Daz in Blender

For a while Ive wondered. Why hasnt Daz been made into a full scale plugin for Blender, "merge" the two?

I dont mean to export/import but to pretty much be the Daz library/poses/login/ease of use in Blender?

By "merging" Daz into Blender they could "catch" quite a few Blender users increasing their user base / $ coming in.

Yes I know PA's would have to learn to script for Blender, but again the Blender community is massive in comparison leading to more $ for them as well.

Looking at it from my view its costing them more $ to keep a pure "Daz3d" going, more people=more money.

 

Just my thoughts, was curios if a Daz dev/the communtiy had thoughts on it. 

Comments

  • PadonePadone Posts: 4,053
    edited February 10

    Blender is different in many aspects, plus it updates very frequently and is often not back compatible among major versions. Honestly getting a "daz studio" addon for blender supporting all the features would be a nightmare in my opinion. What we do with Diffeomorphic is to support the basic features to get things work in blender, that's already hard enough.

    p.s. A different story would be to design a new figure "genesis 10" with a new rig system and shaders compatible with blender, that would be some major step as from the G2 triax/3delight to the G8 general weight/iray to the G10 new rig/cycles. This way only G10 would be on blender and much easier to support, but the old content would not.

    p.p.s. Or PAs could just decide to make a blender version of their products, converted and fitted "by hand" eventually using the bridges as starting point. I understand there's nothing preventing this as some blender assets are already on sale in the shop.

    Post edited by Padone on
  • wolf359wolf359 Posts: 3,940
    edited February 10

    I dont mean to export/import but to pretty much be the Daz library/poses/login/ease of use in Blender?

    By "merging" Daz into Blender they could "catch" quite a few Blender users increasing their user base / $ coming in.

    Yes I know PA's would have to learn to script for Blender, but again the Blender community is massive in comparison leading to more $ for them as well.
    Looking at it from my view its costing them more $ to keep a pure "Daz3d" going

     

    This is a completely false assumption.
    Go and spend some time in the Blender community and you will quickly see that the culture there is quite different.
    Blender users very rarely buy prefabricated content or prefabricated characters, they prefer to model and rig their own.
    And for those needing prefabricated content, there already exist a fairly vast ecosystem of blender, native rigs, props and other assets.

    Post edited by wolf359 on
Sign In or Register to comment.