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Daz 3D Forums > Search
  • Saving a clothing geometry with a geoshell?

    Okay it seems to have worked now, I loaded a New Scene with default G8, then loaded the fitting clothing I made, then recreated the geoshell and with the figure unselected it let me make the wearable preset.
    So now It loads both the fitting clothing and the geoshell without the g8 figure.
    So I imagine in the future I still  need to File>Save as>Support Asset>Figure/Prop Assets to make sure that all the geometry and morph data is saved to the content directories, then make the wearable preset.
    Thanks for the help
     

    By

    emblem64_628aeeebfd emblem64_628aeeebfd February 2024 in The Commons
  • Saving a clothing geometry with a geoshell?

    A Wearable present doesn't have the geometry and morph data, pretty sure. But I tried it anyway and it loaded only the geoshell over G8

    By

    emblem64_628aeeebfd emblem64_628aeeebfd February 2024 in The Commons
  • Daz3D

    I assume this is Face Transfer? You get three free saves on first installing Daz Studio, after that you are limited to trial mode with the watermark.

    By

    Richard Haseltine Richard Haseltine February 2024 in New Users
  • [Released] ManFriday's Seamster (clothes rigging for Daz Studio) [Commercial]

    ManFriday said:

    3D-GHDesign said:

    I see only export import, but I hate to fill my folders with meshes (always forget to delete later :D ) and I use ZBrush ... but with Zbrush I use the bridge ... it is useful for that too? I mean remember the sent morph's name or whatever ... 

    Yes, you can use ZBrush too. I don't have ZBrush myself but several people have tested it before release and used GoZ, the ZBrush bridge. I just attached the PDF user manual to the first post in this thread, and it explains the process on page 18. Seamster has a button to copy the morph's name to the clipboard quickly for that purpose as well. Hope this helps!

    Thanks, good to hear .. but I don't see the pdf 

    By

    3D-GHDesign 3D-GHDesign February 2024 in Daz PA Commercial Products
  • Need help creating puppies with Dog 8

    I need help creating puppies with Dog 8 (SKU:50973) . Admittedly, I am not a dog person and know nothing about dogs, but my little stylized child character has a puppy. I purchased Dog 8.  Found that there is no option, within the product to create a puppy version. Tried using its morph options, but the big problem I had was shrinking the legs to puppy size. There are separate puppy options available for Dog 8, but I don't like them for my character. I think that either the Labrador ( SKU:53425 ) or  Dachshund ( SKU:53419 ) addons will make perfect puppies for my kids. Before I make the mistake of purchasing, only to be disappointed, is it possible to turn these adults into cute little puppies?

    I have been burned before.  Purchased Toonimal Puppy months ago, in anticipation of using it for my stylized toon character. Did not like the exaggerated look as much as I thought I would. Purchased Millennium Puppy LE, Millennium Dog Starter, and Millennium Dog LE in hopes of creating cute puppies. Found out the hard way that, though Millennium Dog Starter said it worked with Millennium Dog LE, it doesn't. Nor does it work with Millennium Puppy LE. Plus, the Millennium Dog Starter morphs do not allow for shortening legs or bodies. So, I need help creating cute puppies for my kids.

    By

    robross robross February 2024 in New Users
  • There's Always Another Sale Thread -- Discussions Only Pt 2

    ve a $10 voucher banner as a "thank you from Tara". That's not too shabby.

    Absolutely love the Succubus skins and head morph, and the pro bundle was around the same as buying the parts I individually wanted, although I think it was still rather pricey. Not the sort of purchase I'd make often.

    Not keen on the outfits at all - not a quality thing, I just don't do skimpy. I guess on that I have a different concept of Succubi/Incubi and sensuality.

    By

    Ainm Ainm February 2024 in The Commons
  • [Released] ManFriday's Seamster (clothes rigging for Daz Studio) [Commercial]

    3D-GHDesign said:

    I see only export import, but I hate to fill my folders with meshes (always forget to delete later :D ) and I use ZBrush ... but with Zbrush I use the bridge ... it is useful for that too? I mean remember the sent morph's name or whatever ... 

    Yes, you can use ZBrush too. I don't have ZBrush myself but several people have tested it before release and used GoZ, the ZBrush bridge. I just attached the PDF user manual to the first post in this thread, and it explains the process on page 18. Seamster has a button to copy the morph's name to the clipboard quickly for that purpose as well. Hope this helps!

    By

    ManFriday ManFriday February 2024 in Daz PA Commercial Products
  • having trouble turning off centre chest breast smoother in clothing *solved*

    @ Crosswind ...I have both Fit Control and Projection Morph Master an neither really helped solve the matter completely.  Not proficient enough with Blender to fix it there. While the outfit is dForce, it is close fitting enough to use as conforming, I can also use Fit Control to make adjustments.  

    I have avoided running dForce sims as lately they have been crashing the display driver on my old system.  When that happens I have to reboot the system to restore it.  It never used to do that, only the programme would crash.  This makes me wonder it may be a driver issue since I am on an older driver as my system is still running Windows7

    @ Gone, ...thank you that worked. for this character  I didn't use the Youth Morph, but instead used the breast adjustment parameters from Girls for Genesis 8 Female and Breast Control.  I simply set the GU Clothing Support slider to 100% and the bulge disappeared. 

    By

    kyoto kid kyoto kid February 2024 in Daz Studio Discussion
  • Can you transfer just the head from a morph say from G8M to G9?

    Another way is to transfer the full character morph (I use WP Guru's method), then use Shape Splitter (https://www.daz3d.com/shape-splitter) to create a head-only morph. 

    By

    riftwitch riftwitch February 2024 in The Commons
  • Help with making clothes - arms/legs issue

    Hi I've been learning how to make clothes for DAZ everything fits... But when I lift arms or open legs this happens (see attached) the mesh completely tear and deform weirdly. 

    I'm thinking is a weight issue problem but I'm not sure if that's the issue or what else and especially how to solve it. I used the weight transfer method from daz figure to the object converted in OBJ. Any help please? Thanks

    By

    ladywolf1 ladywolf1 February 2024 in Technical Help (nuts n bolts)
  • Remixing your art with AI

    Custom Genesis 9 character created with Face Transfer 2 with AI textures applied to some elements of the scene.

    By

    Artini Artini February 2024 in Art Studio
  • Is there an Adam Savage celebrity morph?

    Just watched one of Adam Savage's videos where he made two display stands for a complex glass piece ( a boys surface ) which was thought to be impossible surface to create in three dimensions. The video is a.few months old, but I hadn't seen it before. Adam is an incredible though heart stopping engineer. When he accidentally dropped the rare glass object !!!! And then continues hammering something on the same bench where he has the glass just laying to one side.   I would really like t have an Adam Savage look-a-like. ( Could also be useful for anyone who's into Mythbusters Fan art , or The Expanse. )

    By

    background background February 2024 in The Commons
  • Is it normal for it to be this frustrating?

    Richard Haseltine said:

    SilverGirl said:

    SilverGirl said:

    Richard Haseltine said:

    It does sound as if something used on original Girl is not working correctly - though there is the property with Genesis 9 that controls corrective morphs, and which should be zeroed, but that wouldn't affect joint adjustments as far as I can see.

    Yeah, the weird thing is I haven't applied anything to her except doing mesh grabber to fine tune the look of her ears. Same with Other Girl, who has it to a lesser extent and was the figure I copied to refine to make Original Girl. So whatever it was, it started there and got worse.

    In a really odd twist of "I don't even know how that happened" -- it is, in fact, the ears morph I made with Mesh Grabber. Which I also had dialed in somewhat on Other Girl, but not as strongly. Which would explain why the distortion wasn't as bad for her.

    Ah, perhaps you had accidentally incorporated some of the chnages from the other morphs - which would have had the shape, but not the linked joint adjustments nor any corrective morphs for better bending.

    Probably. No idea how, but hey, that should shock no one at this point LOL.

    The good news is that if I took it off Other Girl and she poses fine now, so I don't need to recreate her.

    Unfortunately I do have to redo the ears (this time I'm doing it on a base G9) and that wasn't fun the first time, plus the frustration of having to re-do so much prep work when I'd finally gotten to the point of having her ready to render. But at least I know what the issue is now! And all future morphs are getting made on a base figure!

    By

    SilverGirl SilverGirl February 2024 in New Users
  • having trouble turning off centre chest breast smoother in clothing *solved*

    Don't know if this helps, but if you have "growing up" and use the youth morph, a GU Clothing Support morph is automatcally applied to the figure (not the clothing) at the same strength as the youth morph. If you the apply further breast reduction morphs, the GU morph remains the same and causes this sort of bulge.

    Depending on the figure, you need to reduce the GU to zero or to a suitable value to eliminate the bulge.

    By

    Gone Gone February 2024 in Daz Studio Discussion
  • Is it normal for it to be this frustrating?

    SilverGirl said:

    SilverGirl said:

    Richard Haseltine said:

    It does sound as if something used on original Girl is not working correctly - though there is the property with Genesis 9 that controls corrective morphs, and which should be zeroed, but that wouldn't affect joint adjustments as far as I can see.

    Yeah, the weird thing is I haven't applied anything to her except doing mesh grabber to fine tune the look of her ears. Same with Other Girl, who has it to a lesser extent and was the figure I copied to refine to make Original Girl. So whatever it was, it started there and got worse.

    In a really odd twist of "I don't even know how that happened" -- it is, in fact, the ears morph I made with Mesh Grabber. Which I also had dialed in somewhat on Other Girl, but not as strongly. Which would explain why the distortion wasn't as bad for her.

    Ah, perhaps you had accidentally incorporated some of the chnages from the other morphs - which would have had the shape, but not the linked joint adjustments nor any corrective morphs for better bending.

    By

    Richard Haseltine Richard Haseltine February 2024 in New Users
  • [Released] ManFriday's Seamster (clothes rigging for Daz Studio) [Commercial]

    I see only export import, but I hate to fill my folders with meshes (always forget to delete later :D ) and I use ZBrush ... but with Zbrush I use the bridge ... it is useful for that too? I mean remember the sent morph's name or whatever ... 

    By

    3D-GHDesign 3D-GHDesign February 2024 in Daz PA Commercial Products
  • Is it normal for it to be this frustrating?

    SilverGirl said:

    Richard Haseltine said:

    It does sound as if something used on original Girl is not working correctly - though there is the property with Genesis 9 that controls corrective morphs, and which should be zeroed, but that wouldn't affect joint adjustments as far as I can see.

    Yeah, the weird thing is I haven't applied anything to her except doing mesh grabber to fine tune the look of her ears. Same with Other Girl, who has it to a lesser extent and was the figure I copied to refine to make Original Girl. So whatever it was, it started there and got worse.

    In a really odd twist of "I don't even know how that happened" -- it is, in fact, the ears morph I made with Mesh Grabber. Which I also had dialed in somewhat on Other Girl, but not as strongly. Which would explain why the distortion wasn't as bad for her.

     

    By

    SilverGirl SilverGirl February 2024 in New Users
  • Can you transfer just the head from a morph say from G8M to G9?

    The converters are far easier and user-friendly. But it can be done with DS but there's many steps involved, and not all shapes will come out good.

    Unfortunately, I can't remember the step to view the clones. I think it is right clicking on the bar to enable "Hidden." But from there, I usually dial in the G8M clothing clone shape into a G9 without anatomical attachments. After lining up the arms and legs, I export this at base resolution as a .obj, then I reimport it as a bodysuit for G8M. (With the Transfer Utility, the .obj is made to wrap itself around G8M.) I make G8M invisible but dial in the shape I want and the bodysuit attempts to copy it. Then I export this .obj under another name. Then I clear the scene and being in a new G9 from the Dev Kit and use the Morph Loader Pro to import the head. This is the method of importing sculpted head shapes. So it is treated as if you made it with Blender or Zbrush. There's also the "Adjust Rigging to Shape" which is complicated.

    By

    MimicMolly MimicMolly February 2024 in The Commons
  • What is your favourite G8F character?

    For DAZ Originals, Olympia 8. I regularly used her body at 100% and her face morph was always varying percentages.

    For PA, it's a tie between Kayleyss' Aurore and Vicey3D's Nikita. Aurore's package came with 3 different skins (not just shader colored), piercings, and brows. Nikita mostly because she's the first "PBR" skin character I owned. And PBR rendered more quickly than Uber Iray for me. So I used Nikita's shaders on other characters.

    By

    MimicMolly MimicMolly February 2024 in The Commons
  • Who is this amazing character?

    RawArt said:

    There really is no good way to make this as a viable product...at this point (who knows what tech innovations may come in the future)

    I think scripting could potentially solve the problem of copying morphs and textures from the base figure, given you're working with one geometry and one UV set (at least hoping the end user doesn't want to use a custom UV or other geografts that might impact the area). You'd probably have to convert specific morphs and skins rather than it being a dynamic "any morph you like whenever you want", but in theory I could see it being automatable.

    However, clothing is definitely not practical to convert in this way.

    I'm confident in saying that I've probably got more experience than most in adapting clothes to fit non-humanoid geografts...

    ... so I think it's fair for me to say that it's a process that needs quite a lot of technical effort, and indeed cannot be practically automated at this time.

    By

    Matt_Castle Matt_Castle February 2024 in The Commons
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