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Daz 3D Forums > Search
  • Daz-Diffeo-Blender-Cascadeur-Blender workflow

    I tried Cascadeur when the beta (actually alpha) was first released.  It crashed with a Daz figure import.  I assumed it was the large number of bones, particularly the face.  Does it work now then?

    By

    Pickle Renderer Pickle Renderer December 2022 in Blender Discussion
  • Importing a suit from Blender. Need help with transfer utility.

    The export and import presets need to match, then DS will take care of handling scaling and axes.

    Only one image was removed (or at least, I still see two.

    By

    Richard Haseltine Richard Haseltine December 2022 in New Users
  • Importing a suit from Blender. Need help with transfer utility.

    Not sure why all 3 images got removed. There was only 1 that has nudity. Here are 3 images again cropped. The only thing I changed from Blender export is that I set it to "mesh only" for fbx export (unchecked the armature, animation, etc). That seems to import the object correctly (right dimension, placement). I didn't do any adjustment in obj and that seems to mess things up.

    By

    Portland Portland December 2022 in New Users
  • Importing a suit from Blender. Need help with transfer utility.

    Ok I got it to work.  But the "Blender setting" on Daz import is messed up. It sets the scaling to 5000% (should be 10000%) and using Z as Vertical Y. I just kept Lateral X as X, Y as Y, Z as Z, etc. I'm using Daz 4.21 and Blender 3.3. Not sure if Blender changed the way it exports to Obj, or Daz needs to update its Blender settings import parameter.

    By

    Portland Portland December 2022 in New Users
  • how to make genesis 9 EYES works ( eye look up/down and eye loop side/side)

    dtrscbrutal said:

     

    It appears to be a rigging issue. I've had similar things happen when I forgot to rig to shape and ERC freeze the figure after import.

    Info here.  https://www.versluis.com/2021/02/daz-erc-freeze/

     

    Thank you so much <3 

    bless you!

    By

    craddockcmnsmaureen craddockcmnsmaureen December 2022 in Daz Studio Discussion
  • Animation good in Daz, constrained in Blender

    I've tried this script, but it seems something else is messing up the animation. I'm wondering if it's baking the joint rotations which the bridge doesn't like.

     

    import bpy
    for bone in bpy.context.object.pose.bones:
        for con in bone.constraints:
            con.mute = True

    By

    jamesramirez6734 jamesramirez6734 December 2022 in Blender Discussion
  • Remixing your art with AI

    Throwing in randoms:​

    1. "Just from the text." - of course the machine learning system had been trained on a huge amount of images that had descriptive tags or text attached to them. 

    2. The simplest way out would be to regulate scraping and demand accountability for training data sets. Explicit consent only, signalled via metadata, plus a gov funded original works database, perhaps. So any scraper who wants to stay on legal ground, will honour the metadata. In these cases, if someone puts your images up tagged, and you manage to remove those, they will not be in the next training session of any ai. Explicit consent, meaning like some EU law, demanding an extra check-box in the settings, with clear text, not buried somewhere in the TOS, and strictly opt-in, best a global and a per image setting. Of course law needs to be more specific, e.g. if it should be allowed to withdraw a license, so "ai trainers" have to look up the consent status with each new training session, possibly there would need to be a image+consent database. I would also suggest, to think of further uses, possibly with licenses referenced by images (educational, generative ai, image recognition/tagging, ...). I know, it becomes convoluted quickly, simply because it's after all a complex topic with depths to all directions.

    3. Thinking of memory limitations - there may not be"any" (for the big player), the next day. So maybe they'll have some ai system, watching tv independently and learning like what we call "gathering experience". We don't know how far we are from something like that, which doesn't even necessarily need to be a general ai, capable of consciousness or what not. Meaning, regulation needs to become more foresighted, which even complicates things.

    4. While it may have the potential for a super ai, destruction of mankind, i am not so afraid of an intelligent actual ai. Why? Because it will need experience and be spoiled a thousand times, before we understand that it needs education and growing up or into things, as by my judgement. Perhaps it will also have to dwell in a space between, and some day learn to interact and interpret more, once it gets attached to more interesting interfaces. I'm more afraid of the Frankenstein variants, like badly educated ever drunk three year olds, which are trained to kill ("the task"), basically. Maybe they're kept somewhere above bird brain complexity, to be able to clone them, and to proceed from a somewhat working version. But really, we're already close to efficient killer machines with "ordinary" machine learning, though those will not be able to build something on their own - here again the human decision takers are the actual danger.

    By

    generalgameplaying generalgameplaying December 2022 in Art Studio
  • Importing a suit from Blender. Need help with transfer utility.

    That sounds as if your Import/Export setings need adjusting. makes sure that Blender is doing nothing, open the OBJ export in DS and note the preset used (if it'ss et to Custom then save that as a preset) and apply the same preset in the Import dialogue. Transforms applied in DS will not be used by the Transfer Utility.

    By

    Richard Haseltine Richard Haseltine December 2022 in New Users
  • Importing a suit from Blender. Need help with transfer utility.

    I'm trying to import a suit from Blender. First, I imported a Gen 8 Female body to Blender and made the "suit" to comform to the body. Then, I exported the suit to FBX (and OBJ as well). The FBX one fit right away when I imported to Daz, but the OBJ one needed some transforms (i.e. scaling, moving, etc). When I used the transfer utility, I was expecting the suit to be somewhat fitted to the Gen 8 female body. But instead, it just fell on the floor. I noticed that the hierarchy got messed up (see image. "helmetTorso" was the original name of "suit" before I renamed it). It looks like it tried to map part of the suit to some other part of the body. I'm not sure what's going on here. Any tips? Thanks.

    (Image removed by mod due to nudity. Please refer to https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest )

     

     

    By

    Portland Portland December 2022 in New Users
  • how to make genesis 9 EYES works ( eye look up/down and eye loop side/side)

     

    It appears to be a rigging issue. I've had similar things happen when I forgot to rig to shape and ERC freeze the figure after import.

    Info here.  https://www.versluis.com/2021/02/daz-erc-freeze/

    By

    dtrscbrutal dtrscbrutal December 2022 in Daz Studio Discussion
  • FBX import

    omni-moulage said:

    Thank you so much because you gave me the idea to export from 3d Coat as an OBJ file with texture.

    And now Daz3D reads the OBJ file with the correct mapping and positioning of the assembled elements.

     

    that file on cgaxis comes with a spec map.

    You are really putting a lot of faith in OBJ material definitions to assume it automatically put that Spec map in the right slot for the Daz Iray uber shader, to say nothing of the other values that might have been adjusted by the .mtl file.

    A better workflow is to just export from cgaxis as obj and then import into Daz as Obj (i would uncheck the read material definition option) and then manually drag/drop the Texture maps into the slots on the Surfaces tab and then manually tweak the values to your liking.  

    By

    lilweep lilweep December 2022 in Daz Studio Discussion
  • FBX import

    Hi, I thank you for this quick answer.

    I import it as an OBJ file, but in this case I need manually import map and I have some artefact results with that.

    Is there a way to automatically import the maps correctly?

    By

    omni-moulage omni-moulage December 2022 in Daz Studio Discussion
  • FBX import

    Hello,

    Today I am trying to import a free FBX file downloaded from the CGAxis site.

    If I import it into Blender or 3DCoat this object is perfect in terms of assembly, textures and spatial orientation.

    But on Daz3D, this same object is completely disassembled and all the elements are separated without logical orientation.
    Is there a way to import an FBX file with all components correctly oriented?

     

     

    By

    omni-moulage omni-moulage December 2022 in Daz Studio Discussion
  • how to make genesis 9 EYES works ( eye look up/down and eye loop side/side)

    Hello!

     

    Please i have a super important question, watched tons of videos but they all hide the fact that once you import a morph with morph loader pro, the eye look up/down and eye loop side/side original genesis 9 doesn't work properly anymore.

     

    any idea please?

     

    thank you so much!

    By

    craddockcmnsmaureen craddockcmnsmaureen December 2022 in Daz Studio Discussion
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    @Novica, As I have been installing 'item by item' into my MacBook Pro and looking at the items in my Product Library, I have found that there has been a change in some of the names. 'dForce' missing or added, names rearranged, sometimes a new name altogether. It takes me looking at the promo pages I printed when I bought an item, its materials, or the bundle to track it down, or look up the PA's store, or any number of ways to find the new name. And to confirm by the SKU #. I really wish they would link add-ons to the primary item again, instead of advertising unrelated products you may not be interested in. 

    Many of the thumbnails that someone took time to create have been replaced with bare bones, grey background, with a character in an A pose and the outfit on it. And almost too small to see. Or replaced with the DAZ filler one.

    Don't get me started on the old Poser style file structure for metadata I keep having to fix in my new products. And since metadata is the responsibility of Daz, not the PAs, I have no idea how they are ignoring their own guidelines.

    If I buy an item that is old, prior to metadata, I have no issue with creating it, and making a thumbnail if needed, but new items, they should be good to go before being put into the store.

    Mary

    On a positive note, my doctor did a PCR test on me today, and I am negative for Covid, Flu - A, Flu - B, and RSV. Now if I could just start feeling better. More snow tonight, it's raining now and again on New Years Day. 

    By

    memcneil70 memcneil70 December 2022 in Art Studio
  • Deformations between higher res HD Morph and Geograft figure need advise for better transition

    I have tried adding the subD property to my geograft. It still seems to have an odd line of deformity that seems to be the same line that is used for creating the geograft. I have tested this myself using Genesis 9 with the Victoria 9 HD morphs on and a geograft I created as a replacement for the arm. Its the same arm geometry I just made it into a geograft instead to be used as an example.

    I'm having trouble uploading the images to the forum for some reason.

    The line is even more pronounced with higher levels of subdivision. I had suspected that it is due to the way that the HD Morphs are deforming the mesh in a different way than the Geograft geometry since the Geograft Geometry doesn't have an HD Morph to it. Or maybe I need to do something else to accomodate the higher resolutions?

    Steps taken

    Export G9 at base resolution with Zeroed shape in obj and import to blender.

    Remove all polygons except for the arm and export to obj.

    Import the arm as obj and apply subD to the imported arm.

    Use transfer utility to transfer rigging from G9 to the arm.

    Go into geometry tools and select the geograft faces on G9 corresponding to the faces that will be replaced by the arm's edge and assign for grafting.

    Add the faces for the rest of the arm for hiding and assign for auto hiding.

    Unfit and fit the arm to G9 figure.

    Apply the PBR Skin shader to the Arms surfaces.

    Copy the G9 surfaces to the Arm figure.

    Apply Victoria 9 HD Morph

    You should be able to see the line deformation that happens to align with faces used for the grafting.

    This should allow you to reproduce the issue, but hopefully others may provide some more suggestions on how to fix this or how to mitigate this. Crossing fingers that someone in the forum might know.

    By

    Kaze Kaze December 2022 in Daz Studio Discussion
  • Diffeomorphic DAZ Importer version 1.6.0 released

    .Figured out how to save the pose and import it into Daz, by using the option in the Blender add-on for Daz importer section.

     

    EDIT: I noticed that the ankle, wrist is not able to be bent nicely in Blender, but when its imported into Daz, it looks smoother and much better, I wonder how do we fix this in Blender, with the Genesis 9? Could it be the HD morph thing? As thats what I think might be the issue, that we don't have HD morph in the Blender importer addon?

    By

    Matteroyal1 Matteroyal1 December 2022 in Blender Discussion
  • Daz to Blender Bridge

    Thank you for the answers so far. And apologies for the absence, i had to bump into the forum account page with the "my threads" option, first.

     

    What i tried is not much;

    - Install Blender 3.4 somehow, update to the latest version.

    - Reinstall Daz-to-Blender in DIM several times / somehow.

     

    To clarify: i find Edit->Settings ~ Add-ons... relevant sources are checked (default)  - but i can't find anything "daz" with the search, nor by scrolling. All sorts of import-tools, nothing with "armature",  nor "daz".

    Should i be using Blender 2.8 / 3.0 / 3.2 instead? Should i uninstall Blender completely? Reinstalling DAZ would take a long time, because i was shopping too much. And before putting it on the real machine, i would like to have had some basic success with DAZ-Blender (-Godot).

     

    Edit: "1.6.2 works fine here with blender 3.4.1, be sure to clean install" according to @Padone / I'll give it another shot with diffeomorphic then.

    By

    generalgameplaying generalgameplaying December 2022 in Blender Discussion
  • Metadata problems - (Reason found)

    Using Central, Studio won't see anything until the product is installed. Connect will know if and when you log in, which is to be avoided if using DIM or Central. It just might "update" the metadata whether you want it to or not.

    By

    NorthOf45 NorthOf45 December 2022 in Technical Help (nuts n bolts)
  • Metadata problems - (Reason found)

    I should have first asked how you normally install your products. Sounds like you are using Connect, but I use DIM. So, you did not see the product in the Available tab (or any others) in Smart Content?

    If using Connect, it will overwrite the metadata you just changed the next time you log in, as I understand it. If using DIM or Central, copy the metadata file back into the zip in case you need to re-install at some point.

    Either way, best to write a ticket to get the root problem corrected, if it is just a matter of changing the GlobalID. Not finding the conflict could prove fruitless, though.

    (...and I now see that exporting metadata from a Product view will include the GUID, but still only User Data.)

    By

    NorthOf45 NorthOf45 December 2022 in Technical Help (nuts n bolts)
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