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  • Victoria 8

    Well tried to create a morph with Sculptris and when the figure resolution is set to base and SubDiv set to zero, when importing back as a morph it pops a mismatch error.. So looks like no morph making from me.. :(

    Unless you made a mistake somewhere, that is giant red flag to me. Anyone tried the Hexagon bridge?

     

    You need to set it to base res, not subD 0. That can sometimes cause mismatch errors. Also, if scluptris adds subD... 

    By

    ChangelingChick ChangelingChick June 2017 in The Commons
  • Genesis 8 and Genesis 3 Textures

    That's a really good news :D

    And, it is possible to tranfer a G3F morph to a G8F ? I don't really understand if the "Clone" option it's about it or just for clothes.

    Ho, and the G3F hair are ompatible too?

    By

    Okario Okario June 2017 in Daz Studio Discussion
  • Victoria 8

    Hmmm, weighing up the new features against the fact that G8F is not backwards compatable for any previous verson of DS, I might just give this a miss.

    I have large pose and morph libraries for G3 and don't want to start all over again buying new stuff or converting old stuff when the pay-off in advancements is not that significant for me. Although I'm sure many others feel differently.

    I am more than likely going to stay with Victoria 4, Genesis and Genesis 2 since with all the content I have works.. And I feel the same the outlay for this new figure probably wont be worth it since backward compatability seems to be quite limited at the moment....

    Well tried to create a morph with Sculptris and when the figure resolution is set to base and SubDiv set to zero, when importing back as a morph it pops a mismatch error.. So looks like no morph making from me.. :(

     

    Unless you made a mistake somewhere, that is giant red flag to me. Anyone tried the Hexagon bridge?

     

    Well looking at the tutorial I did for making morphs I did as I said to do there and well yeah I did do it right so looks like things with the new figure have changed a lot..

    By

    Ghosty12 Ghosty12 June 2017 in The Commons
  • Victoria 8

    Well tried to create a morph with Sculptris and when the figure resolution is set to base and SubDiv set to zero, when importing back as a morph it pops a mismatch error.. So looks like no morph making from me.. :(

    Unless you made a mistake somewhere, that is giant red flag to me. Anyone tried the Hexagon bridge?

    By

    outrider42 outrider42 June 2017 in The Commons
  • Victoria 8

    Hmmm, weighing up the new features against the fact that G8F is not backwards compatable for any previous verson of DS, I might just give this a miss.

    I have large pose and morph libraries for G3 and don't want to start all over again buying new stuff or converting old stuff when the pay-off in advancements is not that significant for me. Although I'm sure many others feel differently.

    By

    fred9803 fred9803 June 2017 in The Commons
  • Genesis 8 and Genesis 3 Textures

    After some experimentation, it looks like G8F will take any skin designed for G3F Base Female UV. It also seems to accept Victoria 7 UV without issue. Some of the more exotic UVs such as Teen Josie and Aiko 7 show seams. I dare say, however, that if you know how to use the Map Transfer utility, you might get away with transfering those from their native UV to G3F Base Female, and then loading them onto G8F. Can't swear to this though, as I mostly work with male figures. 

    By

    Dresdenskin Dresdenskin June 2017 in Daz Studio Discussion
  • Victoria 8

    Well tried to create a morph with Sculptris and when the figure resolution is set to base and SubDiv set to zero, when importing back as a morph it pops a mismatch error.. So looks like no morph making from me.. :(

    By

    Ghosty12 Ghosty12 June 2017 in The Commons
  • Previous generation characters as G8

    Someone told me that there was a way to manually transfer morphs of previous generation characters into another generation.
    So for example, I could have the Belle 6 character shape from G2 as a G8 character.
    Could someone point me in the direction of any documentation or tutorial on how to do this?
    Thank you! :)

    By

    Ati Ati June 2017 in The Commons
  • Victoria 8

    Huh. I remember that Genesis 1 used V4's UVs by default. Nice to see that paradigm being revisited. Wonder whether G8M will adopt G3M's UVs as well.

    The expressions look a lot better with the new figure. And the bends look great. Not sure whether that's a significant advancement from G3, though.

    I don't remember an older morph in the head morphs pack. Is that new? I do remember a younger one.

    And I see we have a new base pose. I remember that making all kinds of difficulties with autofit. Is his one at least flat-footed?

    By

    JOdel JOdel June 2017 in The Commons
  • Victoria 8

    No v-tear detected. Whymsy seemed to hang reasonably well in the poses I tried that weren't out there; I didn't try the morph sliders (do those even work in autofitted stuff?). Romance dress had some weird tearing in the arms in a pose with the arms up, but no weird crotch-clinging. Goldberry dress below.

    By

    exstarsis exstarsis June 2017 in The Commons
  • mcjTeleBlender:Daz Studio scenes/animations w/Blender's Cycles Engine

    …Looking at the two images, I’m guessing that neither transfer method handles transparency/opacity?
    Is that a problem with the transfer or Cycles?

    Transparency per se is not a problem; if it were, the cornea of the eyes would be messed up.
    SSS (sub surface scattering) exists in 3Delight, iRay, and Cycles, but I’m not sure that’s coming across.
    With respect to the ears, I’ll do a trick on the Cycles side.
    Cycles gives me great confidence: it is SO programmable!

    …Obviously you wouldn’t want a finished render with such eyelashes…

    The .fbx version’s eyelashes are of the “piggy” variety, and very close to what I was aiming for.
    They are implemented by standard (and vintage) DAZ technique. Oddly, .mcj went astray on that.
    Eyebrows and hair, I intend to accomplish with Blender “hair particles”;
    then, of course, I have a small collection of Blender-modeled horns, waiting to be fitted.
    Oh yeah: once a DAZ-origin character of mine makes it over to Blender, she ain’t going back!

    By the way, what do you mean by “polished”?
    An hour just for the actual transfer seems a long time but I have no experience with FBX.

    The transfer itself takes seconds; the better part of an hour is me, preparing last-minute details on the DS side,
    then fussing over glitches in the armature, on the Blender side.

    Next, I intend to try the Khalibloo Panel, to convert the DAZ armature to Pitchipoy Rigify,
    which has a face rig and controllers to define expressions and visemes.

    June 15: Okay, the Khalibloo does a wonderful and ingenious job of fitting a Rigify rig 
    to your figure, but not the Pitchipoy version, so, no face rig.
    Plan B: stick with the G2f rig defined by DAZ, which, on the head,
    has a bone for each eye, one for the lower jaw, and seven for the tongue,
    and supplement that with a handful of expression morphs, which —hallelujah—
    the .fbx export/import, now, is able to transfer (and they show up as shapekeys in Blender).

    [Yes, I gave G3f another try, and again, I’m sticking with G2f.]

    A future source of temptation will be Manuel Bastioni’s Lab, version 1.6!    cool

    By

    ttnn ttnn June 2017 in Blender Discussion
  • Extremely long figure load times - ways to fix?

    @Haslor 

    Good points. My USB3 drives are plugged into a powered USB3 hub, which is plugged into a motherboard USB3 port.

    Are there any USB2 devices connected to the hub. They might slow the data transfer. 
    Have you tried connecting the Drive directly to the Motherboard?

     

    By

    Haslor Haslor June 2017 in The Commons
  • Necessary things/morphs I need to buy

    Welcome to the wonderful world of Daz! I'm not sure how long you'll be here though because from reading your question I think you may have the wrong idea about Daz and how it works. Here you buy "Materials" and by that I mean, characters, hair, clothing, environments, morphs ect...think if it like this. You're trying to cook a meal and Daz is the grocery store. You don't grow your own vegetables or butcher your own meat, you come here to buy what is for sale. Using the same metaphor, you don't go to the grocery store to buy Spaghetti and Meatballs. You go to buy the ingredients you'll need to MAKE spaghetti and meatballs. Here that means you'll have to pick your character, their hair, their clothes and buy them all seperate. Often (myself included) someone that is new will mistake what they see in a product page for what they get when they purchase. Only to be shocked at a bald/naked model. There are ways to make 3 characters into 6 by say, mixing and matching characters with other characters skin. So that could reduce your cost some. That said, this hobby does require something from your bank account. There is no "Beginner Cheap Bundle" that includes everything you'll need.

    My best advice is work with the G3F/G3M characters, clothing, hair and environment that comes free with download and get a feel for how posing and lighting works. Learn your way around the command panels, ask questioins when you get stuck. You can have every character ever made but if you don't know how the program works, it won't matter.  And in the mean time, go through the catalog, save things to your wishlist and check in on the DAILY. The sales here happen often and you can get some truly cool products at a steal if you time it right. Others you just have to say "Well, I want it, I have the money, I'm going for it now!" There is no way for anyone here to tell you what you'll need. It all depends on what type of art YOU plan on making. And hey, that's half the fun! Finding those items that really make your creation POP to life.

    Good luck!!

    Actually i'm just a week in daz and don't know like 95% of stuff but i have started learning daz through tutorials and other stuff i can find. 

    Now i want to tell what i think i can do with daz and please correct if i'm wrong 

    Before i thought that in daz i can create model and i was wrong i found that daz is like a compilation tool where either i buy or create stuff from other softwares import it in daz. Right now when i posted this question what i have in mind is that once i buy 5-6 things example like this.....https://www.daz3d.com/victoria-7-pro-bundle and few other thing then i would be able to create at least 7-8 characters which  will look different and look good.

    So if i'm wrong then it's ok but i'm right then please recommend what i need to get. Thanks

    Welcome! Basically the majority of the content sold at DAZ is for use inside Daz Studio (or Poser) to create (render) still images or animations. The base figures come with the app. To get most addon characters to work, you will need the additional body and head morph packs for each figure. you can import .OBJs into DS and use them, but many times you will have to adjust or even apply the textures/shaders afterward.

    There are some users that come to DAZ thinking the things sold in the store are for game use, not really. All are designed with DS/Poser rendering/animation in mind meaning most don't work well in a game engine efficiently. If a user still want to try and make that work, DAZ and a few vendors do offer specific game licenses that need to be purchased in order to use that specific content in a game.

    Also, 3D printing. Daz does allow the 3d printing of DAZ models, but only for personal use on a personal printer.

    before spending a ton of money on content, check out Sharecg, the renderosity freebie area and the freebie forum here at DAZ. You might also think about joing the platinum club as it gives you some amazing discounts on products and access to special freebies

    Enjoy, and if you have any questions please ask!

    By

    FSMCDesigns FSMCDesigns June 2017 in Product Suggestions
  • Should vertices count = Polygon count?

    Poser (standard version) can import morphs for each vertex group.
    ​Head => wider nose
    Head => larger ears
    Head => bigger mouth and so on.
    ​Or Chest => larger breasts
    Or neck group => wider-smaller and so on.
    ​But Poser (standard version) is limited to single vertex group morphs. => The first part of the video.
    ​PoserPro can import FBM (Full Body Morphs) where a morph can span multiple vertex groups. Head+neck+chest and so on. as demo in the second part of the video.
    ​It creates a Morph dial in the body actor and in all vertex groups that are morphed. Vertex groups that are not touched by the morph, do not get the extra dial.
    ​If your morph only changes the head, neck and chest for example?
    ​A morph dial will be added to => Body, head, neck and chest.
    ​REMINDER : A morph is a morph.
    ​You can not add or delete vertex and the vertex order has to stay the same.
    ​That is why the exact import-export settings are so important. => That is the purpose of the video. => The correct import and export settings between both apps to create single group morphs and FBM.
    best regards, Tony.

    By

    tony.vilters_3958ef7a24 tony.vilters_3958ef7a24 June 2017 in Poser Discussion
  • What features would you like to see appear in dazstudio 5?

    Dynamic cloth and dynamic strand based hair system is all I really need still. 

    +1

    Although there is an alternative, and a good one, for dynamic cloth.

    This...and a morph brush. I know I asked for these before. Being able to smooth out those nasal clefts inside Studio would be AWESOME :D...LOL

    Laurie

    By

    AllenArt AllenArt June 2017 in The Commons
  • Deadblade...really?

    There are probably a multitude (though the mask is very Deadpool-like), but it's been given a washed out undead appearance, as a whole.

    It renders beautifully, though what surprises me is that there isn't a shaping morph involved (just some geograft components to hide the ears and stuff) and, aside from the footwear, no clothing, either. Which means you can put any costume upon it and there will be zero 'poke-through' intersecting. This allows for some very interesting combinations to be made.

    Facial expressions happen to function really well with it, too. :)

    There is a HD morph called DeadBlade, it's just under hidden parameters for some reason. Sadly it's a full body morph. It'd be a lot more versatile it the head and body were separate, making a 'maskless' option possible. 

    By

    Redz Redz June 2017 in The Commons
  • Deadblade...really?

    There are probably a multitude (though the mask is very Deadpool-like), but it's been given a washed out undead appearance, as a whole.

    It renders beautifully, though what surprises me is that there isn't a shaping morph involved (just some geograft components to hide the ears and stuff) and, aside from the footwear, no clothing, either. Which means you can put any costume upon it and there will be zero 'poke-through' intersecting. This allows for some very interesting combinations to be made.

    Facial expressions happen to function really well with it, too. :)

    By

    Xenomorphine Xenomorphine June 2017 in The Commons
  • I'm Stumped - Nyarai and Ceridwen **sometimes** load distorted

    I have both, as well as Izabella 7, all installed by DIM, haven't had any problems yet.

    Taoz, with DIM installation, I believe the Izabella 7 version of FBMHeight and the Genesis 3 Female Body Morphs version would be installed into the same folder, with one overwriting the other. I don't think you would end up with two physical files with the same logical content library path like I got with Daz Connect. It is good to know that that setup is working for you! I had previously tried uninstalling Nyarai and Ceridwen and installing them with DIM instead. They still had the intermittent problems for me. That was BEFORE I decided that they were not the source of the problem, but Izabella 7 was. She was still installed with Daz Connect, as was the Genesis 3 Female Body Morphs, so I still had the two possibly conflicting morphs.

    Now I have uninstalled Izabella 7 from Daz Connect and reinstalled her with Daz Connect again, in case there was something incorrect or corrupt about her version of the FBMHeight morph. Since doing that, I have not seen the intermittent problem at all. So, I don't know if there was something wrong with my Izabella 7 files or if I have just been lucky so far and the problem will reappear. I wish I would have tried to compare the Izabella version and the body morphs version before uninstalling and reinstalling, but I didn't. When I compare them now, the are identical, except one has:

    "author" : "Daz 3D",

    and the other has

    "author" : "DAZ 3D",

    The only difference is the capitalization of Daz vs. DAZ. I have no idea whether that is significant or not.

    So, in summary, I still have the two versions of FBMHeight morph installed in Daz Connect, but the mismatched skeleton and mesh problem is not happening and the resulting posing distortion is not happening. If the problems come back. I'll update this thread.

    By

    barbult barbult June 2017 in The Commons
  • I'm Stumped - Nyarai and Ceridwen **sometimes** load distorted

    I uninstalled Izabella 7 as a test. I restarted Daz Studio 4.9.3.166 and guess what - Nyarai and Ceridwen both loaded and posed correctly correctly. Of course, since the issue has been intermittent, I can't say for certain that Izabella 7 is the smoking gun.

    You shouldn't have that problem. Morphs for each Character should be in separate folders in the Data directory. And looking at your listing they are in two different directories. Character A is not going to look in the directory for Character B, C , or D, for it's morphs. if you look in a DUF file you will see Morphs are called out with it's location. As an example, this is from a Character I created, "/data/DAZ%203D/Genesis/Base/Morphs/ram1520/FBM-Lisa/Polly-Buff.dsf"  Each morph is going to be called out not only by name but by location.

    I think in general that is true. But look at how Daz delivered Izabella 7. In addition to the morphs in the Izabella-specific folder, there is another folder at the same level named "body". "body" folder contains the FBMHeight morph. That puts the FBMHeight morph in the Izabella 7 product at exactly the same logical content library location as the one in the SKU 22050 Genesis 3 Female Body Morphs package. Both morphs resolve to data/DAZ 3D/Genesis 3/Female/Morphs/DAZ 3D/Body/FBMHeight.dsf. And in fact, that is the path referenced by character-specific body mophs like fbmizabella7body.dsf. Most characters that use moprphs from Genesis 3 Female Body Morphs list that product as a required prerequisite, but Izabella 7 includes a copy of that morph instead. I don't know how Daz Studio is intended to resolve two morphs with identical logical content library paths in physically different folders of the Daz Connect cloud folder structure. When a character dsf like Nyarai or Ceridwen references that path (data/DAZ 3D/Genesis 3/Female/Morphs/DAZ 3D/Body) which version does it get? Maybe that is the source of the intermittent behavior. Maybe sometimes it gets one and other times it gets the other. It LOOKS like sometimes there is some kind of error/collision and it gets totally messed up.

    Of course having to uninstall purchased content to get other purchased content to work is NOT a solution in my book. I wonder what would have happened if I had installed both with the DIM. Would one morph have overwritten the other, since they'd be in the same folder? What would have happened then? Would it depend on which product was installed second?

    Using DAZ Connect it is impossible for one Product to over write another, due to each product being in a separate folder. I am sure that is one of the reasons, why DAZ 3D decided to use separate diretories for each product. This way one product can't corrupt another unrelated product, with installing, uninstalling, and installing again. If you had installed it with the DIM, there would be a posibility and DIM updates have been known to leave orphaned artifacts behind.

    If you use Different Content Libraries for difference Content sources, and you create a Product inline, you will see that the Produce XML file will be in the Support directory for the Library the Product is in. Thus proving, DAZ Studio also respects Content Library separation.

    Hope that helps.

     

     

     

     

     

    By

    barbult barbult June 2017 in The Commons
  • Motorcycle and vehicle poses

    I have no idea why no one seems to have created a bundle of vehicular poses for cars and MOTORCYCLES.

    All these hover bikes and such.

    Generic poses. Something with morph dials to lean back, curl legs, widen grips....cross arms etc....

     

    I don't think I own a single motorcycle pose in my library.

    And I always use the truck driver one to start off for everything car-related.

    Makes no sense....lol

    Car and Vehicles

    - Getting in car poses....

    -Connecting seat belt poses.....

    -passenger/back seat

    - changing tire poses

    -hanging on hood (engine area + roof of car)

    - engaged in conversation while driving.

    -working on car..under hood and under body....

    - laying across hood car-show poses

    - washing/polishing car poses

    motorcycle/hover bikes

    - wheelie

    -leaning into a corner (+ mirrors)

    - mounted normal

    -mounted leaning forward for speed

    -straddled

    -passenger in front, passenger behind

    -walking bike (+mirrors)

    -------------------

    With soooo many car and motorcycle products, it seems like an easy sell, but even if the poses only get us in the general and we do the fine tweaks after. (that's why I said morphs as an idea)

    By

    Griffin Avid Griffin Avid June 2017 in Product Suggestions
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