A little hair help

zombietaggerungzombietaggerung Posts: 3,872
edited November 2016 in The Commons

I am looking for a hairstyle similar to Loki's from the thor movies. I have Wet hair for V4, that sort of works, but is a bit on the thin side, and I was hoping if anyone who has either Bold Hair or Wet Hair for M4 could tell me how long the "back long" morph on both of these hairs can make them? And weather or not it's possible to floof them out a bit? 

Any answers are much appreciated. yes

Post edited by zombietaggerung on

Comments

  • Have you tried adding a geometry shell to the current hair and then using it's Push Modifier to offset it a bit? That might serve to thicken it up, visually.

  • Have you tried adding a geometry shell to the current hair and then using it's Push Modifier to offset it a bit? That might serve to thicken it up, visually.

    Hmmm. I'll have to try that. No point in spending more money, I suppose.

  • JimbowJimbow Posts: 557

    Putting the bump map into the displacement slot can go a long way towards helping with hair. If you're coy about using iray displacement (I'm using it more and more these days - it gets a bad rap IMHO), increase the hair's mesh resolution subdiv rather than the displacement subdiv.

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