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Daz 3D Forums > Search
  • is there a Face Transfer thread

    I don't get notification emails on any of my threads. Anyway holding off playing myself I think ok just downloaded but might just watch read look at you all testing it don't want to waste mine. I have an older headshop and last facegen and I'm happy with face gen generates all the skin body as well as faces. This release in acually ironic funny actually as the other day on a paintshop pro facebook group someone posted about a new site that offered 100,000 royalty free faces to use in any program. They're photos of real people but not real people. They're composites of different people combined to make someone else. Because of this some are kinda freaky and distorted looking but there are some pretty good usable ones some you can see are ombinations of men and women. Just google generated faces, lots of reviews on different sites. It's a new site so norton (if you have that) if you have that may give you a warning and always scan any image you download so far been ok for me

    By

    ANGELREAPER1972 ANGELREAPER1972 September 2019 in Art Studio
  • DAZ Studio 4.12 ... Face creation abilities????
    Well... how much will it cost to unlock the limit of three?

    That is bogus.  They should mention this on the main page that this is NOT a free service and that it has the 3 face limitation.

    I can't even find what it costs to do addtional.  (Hey, Daz, it isn't good to frustrate your customers when you release something new.  Even if it is going to cost, let us know!!!)

    Yeah that is another thing too.  Up to now everything in a new version update was free.  So this is kind of a bit of a kick in the teeth, but I guess they can't offer it for free because of the fellows that created programs to do this feature.  So my guess to be fair to them, it is probably going to list for around $100.  Granted that is the list price and I am sure they are going to have sales on it.

    Frankly though, I have not been to happy with these face creation programs.  I tried Headshop and ended up returning it.  I don't know if the Daz version is going to be any better.  Those that have the beta would know perhaps they could chime in and say if the program in DAZ is significantly better, or not.

    By

    jukingeo jukingeo September 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    I just installed and tried it.. yes, mine is limited to three ( 3 ) 

     

    now two.... surprise

    I was just about to make up a message saying that this new feature is a brick to the face of those that created HeadShop and that other Face Shaper Pro program.  But after seeing this thread and reading it, you have to be kidding me that Daz puts a limit on how many faces you can make?  That's bogus!  At any rate even if Daz wanted to protect the interests of the creators of those programs I would say 10 to 20 is a much better figure (that I can deal with) than 3.  3 is just ridiculous.   Of course they don't mention this when it comes to downloading the program.  Phewy!

     

    By

    jukingeo jukingeo September 2019 in The Commons
  • is there a Face Transfer thread

    How much will this cost? Looking at this, it looks a lot like a new version of Facegen, especially with how the demo brands the logo on the forehead exactly like FG does. Did Daz license some tech from Facegen?

    Can multiple pics be used? Having multiple angles is really important for getting the profile correct. There is just not enough information to create an accurate model with a single photo. That is an advantage to Facegen as it can combine photos from the side and the front.

    At any rate, this is very interesting, and I think a smart move. It should be pretty apparent that Facegen and Headshop both generate a lot of interest from customers. However, since they are 3rd party products, Daz has no control over their development. While I like Facegen, the fact is that Facegen has hardly changed at all over the years, and its development has been really slow. There has only been one big update to FG in the years I've used it, and that was the move to 64 bit. The app has added Genesis 3 and 8 in the time I've had it, but that is to be expected, the actual performance of the app is essentially the same. Headshop does some cool things, like being able to handle a smile, but HS drives me absolutely nuts with its many issues. And HS makes no attempt at all to blend the face into any skin.

    So Daz building their own app is a good move, and hopefully will see continued development and improvement over time. However, I got to say that the 3 save thing for the demo is not cool. Facegen's demo doesn't do this! I understand the concern, but 3 is too restrictive. 3 isn't enough to decide if the plugin is worth buying. Not to mention...the plugin is not even available to buy at all right now! What is the point of limiting use so much when we can't even buy it yet? LOL.

    This is a chance to beta test the software. So beta test it, and let people do more with it. When the plugin becomes available for purchase, then you maybe you can restrict it more. But even then it should be no less than double what it is now.

    Another important question that must be answered, can the creations using this plugin be shared or sold? Facegen allows this. In fact, some characters in the Daz store have been built using Facegen in some capacity (mainly textures), including a couple of popular ones for Genesis 8. And there are numerous Facegen-aided characters sold elsewhere.

    Great summery. outrider42. I would like the answers to these questions as well.

    It is integrated in Daz Studio, which makes it superior to any other solutions - at least for me.

     

    By

    Artini Artini September 2019 in Art Studio
  • is there a Face Transfer thread

    How much will this cost? Looking at this, it looks a lot like a new version of Facegen, especially with how the demo brands the logo on the forehead exactly like FG does. Did Daz license some tech from Facegen?

    Can multiple pics be used? Having multiple angles is really important for getting the profile correct. There is just not enough information to create an accurate model with a single photo. That is an advantage to Facegen as it can combine photos from the side and the front.

    At any rate, this is very interesting, and I think a smart move. It should be pretty apparent that Facegen and Headshop both generate a lot of interest from customers. However, since they are 3rd party products, Daz has no control over their development. While I like Facegen, the fact is that Facegen has hardly changed at all over the years, and its development has been really slow. There has only been one big update to FG in the years I've used it, and that was the move to 64 bit. The app has added Genesis 3 and 8 in the time I've had it, but that is to be expected, the actual performance of the app is essentially the same. Headshop does some cool things, like being able to handle a smile, but HS drives me absolutely nuts with its many issues. And HS makes no attempt at all to blend the face into any skin.

    So Daz building their own app is a good move, and hopefully will see continued development and improvement over time. However, I got to say that the 3 save thing for the demo is not cool. Facegen's demo doesn't do this! I understand the concern, but 3 is too restrictive. 3 isn't enough to decide if the plugin is worth buying. Not to mention...the plugin is not even available to buy at all right now! What is the point of limiting use so much when we can't even buy it yet? LOL.

    This is a chance to beta test the software. So beta test it, and let people do more with it. When the plugin becomes available for purchase, then you maybe you can restrict it more. But even then it should be no less than double what it is now.

    Another important question that must be answered, can the creations using this plugin be shared or sold? Facegen allows this. In fact, some characters in the Daz store have been built using Facegen in some capacity (mainly textures), including a couple of popular ones for Genesis 8. And there are numerous Facegen-aided characters sold elsewhere.

    By

    outrider42 outrider42 September 2019 in Art Studio
  • Creating a Genesis 8 character from a custom mesh?

    Hi gibrril_fa945a6cee,

    There are probably many ways to accomplish what you want, I've tried a couple of times to convert some game characters to Daz but I was never happy with the results although that is probably down to my failings as a 3D modeller that anything else. None of the ways are turnkey, you will need to hack around a bit...

    The first thing to learn is what a Daz morph is, it's the difference between your shape (character) and one of the base Daz characters i.e. Genesis 8 Female.

    You can sell your morph, you cannot sell the Daz base character.

    As you are just wanting a head morph you could try FACEGEN or HEADSHOP, both can return excellent results from a photo or photos. The photos have to be just so and expect to do some tweaking to the morph and textures afterwards. Don't pay full price for either product wait for them to be on sale.

    WRAP (Russian3dscanner) is another solution where you wrap the Daz base mesh around a target mesh. It does work but is fiddly to get right, that was where I fell down. They also have a version of WRAP as a plugin to ZBrush but I haven't tried that.

    Hope the above helps, let me know if you want to know more.
    Regards
    Steve Schoon.

     

    By

    stephenschoon stephenschoon September 2019 in The Commons
  • Creating a Genesis 8 character from a custom mesh?

    Thanks for the replies!!! Are there any tutorials out there on projection in zBrush? I do not like to use FaceGen or headshop: I have seen how they work and "just" two pictures is far to little to get a true likness in 3D. I really want the shape to match. If I can get the process to work, I would also like to use it to address a couple of other region of the genesis mesh this way: hands and feet are two areas that are still largely overlooked if it comes to getting them to look real in my opinion... As there is no "HandGen" or "FeetGen" program, I would like a different approach that would allow me to learn one technique that is applicable for the entire mesh.

    Thanks a lot,

    Me

    Facegen produces a more accurate obj file but you need a slightly different product from Singular Conversions to export it, essentially FaceGen for exporting objs rather than DAZ morphs. I think they actually have more detail than the DAZ morph exports because no reduction of polygons for details were needed so that the topology matches G8M/G8F.

    I think it would actually be helpful with starting with a G8M/G8F with Facegen morph and then to retopo sculpt that was the morphed G8M/G8F to better match the 3D scan you have. Since you are interested in zbrush projection and shrink wrapping that tells me you're not actually that interested in learning to be a good 3D sculptor/3D modeler anyway.

    By

    nonesuch00 nonesuch00 September 2019 in The Commons
  • Creating a Genesis 8 character from a custom mesh?

    Thanks for the replies!!! Are there any tutorials out there on projection in zBrush? I do not like to use FaceGen or headshop: I have seen how they work and "just" two pictures is far to little to get a true likness in 3D. I really want the shape to match. If I can get the process to work, I would also like to use it to address a couple of other region of the genesis mesh this way: hands and feet are two areas that are still largely overlooked if it comes to getting them to look real in my opinion... As there is no "HandGen" or "FeetGen" program, I would like a different approach that would allow me to learn one technique that is applicable for the entire mesh.

    Thanks a lot,

    Me

    By

    gibrril_fa945a6cee gibrril_fa945a6cee September 2019 in The Commons
  • Creating a Genesis 8 character from a custom mesh?

    It would be far, far better to just use the Genesis 8 model as your base for sculpting from the start. Then you don't need any crazy conversion/shrink wrap thing to try to wrap Genesis 8 to that shape. Facegen is a photogrammetry based creation tool, and has a version for Daz called Facegen Artist. Facegen is a decent place to start. At the least it should give you a decent base texture to use on G8. You might not like the morph it creates because it can be extremely generic, but you can simply not use the morph and still use the skin. Daz has a dev model for Genesis 8, you can export this model (at base resolution) to whatever your fave 3D modeling program is, and work from there. But Facegen can be very deceptive, in a good way. Because it basically inserts your photo on the G8 face, you may not notice that the actual morph is lacking. How well it works depends on just how much character your face has. If you have a gaunt face and have prominent chiseled features it may not turn out well. If you have a more round face it may work decent enough. There is a thread about Facegen somewhere in the forums where people, including me, post their Facegen creations. https://www.daz3d.com/forums/discussion/149871/facegen-now-on-sale-get-it/p1

    Right now Facegen is not on sale, but it has been as low as $63 at various times over the year. It was on sale for $83 just a couple days ago.

    Facegen has a free demo at their website. The demo does not give you Genesis 3 or 8, but you can test it on the first 2 Genesis generations and see how it performs for you before buying. https://facegen.com/artist.htm   You could even buy it directly from their site, but sadly they don't offer any price break for doing so, and never do a sale like Daz will.

    There is another similar app for Daz called Headshop. It has some interesting ideas, but I have difficulty recommending it over Facegen. It needs some polish.

    By

    outrider42 outrider42 September 2019 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

    Here are a few - made with HeadShop 11

    By

    info_b3470fa520 info_b3470fa520 September 2019 in The Commons
  • is there a Face Transfer thread

    Maybe a dumb question as all I have used is an old version of HeadShop (or FacShop) which I returned for a refund.  I can see the facial morphs this is doing, and I presume some textures too, but how far do those textures extend?  With HeadShop/FaceSHop it was just face, head, neck etc., not torso, arms, etc.  Does this go that bit further and extrapolate the texture into full-body material zones?

    entire body

    By

    nonesuch00 nonesuch00 September 2019 in Art Studio
  • is there a Face Transfer thread

    Maybe a dumb question as all I have used is an old version of HeadShop (or FacShop) which I returned for a refund.  I can see the facial morphs this is doing, and I presume some textures too, but how far do those textures extend?  With HeadShop/FaceSHop it was just face, head, neck etc., not torso, arms, etc.  Does this go that bit further and extrapolate the texture into full-body material zones?

    By

    SimonJM SimonJM September 2019 in Art Studio
  • Creating a "clone" or identical model in Daz!

    Ah, no, Face Transfer is presently windows. I'm on a Mac, but have a PC. Headshop has a Mac version, you'll have to check FaceGen.

    I haven't set up my PC with Face Transfer yet, so can't tell you how it works. Someone started a thread on it in Art Studio. They may be able to help you there.

    Ok!

    Thanks so much for the help btw!

    By

    klubbvisuals klubbvisuals September 2019 in The Commons
  • Creating a "clone" or identical model in Daz!

    Ah, no, Face Transfer is presently windows. I'm on a Mac, but have a PC. Headshop has a Mac version, you'll have to check FaceGen.

    I haven't set up my PC with Face Transfer yet, so can't tell you how it works. Someone started a thread on it in Art Studio. They may be able to help you there.

    By

    Cris Palomino Cris Palomino September 2019 in The Commons
  • Creating a "clone" or identical model in Daz!

    There is a new feature in the latest Daz Studio called Face Transfer.

    Section on Face Transfer Pane: https://www.daz3d.com/forums/discussion/comment/4903221/#Comment_4903221

    There are also a couple of products in the store, FaceGen and HeadShop. However all of them really necessitate good photos to be effective (even if examples show 3/4 views employed). You can also use morph packs that can help you approximate the person.

    You may be able to find a skin that is close to what the DJ looks like. It will probably help if you can texture.

    I'd suggest that they provide you with good front and side views of this person, at the least. Preferably good, evenly lit photos.

    Cool! What exactly does the Face Transfer do? I looked at the notes and still am confused? Is it for mac? and is it a payed feature?

    By

    klubbvisuals klubbvisuals September 2019 in The Commons
  • Creating a "clone" or identical model in Daz!

    There is a new feature in the latest Daz Studio called Face Transfer.

    Section on Face Transfer Pane: https://www.daz3d.com/forums/discussion/comment/4903221/#Comment_4903221

    There are also a couple of products in the store, FaceGen and HeadShop. However all of them really necessitate good photos to be effective (even if examples show 3/4 views employed). You can also use morph packs that can help you approximate the person.

    You may be able to find a skin that is close to what the DJ looks like. It will probably help if you can texture.

    I'd suggest that they provide you with good front and side views of this person, at the least. Preferably good, evenly lit photos.

    By

    Cris Palomino Cris Palomino September 2019 in The Commons
  • (Released) HeadShop 11 Macintosh on DAZ (Commercial)

    HeadShop 11 is a Standalone software used to automatically create 3D heads from a single photo. It works as a plug-in inside Daz Studio with all Genesis figures, and outputs a modified morph OBJ file and 4096 x 4096 texture files.

    HeadShop 11 works with the following figures:

    • Genesis 2 Male and Female
    • Genesis 3 Male and Female
    • Genesis 8 Male and Female

    HeadShop 11 requires a Macintosh personal computer or laptop with the following minimal requirements:

    System requirements:

    • Required Hardware:
    • 8 Gb of RAM
    • Monitor with a screen of a resolution at least 1024 x 768
    • 800 MB free disk space
    • Required Software:
    • IOS Mojave or later
    • Daz Studio 4.9 or later, 64-bit version

    Watch Video at: https://youtu.be/8su5584NiE8

    By

    info_b3470fa520 info_b3470fa520 September 2019 in Daz PA Commercial Products
  • PLEASE PLEASE PLEASE FOR THE LOVE OF GOD! HELP!!!
    I have mine set up to putnotbing in the default locations. What I did was install DIM first, and nothing else. Then I went into Dim and set up all of the install locations to be where I wanted them, then installed Studio, went into preferences in Studio and set up all of the library/cache/dson/etc locations I wanted, and then returned to DIM and installed everything normally. Everything went exactly where I wanted it and had worked great ever since. I do want to add that this can interfere with some scripts/apps, like headshop and the Riversoft converters. Riversoft I believe can be worked around, the older version of headshop is flat incompatible with anything that's not the default configuration. The new version is supposed to be more flexible about it, but I never heard anything that made me comfortable enough to try it.

    By

    dragotx dragotx September 2019 in The Commons
  • Additional Macintosh Beta Testers Welcome

    We need 5 additional Macintosh beta testers for HeadShop 11 Macintosh.

    Requirements:

    1. Macintosh with Mojave OS

    2. DAZ Studio 4.11 64-bit Macintosh installed

    3. Willing to download and speedily test HeadShop 11 Mac and share results right away.

    If interested, pls. email to [email protected] right away. First come, first serve!

    Watch video here: 

    By

    info_b3470fa520 info_b3470fa520 August 2019 in The Commons
  • Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)

    This might have always been the case but I have noticed that I have a DAZStudio_Beta folder and also a DAZStudio4 Public Build folder in my Program Files/DAZ 3D/. Are they both necessary for this 4.12 Beta?

    I don't have that & I've installed ever public beta since 4.9+. I have 'DAZStudio4' & 'DAZStudio4 Public Build'. I also have an associated  'PostgreSQL CMS'. For Hexagon I have 'Hexagon2' and 'Hexagon2 Public Build'. For DIM it is 'DAZ3DDIM1'.

    Looking at the content of the DAZStudio_Beta folders, it seems to cater for extra plugins - Measure Metrics, for example.

    I have 'Measure Metrics' though. Maybe you have HeadShop or another plugin though that has erroneously created an incorrectly DAZ Studio Public Beta install location. There are maybe a few, HeadShop, AweRenderer 3DL, FluidOS and few other plugins that I don't have. I'm not even sure if AweRenderer or FluidOS are packaged as plugins though since I don't own them.

    HeadShop never works with beta Studio (different naming conventions).

    By

    info_b3470fa520 info_b3470fa520 August 2019 in Daz Studio Discussion
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