• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
    • Game Ready
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • OBJ Imports related question

    Richard Haseltine said:

    DS can now import separate items.

    Well going by the OPs post that's not happening, so I guess it only works on OBJ created with specific programs, which means 99% of the existing OBJ probably wont work with it either.

    By

    Bejaymac Bejaymac February 14 in New Users
  • There's Always Another Sale Thread -- Discussions Only Pt 5

    I have rarely found a wishlist item in either QG or the Outlet. That might be due to purchasing like crazy over the past ten years the items I wanted without restraint. The only items I have found to buy have been highlighted by others in the G2 thread or other threads, or I have been searching for something and double-checked a PA's products again. 

    Premiere or not to. I chose not to. I have watched the characters that have been released and I think there was one I did wish I could have it. One. But there is no way I would log in D|S and allow that handshake to destroy my metadata and thumbnails again. Never again. Yes, members get better financial deals than DAZ+ but it is not worth the destruction of my database. I can live without Premiere.

    G9 vs G8/G8.1 or G3 - each time there was a change over I felt a kick in the pants. But I went with the flow. Some products have never caught up for G9 from the PAs.

    I am more worried about how many much loved scripts/plug-ins will fall to the side when DS6 is the go to program and DS4 is kicked to the curb.

    By

    memcneil70 memcneil70 February 14 in The Commons
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    I found one of the shaders that I liked, so I used it to trigger the sale of my wishlist. And of course MartinJFrost's daffodils were perfect for the spring also dropped further in price. My wishlist is only dated back to those items released in June 2025, but I am clearing out some hairs and eight Fabiana's older products brought over (yeah, metadata but I will phase them in slowly). Amazing how items not going over $3.00 or $4.00 can add up when totalled. The shaders were the only item not affected by my tokens. 

    I thought this was a 'store-wide' wishlist sale?

    By

    memcneil70 memcneil70 February 14 in The Commons
  • Adding favorites to Daz file manager?

    OK, and by File Manager you mean the file dialogue for Save, Open, Import, Export and so on? If so I don't think it can be  customised by script or editing config files.

    By

    Richard Haseltine Richard Haseltine February 13 in The Commons
  • Adding favorites to Daz file manager?

    Add button or menu to the fm dialog for easier directory access if I have to jump around, e.g. import-export activity. Not favorites in terms of Daz favorite items.

    By

    Random Random February 13 in The Commons
  • new Product has a permanent broken image after a random crash and I Can't fix it

    i installed it via the DIM, i tried uninstalling and reinstalling and it still persists, it seems to be temporary fixed if i re import meta data from the content db maintenance 

    By

    Puma283f Puma283f February 13 in Technical Help (nuts n bolts)
  • new Product has a permanent broken image after a random crash and I Can't fix it

    HELP I NEED ASSISTANCE I RECENTALLY BOUGHT A NEW FIGURE Rosita for Genesis 8 and 8.1 Female everything was ok UNTIL A RANDOM CRASH Occured on the daz, and now The product is still working fine But the product image itself Is replaced by a permanent broken image, I tried eveything, I Tried updating metadata i tried uninstalling and reinstalling this and Still the Image is broken on the product page but everything else works fine PLEASE SOMEONE HELP I DONT WANT TO HAVE TO END UP REFUNDING THIS heres an image to show what i mean

     

    By

    Puma283f Puma283f February 13 in Technical Help (nuts n bolts)
  • OBJ Imports related question

    Bejaymac said:

    Wavefront OBJ is set to contain one mesh, all objects are set as mesh groups, and that is how DS imports them, one mesh with lots of mesh groups, as a result you only get one item in the scene tab.

    DS can now import separate items.

    Studio's handling of the MTL file seems to change with the build, any changes to the Poser Importer (which the OBJ importer is part of) can cause pathing issues, safest way to get around this to make sure the pathways in the MTL are the absolute pathways to where the textures are stored on your system (including the drive letter).

    By

    Richard Haseltine Richard Haseltine February 12 in New Users
  • OBJ Imports related question

    I've found no issue with both DS 2025 Alpha and 2026 Alpha when importing OBJ + MTL files. Diffuse texture maps are shown correctly in Viewport... There should be no change in OBJ Importer of DS 2026.... not sure why DS 2026 failed you. 

    As for grouping, starting from DS 2025 Alpha, OBJ Importer gives a new option of Read Objects, which can read OBJ file that contains Separate Objects. It now works well with my Blender workflow i.e. I save multiple items as an OBJ file with exporting materials in Blender, then DS 2025/2026 can import the OBJ file as multiple objects with assigned texture maps + correct surface names, so far so good ~

    But I know nothing about SketchUp... not sure if it can save an OBJ file with data of separate objects ...

     

    By

    crosswind crosswind February 12 in New Users
  • Daz in Blender

    I dont mean to export/import but to pretty much be the Daz library/poses/login/ease of use in Blender?

    By "merging" Daz into Blender they could "catch" quite a few Blender users increasing their user base / $ coming in.

    Yes I know PA's would have to learn to script for Blender, but again the Blender community is massive in comparison leading to more $ for them as well.
    Looking at it from my view its costing them more $ to keep a pure "Daz3d" going

     

    This is a completely false assumption.
    Go and spend some time in the Blender community and you will quickly see that the culture there is quite different.
    Blender users very rarely buy prefabricated content or prefabricated characters, they prefer to model and rig their own.
    And for those needing prefabricated content, there already exist a fairly vast ecosystem of blender, native rigs, props and other assets.

    By

    wolf359 wolf359 February 10 in Daz Studio Discussion
  • An Attempt of a "Limited Time Freebie" Message Only Email Alert Thread Part 2

    New bi-weekly batch of “Limited-Time Free” from Fab (until Feb 24 at 9:59 AM ET).

    • Platformer 8 Underworld - Low Poly 3D Models Pack. Very stylized and low-poly, so probably not useful for those doing realistic renders, but those doing cartoon-style renders may like it. Unreal, Unity, UEFN, Blender, Cinema 4D, 3ds, max, fbx, glb, obj, formats.
    • Not useful with Daz: Advanced Phone System V3 Replicated. Unreal format.
    • Medieval Modular Wall Pack - Kitbash Collection. Medieval-style stone walls. Comes as components to be arranged as you like. Unreal, Blender, glb, obj, fbx, formats.

    With Fab freebies, you can choose a Personal or Professional license. I always switch to the Professional license (since it’s free and gives you more).

    Note that these are usually in Unreal or sometimes Unity, Godot, Blender, or generic 3D formats, so will require a little work to convert for use in Daz.

    There isn’t a straight conversion from Unreal to Daz. First, convert from Unreal Engine to Blender format, then export/import between Blender and Daz. This article covers some ways of doing the conversion from Unreal to Blender: “Exporting from Unreal Engine to Godot, Unity or Blender”. Then from Blender to Daz, you can use one of the various tools, such as Diffeomorphic.

    Please take discussion to the discussion thread. Let’s keep this thread “Announcements Only”, as it was intended.

    By

    FizzleMyth FizzleMyth February 10 in Freebies
  • Daz in Blender

    For a while Ive wondered. Why hasnt Daz been made into a full scale plugin for Blender, "merge" the two?

    I dont mean to export/import but to pretty much be the Daz library/poses/login/ease of use in Blender?

    By "merging" Daz into Blender they could "catch" quite a few Blender users increasing their user base / $ coming in.

    Yes I know PA's would have to learn to script for Blender, but again the Blender community is massive in comparison leading to more $ for them as well.

    Looking at it from my view its costing them more $ to keep a pure "Daz3d" going, more people=more money.

     

    Just my thoughts, was curios if a Daz dev/the communtiy had thoughts on it. 

    By

    lkopop908 lkopop908 February 10 in Daz Studio Discussion
  • DS 4.22 IRAY's not working (SOLVED)

    I guess no one have that problem anymore but I haven't found any solution. Always renders just blank image and iray preview is infinitely running with smooth shading. All drivers for my geforce rtx 4060 are up to date and I got no issues to render in blender or marmoset.

    2026-02-09 20:31:26.628 Iray [INFO] - TRAV:DATABASE ::   1.0   TRAV   db   progr: Traversing scene.
    2026-02-09 20:31:27.222 Iray [INFO] - TRAV:DATABASE ::   1.0   TRAV   db   info : Traversing scene took 594.225 ms.
    2026-02-09 20:31:27.224 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry contexts.
    2026-02-09 20:31:27.225 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry.
    2026-02-09 20:31:27.225 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing scene graph.
    2026-02-09 20:31:27.377 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Auto instancing compression 1.0x (Full instancing compression 1.0x)
    2026-02-09 20:31:27.377 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing geometry for motion time 0
    2026-02-09 20:31:27.545 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (1 triangle object with 8 M triangles, 1 instance yielding 8 M triangles) took 168.972 ms
    2026-02-09 20:31:27.545 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating motion transforms.
    2026-02-09 20:31:27.545 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating section objects.
    2026-02-09 20:31:27.545 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating materials.
    2026-02-09 20:31:27.597 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 375 textures, 0 lambdas (0 unique)
    2026-02-09 20:31:27.597 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.
    2026-02-09 20:31:27.598 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled material code.
    2026-02-09 20:31:27.598 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled environment code.
    2026-02-09 20:31:27.598 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating material textures.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment textures.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating BSDFs.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating volumes.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled backplate code.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate textures.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.
    2026-02-09 20:31:27.604 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.
    2026-02-09 20:31:27.604 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
    2026-02-09 20:31:27.604 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using interactive scheduling, caustic sampler disabled
    2026-02-09 20:31:27.604 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.
    2026-02-09 20:31:27.606 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: No device specified or usable
    2026-02-09 20:31:27.606 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 0 device(s):
    2026-02-09 20:31:27.606 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
    2026-02-09 20:31:27.606 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: No worker to render with: aborting render
    2026-02-09 20:31:27.606 [ERROR] Iray :: Internal rendering error.

     

    By

    frisquet frisquet February 9 in Daz Studio Discussion
  • Question About Diffeomorphic and Object Data

    Padone said:

    scene 1. It depends on the import settings, "apply transforms" does that. Generally in blender we import one figure at a time to be converted to a blender rig, in rest pose and zero coordinates. The addon also allows to import multiple posed figures together with the scene, mainly for rendering, but this will not work fine for animation.

    scene 2. The x 100 pose works fine here, it moves G8 by 100 on the x axis. Included for your reference. Be sure to update the addon before reporting bugs, eventually.

    my steps:

    1. import G8 with the G8 preset
    2. import the x100 pose: runtime > posing > import pose

    Thank you for responding.  As you suggested, I updated Diffeo from version 5.0 something to the current 5.1 and now the translation data imports as expected.  I'm relieved, as I had been very confused.  Thank you!

    By

    MrRogerSmith MrRogerSmith February 9 in Blender Discussion
  • Daz to Blender HD morphs

    Thank you for all your help, Padone. I really appreciate it. I just have one last question, specifically about textures.

    When I import textures using the EEVEE settings, the characters’ skin always looks very red and worse overall. I know that switching to Cycles fixes the issue, especially when I import Diffeo with Cycles textures.

    I was wondering if there’s a setting or some kind of solution for this. You’ve clearly been doing this much longer than I have. I know building the nodes from scratch is the obvious solution, but I was wondering if you might have a better approach.

    By

    apik26 apik26 February 9 in Blender Discussion
  • Question About Diffeomorphic and Object Data

    scene 1. It depends on the import settings, "apply transforms" does that. Generally in blender we import one figure at a time to be converted to a blender rig, in rest pose and zero coordinates. The addon also allows to import multiple posed figures together with the scene, mainly for rendering, but this will not work fine for animation.

    scene 2. The x 100 pose works fine here, it moves G8 by 100 on the x axis. Included for your reference. Be sure to update the addon before reporting bugs, eventually.

    my steps:

    1. import G8 with the G8 preset
    2. import the x100 pose: runtime > posing > import pose

    By

    Padone Padone February 9 in Blender Discussion
  • Question About Diffeomorphic and Object Data

    I am struggling to understand how Diffeo processes object data when importing to Blender.

     

    Scene 1

    1. I move a Daz character 100 on the X axis.
    2. I save that scene and export it via Diffeo.
    3. The character shows up in Blender with a zero value on the X axis but visually the transform is applied.

    Okay, I can follow that.

     

    Scene 2
    1. I move a Daz character 100 on the X axis.
    2. I save that as a pose preset.
    3. I zero the character's pose, undoing the translation.
    4. I save that zeroed scene and export it via Diffeo.
    5. The character shows up in Blender zeroed and without any visual transform
    6. I use Diffeo to import the saved pose preset and I make sure to check "affect object" (and "affect bones", although I don't think that matters).
    7. Nothing happens.  There is no change in the character's object data and visually there is no change.

    This confuses me.  The Daz save pose preset option does save the transforms of the base character, and clearly Diffeo can read that data since it does so when importing an already posed character.  So why aren't those base transforms imported via the pose import tool?

    By

    MrRogerSmith MrRogerSmith February 9 in Blender Discussion
  • How to make a face swollen but funny like in a cartoon ?

    Depending on how funny it'll look like as a cartoon style.... but I would probably make it with Blender or Mesh Grabber. Then export / import the OBJ file as morph(s) so as to dial it with different strength / shapes ~

    Alternatively, dFormers / Smoothing Modifiers by colliding with other objects may also do ~

    By

    crosswind crosswind February 7 in Daz Studio Discussion
  • Diffeomorphic: custom strand based beard imported -> does not follow facial expression

    Okay... I think I found the issue: using the attached configuration the result is hair curves without the "Surface Deform" modifier, see the result screenshot.

    This needs to be added manually: Add modifier > Geometry Nodes and under "Browse Node tree to be linked" you should see it. BUT: The surface deform modifier / node tree (whatever it is) doesn't exist here. I started a new Blender file and directly used Diffeomorphic to import a daz character.

    The solution: I simply added a new hair curve (choose a mesh > Add > Curve > Empty hair) which seems to create / make the node tree / modifier in the new Blender file available. THEN I see the "Surface deform" option for the Geometry Node modifier and choose it. This leads to an error in the modifier: "curves are not attached to any uv map". For this: Open hair curves in sculpt mode, then in menu: Curves > “snap to nearest surface”. This makes the hair curves look nice and follow the mesh. HOORAY. After that I simply delete the manually added hair curves.

    Maybe somewhere during the "Make hair" process in Diffeomorphic this needs to be created / done as well?!

    By

    Dissendior Dissendior February 7 in Blender Discussion
  • question about the future of AI

    Toobis said:

    I'm pretty new to AI generally as most of us are but I ewas jkust wondering and partially even worrying that as it gets more and more powerful over time, will it be to the point that product vendors would be portentially losing their income due to AI daz (and any other program like Daz) simple but powerful content creation tools? I maybe talking space-age here but could it really be a case of typing what you want the AI to create for you in a Daz scene for you to work with and it comes up? for example a certain car you might want to add and then add genesis characters to etc to create a final render. What is the end game with AI and content creation please. Will it really be possible? maybe I've just got my head in the clouds. lol.

     

    It may sound trite, but it's a question of "what do you mean by AI?"

    The initial hype around AI focused a lot on generative AI -- submit a prompt and the AI produces content for you based on the prompt, whether it's text or images or sound or whatever. Some people view this as competition for the 3D ecosystems which exist to model and create, in most cases, the same type of end-product that generative AIs do. I say the same type of product, not the same product. 

    As AI has evolved, however, we are adding an entire class of problems that AI is now starting to address. The popular term is "agentic" AI. Basically you're creating agents that will solve a part of a problem -- fetch X, get me the best price for Y, summarize Z, email X, etc. What this means for 3D ecosystems is still up in the air, but what you are describing is getting closer to reality, but it's not there yet. The reason is that the applications themselves are not exposing their interfaces in a way that lends themselves to being used by AI agents. 

    DAZ is a good example of this. It's meant to be a desktop application driven by a human. It has a scripting and plugin capability that can automate some of the work that a human would do, but it doesn't create new content on its own. It resolves the repetitive, tedious tasks that a human would have to sit there and click 50 times. It can't yet take a natural language scene description and populate and pose the 3D assets and render and environment settings into a DAZ scene. I say not yet, but it's something that you can see on the horizon. It's already possible to take a scene description and at have AI least identify the assets that could be used to populate the scene, for example. As asset descriptions and metadaata are more fine tuned to be read by AIs, for example, searching for them using narrative descriptions will become more and more accurate. We can do similar things for posing, expressions, lighting, environments, and so on. The missing pieces are primarily the description and metadata to make them truly searchable in a way that lends itself to AI scene builders. 

    The AI scene builder is the next big frontier, taking all these AI-enabled blocks around asset finding to actually build a scene. This has a number of hurdles that are still not easy to overcome. For example, if your search for an asset, pose, or expression returns multiple results, how do you refine it? What does the human interaction look like at that point?

    It's an interesting problem, and I think as the AI landscape evolves we're likely to get closer to that the next big frontier. 

     

     

     

     

    By

    sidcarton1587 sidcarton1587 February 6 in Daz AI Studio
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.