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Genesis 8.1 / Victoria 8.1
I read through most of this post and I am confused about Anatomical Elements for Genesis 8.1. I have found Female Genitalia for Female G8 and Male Genitalia for Male G8, nothing new there. Now I find new elements that are Female Genitalia for Male G8.1 and Male Genitalia for Female G8.1, these are very new. But what I don't see are new Female Genitalia for Female G8.1 or new Male Genitalia for Male G8.1 I bought both Victoria 8.1 and Michael 8.1, no bundles just the characters. Am I to assume that the Genesis 8 Female and Male Genitalia work on Gensis 8.1 Females and Males? Or am I missing something?
I hope they recatagorize the Genesis 8.1 Starter Essentials, as where some of the new G.1 stuff is located makes no sense to me.
Where do I download or purchase Genesis 8.1 female?I know I can buy Victoria 8.1 here: https://www.daz3d.com/victoria-8-1 - But where is Genesis 8.1 Female to download or purchase?
How to completely uninstall Daz 3D StudioGreetings,
Don't read that wrong, I am not looking to quit using it; however, I am running into an issue where Studio does not know where it is, nor any of the content. I have uninstalled it now so many times, through the basic unistall, but I come back to the same issues.
What is happpening is the main site doesn't recognize that it IS installed, and makes me re-install it before I can do any sort of update, I do that, but still cannot update due to needing to install again... there appears to be a mis-direction loop someplace that is causing Studio to not recognise where it is. I've come to the conclusion that my only true solution is to remove it completely and start fresh.
Issue I have there, is that I "thought" I had done that a couple of times, but it just continues to loop back around. It would appear that there are registry settings that do not get removed durring an uninstall? I'm not sure, but to be honest, the constant install uninstall re-install is driving me nuts. I should note that this also happens for any sort of content that has an update, or that I want to purchase. Can't update because I need to install it, if I do install it, I get the new content, but have to install DAZ Studio again so it knows where it is, that leads to me having to re-install the new content... see the loop here, it's driving me nuts.
My Downloadable content table is CONSTANTLY full of items all the way back to Victoria, download and install, and it's shows in content library, but can't be used until I re-install Daz Studio... and around and around we go...
Anyway, if anyone knows how to completely remove Daz 3D Studio so my system no longer knows it ever even had it installed, so I can try to fix this issue, I would sure appreciate the help.
Thanks,
V
Genesis 8.1 / Victoria 8.1Leonides02 said:
fred9803 said:
I really like what can be achieved with V8.1 and the new shader. These pictures look stunning. I'm curious though about the slow uptake by PAs of the updated model and its new features. Usually after a new release there's a flood of products in the store.
Agreed. I feel like I won't buy another figure unless it's PBR / 8.1 !
Huge thumbs up on this! Any new character has to be at least at the Victoria 8.1 level for me. I just absolutely love the new 8.1 and PBR shaders! For the first time I don't have to do major fiddling with the shaders and now I am just having fun posing and rendering. Huge hats off to the DAZ team!
rendering differenceDustRider said:
One last example that I think improve on the base G8F. I tweaked the skin shaders a bit (still not really happy with it, but it should give you an idea what can be done), and adjusted levels and added a bit of sharpening (un-sharp mask) in Gimp.

The background is not the HDR used, am I right?
Now I know why many users avoid Vanilla Victoria, is more difficult than a paid one!, this setting is named Keyshot SSS emulator
Genesis 8.1 / Victoria 8.1To some Savvy:
Why when I import Victoria for use in another 3D app does not import all the textures?, somebody knows? are the mighty new channel/parameter textures used in the "new" PBR Skin shader a Top Secret Military Grade?
I had to get inside directly on the Victoria Runtime textures and collect all such textures.
SereneNight’s Sci-Fi Fun Thread 3Serene Night said:
My question is: what purpose does the Genesis 8.1 folder serve, if M8.1 and Base Male 8.1 are in the generic 8.0 character's folder?
None whatsoever, at the moment. Literally none. Since I use the Content Library and rearrange stuff, I put the Base Male 8.1 stuff and the M8.1 stuff into that directory, since that's where I'd normally think to look for him anyway. Same with the female stuff.
It's worth noting that this weirdness extends down to the functional directories that we're not supposed to touch. There are directories for 8.1 textures, for example, and Base Male/Female 8.1 have textures in there ... but Michael and Victoria 8.1 are off in the older Genesis8 directories.
This really does feel like a release that wasn't entirely thought through.
Genesis 8.1 / Victoria 8.1Not sure if it has been mentioned before: Victoria 8.1 is not as tall as Victoria 8, which is more realistic.
In Iray preview, her teeth look a bit too yellow.
The vellus hair (especially mouth) can be shortened.
The Genesis 8.1 default map says all maps but doesn't include anatomical elements.
Genesis: The Early YearsOhai, I can support this! Let me see what I have...

Here's Belle and Josie 6, out for a walk in a mysterious nightly forest. Please to disregard Josie 7, who's tagging along on the left.

Brodie and Jaden wonder if they're lost.

Victoria 6 and Bree.
I need help moving my custom g8f characters to 8.1nicstt said:
I wouldn't save a material preset personally.
I'd want to at least try out the new shader with 8.1 and the V8.1 if you have the new Victoria.
Just plug the textures in the appropriate slots and change the UVs to Basic Female (iirc its name).
It's a matter of personal preference, but I have highly customized my Uber Shader presets and they look better than what the new PBR shader can provide in its current state of lacking scatter and transmit intensity. They added a couple new features, but took away something essential (to me).
I need help moving my custom g8f characters to 8.1I wouldn't save a material preset personally.
I'd want to at least try out the new shader with 8.1 and the V8.1 if you have the new Victoria.
Just plug the textures in the appropriate slots and change the UVs to Basic Female (iirc its name).
The 8.1 generation?How come Victoria 8.1 is compatible with Genesis 8.1 Female, but Michael 8.1 is compatible with Genesis 8 Male, why isn't there a Gen 8.1 Male? Or more to the point why is there a Gen 8.1 Female?
Or is it just a typo?
GenX2 and Genesis 2 AddOn released! [Commercial]I like checking out the new stuff, although I had no intention of jumping on the 8 bandwagon, just liked what it did.
I'm waiting to see what 8.1 offers - which is so far - Victoria 8.1 only. I returned the only 8.1 character as it wasn't really imo.
IRay GlossinessGlosiness and other issues on surface panel like finding a lot of values with an "?" sign when I apply skin settings.
another issue is having Specular on high ...and only Roughness is at 1.0 value.
This is Trance right after loading on my viewport, no surface tweaking from my part and I have this multiple interrogation marks
Can i fix it?, Yeah but...do I must, me, to fix it?, Do i have to put time an effort to do that?, I'm experienced and yes is an easy fix, but for a novice in DS are they too?

Or what is this, OmUberSurface shader on Victoria 8.1 product?
genesis 8.1 female / male iris facetingI just opened up the textures for the iris in paint to check it and that octagon type faceting is actually how the texture is made.There's nothing you can do to dial it out.It's going to take an image editor to fix that.
To play devil's advocate that announcement it is on the top of a page that's selling the new the Victoria and Michael 8.1.
But I do agree that it should say somewhere on that page that those renders are of V8.1 and M8.1 and not the basic 8.1 models.
Genesis 8.1 Face ControlsRCTSpanky said:
I can't find the Face Control for Victoria 8.1 and Michael 8.1 in my DAZ Configuration. How do I install them????
Genesis 8 Starter Essentials - Anatomy
Genesis 8.1 Face ControlsI can't find the Face Control for Victoria 8.1 and Michael 8.1 in my DAZ Configuration. How do I install them????
Retopology in Carrara?
I'm not sure if she was the first, but Victoria 4 Elite - Reby Sky (anyone remember "Who is Reby Sky?" for months before seeing what she looked like in an image?) definitely used 3D scans to get her shape onto V4 via morphs, and high resolution (of the time) photos were taken of her entire face, head and body to produce the textures.The DVD for the (no longer available?) Premium Bundle is really quite a cool thing to see! The texture maps collection of Reby Sky is why I use it for Rosie 5.5 (Genesis 1 figure using V4 and Genesis 2 Female shapes)
I think she was one of the only V4 Elites to come with Subsurface Scattering maps. I could be wrong. I know Mec4D's Homo-Erectus generation 4 characters (now Daz Originals) also have SSS maps, but not sure of any others. I'd have to dig.
Read more about how Rosie 5.5 was designed and built, along with our future endeavors with her on my website - Rosie 5.5, a subpage of our Bridging Technology page.
Retopology in Carrara?I'm not positive, but I think that Daz 3D might begin with 3D Scans, like the ones that Magaremoto uses (see some of his renders in Carara Community Art Gallery) except that I think they do their own, and then retopologize the result into the amazingly sexy topology that their incredibly morphable, shapable figures turn out to be.
Whatever era of figure they produce, they've always been using some of the latest 3D articulate figure technology of their time when building them.
Genesis 1 introduced their first SubD cage - with exception being the SubDragon. This Cage tech takes retopology to a whole new level, allowing the SubD levels to use specific data rather than just a SubD-smoothed result. The Cage keeps everything consistent across the family of shapes, but the individual data folder can contain specific data that the SubD levels add to the cage - at least I think that's how that works.
So to me, Genesis = Genius.
I was just getting into Poser around the time when Victoria 2 was quite popular, though I didn't know about her yet. Once I found her and Michael, Vicky 3 was just about to be released - and she was the best thing anywhere - short of a personally made custom figure with the costume built onto the mesh.
I'm fairly certain that these earlier Millennium People were modeled by hand beginning with a cube, like everything else. Dan and Chris were just really good at making humans since they did the 'visible human' musculature and skeletal charts we see in Doctors offices - they know the human body inside and out.
I know... Daz fanboy here. But for good reason.
What can we do to improve the long load times of characters?grimulkan_9cfbd329bc said:
Interesting. My G8F morphs aren't that much bigger (19GB), but it still takes 5+ minutes to load. Maybe I should dig into it more and find out if there are specific offending morphs. The log file never told me where the time was being spent.
DAZStudio was taking between 2 and 3 minutes with my DAZ content to merge the "Base G8 Female" actor into an empty scene (i.e. start DAZStudio then just "merge..." the character). I separated my DAZ content into 38 installation directories based on figure, props vs wardrobe vs pose etc and, by excluding those directories from the "current" CMS settings, managed to establish that pretty much all that time comes from the characters I have bought. Even with the various morph packages included the basic G8F loads in 10-15 seconds; about 12 times faster.
At present I've taken the 38 separate directories and come up with a base set that supports the scenes I have. It turns out that I've bought quite a lot of stuff I don't use... The basic insert is now down to 3-4 seconds. I just need to go through the scenes I have moving characters from my various "Figures" folders to the "Figures in use" folders and catching any of the morph packages I actually use (I know the principle ones and those are already loaded by default.)
It's quite a bit of work; I had to start by de-installing all of my DAZ content and it took me several days to a week to sort through it and install it by what are sort-of DAZ categories... However the benefits of loading a DAZ actor in a few seconds rather than a few minutes seem really worthwhile.
The way DAZ could fix this is by not having those morph dials; maybe someone out there wants 50% Victoria and 50% Edie, but surely it isn't worth slowing every load down by a factor of 10 or more to accomodate mix'n'match of character shapes. Maybe better to put that in a multi-morph loader tool.










