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Morphs from G3 to G8
Could make for a good killer doll I have render going now mixing the baby morph and Lucille zombie :)
SuccubusYeah, how are those different than https://www.daz3d.com/succubus-add-ons ?
Hmmm... you know that's a good question which brought up another question. The Succubus add ons are for Genesis 2. Now, with backwards compaitbility you can put them on Genesis 3 and (presumably) Genesis 8, but would they morph the same on newer generation figures? I have that problem with certain clothing accessories (G2 to G3/8) where I will apply it... it looks great in a T (static) pose, but as soon as you move the figure, or apply a pose, it deforms into weird shapes. Would that kind of thing happen with the succubus addons on a Genesis 8 figure?
No need to retrofit. Genesis 3 already has them.
https://www.daz3d.com/dark-fantasy-add-ons-for-genesis-3-female-s
https://www.daz3d.com/dark-fantasy-add-ons-for-genesis-3-male-sGetting Duplicate Formula's found on a single morphWell, you need to bear in mind that for most users a list of morph names would not be useful and might seem overwhelming - for them there's enough information to report an issue, but it's simple enough not to daunt. It's not a question of not thinking of the userbase, but of which section of the userbase.
Transfer G3 daz original shaping settings to G8 shapingThis script will copy G3 Daz Original head and body morphs to the G8 head and body morphs.
- https://www.daz3d.com/genesis-8-female-body-morphs
- https://www.daz3d.com/genesis-8-female-head-morphs
- https://www.daz3d.com/genesis-3-female-body-morphs
- https://www.daz3d.com/genesis-3-female-head-morphs
There are some caveats for this script, all of which (I hope) are outlined in the user guide.
You need all 4 products listed above, and the character you are copying from must have the shaping dials visible when selecting the “currently used.” Even if the character requires those products, if the changes aren’t visible to the end user, they can’t be copied.
https://www.sharecg.com/v/88611/view/8/Script/Ekm-Presto-Morpho-G3F-G8F
Can I remove Fingers from "AUTO FIT"?When you use the Transfer Utility (I assume that is what yoyu are doing) it will almost certainly put some weights (that is values on vertices on the model) for the thumb bends, which you don't want. So you need to switch to the Node Weight Paint brush tool, then (in the Scene pane) select each thumb bone in turn and in the Tool Settings pane seelct the only map listed as active; right-click in the viewport and, I think in the Weight Editing sub-menu, select Clear Map. That shoulds top the thumb bends from afecting the mesh directly, instead it will bend with the hand (and fingers).
There may still be some effect from thumb bending as I'm pretty sure there are morphs in the hand - you may want to leave those, to avoid poke-through if you are going to bend the thumb to fit inside the suit, but if not you need to find them and create new, dummy morphs to block them. In the Parameters pane option menu (the lined button in the top corner) enable Show Hidden Properties, zero the figure pose, and bend the thumb. Now with the figure selected (not the thumb bones) click on the Currently Used group and you should see only the hidden adjustment moprhs - for each that you want to block click the gear icon on its slider, select Parameter Settings, and make a note of the Name (not the label, though they may well be the same in these). Now, select your clothing item and then Edit>Figure>Clear Generated Moprhs (this makes sure you are starting from a clean state). Right-click in the Parameters pane and put it in Edit mode. Finally, for each morph that you wish to block right-click and select Create Property, give it the name of one of the targets you want to block, and for neatness set it to Hidden.
SuccubusYeah, how are those different than https://www.daz3d.com/succubus-add-ons ?
Hmmm... you know that's a good question which brought up another question. The Succubus add ons are for Genesis 2. Now, with backwards compaitbility you can put them on Genesis 3 and (presumably) Genesis 8, but would they morph the same on newer generation figures? I have that problem with certain clothing accessories (G2 to G3/8) where I will apply it... it looks great in a T (static) pose, but as soon as you move the figure, or apply a pose, it deforms into weird shapes. Would that kind of thing happen with the succubus addons on a Genesis 8 figure?
Morphs from G3 to G8First comment, it was just step 6 that took less than 5 seconds. I mentioned this because I thought the PDF was implying that step 6 is a long process
Second comment, I carried on after step 10 because I don't have any real understanding of what is going on. I carried on just in case this was just a glitch and it would work out OK later,
Question, How do I switch on Autofollow? I've looked at the properties of the morph and the figure and on various menus in Studio and I can't find it.
Indeed. I took the time to explain Exactly what was meant by "long process" or whatever terms Redz used because you had stated that you had no idea what was going on. I did not, however, simply assume that your statement meant what you implied. For all I know, you could have done six steps in 5 seconds, which would imply a whole different order of problems. I allowed the possibility for clairification.
But I also raised it because it qestion why you would asume that statement refered only to your steps six. Based on what you've said, I would guess it's because you are trying to hurry through the process and through the explanations offered to your questions, which returns to the basic point. You need to slow down.
What youare doing is adding to or rewriting the modules G8 uses to function. Hurry this process and you can break G8.
Which returns me to something I keep try to hammer on for everyone reading: Don't do things you don't understand. Asking a "stupid" question is better than troubleshooting a broken figure, or reinstalling studio and all of your content. Slow down. Take it easy. It's all going to be there tomorrow. Every element of these tutorials, thse far, is useful tool on it own, so it pays to say, "When I get to Step 8, what exactly am I doing an why?" Rather than just doing Step 8 with no sense of what is supposed to happen.
The danger of current published methods is minimal. You have make a whole series of mistakes to break something. But A) you admit to not being able to recognize your first mistake if you make one, so you certainly won't know if you're making a series of them, and B) I will be publishing, in the next few days, a method that really on needs one mistake to break things. A method that has been stress tested all week to avoid errors, yet if one attempts to follow blindly, or in a hurry will definitely lead to errors. I've an interest in instilling the fear in those reading. So I apply the same to the somewhat safer alternatives. Because they are not safe. Just mostly foolproof.
I'm not saying one should never do until they know how to do. Because that's insane. One would never be able to learn how. We all start at some point where we really don't know what's going on. I am saying, one should always stop when one find that one is confused. Go no farther. Ask. Maybe the answer will be "That was supposed to happen." Even better if it is, "That was supposed to happen because X need it and they you can Y." You learn. But not asking is taking on risk, and TBH, the people offering these tuts aren't offering warranties with them.
I'm not harping to be mean, or because I feel put upon. I'm trying forcefully underline that you can break your stuff. I want you to be happy with stuff that is not broken. But if you do break your stuff, it's not really my problem, at the end of the day. I'll be a bit sad, but I'll live. I just think it worth while if you don't break your stuff. And the first step in not breaking your stuff is recognizing that you need to adopt a new attitude towards doing things you don't understand. Namely, don't.
By all means, start something you don't understand, but always try to predict what happens next, or read the instructions to see what they say happens next. If you predictions are wrong, or the results don't match the instructions, stop and ask for help. We will help you and your stuff will likely not break.Morphs from G3 to G8"AutoFollow" is under the parameters menu for each individual morph dial. So, if you have a whole body morph for a G3 character, or a head morph...etc., you click on the gear shaped "settings" icon within the dial slider. You should see a menu with "parameter settings" as on of your options. Click on that and you'll get a new pane with morph properties showing. There will be a check box for AutoFollow. If it is not checked, G8 will not shape itself to G3's morph. Once you've checked the AutoFollow, go back to G8 and set "Fit To" to "none." Then, redo the "Fit To" to G3. Your slider should now affect G8.
OT: A quick look at options for 3D scanningThank you for this post! I am an artist and I want to do a 3D scan of myself and import it into Daz3D Genesis if it's possible.
Is there an affordable scanner that will allow me to import my body scan into Daz3D Genesis and allow me to morph, or manipulate my body image more muscular?
Thank you for any wisdom!
Morphs from G3 to G810 Move the slider on the morph up to 1.0 (Genesis 3 Female is still selected). The eyeballs move down a little bit, the eyelids move down a bit but the rest of the face is unchanged.
This is where you went wrong.
This right there.
Try to consider what it is you are doing here. In the first setps, you are making a "shell" of geometry (we don't call that a geometry shell because that terms is allready taken, Let's call it a skin suit. You are making a G8 skin suit for G3 to wear.
All of the steps leading up to your step 6, or what you call "the PDF implies that this is a long process and it's good you only have to to do once but this took less than 5 seconds," are the "long process" Either you are saying here you did six steps in five seconds, making you extraordinarily fast, or you aren't giving the documents your full attention. Once you complete the process. You can save the file and not have to repeat those steps.
Because of the way Daz controls it's IP those steps can't be done for you and distributed, but they are just figure set up. Once you do them, you are encouraged to save so you need not do them again.
Having saved out skin suit we move on to step 10 where the process clearly fails. Out of bloody minded curiousity, why did you keep going from that point? I'd really like to know. It's is, btw, the fact that you keep going after hiting a cloear failure mode that makes me question your understanding and write about basic things like what it is you are doing. So here, I'll explain the purpose of the skin suit.
By employing Autofollow morph technology, we project the shape we dialed up on Genesis 3 into the Genesis 8 Skin Suit. We then export the scene. Because only the G8SS is visible at this point it is the only thing exported. By loading G8, and using morph loader to import the G8SS into G* we are using the shape of the G8SS to tell G* what new shape to morph into.
Therefore, if the shape does not transfer in Step 10, there's no point is doing your steps 11 through 21.
Instead, as Redz told you, you stop and fix the autofollow setting. Since you did not, and took this all the way to end, you don't do all of the unfit refit Redz advised now.
You know Autofollow is not on that morph, so the first thing you should do is start your process from the begining, and turn on Autofollow as your step 2.5 .
Redz advised you how to fix the process if you get to step 10 before discovering autofollow is not on.First comment, it was just step 6 that took less than 5 seconds. I mentioned this because I thought the PDF was implying that step 6 is a long process
Second comment, I carried on after step 10 because I don't have any real understanding of what is going on. I carried on just in case this was just a glitch and it would work out OK later,
Question, How do I switch on Autofollow? I've looked at the properties of the morph and the figure and on various menus in Studio and I can't find it.
Morphs from G3 to G810 Move the slider on the morph up to 1.0 (Genesis 3 Female is still selected). The eyeballs move down a little bit, the eyelids move down a bit but the rest of the face is unchanged.
This is where you went wrong.
This right there.
Try to consider what it is you are doing here. In the first setps, you are making a "shell" of geometry (we don't call that a geometry shell because that terms is allready taken, Let's call it a skin suit. You are making a G8 skin suit for G3 to wear.
All of the steps leading up to your step 6, or what you call "the PDF implies that this is a long process and it's good you only have to to do once but this took less than 5 seconds," are the "long process" Either you are saying here you did six steps in five seconds, making you extraordinarily fast, or you aren't giving the documents your full attention. Once you complete the process. You can save the file and not have to repeat those steps.
Because of the way Daz controls it's IP those steps can't be done for you and distributed, but they are just figure set up. Once you do them, you are encouraged to save so you need not do them again.
Having saved out skin suit we move on to step 10 where the process clearly fails. Out of bloody minded curiousity, why did you keep going from that point? I'd really like to know. It's is, btw, the fact that you keep going after hiting a cloear failure mode that makes me question your understanding and write about basic things like what it is you are doing. So here, I'll explain the purpose of the skin suit.
By employing Autofollow morph technology, we project the shape we dialed up on Genesis 3 into the Genesis 8 Skin Suit. We then export the scene. Because only the G8SS is visible at this point it is the only thing exported. By loading G8, and using morph loader to import the G8SS into G* we are using the shape of the G8SS to tell G* what new shape to morph into.
Therefore, if the shape does not transfer in Step 10, there's no point is doing your steps 11 through 21.
Instead, as Redz told you, you stop and fix the autofollow setting. Since you did not, and took this all the way to end, you don't do all of the unfit refit Redz advised now.
You know Autofollow is not on that morph, so the first thing you should do is start your process from the begining, and turn on Autofollow as your step 2.5 .
Redz advised you how to fix the process if you get to step 10 before discovering autofollow is not on.Morphs from G3 to G8I've been trying to use the Redz tutorial and helper file but I've run into a problem. One of the first things I tried to convert was the Elite Ethnic face morphs. I transferred them from Vicky 4 to G3F with GenX2 and they work in G3F, but when I get to the stage of dialling the morph into G3F the morph does not move to G8F. I think I can see a slight distortion of the eyeball as I ajust the setting but the face does not change. There was an update to GenX2 in DIM a few days ago, I nstalled it and tried re-converting the morphs to G3F but they still won't move to G8F
Body morphs transferred from Vicky 4 to G3F with GenX2 transfer OK, face morphs that were sold for G3F convert OK, it;s just face morphs converted by GenX2 that dont't work. Does anyone have any ideas?
I've been trying to use the Redz tutorial and helper file but I've run into a problem. One of the first things I tried to convert was the Elite Ethnic face morphs. I transferred them from Vicky 4 to G3F with GenX2 and they work in G3F, but when I get to the stage of dialling the morph into G3F the morph does not move to G8F. I think I can see a slight distortion of the eyeball as I ajust the setting but the face does not change. There was an update to GenX2 in DIM a few days ago, I nstalled it and tried re-converting the morphs to G3F but they still won't move to G8F
Body morphs transferred from Vicky 4 to G3F with GenX2 transfer OK, face morphs that were sold for G3F convert OK, it;s just face morphs converted by GenX2 that dont't work. Does anyone have any ideas?
Hi. Is it possible the head morphs have autofollow turned off? That would cause the morph to fail to dial in. To fix it you need to unfit the fitted clone (right click and fit to none) enable autofollow and then fit the clone again. However as Nicstt pointed out, for head and face morphs the quicker and easier method is as outlined in his post and quotes above.
I really don't know what I'm doing here. I went through the GenX conversion again but there was nothing in it about fitting to clones. I tried right clicking the morphs in Vicky 4 and G3F and it doesn't give me any options to fit or unfit clones or anything saying autofollow.
I did try to use the method Nicstt highlighted but this went wrong. I ended up with a G8F with a very strange look to her face, I couldn't find the transferred morphs anywhere and selecting "currently used" in the shapeing tab didn't show any morphs in use.
Pick a head, just one, and do that; don't do loads, get one working and comfortable with the steps. Just do G3 ATM, to keep the transfers down (although I posted in another thread a GenX I'd transferred as well as textures from G2.)
Write down everything you do - if you don't write it down, don't do it. If it fails, post what you did.
I'm following the instructions in the PDF included with the Helper file that I downloaded from a link somewhere back on this thread (I think). The PDF is headed "MANUAL MORPH TRANSFER G3F to G8F by Redz" and I'm following it step by step. Here is my latest attempt:
1 Start Studio, tell it to work offline
2 Load the G3F to G8F Morph Transfer helper
3 Export to G8F_G3FMorphs.obj, select Daz Studio in the "To" dropdown, switch off "Write Groups", leave everything else at default. This leaves "Ignore Invisible Nodes, "Write UV Coordinates", "Write Normals", Write Object statements", "Write Surfaces" and Original Maps" on, everything else is off, scale is 100%
4 Delete the Genesis 8 Female figure from the scene
5 Import G8F_G3FMorphs.obj, select from Daz Studio and leave everything else at default. This means "Read UV Coordinates", "Read Groups", "Read surfaces" and "Read Material Library" are on.
(note, I see I am reading groups even though I didn't write them. Is this correct? The PDF doesn't say I should switch this off)
6 Select Assets->Transfer Utility in the scene tab. Select Genesis 3 Female as the Source, G8F_G3FMorphs as the Target, leave both shapes as default and Projection Template as None.
(note, the PDF doesn't tell me to do anything with the other options but I clicked "Show Options" to see what was being used as default. "Smart Left/Right Filtering" was on, General Options had "Weight Maps", "Selection Maps", "Face Groups", "Region Groups" and "Morph Targets" selected, Post Transfer Options had "Fit to Source Figure" selected.
(another note, the PDF implies that this is a long process and it's good you only have to to do once but this took less than 5 seconds)
7 Select Genesis 3 Female in the Scene tab. she is already invisible so I don't need to change that.
8 Select Head in the shaping tab and search for a morph. For this test I chose "Indian" which is one of the complete face morphs transferred from Vicky 4 Ethnic Faces.
9 Move the camera in close on the face so I can see what is happening. G8F_G3FMorphs is visible Genesis 3 Female is not.
10 Move the slider on the morph up to 1.0 (Genesis 3 Female is still selected). The eyeballs move down a little bit, the eyelids move down a bit but the rest of the face is unchanged.
11 Export to IndianHead.obj, Check that Genesis 3 Female is still invisible and G8F_G3FMorphs is still visible. Select To Daz Studio and switch off Write Groups. Everything else at default, same as last export.
12 close Daz Studio, don't save the scene.
13 Restart Daz Studio, offline again.
14 Load Genesis 8, making sure she is selected go to the Parameters tab and select Zero->Zero Figure
15 In the scene tab select Assets->Morph Loader Pro
16 Select "From Daz Studio", leave everything else at default. This means "Load Morphs for" is set to "Primary Figure (Vertex Only)"
(note, the PDF doesn't say anything about the individual settings but I clicked it to see what was set. All it showed me was Axis conversion, this had no converion or inversion selected)
17 clicked on chose morph files, seleced IndianHead.obj and accepted it. Studio said "Loading morph IndianHead.." "Created morph successfully"
18 Moved the camera in close to the face.
19 Selected Morphs in the paramters tab, IndianHead was the only morph there.
20 moved the slider up to 100% Her eyes rolled down a bit, her shoulders lifted a bit but her face did not change (N.B. G8F's eyelids did not move down like they did in step 10)
21 Final test, deleted G8F, loaded Genesis 3 Female and dialed in the Indian Head morph just to make sure the orignal morph was working. G3F's face shape, eyes, nose and mouth all morphed as expected, her shoulders did not move.
As I said I don't understand the process so I'm just following instructions. Some documetation explaining how this entire morphing and conversion system might help. This is one of the problems of Studio not having a manual.
DAZ - PLEASE finish off the Ophelia 7 releaseDAZ,
I know you are all busy and excited over G8F, but PLEASE, PLEASE, PLEASE finish off the Ophelia 7 release with the other part - the HD ADD-ON.
Ophelia is one of the three G3F -7 figures that really, really depends on and needs the HD details, so please don't leave her without the HD Add-on when you've put out all the ones for all the -7 figures that have hardly a single definition line on their bodies. Yes, there's the normal maps, which I immediately used DS Map Transfer on at highest rez settings to convert them to the Genesis 3 Base Female UVs to use them with the G3F base UV texture sets I want to use (I honestly cannot see a pixel's difference in the effect on rendering of using the original normal maps using the Ophelia 7 UV setting or the Map Transfer converted normal maps using the Genesis 3 Base Female UV setting, no matter how close up I render). And for most purposes they are great, and indeed I'd use them in most renders rather than an HD morph for the saving in system resources. But for some renders I will really need the HD morphs rather than the normal maps.
You must already have the HD sculpt on the very sub-divided mesh to have produced the normal maps. I can't think that it will take that long to spawn the HD morph as well. PLEASE don't forget about it in the G8F rush. There's a charcter for G3F I've been trying to make for a long story worth of renders ever since G3F was released, but continually failed - just couldn't get the body close enough on G3F from a base of e.g. Karen 7 FBM and/or normal maps or HD morph, Gia 7 FBM and/or normal maps or HD morph, or Rune 7 FBM and/or normal maps or HD morph as a base to start morphing from (well, not close enough to the shape AND also still able to be posed without horrible bend artefacts from morph conflicts). But with Ophelia 7 (with a whole load of other body morphs too) I have FINALLY managed to get the body I want for the character ... and now you've followed up with G8F just a few weeks after the Ophelia 7 releaseas and just as I'm finalising the G3F character, leaving me afraid you won't bother with any more G3F releases, even to deal with unfinished business like putting out the HD morph for a recent figure that you WOULD have put out if not for the new figure generation release. From experience, I'm not going to get the base -8 figure and some of the Lvl 2, 3 and 4 morphs for G8F I'd need to re-create this character on G8F for a long time (especially as I can transfer SD morphs from G3F to G8F trivially, but not HD morphs); so PLEASE finish off Ophelia 7 with the HD morph now.
I'll even accept it without intro discount if that will get you to release it.
Agreed!!
Laurie
Can I remove Fingers from "AUTO FIT"?I'm not following what you awnt to do - remove the influence of the thumbs? Or create a model that doesn't have thumbs, but instead has them integrated with the palm mesh? I'm also not sure what you mean by AutoFit - the Transfer Utility?
If you want to lock the thumb mesh you can simply clear it's weight maps. If you want to have a mesh that doesn't accomodate the default thumb position you could use a GeoGraft to hide that portion of the mdoel (assuming you don't want to be able to see it at all), or if you might want it to be visible you could remove all influnce of the thumb bones and then pose them so that they were tucket inside the mitten where you wanted (a Wearables preset would then allow you to ave the clothing with the thumb pose).
Morphs from G3 to G8Can't read through all this thread, but ...
Funny. All I did was loaded G8F and G3F, posed .... think it was G3F shoulderbend bend down 45, thighbend side-side out 6, or did I leave G3F and pose G8F the shldrbend bend up and thighbend side-side in? Anyway, then favorited FBM Gia 7, FBM Ophelia 7, FBM Rune 7 in G3F, started transfer utility, source G3F shape current (it's posed to match G8F's zero pose), target G8F shape clone G3F (but turned out using the clone made no difference as G3F and G8F are the same shape, just those 4 bends difference in pose - pose them on one from zero and leave the other at zero and the one is the same shape as the other), deselected everything in TU options but Morphs, turned off the two ticked options under morphs and selected Favorites and Components and hit accept.
G8F then had Gia 7, Ophelia 7 and Rune 7 FBMs in - morphed perfectly. Then the Adjust rigging to shape, ERC freeze, check limits and whatnot in the morph parameters pane for each morph and save morph assets. All those FBM morphs worked fine in G8F, G8F posed fine with the morphs applied, and not a single obj export or import, just one transfer utility G3F>G8F. (I'd also point out that in some other workflows for other things I've read where some people have included exporting a figure as obj and importing again as a prop, just using Convert Figure to Prop in the Edit>Figure>Rigging menu does what's needed for those operations.) Of course you can do lots of morphs at once - just favorite all the ones to convert in G3F first.
As I'd selected Favorites and Components, I also got all the JCMs and MCMs for those FBMs, of course (optional - one can just select Favorites for the morph transfer), but not connected as the ERC formulae aren't passed over. Posing the figure and manually dialling the JCMs I found they fall into 4 categories: (i) don't involve shldrbend bend or thighbend side-side and still perform a good correction despite the somewhat different rigging - just copy the ERC formulae over (something I do with the JCM/MCM morph dsf files side-by-side in my text editor window rather than going through the drawn out process within DS); (ii) still perform a good correction despite the somewhat different rigging, but involve shldrbend bend or thighbend side-side - copy ERC formulae across but alter to correct for the different zero position of the shldrbend and thighbend; (iii) aren't needed because the different rigging in G8F is OK bending with that FBM without needing a JCM even though G3F did - delete that transferred JCM; (iv) the joint bend needs a JCM when the FBM is applied, but the different rigging means the G3F JCM isn't quite right - copy the ERC but set to refining the JCM.
Maybe it's because I'm using DS 4.8.0.59 - but for those G3F figure-7 FBMs, for me just direct transfer utility conversion worked fine. Just a question of posing the one to the other's zero pose (just the 4 bends) and using the 'current' shape to allow for direct conversion despite the different zero poses.
Anyone else having random crashes when trying to autofit clothes and hair to Genesis 8I've been putting G8 through some rigorous tests and autofitting under various different conditions, trying to see if I can recreate some of my characters after converting from G3. I was getting crashes when fitting G3 clothing on G8 characters that I morphed in Zbrush. I wasn't surprised by the crashes, because I was pushing the subdivision too high--anything autofit to a character morphed (3rd party) above "base" subdivision can cause a crash, even if the morph seems to load-save-and reload perfectly. In the few cases where a crash didn't happen on one of my own HD character morphs, the clothing didn't fit (to the arms specifically). Maybe some clothing items should be autofit completely zeroed. Choose base subdivision and zero/zero on the render and view subdivision. I've gotten fewer crashes (as others have said) loading the clothing into the scene fit to "none," and afterwards using "fit to" after zeroing everything. Otherwise, things are working much better than any other previous generation of Genesis.
How do I import faceshift morphs into Daz Studio?I am new to DAZ, so I didn't know about ERC freeze. I will try that. I did it the old fashioned way (the way professional animators do)
1. I export Genesis 3 with a neutral face expression as an FBX and imported it to 3dsMax.
2. I went back to DAZ and created my desired facial expression to match one of the Faceshift morph shapes
3. I exported this new Genesis 3 model out as FBX and imported it to 3dsMax. Now I have two G3 figures in my Max scene
4 I defined the second G3 figure in Max as a morph target and renamed the morph to the corresponding facemorph in Faceshift. Then I deleted the second G3 figure.
5. I repeated this process about 45 tedious times...
. As you can see, I am very determined to get proper facial expressions and lipsync.6. After I had my 45 morph targets loaded into my G3 figure in Max, I exported it (FBX) into Faceshift and did the morph assignments. This was very simple because I gave the Daz morph targets the same name as the Faceshift morphs.
7. I started mocapping with pretty good results. I was very pleased with my hard work. Until....
8. I imported my mocap into Daz (FBX). It was a success after I reorientated the figure (it was flat on it's face instead of standing upright). The animation was intact but the figure was decimated and the bones were broken. So its back to the drawing board. I have an animated face, but it no longer has the charming qualities of a Daz figure.
DAZ - PLEASE finish off the Ophelia 7 releaseDAZ,
I know you are all busy and excited over G8F, but PLEASE, PLEASE, PLEASE finish off the Ophelia 7 release with the other part - the HD ADD-ON.
Ophelia is one of the three G3F -7 figures that really, really depends on and needs the HD details, so please don't leave her without the HD Add-on when you've put out all the ones for all the -7 figures that have hardly a single definition line on their bodies. Yes, there's the normal maps, which I immediately used DS Map Transfer on at highest rez settings to convert them to the Genesis 3 Base Female UVs to use them with the G3F base UV texture sets I want to use (I honestly cannot see a pixel's difference in the effect on rendering of using the original normal maps using the Ophelia 7 UV setting or the Map Transfer converted normal maps using the Genesis 3 Base Female UV setting, no matter how close up I render). And for most purposes they are great, and indeed I'd use them in most renders rather than an HD morph for the saving in system resources. But for some renders I will really need the HD morphs rather than the normal maps.
You must already have the HD sculpt on the very sub-divided mesh to have produced the normal maps. I can't think that it will take that long to spawn the HD morph as well. PLEASE don't forget about it in the G8F rush. There's a charcter for G3F I've been trying to make for a long story worth of renders ever since G3F was released, but continually failed - just couldn't get the body close enough on G3F from a base of e.g. Karen 7 FBM and/or normal maps or HD morph, Gia 7 FBM and/or normal maps or HD morph, or Rune 7 FBM and/or normal maps or HD morph as a base to start morphing from (well, not close enough to the shape AND also still able to be posed without horrible bend artefacts from morph conflicts). But with Ophelia 7 (with a whole load of other body morphs too) I have FINALLY managed to get the body I want for the character ... and now you've followed up with G8F just a few weeks after the Ophelia 7 releaseas and just as I'm finalising the G3F character, leaving me afraid you won't bother with any more G3F releases, even to deal with unfinished business like putting out the HD morph for a recent figure that you WOULD have put out if not for the new figure generation release. From experience, I'm not going to get the base -8 figure and some of the Lvl 2, 3 and 4 morphs for G8F I'd need to re-create this character on G8F for a long time (especially as I can transfer SD morphs from G3F to G8F trivially, but not HD morphs); so PLEASE finish off Ophelia 7 with the HD morph now.
I'll even accept it without intro discount if that will get you to release it.
What I want from Genesis 9 -yes, I said 9.I wish and dream of a TOTAL COMPATIBILITY between Genesis 9 and the precedent generations (Genesis 8/Genesis 3/Genesis 2/Genesis but also and very important for me M4, V4, M3, V3, D3). Why? Because I have several items and morphs for them that I would like to use on the newest generation. I would like a good compatibility on CLOTHING, TEXTURES, MORPHING and POSES. I don't know if it's possible but that's my dream, the dream which would make me stop using D3/M3/V3/M4/V4/Genesis for the new gen. Yes, I'm still using them. They are not dead for me :). In fact I barely used Genesis 3 as it, as a figure (I think I never used G3F and I only used G3M to create 3-4 characters for my stories/comics). All other characters in my story are created from the previous versions of Genesis and from generation 3/4 because no new generation had a total compatibilty to recreate my "older" characters. I think all depends on what you create with the figures you buy. If you create some "independent" renders it's OK to have the new generation figures but if you create comics/stories it's more difficult. The characters in a story have to be the same (with the same morphed face and same skin texture). Maybe they get older but they can not change their morph or skin (if you don't make sci/fi/fantasy characters who have ability to change their skin/morphs every year). For me the only way to "dump" an older character (like Vicky3 or Michael3) is to be able to use the new generation figure, and this is only possible if the new generation figure gives me a total compatibility with my older character. GenX2 has been fantastic for me and I have been able to transfer most of my old characters in Genesis/Genesis2 but there are still some characters with special/more complicated morphs that haven't worked well and I have to continue to use them as original figure (if I don't want to kill them in my story). Without a product like GenX, I would probably still use Poser. GenX made me jump from Poser to DAZ Studio, from M4/V4/D3/M3/V3 to Genesis. I already miss Dimension3D. I hope DAZ will continue to make the compatibility possible between the figures. The technology should make it possible, or am I wrong? Is it too difficult to do that? I'm not a programmer, so I don't know. Maybe, it's too difficult.
Modeling Objects in Carrara - Q&A - Come One and AllBones is defeinitely the way to go for page turns, morphs would look very odd - a morph will simply define a start and end point for each point in the mesh, so if you had a morph that turns a page from flat on the right to flat on the left, when you used the morph the page would shrink to the middle and then expand on the other side, rather than performing a semi circle arc that you actually want! Bones will do it properly. I would use 2-3 bones per page so that the page can bend as it turns.







