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How can I use Victoria 8.1 for example for a base mesh to sculpt a morph in blender
When you import the morph back into DS with morph loader, make sure to use the "reverse deformation" option so that the morph you create is only the delta between your final shape and the V8.1 shape. Otherwise the V8.1 shape will be applied twice.
I am beginner to Daz Studio, I have tried my luck in vain...@Halcon Bluesky, I feel your pain there. Daz's implementation of FBX is pretty poor as my exploding hamster would illustrate. OBJ files will often be imported "naked" so just white shapes that you then need to apply the textures and all other surface settings to - this is very frustrating, especially when the textures are baked into the OBJ such that you cannot get to them. Blender can extract them I think but I have had mixed success with that - mainly because I havn't had time to learn Blender yet so I just poke around a bit and sometimes get lucky.
I do have some of my own car assets in non-daz format ready to attempt to import. Have to get to work now so that will be a struggle for tonight or later in the week.
Keep going & good luck!
Arch Bridge and Other Bridges. New: Cable Stayed.Thinking about it, it may be easier on DS if, once I'm done, I cut the bridge into quarters and import 25% into DS, then play with instances to create the other three quarters. That'd keep the poly count within reasonable bounds if it gets totally out of hand trying to keep the curves smooth. It would also make the tex mapping quicker. Mostly. The road deck would have to have a seamless edge at the middle which might not be that easy to get looking right. Hmm will have to think on this.
Regards,
Richard
W10 - D/S - space issues - {problem identified - hair shader eating RAM}End result.
Well, the new TEMP folder was found by the AV which offered to empty them for me ;-)
I set up 4 of the Windows temp references [from the posted image] as well as the D/S temp folder all to the same folder on the D drive.
The 'red line' activity was NOT solved by making new TEMP folder. D/S was using the new temp folder. Nobody knows what the OS was doing ... there was still a drain on the C drive and no image getting rendered. In trying to capture notes and logs, missed a few but did get these:
DAZStudio.exe caused UNKNOWN_ERROR in module "C:\Windows\System32\KERNELBASE.dll" at 0033:0000000056B04FD9, RaiseException()+105 byte(s)
2022-09-21 03:01:42.757 WARNING: QFile::flush: No file engine. Is IODevice open?
2022-09-21 03:01:43.239 WARNING: QLayout: Cannot add null widget to QGridLayout/Cut from Log file:
2022-09-21 03:20:12.738 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_dfocre High Voltage Hair Base__Ears_5c4_353' uses MDL JIT compilation.
2022-09-21 03:20:12.739 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_dfocre High Voltage Hair Base__Base_Layer_5e8_391' uses MDL JIT compilation.
2022-09-21 03:20:12.740 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_dfocre High Voltage Hair Base__Left_Part_60c_429' uses MDL JIT compilation.
2022-09-21 03:20:12.743 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_dfocre High Voltage Hair Base__Right_Part_630_467' uses MDL JIT compilation.
2022-09-21 03:20:12.743 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_dfocre High Voltage Hair Base__Frizz_layer_654_505' uses MDL JIT compilation.
2022-09-21 03:20:12.750 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 192 textures, 25 lambdas (9 unique)
2022-09-21 03:20:12.781 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Emitter geometry import (1 light source with 2 triangles, 1 instance) took 0.000s
2022-09-21 03:20:12.783 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2022-09-21 03:20:13.210 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2022-09-21 03:20:13.217 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2022-09-21 03:20:13.217 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2022-09-21 03:20:13.218 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2022-09-21 03:20:13.220 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating caustic portals.
2022-09-21 03:20:13.222 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2022-09-21 03:20:13.245 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using iray core convergence estimate.
2022-09-21 03:20:13.257 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2022-09-21 03:20:13.260 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using batch scheduling, caustic sampler disabled
2022-09-21 03:20:13.264 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2022-09-21 03:20:13.298 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CPU: using 11 cores for rendering
2022-09-21 03:20:13.306 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using OptiX version 7.1.0
2022-09-21 03:20:13.376 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing OptiX for CUDA device 0
2022-09-21 03:20:14.529 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 2 device(s):
2022-09-21 03:20:14.529 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce GTX 1650)
2022-09-21 03:20:14.529 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CPU
2022-09-21 03:20:14.529 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2022-09-21 03:20:14.532 Iray [INFO] - IRAY:RENDER :: 1.5 IRAY rend progr: CPU: Processing scene...
2022-09-21 03:20:14.538 Iray [INFO] - IRAY:RENDER :: 1.3 IRAY rend progr: CUDA device 0 (NVIDIA GeForce GTX 1650): Processing scene...
2022-09-21 03:20:14.546 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : Using Embree 3.10.0
2022-09-21 03:20:14.549 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : Initializing Embree
2022-09-21 03:20:15.203 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER :: 1.4 IRAY rend error: Unable to allocate 163.379 MiB from 2.147 GiB of available device memory
2022-09-21 03:20:15.219 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER :: 1.3 IRAY rend error: CUDA device 0 (NVIDIA GeForce GTX 1650): Scene setup failed [read CRASHED]//////////////////////
Then I started over "one by one" to find the problem. It is the shader on the Hair. The earrings render fine, so does the hair cap. But not the hair. And in trying to do whatever with the hair, the memory on the C drive rockets down.
Applying a regular Iray shader [had to clear it out by going to 3D then back to Iray] to the hair, then it would render fine, no red line.
Attached image is with the regular Iray shader.
I am beginner to Daz Studio, I have tried my luck in vain...@SofasCitizen, Aaaarrgggghh!
Nothing goes well.
I have downloaded a cool lot of cars in either OBJ and FBX file formats.
When imported the OBJ files, these do not display correctly and while the FBX model is seen, the problem is that some of the elements that are out of place.
The tires are not in place and same happens with the doors.
These models looks good in theory but in the practice is hard to put it back together.
I followed a misleading tutorial on how to import the OBJ files.
By the way this is the most frustrating experience I have got.

Daz should provide at least some more free downloads of usable content, I am not interested in silly cartoons, I want people, transport, and some usable props and environments.
I am getting tired of seeing no results!
Different compatibility bases for one item - duplicating or cloning to make it uniquehello.
in among my bunches of outfits there are some items i have used multiple times throughout, e.g. hairbands, bracelets, shirts, pants, skirts and such.
previously i would save each 'theme' as its own separate wearable, e.g. 'jeans and jacket black' or 'jeans and jacket brown' as well as 'skirt and jacket grey' etc. etc. and naturally it would work that way.
recently i started making up Hierarchical Materials Presets (HMP) instead, which highlighted the problem that once an item has been assigned to one compatibility base for one outfit, i can't use it for another outfit's HMP - i thought that saving it as a different wearable under a different name would be enough, but not so - even older stuff i haven't touched recently shows up with its comp. base set to a different item that was assigned only recently
so! how can i make an item unique without having to re-import and re-rig everything again? stuff like bracelets and hairbands are simple but i don't want to have to re-do jackets and pants and complex stuff all over again just so i can use it in a different outfit
is there any easy way of cloning/duplicating/instancing an existing wearable so it can have its own unique compatibility base/node ID?
Carrara Community Art Gallery - Show us your Renders!!!This is a character i've created about 10 years ago and rendered in DS, her name is Cara Joyce. https://www.renderosity.com/gallery/items/3078935/cara-joyce-very-first-render (this was about the first version rendered in DS)
the last weeks i've recreated her in Carrara as the import didn't worked proper (don't know why), made a few adjustments, changed the textures and changed modeled hair to a similar cut with dynamic hair.
The most interesting part for me is to see how just the haircut will change the entire look of the character, even if it's similar in style.
So after all the work, this is her now.https://www.renderosity.com/gallery/items/3078936/cara-joyce
Btw. just wanted to add that there are a lot of beautiful artworks on this thread, i mostly like the environment renders that wants me to also try again some of Howies scenes but don't want to render them on Carrara's native engine, on my old pc it took me about a week to render it :D
Even if i now have a much faster pc with a much better cpu, it still would be faster with Octane.
However, the last time i've tested octane on trees it didnt rendered the leafs but with Octane 4 it should be possible. Maybe i'll give it a try.I am beginner to Daz Studio, I have tried my luck in vain...@SofaCitizen, I have found some free resources somewhere else, also I got a tutorial on how to import the files.
Now with this at hand, I will try to see if I can conquer this hurdle and get into the contest.
I suppose you may have got some, isn't?
Now, to the drawing board and vroom!
Daz to Blender does nothing in DAZI don't know if this can help but for me it work, i installed plugin 2,3 days ago with DIM
my versions of software and plugin
try to check / uncheck "Import-Export daz to blender in preferences"
can't find cyclorama files in latest Daz Studiorichardandtracy said:
There seems to be a very common theme with people who can't load stuff, so common it's hard to ignore. The common theme seems to be DAZ Central. There are people who succeed with DAZ Central, but large proportion of those who do have problems & ask about it in the forums use DAZ Central.
It's the whole process that is being presented to new users that's essentially bound to create problems.
At DAZ site, they are given a link "Download Studio", which doesn't download DAZ Studio, but offers to install DAZ Central instead.
When the user has installed DAZ Central, downloaded and installed DAZ Studio and the assets that come with it and starts DAZ Studio the first time, the user is presented with a dialog asking for login credentials in a way that one thinks they should be given.
Having given the login credentials to DS and permission to go online, DAZ Connect within DS starts updating the metadata and 'bugging' the user that the content has not been installed (with DAZ Connect) and makes the user think it has to be installed again, which DAZ Connect does to an other location, taking twice the space on users C-drive (default location)
As any content installed with DAZ Connect takes priority over the installations made by other methods (DAZ Central/DIM/Manual installation), even when DAZ Connect installed content is corrupt, the user ends up with content that does not work and no way to figure out why...There is no warning or notice explaining that logging in to DAZ Studio, is only needed when one chooses to install content with DAZ Connect within DAZ Studio and if one does choose to do that, there is no point in using the other installation methods.
[Solved] Diffeomorphic environment export not working for specific SceneSo Ive exported a few Daz environments to Blender and it usually works perfectly fine with some tweaking.
But I have been trying to export this particular environment (attached) with no success.
In Daz:
- Save as Duf
- Export to Blender with dbz with same name
In Blender
- Import Daz
- Mesh Fitting = dbz (or any other option has same results anyway)
All i get is an empty collection.
I am beginner to Daz Studio, I have tried my luck in vain...@SofaCitizen, I thought I nailed it.
I have found a place with some cars.
These are individual zip files containing *.obj files, also include some texture file, the problem is not easy to import the later into daz studio.
At first the file went too big, then tried another way but it seems not perfect.
Now, what is needed is some background with some road view, I can put that into the viewpoint.
As you can imagine is bad luck again!

If anyone comes to and read this please help! I am struggling big and I am in no good mood now!
can't find cyclorama files in latest Daz StudioWhen you say you can't load it, do you mean that
- you can't load it from smart content
- you can't load it from the library
- or you can't load it from products?
I definitely can load it from the library (Content Library > Daz Studio Formats > My 3D Library > Environments > Landscapes > Multiplane Cyclorama) and Content Library > Products > Multiplabe Cyclorama) but it is probably too old to have smart content metadata.
Mapping Issue with Bellowtalons armorIt is not your setup. The UV mapping appears to have been made from a different version of the mesh. How it got through QA is anyone's guess, and who knows if anyone else noticed, or if they filed a help ticket. This is not some trivial metadata problem or file path error, and correcting it requires tools that are likely beyond the average user. It could literally take years to get officially corrected. I will add my own complaint to the queue, and so should anyone else with the product.
ETA: Looking closely at the promos for the original and the texture add-on, you can see the mismatch when you know where to look, although they are strategically positioned so as to not emphasize the defects. It has been that way from day 1, and somebody knew about it.
Full conversion - Blender model to Daz3d modelYou must import in FBX format (OBJ doesn't save rigging).
look here for FBX settings/version to use: https://youtu.be/eRWzMtZViyo?t=2218Full conversion - Blender model to Daz3d modelHi everyone,
I would like to use this free robot in Daz3D. It was created with Blender, is rigged and has nice surfaces:
https://open3dlab.com/project/33935/
How would it be possible to convert it / import it to Daz3D with the rigging, surfaces, etc? I have been able to import it, but without rigging and surfaces. If you could give me some suggestions, that would be nice!
Thank you for your help!
M.
Import Daz environments props etc with emissive intactHow do I import Daz stuff into UE5 with the emissives intact?
I am beginner to Daz Studio, I have tried my luck in vain...@SofaCitizen, How you go?
I am trying hard to do some renders, these got displaced after I thought I saved.
And up to this moment there are no freebies around here; in Rendo there are some usable frebies I got, I had to spend some time there.
And now I need to catch some zzz, if I have time I will try again.
Also I saved one tutorial I will follow up and hope this can be useful for a later project.
Unfortunately the BMW and Audi cars are in another format, I can't import into Daz Studio to work with.
Take care buddy.
*SOLVED* Help Needed PleaseSounds like something got re-defined in the metadata. Try re-installing the Genesis 8 Starter Essentials.
Note: Instead of loading the whole character, there is an Anatomy add-on for the Ferocious Beast Whip Mouth, with and without saliva. Ew.
Delete the Whip Mouth and dial out the morphs, and you will be left with the Ferocious Beast Saliva Lips on a normal G8Male.
Keep part of original clothing shape when character morphedYou can leave the buttons as part of the dress and use the Geometry Editor, in Vertex mode, to select each in turn and assign it to a Rigidity group, then select where it would attach to the dress and make that the reference group for that button. It will follow changes projected to that area but will not distort in the process.
Alternatively you can model one button and import it. Use the Geometry Editor to create a Rigid Folow Node on the dress for each button and aprent a copy of the button model to each follow node - again, that will follow chnages to the node area but rigidly so there is no distortion.
Mada has Youtube videos on both approaches.










