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Daz 3D Forums > Search
  • Re-creating the Content Library and defaulting to an external hard drive

    I have thought of another snag. If I transfer everything to (say) drive G:, then the links from existing images won't work. Given that there can be dozens of items in a scene that implies a lot of re-directing. Is there a script or something that would enable me to (say) convert everything prefixed C: change to G:?

    By

    MJW MJW November 2016 in Technical Help (nuts n bolts)
  • Eyelash mesh visible in render

    Both with and without morph. I'll report it then. Thanks!

    By

    Taoz Taoz November 2016 in The Commons
  • RDNA Bundles- Deals and Reviews

    The Istar bundle only shows the hair listed in the products, but shows the jewels and outfit in the pictures.  Any bought this today and can confirm everything in the pictures actually made it through the transfer and is included with the bundle?

    By

    Knittingmommy Knittingmommy November 2016 in The Commons
  • ERC FREEZE

    So you have the controller and the morph set to the values they need at the limit - usually one will be at 100% - and then you right-click on the controller and do ERC Freeze?

    By

    Richard Haseltine Richard Haseltine November 2016 in Technical Help (nuts n bolts)
  • It's Raining Men Again Competition -- Winners Revealed!!!!

    Took Michael6, moved a few sliders to morph his features. The clothes are Swashbuckler Outfit for Genesis2F and items from Courageous Warrior

    Nantan

    By

    Fishtales Fishtales November 2016 in Art Studio
  • Eyelash mesh visible in render

    This is with the morph applied? it looks as if the eyebrow was not included in the base morph or in a correction moprh that is applying - please report this as a possible bug.

    By

    Richard Haseltine Richard Haseltine November 2016 in The Commons
  • v4++ Dial a Character Question.

    TY much for your time and Guidance. : )

    The Delphina seems to be a "ZBrush" (or something like it) Morph.  Overall face is more Oriental than I would like for the toon I am working up. So I am trying to recreate the nose which is the only piece I absolutely want using the ++ Dials.

    I do maintain two Camera's in my charactor creator set, a Fixed Front view, and a mobile view; and click between the two; I've never been a big fan of the split sreen unless I am moving a camera on one view, to get a POV shot out of the other. Just a person preference, but overlaying the charactors as they get closer is definately an idea I would consider. I do tend to plug numeric values into a slider I might crank L-R and back to get a feel for the ranges; but yes I do like to walk a value in at the end; but getting just what I want especially out of Vics nose; has always been a bit of problem, and the shapping presets I have, most of them are just ugly. Definatly need to build a small library of my own.

    By

    Blackbirdx61 Blackbirdx61 November 2016 in New Users
  • ERC FREEZE

    I have 4.9 64 bit DAZ Studio Software installed and I noticed that the ERC settings or maybe just the dialog box is different in this version and when i try to run it after creating a slider head morph as I have generally done in the past , I don't get any recognition of the utility being run - Of course if I go back and double click the slider it will move but the head morp doesn't occur. Is their a software error or variable seting I could be missing or does any one know if theirs a tutorial showing these settings for just ERC so I can go back and check my work - -

    R-click on your new property and choose “ERC Freeze”  is all I have here but it use to be enough - Seems like you just checked the Node 1 property and selected OK in the older version - It's been a while since I created a slider though

     

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/start#custom_or_dialed_morphs

    By

    richard_2088836 richard_2088836 November 2016 in Technical Help (nuts n bolts)
  • Question about shaping the eyes

    And for reference, here's as narrow as I could get the eyes with just dial spinning. Its about the same width as the default eyes. Eyes inner and outer width (from the 200 face morphs set) serve a similar function to the almond morphs dialed to negative values, but I like the almod morphs look a bit better, however if you're leery of altering morph limits, you may want to use those instead.

    By

    j cade j cade November 2016 in The Commons
  • Cant export Lipsync Animation To Fbx

    Arghhhhhhhhh!

    I can get faceshift / c4d / maya / motionbuilder / 3dsmax to export keyframes for morph animation! Everything except Daz3d which has these awesome animation tools (lipsync / puppeteer) but no export for morph animation so i can do finishing in another program!

     

    Ive been able to accomplish amazing stuff with Daz3d:

     

    would love to continue to do so!

    the phillip seymore hoffman was done using genesis / c4d

    By

    zebediahdesoto zebediahdesoto November 2016 in Technical Help (nuts n bolts)
  • Question about shaping the eyes

    Did you think of getting Genesis Generation X2 and its add-ons ? It would let you transfer your G2 morphs (even full character) to G3 so that you have a quite accurate version of G3 Liberty Lass or others, with the advantages G3 offers. Not really cheapest solution but worth the money if you think of transfering other characters or morph packs too. Together with the Legacy UVs for Genesis 3 you could also transfer the original texture to G3, depending if you used one based on V6 UVs or G2F UVs (or even V4 etc), some of these Legacy UVs products are available from Daz, some from Renderosity.

    http://www.daz3d.com/genesis-generation-x2
    http://www.daz3d.com/genx2-addon-for-genesis-2
    http://www.daz3d.com/genx2-addon-for-genesis-3

    http://www.daz3d.com/legacy-uvs-for-genesis-3-victoria-6

    Maybe there's another catch-up sale when PC sales ends soon and eventually those PAs are included ?


    Btw. I've read your comic from page one up to the end just 10 days or so ago, nice work ! :D

    Thanks for the compliment.

    I thought about doing a GenX2-3 conversion but, I'm actually happier with the new figure *except* for the eyes. I was able to shape them a little more to my liking though.  I have no desire to keep the old skin texture. No matter how you convert it, the old converted 3DL skins do not look as good as the ones made specifically for Iray, at least to my eyes. But I may try it and see.

    By

    Steven-V Steven-V November 2016 in The Commons
  • Question about shaping the eyes

    Maybe thickening the eyelids (which is part of the DAZ 3D Genesis 3 Male & Female Morph kits) would give that impression. You can also make the upper & lower eyelids puffy.

    I have used the Almond Inner and Outside and scaling of the eyes to make them bigger and rounder like cartoons and anime but in my case I can't make them big enough because the scale is limited. I'd like to be able to without sculpting in Blender or some other 3rd party product.

    By

    nonesuch00 nonesuch00 November 2016 in The Commons
  • Question about shaping the eyes

    Did you think of getting Genesis Generation X2 and its add-ons ? It would let you transfer your G2 morphs (even full character) to G3 so that you have a quite accurate version of G3 Liberty Lass or others, with the advantages G3 offers. Not really cheapest solution but worth the money if you think of transfering other characters or morph packs too. Together with the Legacy UVs for Genesis 3 you could also transfer the original texture to G3, depending if you used one based on V6 UVs or G2F UVs (or even V4 etc), some of these Legacy UVs products are available from Daz, some from Renderosity.

    http://www.daz3d.com/genesis-generation-x2
    http://www.daz3d.com/genx2-addon-for-genesis-2
    http://www.daz3d.com/genx2-addon-for-genesis-3

    http://www.daz3d.com/legacy-uvs-for-genesis-3-victoria-6

    Maybe there's another catch-up sale when PC sales ends soon and eventually those PAs are included ?


    Btw. I've read your comic from page one up to the end just 10 days or so ago, nice work ! :D

    By

    bad4u bad4u November 2016 in The Commons
  • Daz Studio-Lite for Android Devices.

    morph 3D dolly dressup program?

    By

    WendyLuvsCatz WendyLuvsCatz November 2016 in The Commons
  • Main prop dragging parented secondary props morphing the main.... can be ?

    Me too. In hours I will have to work ( after work with this crying). Finally I have been testing my first scripts and 5 hours later I have the first script moving all the child links. I didn't say you that I am developer since 30 years ago wink. Now will be the funny part. The phys of movement.

    During the tests the scripts show bad results. 2 hours losed by this. Cause ? The nodes DB was corruptedangry. Appeared a ghost node as parented but it was not showed in the user's lookup of scene content. Deleting all the childs/parent nodes and replacing again ( 79 operations ) all is going fine, and probably the pass of morph from Hexagon would be fine too. But now the script has much more play.

    Thank you in any case !!

     

    By

    JavP JavP November 2016 in Daz Studio Discussion
  • A little hair help

    I am looking for a hairstyle similar to Loki's from the thor movies. I have Wet hair for V4, that sort of works, but is a bit on the thin side, and I was hoping if anyone who has either Bold Hair or Wet Hair for M4 could tell me how long the "back long" morph on both of these hairs can make them? And weather or not it's possible to floof them out a bit? 

    Any answers are much appreciated. yes

    By

    zombietaggerung zombietaggerung November 2016 in The Commons
  • Is it possible to apply a deformer to only selected vertices in g3f?

    Yes - you can either use a weight map to control what the DForm affects, which is probably the easiest way to see what you are doing, or after you have spawned a morph from the DForm you can remove selected vertices from its effect. In you case I would think that using the weight map would be fairly simple:

    1. create your DForm
    2. move the Field out of the way (if it still affects the mesh at all that effect will be in the weight map when you create it, which is unlikely to be helpful)
    3. switch to the Node Weight Map Brush tool
    4. with the DForm selected, in Tool Settings in the lower section you should see Influence Weights listed as an Unused Map, make sure it is the selected map and click the Add Map button.
    5. right-click in the viewport and select Geometry Selection>Select By>Surfaces and then the teeth surface - that will target the weight changes to the teeth. You may want to use the Geoemtry Editor tool to further refine the selection at this point.
    6. once happy, with the Node Weight Map Brush active right-click and select Weight Editing>Fill Selected ands et the value to 100% - ypour teeth are now uniformly affected by the DForm
    7. you may want to use the Node Weight Paint Brush and Geometry Selection tools to adjust the weighting, but that essentially is it.

    By

    Richard Haseltine Richard Haseltine November 2016 in Technical Help (nuts n bolts)
  • Question about shaping the eyes

    Hey folks,

    I am doing a webcomic with a character who is based on G2F/Teen Josie 6. I want to move to G3F/Teen Josie 7. I have chosen a basic body shape and head shape that I like, as well as skinI have a basic head that I like (Faith), and I have managed to tweak it so that the G3F version looks quite like the G2F version -- and where it doesn't, I like it better. Except for ONE thing... the eyes. The head shape's basic eyes are very 'big', mainly in the sense that they are taller in the vertical dimension than the original character (but similar width).  

    So what I am looking for is a way to scale down the eyes only in the vertical dimension, but not in the horizontal one (I want them shorter but just as wide, as it were).  I have some head morph resources beyond the original defaults but by no means all of them. However, everything available, both what I have and what I have found on the shop, seems capable only of global scaling, not single-dimension scaling. That is, I can make the entire eye smaller, but it will get shorter in both the X and the Y direction, and I only want to shrink it in Y.  I can choose "eye shape 1" as a whole shape. But the thing is, the shape is mostly OK, except I just want them narrowed in the vertical dimension.

    So, I need something that will let me specifically control the shape of the eye in X and Y, and I have not been able to figure out if anything does, or if so, what does.  If anyone knows what the right package is, I'd be grateful -- I'll go buy it today if I can get what I want. I've been toying with this figure for like 3 months... I need to start doing renders, but I can't until I get it right, since I don't want to change mid-page or mid-issue.

    Thanks for any help you can provide.

    By

    Steven-V Steven-V November 2016 in The Commons
  • Quick n' dirty primer on dynamics?

    The program available at Rendo works great, but does have a learning curve.  Note - the program and the plugin are distinct.  The connection to Studio (or Poser or Carrara) is the plugin.  The plugin exchanges the files between Studio and the dynamics program.  The dynamics program is separate.  For example, send a conforming tunic that you want converted to cloth and the Genesis to be collided with it (including shape, pose, and animation changes) from Studio to the dynamics program, execute and manipulate the drape, and send back to Studio. There are plugins to do the exchange for Poser, Carrara, and Studio.  I use it for Carrara.  It is better than Poser's cloth room and similar because there are so many ways to adjust the drape in mid calculation, and can correct if a mesh is not absolutely contiguous.  See the blanket example above.  Also, it can easily convert conforming clothes to dynamic, and use clohes you model yourself. 

     

    For me, it has really made more of Daz's store content valuable because the content is more interchangeable.  For example, a dress made for V7 can be used on an existing character I made for V4 or V5 or V6 and the result is better than a conforming figure from the transfer utility.  Furthermore, even though I can't load V7 in Carrara and preserve all of the rigging (have to go through collada and that loses some funcitonality), I can still use V7's clothing on V6 because the clothing loads and the plugin can send to the dynamics program and back. 

     

    By

    Diomede Diomede November 2016 in The Commons
  • Main prop dragging parented secondary props morphing the main.... can be ?

    I now feel, I could not help you al all,, ^^;   in my country now is sunday night, I still open my shop (but almost really sedom customer nowdays,, though I must open my shop,,every day)

    I am sorry , I could not detect your problem, but just tell some how different things,,, I really hope to follow your problem, and because,, your problem seems how to use morph loader or

    hexagon bridge with multi object, at same time,, Actually you can do it,, but I recommend not try multi morph at once and not try import and generate morph for different obj at same time.

    (I sedom make morph like the way,, and I think, you need to select one by one, when send morph for daz studio,, wu,,,, I really feel sad I can not help you well,,@@;)

    then if you have problem I recommend,, you stick more easy step and step pic,, with SS,,  you may get better answer (not for me but more reliable user, who can clear understand problem I believe,,)

    anyway,, good holiday!! 

     

    By

    kitakoredaz kitakoredaz November 2016 in Daz Studio Discussion
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