-
Can't get dson importer anymore?
you can probably import FBX exports
How to apply Genesis 8.1 skin on Genesis 8?...yes I remembered to do that step after I applied all the surfaces first. .
As to the morphs/shapes it was the fact that some (like the head morphs I mentioned) originally were for G3F but transferred via Zev0's XTransfer utility.
One thing I did notice that seems a bit different in the operation is when I export the 8.1F UV, a folder is opened in Carrara (?) to send the obj to. I don't notice that happening in your video Likewise when I import the UV set to the 8F Devload,, that same folder is opened again.
I think I found the issue. For some reason the saved asset is not showing up in the UV Set Channel even though I followed all the steps exactly as they are on your video (even named the UV Asset the same) Again I think the issue is because it is exporting to a Carrara 8.5 instead of wherever it needs to go in Daz, but I don't know where that .obj is supposed to export to in Daz so it can be applied to the G8F Devload.
It seems your setup a bit different than mine in that I see no folders pop up on the screen when you export, import, or save.
Need to turn it as it's late (after 02:00), I'll check for a response after I get up.
The Marvelous Designer ThreadMD to DS is killing me :)
I'm creating a clothing in MD and import as OBJ.
For each pose, I create a new MD project to adjust clothes to the pose, export again, import into DS as morph on my clothing.
No change on the geometry (particle distance, etc.).
But yet, I get (but not always) differences in the vertex counts and DS refuses to use the OBJ as morph.
Is that a "normal" problem?
I'd be ok to not use morphs but to import each OBJ for each pose separately.
However, MD appends unique numbers to the surface groups upon each export, which makes it impossible to use material presets.
So basically, you then have to copy paste each material from each surface to the newly imported OBJ's surfaces, which can be time consuming...
Thanks for help!
Problem using Marvelous Designer to fix poke through.I used Marvelous Designer to fix a poke through issue and it worked fantastic. The result was just what I wanted so I purchased MD to simulate all my clothing and poses in Daz. But now I am finding that any clothing with a buckle, button, or strings or belts, break apart in MD and fly away and the geometry will never match to import even the base clothing object back into Daz from MD. I am finding that most of the garments I have break apart and I have no idea how to stop it, if you can. MD is not cheap, and is totally useless to me for what I was hoping to accomplish if all of the Daz clothing just breaks apart. If anyone knows of a solution or a work around, I would be very appreciative to hear it.
Help with moving files to a new drive: Figures won't load morphs anymoreNorthOf45 said:
Check the log file to see what it says after you load a character. If the morph files are where they are supposed to be, they are available, and their controllers are created. I don't think missing morph files at load time will trigger an error, they are just not available, as you have noted. Do you have some utility to disable morphs, like Turbo Loader?
Somehow I ended up getting it to work 2 seconds ago. I reinstalled Daz from scratch, and just started adding tons of folders to the Content Directory Manager (under Other Import Formats), didn't set up the cloud content sync feature, and it started working again. I loaded a character up like you said and for the first time in days every morph properly loaded.
Daz Studio Content SuggestionRichard Haseltine said:
You can add any additional categories you like, and there are also tags on most things (that have metadata at all) - click to expand the set of tabs at the bottom of Smart Content to get at, and edit, tags, right-click on a file or folder to categorise it.
I appreciate the suggestion... and it's clear that this might be a solution... but after tinkering with Daz Studio last night, I have no idea how to do what you are suggesting here.
New to daz 3d2-can i make changes to the model after i import itto blender changes to shape, color and meterial?3-what exactly do i need to make a hyper realistic character in daz i want to make a 4k res character
2. If you want to bring your model back to Daz, let's say to add clothing or hair, you probably want to think in terms of Morphs. Look for tutorials on the Daz youtube channel about that.
If you want to stay on Blender, of course, you can change the materials. But in that case, do not just export as Obj, use the Daz 2 blender bridge. That will make some shader materials with different nodes. You will need to tweak them on Blender.
There is another option, it is a Blender Importer from Daz. I think the shader nodes are easier to tweak because it uses standard nodes. http://diffeomorphic.blogspot.com/p/daz-importer-version-14.html Look for some youtube videos about it.
3. I am not sure what you mean by 4k res character. Probably you are referring to the size of the texture maps. That is a really broad question. You probably need a lot of skills in sculpting and painting, not only diffuse maps but also normal or bump maps. You need to add imperfections, probably even to deform them a bit the teeth. Etc. you probably need some months (or years) of practice. Probably it is better to find some starting points in the Daz store. There are some things like face transfer or other utilities to start.
[SOLVED] Texturing for DAZ (be it Substance or Blender), importing map.UPDATE :
Found it. I was expecting a section similar to the import map option available for normals or displacement. But in fact there are also options available in the little preview square icon. My mistake.
[SOLVED] Texturing for DAZ (be it Substance or Blender), importing map.That's where I have a problem, among the options the only things I can import are normal maps, bump maps and displacement masp, everythings else are only sliders.
Using Daz for comics - Q-32Hi mindsong, thanks for your feedback. I must say I'm pleased I posted here. I've been working solo and it's great to be able to express my thoughts technically with like minded people. Your points about Hi-rez, I'm old school web and I'm not about to go changing to the 50% mobile gadget users, who can't even use the web, they can't even say application, too many syllables, they can only say "app". Leave the politics alone. Talk tech. 4 times oversize means exactly what I say. Suppose I do a full screen image (width 1920 px), I then do a render at 4 x 1920 which comes to 7,680 px wide RIP, save as TIFF and that renders and comes out at about 32M at system resolution 96 dpi, MS Windows, my system. I then work on the TIFF at that size, doing "inking" at 700 x magnification in Photoshop. The "inking" can become laborious sometimes if I've got a lot to do. Otherwise I don't mind the work. Sometimes I enjoy it and I'm starting to get a bit bold with it and creative after a lot of experience. I see it as a comic skill I need to develop. I'm OK with it and it's working well. If I was going to change anything I'd go with a vector program such as Adobe Illustrator. Vector drawing is so much better than doing it in raster. Alas, I don't want to spend the money and then I've got to learn how to drive the dang thing. Also there'd be a change in style and I want everything to remain fairly consistent in standard. Thanks for suggesting other programs, but for now I'll stick with what I've got.
Now here's what I didn't describe before, and this came as a big surprise to me, I discovered by accident, when going from 4 times oversize back to correct size for use in Flash I discovered that instead of saving the smaller (1920 px) size from the original Daz TIFF render in Photoshop as I did, I now reduce size in believe it or not, truth, I use MS Paint! Yep, old clunky MS Paint. Believe it or not, modern MS Paint has been improved. I discovered that it's default resolution is 144 dpi, excatly twice the standard MAC and web standard 72 dpi. I also noticed that it increased contrast very slightly increasing drama in the graphic and comics thrive on drama, as well as sharpening and defining the "inking" better. IMO, Photoshop tends to give a softish look which is appropriate to photography. So now, I render 4 times up, do Photoshop work at that size, save the TIFF, reduce the size in MS Paint, save as PNG, import to Flash, do the text etc, then export finished PNG from Flash at 72 dpi, then put it through TinyPNG for web use and bingo, high quality useable web graphic. Sounds complicated but when you do it as much as I do when in full production it's just an easy standard procedure. I'm going to stick with it. I also keep all the files carefully at the big size, because one day, probably never, maybe I might go see you print guys for doing a book and I've got almost high quality print ready material. Also to add, there is some spin-off graphic work from the comic which I can market as wall art done at 300 dpi, which I do.
I won't be putting up my links here because I don't think Daz will appreciate me doing self promotion through their forum. Regards.
[SOLVED] Texturing for DAZ (be it Substance or Blender), importing map.Download is the wrong word - I guess you mean import or apply.
Which shader is being used on the model - top-left of the Editor tab of the Surfaces pane, with the surfaces of interest selected..
Where are the Genesis 8.1 essentials and base figure?kyoto kid said:
...I recently picked up a couple G8.1 figures and notice they installed to Library/People/G8F instead of G8.1F. When I tried to load "Moryen 8.1 an error popup appeard and checking the Logfile this is what it shows:
Female/Characters/Moryen/Moryen !!Body Apply.duf
2023-02-07 17:14:24.396 [INFO] :: Locking viewport redraw...
2023-02-07 17:14:24.396 [INFO] :: Viewport redraw locked.
2023-02-07 17:14:24.461 [INFO] :: Native format content directories: 2
2023-02-07 17:14:24.461 [INFO] :: Poser format content directories: 3
2023-02-07 17:14:24.461 [INFO] :: Other import format content directories: 2
2023-02-07 17:14:24.461 [INFO] :: Begin asset load (open): /People/Genesis 8 Female/Characters/Moryen/Moryen !!Body Apply.duf
2023-02-07 17:14:24.477 [INFO] :: *** Scene Cleared ***
2023-02-07 17:14:24.479 [INFO] :: Determining missing assets...
2023-02-07 17:14:24.479 [WARNING] :: Invalid node selection for "preset_shape" type.Apparently it is looking for a base figure and not finding one but I looked through the IM and saw nothing about either a base G8.1 figure or G8.1 "Essentials" Either in the installed or ready to Download Tab (only G9 appears in the latter)
You just wrongly loaded a body Shape Preset other than Actor of Moryen, or you should've first selected a G8.1 base figure in the scene before doing so ~
GPU Failing [RESOLVED]EDIT: It seems the scene I was working with had some specific issue with it. I couldn't figure out what it was, so I just scrapped the scene and started over.
Hello, wondering if anyone can point me in the right direction with this GPU error.
My renders are failing just as soon as they start and I'm getting a GPU error message. I haven't changed any settings lately, everything was working fine one moment and the next it wasn't.
I tried downloading the latest driver from Nvidia's website but it didn't change anything. I've attached my full log as a txt file, here's what it says:
2023-02-07 17:26:37.178 [INFO] :: Loaded image: SH2207_FullWhite.jpg
2023-02-07 17:26:37.552 [INFO] :: Loaded image: SH2207_FullWhite.jpg
2023-02-07 17:26:55.473 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "E:\Daz 3D\Applications\Data\DAZ 3D\My DAZ 3D Library\Runtime\Textures\DimensionTheory\iRadiance\SkiesOfIradiance\DTSoI-SunnyH.hdr", no selector, pixel type "Rgb_fp", 8192x4096x1 pixels, 1 miplevel.
2023-02-07 17:27:00.939 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2023-02-07 17:27:00.940 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating motion transforms.
2023-02-07 17:27:00.941 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2023-02-07 17:27:00.941 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2023-02-07 17:27:00.987 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_980_3030: the parametric approximation level is set to 4. The original value of 5 would produce too much geometry in a single mesh.
2023-02-07 17:27:01.498 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_98c_3130: the parametric approximation level is set to 4. The original value of 5 would produce too much geometry in a single mesh.
2023-02-07 17:27:02.092 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_9c7_3587: the parametric approximation level is set to 5. The original value of 6 would produce too much geometry in a single mesh.
2023-02-07 17:27:14.694 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (1 triangle object with 62 M triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 62 M triangles, 0 fiber instances yielding 0 segments) took 13.749 s
2023-02-07 17:27:14.695 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating section objects.
2023-02-07 17:27:14.700 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2023-02-07 17:27:15.660 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 879 textures, 0 lambdas (0 unique)
2023-02-07 17:27:15.691 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Computing 3 flux compensation factors took 0.001 s
2023-02-07 17:27:15.692 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Emitter geometry import (16 light sources with 35174 triangles, 1 instance) took 0.004 s
2023-02-07 17:27:15.694 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating volumes.
2023-02-07 17:27:15.694 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2023-02-07 17:27:16.642 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2023-02-07 17:27:16.643 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2023-02-07 17:27:16.643 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2023-02-07 17:27:16.643 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2023-02-07 17:27:16.644 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating caustic portals.
2023-02-07 17:27:16.644 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2023-02-07 17:27:16.662 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using no convergence estimate.
2023-02-07 17:27:16.665 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2023-02-07 17:27:16.671 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using batch scheduling, caustic sampler enabled
2023-02-07 17:27:16.671 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2023-02-07 17:27:16.690 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using OptiX version 7.3.0
2023-02-07 17:27:16.735 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing OptiX for CUDA device 0
2023-02-07 17:27:18.137 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2023-02-07 17:27:18.137 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090)
2023-02-07 17:27:18.137 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2023-02-07 17:27:18.138 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend progr: CUDA device 0 (NVIDIA GeForce RTX 3090): Processing scene...
2023-02-07 17:27:26.441 Iray [INFO] - IRAY:RENDER :: 1.12 IRAY rend info : Importing lights for motion time 0
2023-02-07 17:27:26.444 Iray [INFO] - IRAY:RENDER :: 1.12 IRAY rend info : Initializing light hierarchy.
2023-02-07 17:27:26.578 Iray [INFO] - IRAY:RENDER :: 1.12 IRAY rend info : Light hierarchy initialization took 0.133 s
2023-02-07 17:27:28.057 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): Scene processed in 9.919s
2023-02-07 17:27:28.062 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): Allocated 84.377 MiB for frame buffer
2023-02-07 17:27:28.067 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): Allocated 1.906 GiB of work space (2048k active samples in 0.004s)
2023-02-07 17:27:28.068 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): Optimizing for cooperative usage (performance could be sacrificed)
2023-02-07 17:27:28.498 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend info : Allocating 1-layer frame buffer
2023-02-07 17:27:28.571 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend progr: Received update to 00001 iterations after 10.434s.
2023-02-07 17:27:28.875 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend progr: Received update to 00002 iterations after 10.738s.
2023-02-07 17:27:29.485 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend progr: Received update to 00004 iterations after 11.349s.
2023-02-07 17:27:32.859 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.8 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while launching CUDA renderer in <internal>:937)
2023-02-07 17:27:32.860 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.8 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): Failed to launch renderer
2023-02-07 17:27:32.860 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): Device failed while rendering
2023-02-07 17:27:32.862 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - IRAY:RENDER :: 1.10 IRAY rend warn : CUDA device 0 (NVIDIA GeForce RTX 3090) is no longer available for rendering.
2023-02-07 17:27:32.865 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - IRAY:RENDER :: 1.10 IRAY rend warn : All available GPUs failed.
2023-02-07 17:27:32.866 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: Fallback to CPU not allowed.
2023-02-07 17:27:32.866 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while initializing memory buffer)
2023-02-07 17:27:32.867 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: All workers failed: aborting render
2023-02-07 17:27:32.867 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.867 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.867 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.867 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.869 [ERROR] Iray :: Internal rendering error.
2023-02-07 17:27:33.227 [INFO] :: Saved image: C:\Users\MrRog\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
2023-02-07 17:27:33.243 [INFO] :: Finished Rendering
2023-02-07 17:27:33.563 [INFO] :: Total Rendering Time: 1 minutes 16.61 seconds
2023-02-07 17:27:40.507 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Device statistics:
2023-02-07 17:27:40.507 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): 4 iterations, 11.443s init, 4.738s render
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:41.341 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.342 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.344 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.344 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA errorWhere are the Genesis 8.1 essentials and base figure?...I recently picked up a couple G8.1 figures and notice they installed to Library/People/G8F instead of G8.1F. When I tried to load "Moryen 8.1 an error popup appeard and checking the Logfile this is what it shows:
Female/Characters/Moryen/Moryen !!Body Apply.duf
2023-02-07 17:14:24.396 [INFO] :: Locking viewport redraw...
2023-02-07 17:14:24.396 [INFO] :: Viewport redraw locked.
2023-02-07 17:14:24.461 [INFO] :: Native format content directories: 2
2023-02-07 17:14:24.461 [INFO] :: Poser format content directories: 3
2023-02-07 17:14:24.461 [INFO] :: Other import format content directories: 2
2023-02-07 17:14:24.461 [INFO] :: Begin asset load (open): /People/Genesis 8 Female/Characters/Moryen/Moryen !!Body Apply.duf
2023-02-07 17:14:24.477 [INFO] :: *** Scene Cleared ***
2023-02-07 17:14:24.479 [INFO] :: Determining missing assets...
2023-02-07 17:14:24.479 [WARNING] :: Invalid node selection for "preset_shape" type.Apparently it is looking for a base figure and not finding one but I looked through the IM and saw nothing about either a base G8.1 figure or G8.1 "Essentials" Either in the installed or ready to Download Tab (only G9 appears in the latter)
Daz Studio Content SuggestionYou can add any additional categories you like, and there are also tags on most things (that have metadata at all) - click to expand the set of tabs at the bottom of Smart Content to get at, and edit, tags, right-click on a file or folder to categorise it.
Genesis 3 (Dev Load) ?Cornelius said:
PerttiA said:
When you load the Genesis 3 Base Female, you need to set it to base resolution for exporting, otherwise you cannot import the morph you have made.
To make sure, you are not including any morphs in the exported mesh, Zero the Figure before exporting.
Well, I've actually included a body morph since I need to make the figure I have in Blender take on the body shape exported as an obj.
I tried following the steps but it doesn't work. The eyelashes, breast nipples and belly button are still there and I can't get them off on DAZ.
If there are protrusions it will never work.. Also, I don't need the Genesis 3 head.
The head of the figure I have in Blender must remain absolutely unchanged. I just need the bodyYou cannot add, remove or change order of the vertices outside DS, if you do, you cannot import it back as a morph.
What do you mean by "The eyelashes, breast nipples and belly button are still there"?. They are part of G3 mesh and you cannot remove them, but if the nipples are protruding or navel is deep, you have some morph active that does it.
Genesis 3 (Dev Load) ?Cornelius said:
PerttiA said:
When you load the Genesis 3 Base Female, you need to set it to base resolution for exporting, otherwise you cannot import the morph you have made.
To make sure, you are not including any morphs in the exported mesh, Zero the Figure before exporting.
Well, I've actually included a body morph since I need to make the figure I have in Blender take on the body shape exported as an obj.
I tried following the steps but it doesn't work. The eyelashes, breast nipples and belly button are still there and I can't get them off on DAZ.
If there are protrusions it will never work.. Also, I don't need the Genesis 3 head.
The head of the figure I have in Blender must remain absolutely unchanged. I just need the bodyThey are part of the base mesh, though zeroing will remove the nipples and navel as they are morphs.
daz to character creator tried two different characters cant export them to cc4i tried twice to export a character to daz following a youtube tutorial but i keep getting this error i have to say it is a character from the renderhub i then tested another character and that also failed to import in character creator 4 using cc3+.
Genesis 3 (Dev Load) ?PerttiA said:
When you load the Genesis 3 Base Female, you need to set it to base resolution for exporting, otherwise you cannot import the morph you have made.
To make sure, you are not including any morphs in the exported mesh, Zero the Figure before exporting.
Well, I've actually included a body morph since I need to make the figure I have in Blender take on the body shape exported as an obj.
I tried following the steps but it doesn't work. The eyelashes, breast nipples and belly button are still there and I can't get them off on DAZ.
If there are protrusions it will never work.. Also, I don't need the Genesis 3 head.
The head of the figure I have in Blender must remain absolutely unchanged. I just need the bodyGenesis 3 (Dev Load) ?When you load the Genesis 3 Base Female, you need to set it to base resolution for exporting, otherwise you cannot import the morph you have made.
To make sure, you are not including any morphs in the exported mesh, Zero the Figure before exporting.








