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I need clarification of the license
If you are not sharing any modified version of the mesh, this is a legitimate use of any assets with the standard licence.
Terms of Use. Two-Dimensional Works. Subject to the terms and conditions of this Agreement, User may (i) access, use, copy and modify the Content in the creation and presentation of two-dimensional animations and renderings, (ii) incorporate two-dimensional images (including two-dimensional images that simulate motion of three-dimensional objects) derived by User from the Content in User's other works, and (iii) publish, market, distribute, transfer, sell or sublicense User's two-dimensional animations, renderings and other works; provided that User may not in any case publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any Content, or any part thereof, or any substantially similar version of the Content can be separately exported, extracted or de-compiled into any re-distributable form or format.
Screen recordings of anything using the assets reasonably falls under "accessing, using, copying and modifying the Content in the creation and presentation of a two dimensional animation or rendering".
There is no limitation as far as what program does the rendering or whether it is done in real time. The licence is very free about what you do, as long as the only person directly using and accessing the assets is you.
(Indeed, making money off a tutorial would be completely legitimate under the licence).
Eye problem in G9 (Solved)I ran across this weird problem today. I know this wasn't a problem at some point in the not terribly distant past - I routine test a blink on my created characters to look for issues. I am guessing that this is either a 4.22 thing - it occurs both in release 4.22.0.16 and my beta, which is 4.22.1.88 - or it's some problem morph for a character I picked up recently. Does anyone have any ideas?
This is base G9 figure with no intentional anything applied. I made the eyelashes invisible to make the issue more visible. It only occurs on the left eye.
Celebrity Look-a-Likes for 3D figures Part 4
AOC Morph (40%) and Texture: https://www.renderhub.com/usb/michelle-for-genesis-8-female
AOC Morph (60%): https://www.renderosity.com/marketplace/products/150131/kalyta-for-genesis-8-female
AOC Dress: https://www.daz3d.com/dforce-diana-dress-for-genesis-8-females
AOC Boots: https://www.daz3d.com/joey-boots-for-genesis-8-females
AOC Braclet: https://www.daz3d.com/boho-shorts-outfit-for-genesis-8-female-s
Nvidea Iray viewport getting overloadedWell....Almost everything is fixed....
Got my PostgreSQL running.....Face Transfer works......I can render again.....
I had to completetly eliminate all traces of DAZ 3d and meticulously install it all on the D: drive.....not so easy as it sounds....
The only thing really left to fix is the Nvidea Iray viewport is getting overloaded pretty quickly.....
after 4 or 5 pieces of cloths and hair....the viewport can't convert to Nvidea Iray mode.......
Is there a feature to put clothes over g9 male gens?You could try using the Genital Bulge shape in the clothing (if it isn't there you could set it in the base figure, export the clothing item as OBJ, and load as a new morph) or you could use dForms of MeshGrabber. Of coruse you would also need to pose the anatomical elements to reflect their being held by clothing, at least if in a relaxed state.
Is there a feature to put clothes over g9 male gens?Not really. When using a clothed figure people tend to use a bulge morph rather than the actual gens.
Celebrity Look-a-Likes for 3D figures Part 4Has Eartha Kitt been added https://www.renderhub.com/razzledazzle3d/eartha-character-morph-for-g8f
Ethin's Melody and Micah Dev LabR&D... still a long ways off, someday...
I didn't do some technical stuff right so I'll need to redo the nose morph.
Aiko and hiro could use some more nose morphs too...
Where can I find these muscle morph?Hello guys, I've been looking around for a while and I failed to find the muscle morph for the genesis 8 or 8.1 body, is the first image of this item. https://www.daz3d.com/cyberpunk-futuristic-styles-for-everyday-2 I've looked around but I can't seem to find it, do you guys know where can I get it?
Mesh alteration after using the transfer utilityfelis said:
When modelling towards a morphed shape, it can happen that there can be some changes when transferring. You have to consider that DS first subtracts the morphed shape, then it does transfer, and then it will project the shape back in the pants. If that what is happening in this case might be.
What you can do is to use your original model as a morph to the transferred pants, and potentielly use that as a substitute to the projected morph. If you for the pants look in parameters at currently used, you will see a morph named something similar to the shape name of the character. You can then either let your new morph substitue that, or just dial that down and dial your new morph in.
Using my original .OBJ as a morph and dialing all hidden morphs to zero fixed the symmetry issue, but now the pants don't fit. A smoothing modifier at a high number just messes up everything, and playing with the scale also doesn't work.
Mesh alteration after using the transfer utilityWhen modelling towards a morphed shape, it can happen that there can be some changes when transferring. You have to consider that DS first subtracts the morphed shape, then it does transfer, and then it will project the shape back in the pants. If that what is happening in this case might be.
What you can do is to use your original model as a morph to the transferred pants, and potentielly use that as a substitute to the projected morph. If you for the pants look in parameters at currently used, you will see a morph named something similar to the shape name of the character. You can then either let your new morph substitue that, or just dial that down and dial your new morph in.
Mesh alteration after using the transfer utilityWhy does the damned transfer utility insist on messing up my mesh!? On the left is my mesh after the transfer utility, and on the right is how it should look. It took me a lot of effort to model the symmetric pants I wanted, and then DAZ specifically screws up the symmetry of my model. The pants are modeled over my morphed character with "reverse source shape from target" on. I also modeled the same pair of pants from scratch on the base model. It works on the base model, but it gets messed up when I apply it to my morphed figure.
Things I already tried:
>Triangulated mesh, mesh with only perfect quads, merging vertices at various distances. Mesh exported with groups, mesh exported without groups.
>All kinds of combinations of settings in the transfer utility dialogue.
>Using the original .OBJ as a morph.
>Exporting the original .OBJ from DAZ, then importing it and using it as a morph.
>Exporting the messed-up mesh to Blender, correcting the messed-up vertices, importing to DAZ, and using it as a morph.
>Dialing all hidden morphs to zero.
>Setting the pose to zero, setting the pose of the pants to zero.
>Setting the resolution to base (It crashes the program every single time when I try to apply the transfer utility).All of this either does nothing or messes up everything even more. I don't know what else to try other than rig the pants myself.
Please help.
Image:
Anatomical elements or no anatomical elements?xyer0 said:
I've never even loaded any anatomical elements, although I've been considering it in an effort to get a realistic male bulge rather than the codpiece bulge morphs that are currently available.
Then I have some odds and ends I've created that may be useful.
https://www.mediafire.com/file/ngdgjg6brt0xu98/Multi_Bulges_for_G8_and_G9_20230221.zip/file
These are adjustable crotch bulges for G8M, G8F* and G9. It has some limits, but you can adjust where the bulge is and a bit of control over its shape. Works well under most clothing without needing any farting around with dForce or smoothing modifiers to try to fit actual anatomy geometry under clothes.
*Yes, G8F. I created the first version of these for a trans character in my cast.
And for others in this thread, these may be somewhat useful:
https://www.mediafire.com/file/8bg0k5kkuao3vd1/G9F_Genitals_Torso_UVs_20230722.zip/file
https://www.mediafire.com/file/f0jsj3th9sogvl5/G9M_Genitals_Torso_UVs_20230927.zip/fileThese add UVs to the G9 genitals to match the layout of the torso textures. Admittedly, those textures won't be detailed, but they will be seamless, and will be usable in a lot of cases. Using Map Transfer to bake the textures over to the standard Gens UVs will allow you to use that seamless edge and mask in more detailed textures from another character in an image editor.
total breakdown with my DAZ3DYour first post showed missing geometry data, but your last missing morph data.
When doing test it is best to use a base character, so there isn't any dependency to other morphs.
If a base character looks deform you might have a morph that is set to activate when it shouldn't.
If your base G8 character loads destorted, try in parameters and enable hidden and click 'currently used'. Then it should show an unwanted morph.
Regarding your Products folder, did it work previously?
Ext3nd Studio Presents: The Wolfriders
In 1978, the Pinis created one of the most innovative and adventurous fantasy comics of all time: Elfquest, and the protagonists were the elven tribe of the Wolfriders. Now, you can recreate their adventures with Genesis 3 Male and Genesis 3 Female with these new morph shapes.
Now on Ext3nd Studio
Coming soon: Mesh Grabber 4.0 [Commercial]
When you can edit it, this should be possible. Btw. @MF why is it still not released? Does Daz3d plan to include it into a bigger announcement or are you still working on it?Mart1n71 said:This looks like such a great update. Will I be able to save any edits to strand based hair as a morph? Something I think is currently a PA only tool.
Coming soon: Mesh Grabber 4.0 [Commercial]This looks like such a great update. Will I be able to save any edits to strand based hair as a morph? Something I think is currently a PA only tool.
Anatomical elements or no anatomical elements?I don't buy characters. I buy elements that I intend to remix into my own unique creations. As such, a product that doesn't come with the anatomical element textures is therefore starting off in a negative position, though that can be offset by having something else of use... a "dirty skin texture", unique scars, fibermesh body or facial hairs, etc.... As far as the quality of the actual elements themselves goes, I've bought just about all of the third party products for all of the generations since Genesis and found that, for females, the NewGen and GP products tend to be the most versatile and realistic while, for males, the original DAZ Male geografts tend to be the most reliable, but only once they've been combined with a few sets of third-party add-on morph packs.
Celebrity Look-a-Likes for 3D figures Part 4druc said:
It is just short of 13 years old. https://www.renderosity.com/marketplace/products/87177/leon-for-m4 it's the only morph I can fin. I would prefer a G8M verson with Iray. not M4 and textures of 13 years ago. I want to match it up the the Natalie Portman morph (not as good as I would like) from Leon the professional.
LI EI Natural Pubic Hairextraneux said:
I love this product but is there a way to fit it to other anatomy such as golden palace?
Hi Extraneux,
Thank you :) - Sorry I don't own that product.......but what you could try is just running it through 'transfer utility' - select Golden Palace as the source and El Natural as the Target ( all going well the morphs should transfer as well )











