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Face Transfer 2 elusive
So both Face transfer for 8 and 9 is the same pane. So if i want a G8 i have to load it, otherwise G9 is the default!
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Crescent said:
I'm having problems getting the converter to work in DAZ 4.22.0.1. The figures are crumbly with only bits of the morphs applied. I still have 4.20.0.2 installed and the converter works fine using that version, using the same directories I used with 4.22. (I lost my 4.21 zip so I can't reinstall that version to check if things work properly in that version.) I reinstalled 4.22.0.1 and the converters (female and male) and I'm still getting bad conversions in 4.22.0.1. I wiped the bad results, went into 4.20.0.2 and got the expected conversion results yet again. I don't know if there's something weird about my installation or if there's a version issue in general. If it's just me, no biggie. I can keep 2 versions of DAZ Studio on my PC. Attached is what Aiko8->9 looked like in 4.22.0.1 for me.
From the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0)
The other thing you could try is taking the G8 figure, exporting with all morphs to OBJ as just one morph, and then converting that.
Face Transfer 2Face Transfer 2 elusiveI bought Face Transfer 2 a month ago and it still not avilable in my DIM. DAZ is announcing its arrival everywhere! but still havent made it avalable to
us who preordered it.Hot New (Northern) Season, New Sales Thread: Report Issues Here "Reporting Only"barbult said:
The Face Transfer 2 release message doesn't show up with the orange banner or in the account messages.
Have reported the onsite is empty.
Hot New (Northern) Season, New Sales Thread: Report Issues Here "Reporting Only"The Face Transfer 2 release message doesn't show up with the orange banner or in the account messages.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Tried today for the first time with various degree of errors and disappointment RSSY Character Converter Genesis 8 and 8.1 Female to Genesis 9. Exemples of which I am attaching below to see.
It went as follows
Attempt #1 Created a character preset of G8F figure I have already used in a scene a while ago, it had a lot of dialed up morphs such as body parts sizes and shapes including HD Morphs. Ran a script and got completely distorted shape results illustrated in the first attached image.
Atempt #2 Deleted and Created again a character preset of the same figure, this time unchecked "Save Materials" before saving. This time I used " Convert CUSTOM Character G8F to G9" script seance the character I'm using has dialed up morph values , thought that would be a solution. But again same results as Attempt # 1.
Attempt # 3 Created a character preset of Leisa 8 Alt Leisa #6 without playing with any morph values nothing modified. Ran the same original default script as in Attempt # 1. This time there was no distortion But G9 character did not really convert as illustrated in second attachment where the gray character is converted G9 and textured character is Original Leisa 8 Alt # 6 I put in the scene for your comparison. Obviously it did not convert to the intended shape.
So once again what Im i doing wrong? What am i missing here. Thank you in advance for trying to help.
Tomcat For Genesis 8 Male, editing the fur/Hair too be shorterHello guys! I recently bought https://www.daz3d.com/tomcat-for-genesis-8-male
And I love it! But one thing I found is that the fur on the calf goes wild on my tiger character morph, because the fur is usually fluffy in that part than the rest, and it leaves something as the example shown, is there a way to edit the hair to be shorter? Like the rest of the fur?
I've never used hair before so I don't know how to do it, but any help is highly appreciated :)
Saving headspliter morphs to a character presetAs Richard says, you need to save Morph Assets first before saving Character Presets... Better reload your characters after saving morph assets.
Please let me see your most photorealistic render using only the sun-sky system or default hdri
Thanks lilweep!lilweep said:I wouldn't put much stock in their observations, since they are either plainly obvious or debatable/personal preference.
Diffuse lighting isn't inherently more unrealistic than side-lighting/intense shadows. There is nothing unrealistic with diffuse "flat" lighting. That is artistic preference, not a question of realistic/unrealistic. Maybe you can argue that having indirect shadows makes it easier to fake photorealism from a practical standpoint, because it emphasises a good quality spec map, and good quality normal/HD details, but as a mandate it's kind of debatable.
Also there is nothing unrealistic with red eyes. The sclera should have redness at the corners because there are more blood vessels there, especially when they are looking sideways. Redness makes eyes look more realistic, not less.
I dont want to make this another Iray Photorealism thread, but if we are weighing in or critiquring, in your case, the issue is more with the quality of the sclera texture for the eyes, in the sense that the redness is too blurry. The redness isnt colocalised to the blood vessels as you would expect. Additionally, the carbuncle area needs to have a pinker texture as currently too pale, and should have high specular/glossy quality that blends almost contiguously with the sclera/eye moisture of the eyeball, which also needs to be more moist-looking.
Gen 8.1 and Gen 9 have the fitted Tear figure for the eyes, which is important because the refraction of the tear line helps to break up/blend some of the harsh interface around eyes, e.g., the whole interface around the eye between eyeball and eyelid. I think in general, the eye textures you are using are not the best. Chevybabe has some good ones (at least i think so, from memory). Also fixing the gap between eyeball and eye would help if the tear doesnt help with that.
Lips could benefit from HD morph/normal map that is cognate with the wrinkles on the base color texture. In general, looks like the diffuse/base color map is doing all the heavy lifting and there is not enough HD detail (from either HD morph or Normal map).
Could also use vellus.
Please let me see your most photorealistic render using only the sun-sky system or default hdriI wouldn't put much stock in their observations, since they are either plainly obvious or debatable/personal preference.
Diffuse lighting isn't inherently more unrealistic than side-lighting/intense shadows. There is nothing unrealistic with diffuse "flat" lighting. That is artistic preference, not a question of realistic/unrealistic. Maybe you can argue that having indirect shadows makes it easier to fake photorealism from a practical standpoint, because it emphasises a good quality spec map, and good quality normal/HD details, but as a mandate it's kind of debatable.
Also there is nothing unrealistic with red eyes. The sclera should have redness at the corners because there are more blood vessels there, especially when they are looking sideways. Redness makes eyes look more realistic, not less.
I dont want to make this another Iray Photorealism thread, but if we are weighing in or critiquring, in your case, the issue is more with the quality of the sclera texture for the eyes, in the sense that the redness is too blurry. The redness isnt colocalised to the blood vessels as you would expect. Additionally, the carbuncle area needs to have a pinker texture as currently too pale, and should have high specular/glossy quality that blends almost contiguously with the sclera/eye moisture of the eyeball, which also needs to be more moist-looking.
Gen 8.1 and Gen 9 have the fitted Tear figure for the eyes, which is important because the refraction of the tear line helps to break up/blend some of the harsh interface around eyes, e.g., the whole interface around the eye between eyeball and eyelid. I think in general, the eye textures you are using are not the best. Chevybabe has some good ones (at least i think so, from memory). Also fixing the gap between eyeball and eye would help if the tear doesnt help with that.
Lips could benefit from HD morph/normal map that is cognate with the wrinkles on the base color texture. In general, looks like the diffuse/base color map is doing all the heavy lifting and there is not enough HD detail (from either HD morph or Normal map).
Could also use vellus.
Need help with RSSY Character Converter Genesis 8 and 8.1 Female to Genesis 9Tried today for the first time with various degree of errors and disappointment RSSY Character Converter Genesis 8 and 8.1 Female to Genesis 9. Exemples of which I am attaching below to see.
It went as follows
Attempt #1 Created a character preset of G8F figure I have already used in a scene a while ago, it had a lot of dialed up morphs such as body parts sizes and shapes including HD Morphs. Ran a script and got completely distorted shape results illustrated in the first attached image.
Atempt #2 Deleted and Created again a character preset of the same figure, this time unchecked "Save Materials" before saving. This time I used " Convert CUSTOM Character G8F to G9" script seance the character I'm using has dialed up morph values , thought that would be a solution. But again same results as Attempt # 1.
Attempt # 3 Created a character preset of Leisa 8 Alt Leisa #6 without playing with any morph values nothing modified. Ran the same original default script as in Attempt # 1. This time there was no distortion But G9 character did not really convert as illustrated in second attachment where the gray character is converted G9 and textured character is Original Leisa 8 Alt # 6 I put in the scene for your comparison. Obviously it did not convert to the intended shape.
So once again what Im i doing wrong? What am i missing here. Thank you in advance for trying to help.
Saving headspliter morphs to a character presetRichard Haseltine said:
Make sure that the moprh is zeroed (and has a zero default value) the use File>Save As>Support Assets>Morph Asset to save it/them so that it will be available on all figures of that base.
Oaky I'll give that a try.
Or just save a character perset but use that to load a new figure, not to modify an existing figure.
That I tried but couldn't find the morph available in any shaping menu. So I must not have done something right.
Why did G9 Starter Essentials pop to top of Product Library?carrie58 said:
Just noticed that The G9 Starter Essentials is back to the top of my Product Library, I'm assuming there was an up date to the package ,but where can I find out ,Why ? What ? those are the questions .......
Resolved Issues
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2023-12-15:
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Added Face Transfer 2 support files
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Updated metadata
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http://docs.daz3d.com/doku.php/public/read_me/index/86958/start
Why did G9 Starter Essentials pop to top of Product Library?Updates to support Face Transfer 2
Saving headspliter morphs to a character presetMake sure that the moprh is zeroed (and has a zero default value) the use File>Save As>Support Assets>Morph Asset to save it/them so that it will be available on all figures of that base. Or just save a character perset but use that to load a new figure, not to modify an existing figure.
Diffeomorphic - Problems with favorites (custom morphs)Hello!
I'm using Blender 4.0.2, Daz 4.22 and Diffeo 1.7.3.1938.
When I export a G8F character from DAZ without favorites and use easy import into blender, everything works as expected. The clothes follow the character and I can create a rig without a problem. When I attempt to load a G8F following the same process with favorited expressions in daz, I'm running into problems (the clothes do not follow the character properly). The favorited morphs are importing correctly on the face (they are expressions and work as expected), but I must be missing a step because I can't seem to get this to work correctly. I have all of the default Gen8 import options selected (including transfer to clothes). I have tried using just the "Daz Favorites" Easy import option as well as saving out those favorites as a json file and then using the "Use Favorites Morphs" option in the importer as well.
Running blender from the command line, there are no import errors for the character. The first error appears when trying to create the rig, but clearly, the problem already exists since I can't move a bone and have the clothes follow after the custom import.
Help!
Face Transfer 2 Trial VS HeadShop pro 23How did you compare of Face Transfer 2 Trial VS HeadShop pro 23 go? I only have testet the former and still have later on my wishlist.
I think Face-Transfer 2 has some potential but is still only "looks good from the front, but needs heavy ajustment from the side", because you only can give it one frontal image and no side view. If you could give it multible images from different angles (not only straight front and straight side) and with help from an AI, I think this would be the best photo to 3d head software you can get.
One downside of the AI (i presume) is, if your person have a exceptional eye shape like narrow or slanted eyelids, Face transfer always ignores this and "thinks" the person has just blink and generate not squinted and (Genesi 9) normal eye shapes. It always has done this on my tests anyway.
Face Transfer 2 Trial VS HeadShop pro 23jonathan.moscou_413ec739de said:
hello ! if i purchase the Face Transfer Unlimited (v1) now, does that include upgrade to the v2 (beta nd official). or will it be seperate purchase/upgrade fee
thanks !
They are separate - the original supports Genesis 8, the new Face Transfer 2 supports Genesis 9.
Skin Builder for 8.1The textures skin builder uses are made for G8F UVs, which is why they don't match V8.1 texture which uses G8.1F UVs.
Maybe you could use Map Transfer tool in DS to create a "G8 UVs" version of Victoria 8.1 skin maps, and use your skin builder overlays over that version?











