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Semi-OT - nVidia Pascal cards debut finished, 1080GTX and 1070GTX announced!
I want to move next year so I may wait with the central water cooling and do it when I settle down but definitely not octocore I am obsessive but not possessed
I have to run first my 3 Titans X until the fans fall off and the pipes leak but as with all hardware you never sure what tomorrow bring . Aargh, all this hardware pron talk is making me want to build another computer.
No! House move.
But octocore and twin TitanXs with closed loop water cooling.
No!
Semi-OT - nVidia Pascal cards debut finished, 1080GTX and 1070GTX announced!Hi Again,
I love the gadget monitor very cool , I may get one as well , I love to control my workstation especially when I am running heavy load and OC the system .
I was thinking so many times about Central Water Cooling but I will do that if my system is final and work without issues for some time, I study it and I can do it , I just need more confidence , that would fix some esthetic issues but I will need a very good one to cool everything efficient so need to research more and get more familiar , I was thinking that when in the future I get one more card then I will have to change all plates on my titans for water cooling so it is little investment again and definitely not for this year as my budged is spend completely so no chance .
I checked the fans grill bracket for the 3 x 120 mm but need find cheaper or do myself from the old side panel what is nice 4 x 120 grill just need to cut out and reducing cost to $19 lol I could put them on front but the cooling was not as good as on top , outside would be perfect and I can put inside on top 240m big fan and I have tones of good fans to cool nice the rest of the system and problem solved, not really a problem but it don;t give me a peace .. I will think about today and decide what to do as I got one more idea but need to test the air performance before
I was thinking I may go with this case in the future .. really love it http://www.amazon.com/dp/B00XCA86OM?psc=1
and you can put tones of stuff there , no worry about your pci-e sockets anymore and at last see the good side of the cards lol and even Central water cooling for the future .. really nice and you can stack your rigs one on top of another .
I would love to have 2 CPU but for now not thinking about much , the ideas make me obsessive but good to have some dreams left for tomorrow and enjoy today what you have already . Things change too fast today , I want quantum processor ! LOL maybe I will be still alive to see it in action in consumer rig .
But for today I am preparing my finger tips for the screwdriver and finish this thing finally including cable management as right now it looks like my PC vomit with the cables since I was testing a lot of stuff last week and put a lot of extensions . We see how it goes , wish me luck
Hi Cath
Yes this will not work with yours and this MSI should works there
I went with Phanteks as well only due the color and I wanted to do same with my old HF X as this case I loved just due the caster wheels,with full gear has been very heavy and current mine is very heavy too,I'm running 2 SSD and 7 normal HDD(4 3TB and 2 2TB SSHD and 1 old 500GB which is my workhorse and mainly is scratch disk),agree that case have probably best air cooling and is very quiet what I liked most on that case
I did tried that and went with different fan,bought BeQuiet fans like for Corsair and for Hybrid,usually I'm running fans at 750RPM as most during the day,during the longer renders then I will up to 850-950RPM as most and for GPU too I'm running mostly how temps are and I usually controlling the if doesn't downclocking
I've been trying to control fans via motherboard,but I went with different route as Phobya fan controller which works for me and controlling fans on Corsair and EVGA through this as Corsair SW doesn't want to control those fans alhough they're PWM,its the issue of the new V2 SW i think and I now I'm uisng SIV64 which is much better and works flawlessly for me
Agree about the Gigabyte,I've owned two of them and both failed,Asus X99 Deluxe this board I bought,but sadly returned that baord as didn't work for me there,but agree is great board,my next board will be probably Asus Z10PE as I want to have 2 CPU and stay with 2011-3 or I wil stick with this,on this I will decide later on
This case has been designed for watercooling,there is lots of space for radiators and if I would remove drive cages etc then I would have space for radiators too,on bottom I can have 240/280mm or 480mm if I remove drive cages,on top I think 480mm is biggest and at front 240mm,if I want to go with WC loop which I will be doing if I will be putting extra GPU in coming months,that's plan
Regarding the putting larger radiator,if temps are really low there,then I wouldn't bother at all with this,if its for look that's different story,but if temps are low,I wouldn't go with larger radiator,in my case I went with H100 as I've used earlier version on X58,but this one V2 I think have noisier pump,many people wouldn't notice,but if you are running fans on low RPM you will hear the noise of the pump,spoke with supplier and he happy to send me updated version of the pump what they use and I will take them for this or I will retunr that and put there my old Noctua D15 which I've still from my previous builds and Noctua already sent me mounting bracket for 2011-3 and I will put money towards WC loop which I will be doing
Push/pull configurations of the fans,I tried that and temp difference has been only 2-3C on CPU and on the GPU temps has been I think just 2C lower,due this I abandoned this and running like is it
Not sure did you investigated to do full custom WC loop this should be much better option although expenisve,but will looks much better and without the downside there or you can have look on EK 360 Predator which have drybreak system and you can add there GPU waterblock etc very quickly,this is what I've used on friend build and he is very happy with that system,he running 3 GPU plus CPU with two 360mm radiators
Yes those magnetic filters are best,those above DEMCIflex are magnetic there too
Regarding the putting GPU radiator outside this depends Cath,from my pint of view I would try to put them to the case if case allows,if doesn't then you need to improvise there,but looking like you are already improvising which I like,this cabinet cooler I think I've used once something simialr in past and has been from Zalman(Zalman Reserator V2 ) and few other solutions are there too,you need just have look on this
Please have look on this gadget,I've same and works awesomely,its great monitoring gadget and display,its graet from one point of view,you don't need to have openned all those apps to monitor and if you need help with this I'm very happy to help you,I'm using this for few months and works great
and some displays or how this looks
http://www.goverlay.com/forum/viewtopic.php?f=2&t=17&start=10
Hope this helps
Thanks,Jura
Weird Shadows on DoorOkay, this time I Extracted the panel and did the Fast Extrudes to mold it as an independent object. That produced some N-gons, so I went back to the previous save and Extracted the panel again. This time I used Tessellate by Slice to split the panel into four quadrants, because that's where the N-gons were before. Then I did the Fast Extrudes to mold it ... and again I got some N-gons. Rather than start all over yet again, I used Triangulate Non-Planar Facets to fix them.
I tried this with both Extrude and Fast Extrude and got the same results. I can only conclude that both Extrude and Fast Extrude will create N-gons if you offset in all three dimensions at once: pulling in the sides to create a smaller face, and moving the smaller face in or out. I have no idea why, as that seems to be precisely what those tools are designed to do.
I suppose I could start with a flat panel, Tessellate by Slice to create all the faces within the panel, check the seams as de3an suggested above, then shift-select and Z-offset the faces that should be moved in or out. That way I would Fast Extrude on only the last step, to pull the central face back level with the door face.
HaleyThe UShirt has a fair degree of bridging across the cleavage, so when you apply a morph like haley that shrinks the breasts it is probably having less effect on the central portion, fursthest away from any skin, and soleaving that section behind while it pulls the mesh over and closer to the breasts in. A Smoothing Modifier may help.
Thank you, Richard, but I tried almost all G3F clothes I own on Haley, always with the same or nearly the same results. As Melissa said, it must have something to do with the shape. Or this figure only works in 4.9+
HaleyThe UShirt has a fair degree of bridging across the cleavage, so when you apply a morph like haley that shrinks the breasts it is probably having less effect on the central portion, fursthest away from any skin, and soleaving that section behind while it pulls the mesh over and closer to the breasts in. A Smoothing Modifier may help.
Priced out of a hobbyA couple of things come to mind:
The first (that'll probably make PAs hate me) is I'm really tired of the "PAs have to put food on the table" excuse being thrown out (not in this thread, but elsewhere) and I'm really glad to see it not being used here. I've yet to see a case where that excuse was actually relevant in separating PA needs from customer needs. We want to support PAs to make cool things. We want to buy them. It's just that many of us can't afford to buy whatever at a day's notice and need to pick and choose more carefully.
The second thing, and this was a big complaint of mine about the more expensive things like Pro Bundles: there is a reason games, movies, music, and basically every other form of hobby with a release date announces it way in advance. I understand that some PAs put teasers and things on personal pages to build anticipation, but there is no real central source for this, nor any way to make use of the secondary purpose: saving for something you're looking forward to and really want. Maybe it doesn't work in Daz world, but it seems the majority of the posts in this thread are in the "we can't just spend a ton at the drop of a hat" type thing. I have however seen a few mentions of users saving for items they know are coming that they've seen posted elsewhere.
Yes. In the back of my mind, there lurks the thought, "Lilith 7 is probably coming." And that sort of theme is my cup of tea, precisely. So I'm saving. If Lil 7 arrives and isn't what I'm expecting, then there'll be a little extra, which is ok, too. There's always something good, around the corner.
BUT -- if I knew what Lilith 7 looked like in advance, and knew she wasn't for me -- I'd budget differently.
Then again, it seems that DAZ relies on the element of pleasant surprise. Holding your breath, wondering what IS right around the corner. That's pretty cool, too. Keeps me constantly checking the shop updates. :-)
The older I get, the more adaptable I seem to get. So whatever the policy is...I'll do my best to work with it. Unless "it" is totally outrageus, and I draw the line at totally outrageous.
Priced out of a hobbyA couple of things come to mind:
The first (that'll probably make PAs hate me) is I'm really tired of the "PAs have to put food on the table" excuse being thrown out (not in this thread, but elsewhere) and I'm really glad to see it not being used here. I've yet to see a case where that excuse was actually relevant in separating PA needs from customer needs. We want to support PAs to make cool things. We want to buy them. It's just that many of us can't afford to buy whatever at a day's notice and need to pick and choose more carefully.
The second thing, and this was a big complaint of mine about the more expensive things like Pro Bundles: there is a reason games, movies, music, and basically every other form of hobby with a release date announces it way in advance. I understand that some PAs put teasers and things on personal pages to build anticipation, but there is no real central source for this, nor any way to make use of the secondary purpose: saving for something you're looking forward to and really want. Maybe it doesn't work in Daz world, but it seems the majority of the posts in this thread are in the "we can't just spend a ton at the drop of a hat" type thing. I have however seen a few mentions of users saving for items they know are coming that they've seen posted elsewhere.
Usefulness of "Movie Sets"?I do like the idea of doing a central "hero" house with a partial or full interior, with the surrounding houses being less complete, or even just facades.
Overall, is it important for you guys to have all the stuff in the background (for instance, the row of houses behind the one you're shooting) or do you prefer to composite stuff like that in post?
It's usually better to have the mid-ground be actual geometry (if simplified) and only have far-ground stuff be HDRI imagery or composited in during post.
In regards to an earlier comment regarding lighting sets... for Iray specifically, is this really as important as it might have been for 3Delight? I find in Iray I can get along pretty well with the sun/sky or an HDRI, with a few omnis dropped into the position of whatever artificial light sources might be in the scene, adjusting the exposure as necessary.
For INTERIOR sets, having lighting presets is pretty important. HDRI-style or Exterior style lighting tends to work against interior renders. Having actual lights (with IES profiles) can really bring the scene to life. Especially if there are multiple presets....for the 'lights out' look, the 'daylight coming in through the windows' look, or the 'lights on at night', etc.....
Last question from this set: would "so-so" foliage from me, that is included in the set, be preferable to, say, just adding your own foliage? For instance, Predatron and XFrog, among others, have wonderful foliage sets and do them much better than I ever could. In fact, I use them a lot in my own promos.
Having basic foliage (that is either prop-based, or bilboarded) that can be removed/hidden would be best in my opinion. That way, if it looks too fake in the render, the artist can just replace those particular plants with more complex versions. Even basic grass could just be shader-based....if it's not clearly in view and close-up, you can get away with a lot just adding a partially transparent 'edging' the has little blade tips on a shell that goes around the edges of the house/sidewalk/etc.
Usefulness of "Movie Sets"?I think the biggest challenge in something like that would be how to handle all the foliage and odds and ends in a way that's realistic and doesn't go overboard on poly counts and texture sizes.
For me personally, I prefer using photographic backdrops, and if it's for Iray, maybe an HDRi would provide at least some of the exterior view. I know I tend to get very frustrated when I do exteriors with lots of foliage, as everything slows to a crawl. I love Alessandro's Ultimo Paradiso, but I've never had the machine to do much work with a fully populated island. I *want* to use that set, but never really could without removing most of the plants.
I think I tend more toward interiors with simple views of the exterior, rather than the other way around. Jst the way my renders tend to go, I think. I do have some of Stonemason's sets for cityscapes, but they're not really full of plants and trees, and I know those add a lot to the CPU overhead.
I wonder if it would work to have one central building (maybe replaceable, with add-ons sets), and that one has all the trimmings. But the other buildings on the block are basically flat images, with maybe some plants and streetlights to give the illusion of dimensionality.
I'm sure others are different in their needs, but for my work, good full interiors are hard to come by, and what I tend to look for.
That's the tough thing about doing good, natural exteriors. I don't know if billboards would work well for buildings, at least in the near distance (like the house next door to the main focal point, or even the one next to that), but I am working on doing the background houses and buildings that way.
I guess the way I'm approaching this concept is less about the backlot method (which, as I mentioned, I would love to do in some smaller, more limited capacity) but more of what could be built on a soundstage. I think that gives the greatest opportunity for customization with the smallest amount of overhead. And working from the inside-out, as you suggest, is probably the key way to go with things. A full scale mockup of a house's interior could be done pretty quickly. Then the "exterior" could be detailed matte paintings and a texture for the soundstage "floor" to make it look like a lawn or a driveway or a street. That way you get the benefit of the nicely detailed interior, with something quick and easy to look at through the windows.
Instead of the actual shootable exterior being a full thing, it could be done the way old shows like Happy Days did it. The front of the house is just an establishing shot, done either on a location or a backlot, and the exterior sets used for live action are just small soundstage mockups... the front of the garage as the back "wall", the side of the house as the left "wall", and a board fence as the right "wall".
There are lots of possibilities, almost all of them good ones, with the exception of highly detailed, large-scale exteriors, for just the reasons you mentioned. Foliage creates a lot of CPU and memory overhead.
Usefulness of "Movie Sets"?I think the biggest challenge in something like that would be how to handle all the foliage and odds and ends in a way that's realistic and doesn't go overboard on poly counts and texture sizes.
For me personally, I prefer using photographic backdrops, and if it's for Iray, maybe an HDRi would provide at least some of the exterior view. I know I tend to get very frustrated when I do exteriors with lots of foliage, as everything slows to a crawl. I love Alessandro's Ultimo Paradiso, but I've never had the machine to do much work with a fully populated island. I *want* to use that set, but never really could without removing most of the plants.
I think I tend more toward interiors with simple views of the exterior, rather than the other way around. Jst the way my renders tend to go, I think. I do have some of Stonemason's sets for cityscapes, but they're not really full of plants and trees, and I know those add a lot to the CPU overhead.
I wonder if it would work to have one central building (maybe replaceable, with add-ons sets), and that one has all the trimmings. But the other buildings on the block are basically flat images, with maybe some plants and streetlights to give the illusion of dimensionality.
I'm sure others are different in their needs, but for my work, good full interiors are hard to come by, and what I tend to look for.
Usefulness of "Movie Sets"?I was just looking at your catalog today. Apparently, I have all but 10 of your listed products! More, actually, because I see some of the things I own are no longer in your catalog.
I use the exterior only sets as much, if not more, than the complete sets. And when I need additional homes in an area, I turn to the low-poly bungalows.
I use Iray almost exclusively now, and I seldom use backdrops, millenium environments or cycloramas anymore. Then again, I like to render such scenes without drawing the dome, and use my own photography to fill the empty areas of the background.
I love the whole "create-a-room" concept and expect to buy most, if not all, of the sets in that series. I do a lot of kit-bashing, and this series fits that mode of scene creation perfectly.
Thank you for such nice sets, too. Please keep them coming.

Sets that are kitbashing-friendly are exactly what I have in mind, and what the Create A Room was designed to be, so I'm glad that's really useful!
My personal take, doing both art and having worked in the film industry...
My "oh, joy!" product is a working exterior/interior. Even Universal Studios has many of these -- the corner diner made popular in the Back to the Future movies comes to mind. Some of the Colonial Drive backlot houses are more than just facades. While the interiors aren't full sound stages, many of them have working set elements. They do make movies in them.
To give you an idea of how it works in the "real world" -- plus it's fun just looking -- here's a virtual tour of the Uni backlot. Click on the Colonial Drive sets, then any of the numbered houses with interiors:
http://universal.filmmakersdestination.com/home/sound-stages-backlot/virtual-tour/
To me, if it's good enough for Columbo, Adam-12, and Emergency, it's good enough for making Daz scenes!
Since many of us are now using Iray, what is CRITICAL is removable walls and ceiling, so that we can rely on the easier-to-use HDRi's for lighting. Personally, I'd add an option of the missing wall in the three-walled set concept. That works in theater or live audience, but can be somewhat limited when setting up shooting dramatic scenes for multi-camera angles. Have some pushbutton options for hiding and displaying all the exterior walls and ceiling, plus any interior wall that might make it too cramped when shooting a smaller interior.
(I know Create-a-Room is a three-walled set, and my notes above aren't intended to knock the idea. It's just that it's not as useful to me as a full interior where all walls can be shown or hidden.)
In case you're interested, the interior of the Munster house is Interior 8. I'm pretty sure the interior of it wasn't built up until sometime after about 1974, when I was last there. Uni didn't always have practical interiors for their Anywhere USA facades.
My renders tend to be fairly widespread in nature, but I'm always looking for a nice house, with kitchen, living room, and a bedroom. Example: click on Interior 9 on Universal's Colonial Street properties. That would make a terrific set (you don't have to provide all the rooms.) Interior 6 shows one with an open ceiling. Since we have the option of removing meshes, how about a control for show/hide the ceiling, as well as show/hide the roof. With both gone, the scene could be lit with a simple HDRi. Otherwise, every interior would need custom lighting, and that's a lot of work.
I can tell you in the movie biz, courtrooms, school rooms, jail/prison cells, and general offices are among those that rank high for pre-built interior set rentals. I'm guessing many of us Daz film makers have similar needs.
Finally, on "neghborhoods." The problem with building practical int/ext sets here is that it's unlikely a neighborhood would have all the genre types we might be inrterested in: a 60s split level, modern 2-story, single-story California ranch, farm, Psycho house, *and* Dune hut. I do like the idea of three neighborhood-friendly facades, with the possibility that in one of them, you make it a full interior set.
What ever way you go with this, good luck with it, and a loud thank you! for asking!
That backlot tour is absolutely amazing. I think the biggest challenge in something like that would be how to handle all the foliage and odds and ends in a way that's realistic and doesn't go overboard on poly counts and texture sizes. Something like that might need to wait for home computer technology to catch up a bit. When a scene like that is done at a CG house, it's done on computers a lot more powerful than the average user has in their home (and than I have in my home), and rendered at a render farm, where 25,000 processors can work on it at once. It would be incredible to be able to load in one of those backlot scenes, complete, and be able to put the camera just about anywhere.
I do like the idea of doing a central "hero" house with a partial or full interior, with the surrounding houses being less complete, or even just facades.
Overall, is it important for you guys to have all the stuff in the background (for instance, the row of houses behind the one you're shooting) or do you prefer to composite stuff like that in post?
In regards to an earlier comment regarding lighting sets... for Iray specifically, is this really as important as it might have been for 3Delight? I find in Iray I can get along pretty well with the sun/sky or an HDRI, with a few omnis dropped into the position of whatever artificial light sources might be in the scene, adjusting the exposure as necessary.
Last question from this set: would "so-so" foliage from me, that is included in the set, be preferable to, say, just adding your own foliage? For instance, Predatron and XFrog, among others, have wonderful foliage sets and do them much better than I ever could. In fact, I use them a lot in my own promos.
Odd viewport behaviour with 4.9.2.0I got this too.
I switched to the other tabs like 'shader mixer' then opened and closed one of the right hand panes like 'parameters'. That fixed the scaling of those central panes for me.
All geek to me....It's funny, when I was like six years old my mother took me to Central Park with pastels and paper and we drew a bridge and scenery and I was shocked to discover it recently in storage and see how I got all the light gradations and shadows at that young age, purely visual, no tech... Hell, maybe I should go back to drawing...
Just want to add, from a sales perspective, it would benefit Daz to simplify things a bit for newbies because there could be many new potential customers who just want to do pretty pinups or cute fairies and all the high tech stuff, although great, could dissuade them from starting with DS. If I didn't already have years of Poser behind me and if this wasn't now my actual career, I might have been scared away. I think Daz should do what Apple does, have all the bells and whistles but have a very easy user version so even a child could pick it up. Children, especially little girls, could be great customers of Daz if they could easily create cute dolls and fairies and boys too, could render spaceships and superheroes easily. This could be a whole new source of income for Daz. Hey, Daz, want to hire me for marketing????
Odd viewport behaviour with 4.9.2.0Just wondering if anyone else is experiencing the same issue that I am or if there's some setting I've overlooked...I updated to 4.9.2.0 Pro 64bit this morning and I'm having a new odd issue where if I have both the left and right panels of the workspace open, the large central viewport area doesn't resize itself correctly so the view controls, etc become hidden under the right-hand panel. If I collapse either of the side panels it's fine, but not if both are open. (File attached showing the issue)
That's a major change from the previous workspace (and makes it extremely tedious to navigate now) and seems to occur no matter what style I select (normally I use Darkside). Is there some setting that controls that behaviour that I've somehow overlooked?
Ethnic Couple 7 Idea ThreadJust as a kind reminder in the case that an unpleasant dispute over the Scotts verges on the point of breaking-out (and not saying it is) that I intended this topic to focus primarily on NON-CAUCASIAN ethnicities.
Actually, you kind of set things off on the wrong foot by saying both "ethinicities" and "non-Caucasian nationalities". Which are not the same thing. An ethnic group is "a social group that shares a common and distinctive culture, religion, language, or the like." Race MAY be a factor, but it may not be. A nationality is a geographic or political description. For example, the genotype of most Latinos is a mix of various Caucasian and Native American strains, but it's a bell curve with a sizeable number on either end who are almost completely one or the other. And while they may seem similar physically (which, really, is what differentiates one DAZ figure from the other) they don't belong to the same ethnic groups. Someone from Central Mexican, someone from El Salvador, and someone from Puerto Rico would be far more prone to see each other as different ethnic groups based on other factors than simply skin color, while someone from Brazil might as well be from another planet. Ditto with Chinese, Japanese, Koreans, etc., all of whom are theoretically represented at DAZ by the generic Asians Lee and Mei Lin. Finally, consider that that a large percentage of middle easterners come from the same base Caucasian stock, with the genetic background of the "average" Arab and the "average" Jew being almost identical... and yet it's hard to imagine two groups that have a wider cultural gap, while the cultures and lifestyles of the Sunnis, Shias, Kurds, Sikhs are all incredibly different from each other. And yet, for the purpose of a DAZ figure, there would be little reason to make more than one figure to cover all of them.
Well, obviously that's the case. But let's keep in mind that this is DAZ 3D marketing we're talking about here, where those things don't necessarily apply correctly (understatement of the day). Also, by that logic, there's no need for Kalea or Kimo as they're specifically Tropical, which can probably be just as easily covered by Monique & Darius if leaning more towards Pacific Islander or Mei Lin & Lee if more akin to Hawaiian/Filipino/Indonesian, etc.
This is why I think an official Native couple would be most appropriate as they seem to be the only other base skin color and general culture/nationality/etc. that's not on the list. Recall the Ethnicity Morphs I mentioned in my OP.
Well, that and of course the more Hispanic and Middle Eastern folk.The I Wanted Mousse But Got A Moose Instead Complaint Thread....Serpent: happy 57th trip around the central main sequence stellar primary.
If stretched out in a straight line that would put you 33,288,000,000 miles from earth. Welcome to interstellar space.
Party Time!!!!+1 Happy Happy Joy Joy!

...mmm slithery tasty.
The I Wanted Mousse But Got A Moose Instead Complaint Thread....Serpent: happy 57th trip around the central main sequence stellar primary.
If stretched out in a straight line that would put you 33,288,000,000 miles from earth. Welcome to interstellar space.
Party Time!!!!+1 Happy Happy Joy Joy!

OMG I LOVE THAT CAKE!!!!!!!


And thanks!! HAPPY BIRTHDAY!!
The I Wanted Mousse But Got A Moose Instead Complaint Thread....Serpent: happy 57th trip around the central main sequence stellar primary.
If stretched out in a straight line that would put you 33,288,000,000 miles from earth. Welcome to interstellar space.
Party Time!!!!+1 Happy Happy Joy Joy!

OMG I LOVE THAT CAKE!!!!!!!


And thanks!! The I Wanted Mousse But Got A Moose Instead Complaint Thread....Serpent: happy 57th trip around the central main sequence stellar primary.
If stretched out in a straight line that would put you 33,288,000,000 miles from earth. Welcome to interstellar space.
Party Time!!!!Awwww, you're so nice!!!


If I'd known I was going to end up so far away I'd had packed more booze!!!
The I Wanted Mousse But Got A Moose Instead Complaint Thread....Serpent: happy 57th trip around the central main sequence stellar primary.
If stretched out in a straight line that would put you 33,288,000,000 miles from earth. Welcome to interstellar space.
Party Time!!!!+1 Happy Happy Joy Joy!
















