiple fix. Good luck!
Maryam 9I'm liking her quite a lot, although she's a bit toonish like Josie, as I've noted elsewhere already. But the morph seems to works nicely with other textures as well, and she just has such a cute way about her!
Things I'm Playing with ........Got playing with Face Transfer 1
Vampire outfit boots GM8 - shifted on Nosferatu G9crosswind said:
Common issue with fitting footwear indeed ~ A base fix is needed after Auto-Fitting...
- Load G8M into the scene, fit the boots and apply feet pose on G8M. Select Left / Right Thigh Bend node and dial -6 / +6 on Side-Side property. Export the boots to OBJ file (name it as "Base Fix.obj").
- Manually set or use any Pose Converter to apply G8M's feet pose to G9. Save the pose preset. Then auto-fit the boots to G9.
- Select the boots on G9, import OBJ file with Morph Loader Pro with options: Reverse Deformation + Delta Only. Then dial the Base Fix property.However, auto-fit brings an issue of weight to Left / Right Metatarsal on the boots (you can see the issue in your scene after dialing Thigh Side-side to 90 degrees...), because the bones position of Metatarsal and Foot on G9 are different from G8, they're inverted.
You have to tweak the weight of Metatarsals on Left / Right Thigh Side-side first. Then check each corrective morph.... Some effort will be needed but they can be perfectly fixed. Technically all footwear products could be well converted to G9 with a right workflow...
BTW, you better know a modeling / sculpting softwear, e.g. Blender, Hexagon.... For instance, since you use a vampire character, you may have to fix the distortion on the boots from vampire's full body morph... by using external software.
There is a workaround for this stuff which is nice. Thanks.
Roll back to 4.21 ?? Too many bugs in 4.22!Well, looking forward there's supposed to be another update sometime in Dec. with Face Transfer 2 available in it.
Vampire outfit boots GM8 - shifted on Nosferatu G9Common issue with fitting footwear indeed ~ A base fix is needed after Auto-Fitting...
- Load G8M into the scene, fit the boots and apply feet pose on G8M. Select Left / Right Thigh Bend node and dial -6 / +6 on Side-Side property. Export the boots to OBJ file (name it as "Base Fix.obj").
- Manually set or use any Pose Converter to apply G8M's feet pose to G9. Save the pose preset. Then auto-fit the boots to G9.
- Select the boots on G9, import OBJ file with Morph Loader Pro with options: Reverse Deformation + Delta Only. Then dial the Base Fix property.However, auto-fit brings an issue of weight to Left / Right Metatarsal on the boots (you can see the issue in your scene after dialing Thigh Side-side to 90 degrees...), because the bones position of Metatarsal and Foot on G9 are different from G8, they're inverted.
You have to tweak the weight of Metatarsals on Left / Right Thigh Side-side first. Then check each corrective morph.... Some effort will be needed but they can be perfectly fixed. Technically all footwear products could be well converted to G9 with a right workflow...
BTW, you better know a modeling / sculpting softwear, e.g. Blender, Hexagon.... For instance, since you use a vampire character, you may have to fix the distortion on the boots from vampire's full body morph... by using external software.
Face Transfer 2Just one more Face Transfer 1 on Genesis 8 Male with expression applied,
to check how it goes.
I guess Face Transfer 2 will be even more advanced.
Face Transfer 2Artini said:
Thanks for the tips and the explanation, Paulawp.
I am still amazed, how Face Transfer evolved.
I have tried every Daz-based product I know of for this task, since my main purpose in even being here to begin with was to create images of my story's characters; it's literally been my mission in life.
There's something to be said for all of the products but as of today, I best like shapes created by Face Transfer (with Face Transfer Shapes) and textures created by FaceGen, and of late, I've been working more on G9 than G8 (thanks to the ManFriday converter). I am as anxious as anyone to see what FT2 brings to the table and I bought it the morning it came out. I guess we can all regoup once it hits the streets to exchange notes.My gallery linked below shows two years of progress (I hope!)
Face Transfer 2Thanks for the tips and the explanation, Paulawp.
I am still amazed, how Face Transfer evolved.








