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mcjTeleBlender:Daz Studio scenes/animations w/Blender's Cycles Engine
…Looking at the two images, I’m guessing that neither transfer method handles transparency/opacity?
Is that a problem with the transfer or Cycles?Transparency per se is not a problem; if it were, the cornea of the eyes would be messed up.
SSS (sub surface scattering) exists in 3Delight, iRay, and Cycles, but I’m not sure that’s coming across.
With respect to the ears, I’ll do a trick on the Cycles side.
Cycles gives me great confidence: it is SO programmable!…Obviously you wouldn’t want a finished render with such eyelashes…The .fbx version’s eyelashes are of the “piggy” variety, and very close to what I was aiming for.
They are implemented by standard (and vintage) DAZ technique. Oddly, .mcj went astray on that.
Eyebrows and hair, I intend to accomplish with Blender “hair particles”;
then, of course, I have a small collection of Blender-modeled horns, waiting to be fitted.
Oh yeah: once a DAZ-origin character of mine makes it over to Blender, she ain’t going back!By the way, what do you mean by “polished”?
An hour just for the actual transfer seems a long time but I have no experience with FBX.The transfer itself takes seconds; the better part of an hour is me, preparing last-minute details on the DS side,
then fussing over glitches in the armature, on the Blender side.Next, I intend to try the Khalibloo Panel, to convert the DAZ armature to Pitchipoy Rigify,
which has a face rig and controllers to define expressions and visemes.June 15: Okay, the Khalibloo does a wonderful and ingenious job of fitting a Rigify rig
to your figure, but not the Pitchipoy version, so, no face rig.
Plan B: stick with the G2f rig defined by DAZ, which, on the head,
has a bone for each eye, one for the lower jaw, and seven for the tongue,
and supplement that with a handful of expression morphs, which —hallelujah—
the .fbx export/import, now, is able to transfer (and they show up as shapekeys in Blender).[Yes, I gave G3f another try, and again, I’m sticking with G2f.]
A future source of temptation will be Manuel Bastioni’s Lab, version 1.6!
Extremely long figure load times - ways to fix?Good points. My USB3 drives are plugged into a powered USB3 hub, which is plugged into a motherboard USB3 port.
Are there any USB2 devices connected to the hub. They might slow the data transfer.
Have you tried connecting the Drive directly to the Motherboard?Necessary things/morphs I need to buyWelcome to the wonderful world of Daz! I'm not sure how long you'll be here though because from reading your question I think you may have the wrong idea about Daz and how it works. Here you buy "Materials" and by that I mean, characters, hair, clothing, environments, morphs ect...think if it like this. You're trying to cook a meal and Daz is the grocery store. You don't grow your own vegetables or butcher your own meat, you come here to buy what is for sale. Using the same metaphor, you don't go to the grocery store to buy Spaghetti and Meatballs. You go to buy the ingredients you'll need to MAKE spaghetti and meatballs. Here that means you'll have to pick your character, their hair, their clothes and buy them all seperate. Often (myself included) someone that is new will mistake what they see in a product page for what they get when they purchase. Only to be shocked at a bald/naked model. There are ways to make 3 characters into 6 by say, mixing and matching characters with other characters skin. So that could reduce your cost some. That said, this hobby does require something from your bank account. There is no "Beginner Cheap Bundle" that includes everything you'll need.
My best advice is work with the G3F/G3M characters, clothing, hair and environment that comes free with download and get a feel for how posing and lighting works. Learn your way around the command panels, ask questioins when you get stuck. You can have every character ever made but if you don't know how the program works, it won't matter. And in the mean time, go through the catalog, save things to your wishlist and check in on the DAILY. The sales here happen often and you can get some truly cool products at a steal if you time it right. Others you just have to say "Well, I want it, I have the money, I'm going for it now!" There is no way for anyone here to tell you what you'll need. It all depends on what type of art YOU plan on making. And hey, that's half the fun! Finding those items that really make your creation POP to life.
Good luck!!
Actually i'm just a week in daz and don't know like 95% of stuff but i have started learning daz through tutorials and other stuff i can find.
Now i want to tell what i think i can do with daz and please correct if i'm wrong
Before i thought that in daz i can create model and i was wrong i found that daz is like a compilation tool where either i buy or create stuff from other softwares import it in daz. Right now when i posted this question what i have in mind is that once i buy 5-6 things example like this.....https://www.daz3d.com/victoria-7-pro-bundle and few other thing then i would be able to create at least 7-8 characters which will look different and look good.
So if i'm wrong then it's ok but i'm right then please recommend what i need to get. Thanks
Welcome! Basically the majority of the content sold at DAZ is for use inside Daz Studio (or Poser) to create (render) still images or animations. The base figures come with the app. To get most addon characters to work, you will need the additional body and head morph packs for each figure. you can import .OBJs into DS and use them, but many times you will have to adjust or even apply the textures/shaders afterward.
There are some users that come to DAZ thinking the things sold in the store are for game use, not really. All are designed with DS/Poser rendering/animation in mind meaning most don't work well in a game engine efficiently. If a user still want to try and make that work, DAZ and a few vendors do offer specific game licenses that need to be purchased in order to use that specific content in a game.
Also, 3D printing. Daz does allow the 3d printing of DAZ models, but only for personal use on a personal printer.
before spending a ton of money on content, check out Sharecg, the renderosity freebie area and the freebie forum here at DAZ. You might also think about joing the platinum club as it gives you some amazing discounts on products and access to special freebies
Enjoy, and if you have any questions please ask!
Should vertices count = Polygon count?Poser (standard version) can import morphs for each vertex group.
Head => wider nose
Head => larger ears
Head => bigger mouth and so on.
Or Chest => larger breasts
Or neck group => wider-smaller and so on.
But Poser (standard version) is limited to single vertex group morphs. => The first part of the video.
PoserPro can import FBM (Full Body Morphs) where a morph can span multiple vertex groups. Head+neck+chest and so on. as demo in the second part of the video.
It creates a Morph dial in the body actor and in all vertex groups that are morphed. Vertex groups that are not touched by the morph, do not get the extra dial.
If your morph only changes the head, neck and chest for example?
A morph dial will be added to => Body, head, neck and chest.
REMINDER : A morph is a morph.
You can not add or delete vertex and the vertex order has to stay the same.
That is why the exact import-export settings are so important. => That is the purpose of the video. => The correct import and export settings between both apps to create single group morphs and FBM.
best regards, Tony.What features would you like to see appear in dazstudio 5?Dynamic cloth and dynamic strand based hair system is all I really need still.
+1
Although there is an alternative, and a good one, for dynamic cloth.
This...and a morph brush. I know I asked for these before. Being able to smooth out those nasal clefts inside Studio would be AWESOME :D...LOL
Laurie
Deadblade...really?There are probably a multitude (though the mask is very Deadpool-like), but it's been given a washed out undead appearance, as a whole.
It renders beautifully, though what surprises me is that there isn't a shaping morph involved (just some geograft components to hide the ears and stuff) and, aside from the footwear, no clothing, either. Which means you can put any costume upon it and there will be zero 'poke-through' intersecting. This allows for some very interesting combinations to be made.
Facial expressions happen to function really well with it, too. :)
There is a HD morph called DeadBlade, it's just under hidden parameters for some reason. Sadly it's a full body morph. It'd be a lot more versatile it the head and body were separate, making a 'maskless' option possible.
Deadblade...really?There are probably a multitude (though the mask is very Deadpool-like), but it's been given a washed out undead appearance, as a whole.
It renders beautifully, though what surprises me is that there isn't a shaping morph involved (just some geograft components to hide the ears and stuff) and, aside from the footwear, no clothing, either. Which means you can put any costume upon it and there will be zero 'poke-through' intersecting. This allows for some very interesting combinations to be made.
Facial expressions happen to function really well with it, too. :)
I'm Stumped - Nyarai and Ceridwen **sometimes** load distortedI have both, as well as Izabella 7, all installed by DIM, haven't had any problems yet.
Taoz, with DIM installation, I believe the Izabella 7 version of FBMHeight and the Genesis 3 Female Body Morphs version would be installed into the same folder, with one overwriting the other. I don't think you would end up with two physical files with the same logical content library path like I got with Daz Connect. It is good to know that that setup is working for you! I had previously tried uninstalling Nyarai and Ceridwen and installing them with DIM instead. They still had the intermittent problems for me. That was BEFORE I decided that they were not the source of the problem, but Izabella 7 was. She was still installed with Daz Connect, as was the Genesis 3 Female Body Morphs, so I still had the two possibly conflicting morphs.
Now I have uninstalled Izabella 7 from Daz Connect and reinstalled her with Daz Connect again, in case there was something incorrect or corrupt about her version of the FBMHeight morph. Since doing that, I have not seen the intermittent problem at all. So, I don't know if there was something wrong with my Izabella 7 files or if I have just been lucky so far and the problem will reappear. I wish I would have tried to compare the Izabella version and the body morphs version before uninstalling and reinstalling, but I didn't. When I compare them now, the are identical, except one has:
"author" : "Daz 3D",
and the other has
"author" : "DAZ 3D",
The only difference is the capitalization of Daz vs. DAZ. I have no idea whether that is significant or not.
So, in summary, I still have the two versions of FBMHeight morph installed in Daz Connect, but the mismatched skeleton and mesh problem is not happening and the resulting posing distortion is not happening. If the problems come back. I'll update this thread.
I'm Stumped - Nyarai and Ceridwen **sometimes** load distortedI uninstalled Izabella 7 as a test. I restarted Daz Studio 4.9.3.166 and guess what - Nyarai and Ceridwen both loaded and posed correctly correctly. Of course, since the issue has been intermittent, I can't say for certain that Izabella 7 is the smoking gun.
You shouldn't have that problem. Morphs for each Character should be in separate folders in the Data directory. And looking at your listing they are in two different directories. Character A is not going to look in the directory for Character B, C , or D, for it's morphs. if you look in a DUF file you will see Morphs are called out with it's location. As an example, this is from a Character I created, "/data/DAZ%203D/Genesis/Base/Morphs/ram1520/FBM-Lisa/Polly-Buff.dsf" Each morph is going to be called out not only by name but by location.
I think in general that is true. But look at how Daz delivered Izabella 7. In addition to the morphs in the Izabella-specific folder, there is another folder at the same level named "body". "body" folder contains the FBMHeight morph. That puts the FBMHeight morph in the Izabella 7 product at exactly the same logical content library location as the one in the SKU 22050 Genesis 3 Female Body Morphs package. Both morphs resolve to data/DAZ 3D/Genesis 3/Female/Morphs/DAZ 3D/Body/FBMHeight.dsf. And in fact, that is the path referenced by character-specific body mophs like fbmizabella7body.dsf. Most characters that use moprphs from Genesis 3 Female Body Morphs list that product as a required prerequisite, but Izabella 7 includes a copy of that morph instead. I don't know how Daz Studio is intended to resolve two morphs with identical logical content library paths in physically different folders of the Daz Connect cloud folder structure. When a character dsf like Nyarai or Ceridwen references that path (data/DAZ 3D/Genesis 3/Female/Morphs/DAZ 3D/Body) which version does it get? Maybe that is the source of the intermittent behavior. Maybe sometimes it gets one and other times it gets the other. It LOOKS like sometimes there is some kind of error/collision and it gets totally messed up.
Of course having to uninstall purchased content to get other purchased content to work is NOT a solution in my book. I wonder what would have happened if I had installed both with the DIM. Would one morph have overwritten the other, since they'd be in the same folder? What would have happened then? Would it depend on which product was installed second?
Using DAZ Connect it is impossible for one Product to over write another, due to each product being in a separate folder. I am sure that is one of the reasons, why DAZ 3D decided to use separate diretories for each product. This way one product can't corrupt another unrelated product, with installing, uninstalling, and installing again. If you had installed it with the DIM, there would be a posibility and DIM updates have been known to leave orphaned artifacts behind.
If you use Different Content Libraries for difference Content sources, and you create a Product inline, you will see that the Produce XML file will be in the Support directory for the Library the Product is in. Thus proving, DAZ Studio also respects Content Library separation.
Hope that helps.
Motorcycle and vehicle posesI have no idea why no one seems to have created a bundle of vehicular poses for cars and MOTORCYCLES.
All these hover bikes and such.
Generic poses. Something with morph dials to lean back, curl legs, widen grips....cross arms etc....
I don't think I own a single motorcycle pose in my library.
And I always use the truck driver one to start off for everything car-related.
Makes no sense....lol
Car and Vehicles
- Getting in car poses....
-Connecting seat belt poses.....
-passenger/back seat
- changing tire poses
-hanging on hood (engine area + roof of car)
- engaged in conversation while driving.
-working on car..under hood and under body....
- laying across hood car-show poses
- washing/polishing car poses
motorcycle/hover bikes
- wheelie
-leaning into a corner (+ mirrors)
- mounted normal
-mounted leaning forward for speed
-straddled
-passenger in front, passenger behind
-walking bike (+mirrors)
-------------------
With soooo many car and motorcycle products, it seems like an easy sell, but even if the poses only get us in the general and we do the fine tweaks after. (that's why I said morphs as an idea)
Necessary things/morphs I need to buyHey guys, I'm new and haven't purchased anything yet. I'm using daz for 3d character making but can't spend much on buying stuff. What i want to know is the necessary morphs that i require in creating a good looking 3d characters(nude mostly hehe). From what i've searched till now i need to get body morphs, head morphs and expression morph. So what else would you recommend me to get so i can make good looking characters lets say atleast 7-8 female characters and again i must tell i can't buy much so please recommend me least amount of good things i require to create good looking character.
Thanks
Daz Studio 4.9.4 Pro, General Release!So it work for you with your setting but Actually it did not work for me. I use same camera as view , then show spot render (it use gloval setting) and full render (it use local camera). Then I do not hope additional test any more.
I still have another problem, for me it is more improatnt. because I already send ticket 2 times and still wait clear answer. but have not gotten reply.
almost 1 years . then I decide , same test about all version and stik i there. . I definelty say genessi3 is unique and corrupt save scene process somehow.
This time, I load G2 with G3, then make morph for both, and import it by hexagon bridge one by one, then load and fit to clothings. and save the scene. (both fit well)
when I load the scene, both actor lost ability to auto follow morph, not only about G3 but about oher character (in this test I use G2M) . about this scene, I can not fit any clohitng about these shape. (load different clothing, ,then fit to,, not work.. simply morphs can not auto follow any more).
but I test samething with G2 only,, then save scene , and load scene,, it keep generate morph.(which not saved as morph) without problem.
I think, DAZ can not solve this problem forever. but do not you think , it need to be solve to keep compatiblity about save scene? why G3 not work?
Extremely long figure load times - ways to fix?Checked my logs. G3F takes 1:50 minutes. Have my main runtime on an external USB3 drive. Same goes for a second runtime for all stuff purchased elsewhere and a third runtime storing some my saved scenes and presets. There are several error messages ("could not find output property" and so on) but I guess the long load time might be mainly due to all the morphs & figures installed. At least studio has to load those to make the dials available, right?
Okay, the computer geek wants to ask a few questions:
You have a USB3 drive, is the drive plugged into a USB3 Port?
USB3 is backwards compatible with USB2, so you can plug a USB2 device into a USB2 port and a USB3 device into a USB2 port.

The Blue Tongue on the left is USB3.
If your USB3 Deive plugged into a Hub? and then to the computer? If this is the case, is the Hub a USB3 Hub and is it plugged into a USB3 port.
Do you have any other USB devices plugged into that Hub or into your computer's USB3 ports, which are not USB3 devices?
Here is a Microsoft Blog about common USB issues on Windows. it is a little technical, but it might help.
My rule of thumb: UBS3 devices are plugged into USB3 ports, USB1 & 2 deives to UBS2 ports. Who cares if your keyboard is on a slow port, No human can type fast enough to effectively fill a USB2 pipe.
On the other hand a USB3 device plugged into a UBS2 port or being recognized as a USB2 device, could drop your data transfer rate to a Tenth of what is shoudl be. (USB2 is 480 Mbit/s while USB3 is 5 Gbit/s)
Hope that helps you.
Should vertices count = Polygon count?Sure;
Load the blank (example) head in Blender as per video, create a morph for the nose, export as per video, and load in Poser in the head group..
Load the blank head again in Blender, (always start with the original exported if you work on individual vertex groups), create another moprhs for the ears, export and load in Poser.
You can create as many morphs as you like.why this underwear (ikaros bottom wear) can not auto-follow many morphs well?Though I like these style much (game character like) with layered parts as desgin.
I may send suport ticket as product bug, but I can not expect . And I afraid support said samething (use smooth modifier, or not every morph can follow, it supposed to be, here is additional morphs which can adjust shape etc,,)
But I believe if vendor can take time, and test this bottom wear again with each morphs, and compare with other product botome wears, which sold in daz shop, he may aggree, this panty not work well with many morphs. then I hope , he up-date this product.
I do not know what cause problem still, but this panty actually can not follow many morphs which other bottom wears can follow withotu many problem. the difference is too much for me.
in this pic, I compare Ikaros panty with layered Ikaros Socks (include in this set), and other product panty about same moprh. (FBMHeavy 50 to 33%)


I do not hope to exgeretate problem, because I like this cos set desgin much (not only bottome wear, but dress ,layered Socks etc,, I think it is very well designed, maybe game or anime character costume was motif and vendor arange design as their taste. so that I bought it as soon as I found this set. (there are many cosutme set , game fantasy,SF etc,,, but to be frankely said, there is not so many Costume set, which I really hope to get,,)

(AFK about layered Socks which supposed to be overwrap panty, not fit well with zero pose zero shape already , left hip part bury under panty , but it is small problem, I could easy up-date geometry about this case,, but this panty can not. I do not hope to make too many morphs to remove this problem. because it is product.
I'm Stumped - Nyarai and Ceridwen **sometimes** load distortedI uninstalled Izabella 7 as a test. I restarted Daz Studio 4.9.3.166 and guess what - Nyarai and Ceridwen both loaded and posed correctly correctly. Of course, since the issue has been intermittent, I can't say for certain that Izabella 7 is the smoking gun.
You shouldn't have that problem. Morphs for each Character should be in separate folders in the Data directory. And looking at your listing they are in two different directories. Character A is not going to look in the directory for Character B, C , or D, for it's morphs. if you look in a DUF file you will see Morphs are called out with it's location. As an example, this is from a Character I created, "/data/DAZ%203D/Genesis/Base/Morphs/ram1520/FBM-Lisa/Polly-Buff.dsf" Each morph is going to be called out not only by name but by location.
Of course having to uninstall purchased content to get other purchased content to work is NOT a solution in my book. I wonder what would have happened if I had installed both with the DIM. Would one morph have overwritten the other, since they'd be in the same folder? What would have happened then? Would it depend on which product was installed second?
Using DAZ Connect it is impossible for one Product to over write another, due to each product being in a separate folder. I am sure that is one of the reasons, why DAZ 3D decided to use separate diretories for each product. This way one product can't corrupt another unrelated product, with installing, uninstalling, and installing again. If you had installed it with the DIM, there would be a posibility and DIM updates have been known to leave orphaned artifacts behind.
If you use Different Content Libraries for difference Content sources, and you create a Product inline, you will see that the Produce XML file will be in the Support directory for the Library the Product is in. Thus proving, DAZ Studio also respects Content Library separation.
Hope that helps.
I like World Travels Wagon... but it needed a few improvements.So... As I wait, I fiddle......
This time I'm fiddling with Romany Charm, due to their being no logical reason why it can't fit inside the Bow Top. And I've been fiddling with the Bow Top itself, cause, it just looks too tall.
Bow Top First:
So my first fiddle was with the Bow Top and it's Height. And in the process I found something very interesting.
I was working on poses and I was having a... Jolly time... getting anyone to sit on the side benches. The issue is they are just TOO high. Here is a render with Genesis 2 Male on the left and V4 on the right or V4 Assassin, and Genesis 3 Female on her cushion, in the middle.

You can see that G2M's feet are several centimeters above the Landing step and the same with v4's boot. Now I can modify the V4 pose so she is still sitting on the left seat, but G2m would be leaning at best.
But if I reduce the height of the Bow Top by say 87%.

Things sort themselves out quite nicely. I did not move G3F or the V4 Assassin, I just lowered G2M and V4until their feet hit the ground. Now let me move G3f and V4 Assassin off to the side so we can see the doors.

Now The left door is My Rework, the right door is the original; and the doors have not been resized. I would like you to notice that Michael 6 and Michael 5 Superhero, still have headroom. Of course Superhero is going to have to duck or whack his head on the door frame.
Romany Charm:
One of my goals was to resize Romany Charm so it could be placed inside the Bow Top. Well if I move Michael 6 and Michael 5 Superhero off to the side and open the bottom doors.

Yup, that is Romany Charm, resized for to fit inside the Bow top, I have made Sub-Scenes of both heights, the 87% and 100% versions. Due to there being no mesh or texture files involved here, I can include the Sub-Scene with the rework of the Original materials. These will used the original door, not the remakes.
Now Here are two more shots of Romany Charm, Inside of the Bow Top, of World Travels.

Over the work week, I'll look into doing a little candle light, work inside.

Note: The stove I am using here is actually the one for Boundless Journey. But I have to say I like it better. It also needs a Stove Pipe Collar, where it passes through the Fabric of the top. Also if we are going for any semblance of reality, there would be a ceramic and metal heat deflector around the stove and it would sit on a ceramic stand. This would protect the wood of the wagon from drying out, catching fire, and it would add to the thermal transfer of the heat to the inside of the wagon.
Now that I have the models made I can start on the poses and other tops. After seeing Romany Charms in side World Travel, I really want to make a Longer version of the Undercarriage for a little bigger version of the house wagon. To there can be a pull out table and Second bed which is a drawer, which pulls out.
I will start packing everything up next Sunday, Freebie's I will drop a link here for, the rest of it… We will see.
How Do I Make a Morph that Correctly Effects an Already Morphed Figure?Reverse defomation with Morph Loader in DS is an option but it is complicated to handle I think.
An better workflow with blender would be to first load the base shape figure geometry - then import the combined FBM-FHM character morph shape from DS as a second geometry object.
Select the base shape figure and create a Shape-Key the first one is called Basis. Next select the character morph object then Shift-Select also the base shape figure object. If done in the right order you see the Basis Shape-Key. Right next to it under the plus and minus sign there is the Shape-Key specials menu - select "Join As Shapes" and you get a new Shape-Key with the character morph also named like the source object that you can delete now.
If you plan to sculpt a new morph shape now first create a new Shape-Key for that. Now you can sculpt with the character morph applied but before you export your new morph simply turn the character morph back to zero so you dont need to deal with Reverse Defomation in DS.
I'm Stumped - Nyarai and Ceridwen **sometimes** load distortedI uninstalled Izabella 7 as a test. I restarted Daz Studio 4.9.3.166 and guess what - Nyarai and Ceridwen both loaded and posed correctly correctly. Of course, since the issue has been intermittent, I can't say for certain that Izabella 7 is the smoking gun.
Of course having to uninstall purchased content to get other purchased content to work is NOT a solution in my book. I wonder what would have happened if I had installed both with the DIM. Would one morph have overwritten the other, since they'd be in the same folder? What would have happened then? Would it depend on which product was installed second?
I'm Stumped - Nyarai and Ceridwen **sometimes** load distortedI think I've found a clue to the mystery. Somehow I noticed that when the problem occurs, the FBMHeight (Height) morph is dialed in by Nyarai and Ceridwen. (Gosh these names are going to kill me. I'm bound to misspell them pretty soon, if I haven't already.) If I dial Height back to 0, the bones and mesh match up again. Of course, that is not the way the artist intended the character to look. The problem seems to be that the Height morph is not adjusting the mesh along with the bones. I tried G3M and his Height morph DOES adjust his mesh along with his bones. Following this clue, I also discovered that I do have some other characters with the same problem - those characters that use the Height morph. I never noticed this problem on those characters before, so I'm beginning to think along the l lines that Serene Night suggested - some new content or update has caused the problem or conflict. I still don't have a clue about why the problem is intermittent, though. Perhaps there are two FBMHeight morphs conflicting with each other???? I still have the GenX morphs removed. The hunt continues... Please chime in with suggestions.











