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weightmap brush tool, should the purple and orange respond to brush?
Weight maps aren't images, they are lists (or weights) mapped to lists of vertices, so UVs aren't a factor. A weight map can't be copied to a different mesh, like a morph it is wholly dependent on the vertex count and order, but like a moprh it can be projected into a mesh that is similarly shaped - that's what the Transfer Utility does.
I know Genesis means beginning but...Okay everyone, relax. People get all up in their feelings and get to emotional when trying to have a conversation nowadays. Sometimes you have to think about the avenue and try not to take things so personal. It's hard in today's climate, but it needs to be done nevertheless.
@Havos, you can't be responsible about how someone perceives a post. Someone is going to get offended off of the most sacrine-laced, totally tactful and respectful post. There's no two ways about it.
People don't like to be shown the reality of a situation when the option offered do not suit them personally. I was one of those people who would be frustrated about having invested in lots of pre-made content and still not having everything I need. Some of my images are very elaborate and to realize I can't achieve my vision, that I have to settle for something close to it...well yeah, that's more frustrating to me.
While I still have yet to fully grasp modeling anything, like I stated in a prevous comment, at least for me, it's becoming more about the art and less about keeping up with new generations and yet another character morph or pose or clothing that look similar or looks great but is very impractical.
I remember one time I was looking for a standard priest costume...there is a ton of nun costumes out there, from standard to kinky Mother-Superior types. But priest? You either have to chose a monk-like Friar Tuck rob or something like that. It wasn't until maybe a month ago I found one that I could modify on Renderosity. It's situations like that that has driven me to consider and conquer modeling (plus I have too much content and overchoice is a real problem too...lol).
Mika 8Can you do one of Teen Josie 7 next to Mika 8? I think Teen Josie 7 looks a lot like Mika 8.
Sure =)
Thanks a bunch. Just as i suspected. Teen Josie 7 and Mika 8 as basically the same with small morph differences.
The majority of characters vary only in their morphs and textures... Surprising really!
True, but the difference between Mika 8 and Teen Josie 7 are so minor, the look almost the same.
There are similarities, I'll grant you, but they don't look almost the same to me. I'm nowhere near familiar with either to tell them apart when separate (well other than their eye size is an obvious give-away). I suppose the problem is that TJ8 (and earlier) looks stylised, as no teen has eyes so large; hell no child has eyes that large proportianally.
Their eyes looks almost identical. Maybe it's the huge eyelashes and makeup throwing you off with the Mika 8. I don't have the same angle for both of their faces, but this is the best I can do comparing faces and eyes. I superimpose their images.



Good point; it does make some difference.
Their face shapes are similar, but it is Thorne's style; it seems that cute is very popular. I like cute as much as anyone (still need some cute house cats), but also welcomed the Ollie and Edie.
People's face shapes are often similar; it is our own 'skin-textures' that provide a good deal of the difference in many cases. And sometimes textures are similar and the under-lining bone structure provide more of the differences.
We can't swap the textures of folks (yet) to compare.
(Released) Leviathan Suit for Genesis 8 (Commercial)Well that sold me.
It was sitting in my cart and I was going 'Do I really need another spacesuit, will I use it enough - but the flat morph is cool...' read the thread and the extra Male morphs, now it is - what else do I want...
Released: The Dark Lord [Commercial]Well, I guess I gotta ask all the usual questions.....
1) Is it based on Genesis 8? (I doubt it from the arm count)
a) Will it include alternate textures?
b) Or Poses or a morph control for some of the limbs like dragon tails or tentacles do...?
2) Is this your debut Daz Store product? (if so, congrats and welcome to their forum and store)
3) Where the hell (literally) did you get this idea from?
4) What is your modeling background to create such a figure?
5) What else do you have in store/do you have other models on standby?
6) And what is the significance of Mechasar? (obviously, the Mecha part stands out)
Again, congrats on your first release. THIS is an awesome piece.
I can't wait, but I'm also scared and nervous about buying it.
Unless there are 2 with the same name, Mechasar's store is here: https://www.daz3d.com/mechasar
I have the Slime Attack and Worms products (and plan on getting at least the Strings one as well), and they are both outstanding products.
Quick question about Zahara Hair 2This hair was made as a loose afro. If you go on the street after a long day .. your hair will not look as you just came out from a beauty shop. Not perfectly trimmed. There are many afro styles around, with sharp cut look. This is not that type of hair. There are severeal hair shape includes, you can see the promo images.
But if you want a smoother look, there is another transparency map included and 3 transparency strength option. For example this is an Iray preview I attached, made with the 2nd transparency option and soft transparency strength.
The 2nd pic use the default transparency and strength but use a style which is total different as the default shape. This hair is more hair in one pack, because you can't find too many hair in the market which includes this many different styles, even updo with band :)
And as a bonus, If you have problem with any loose strands, just make a render, circle them and I will provide a morph to get rid of them. But note ... the other morphs will be still different, because those morphs are not just move here and there and style a little, but most of them change the strands very drastically.Breast bounce script for DAZ Studio 4.5Hi Masatok,
Did you ever implement a user interface for you glute script yet? Your scripts add such perfect realism to characters I always check to see if you have any updates, keep up the fantastic work!
Cheers!!
Hi Kwannie, thanks for waiting. The G8/G3 glute version is almost finished and being tested, and G2 version should be easy once G8/G3 is done.
I am also working on a completely new breast script, which uses the built-in pectoral bones to vibrate the breasts instead of relying on the commercial breast morphs. It means that the standard figure works without buying any morphs. I have so far tested the new script (pectoral bone version) with various animations, and the results are just as good as the previous version (morph version).
Once I am done with the development, I will make them available as freeware, but I may ask for a small amount of donation. I am hoping to finish everything by the end of this month, unless some urgent matters crop up. Stay tuned!
It works directly on the bones? So it can work on Genesis1 too?
[Extra Morphs] Leviathan Suit for Genesis 8 Males [Commercial]I've added an extra 14 morph for Leviathan Suit for Genesis 8 Males, see screenshot Below
Where: Actor/Adjustments/BodyShape
Link: https://www.dropbox.com/s/gxau7f4mul419ch/LV Suit G8M BodyShape Morphs.zip?dl=0
How: Just unzip into your Daz Studio content directory !
sy-victoria-4-and-michael-4-clones-for-genesis-8LOL
FSMC doesn't like it because they only wanted to use it on skimpy clothing, and it was made for heavier coverage clothes. If you want to use it on bikinis, no, it's not going to work great, but it's great on long sleeves, pants and skirts (i.e. the things that are shown in the promos).
Mind you, Valzheimer does a great product, I'm not arguing with that.
I "don't like it" because it doesn't work as advertised. Maybe a change to the name of the product is in order since it only says "SY Victoria 4 and Michael 4 Clones for Genesis 8" which implies it works on all clothing, not just the types shown in the promos or specialized clothing items.
To add to this, the reason these clones do not fit the clothing well is because the shapes do not actually match V4 and M4. They are extremely distorted. This means they will only work for clothing where you don't care if it remains the same distance from the body in the fit as it was in the original. It also means they cannot be used to transfer morphs. This may work for some people. For the vast majority, a "clone" shape is understood to actually line up with the original figure.
I said it in a previous thread, and I'll say it again: the purpose of the distortions is to achieve specific movements of the cloth. Moving verts one way in a clone moves them the opposite in the garment. Pushing the inner thighs out reduces triangulation in skirts; yanking the toes up and forward reduces hemline chunking in longer garments; making a ridge in the underbust helps de-rigdify looser shirts and coats in that area. Having a clone that looks just like the figure it's for is not the way to achieve the best fit.
I honestly don't understand the level of acrimony with this one. The Ultra Templates have a power of ten more returns (8% for UT vs. .08% for the V4 and M4 clones for G8) and not one single angry forum complaint.
Well they work fine for me, so we are not all unhappy!
Thanks for the info about the somewhat distorted look of the clone, but if that creates better fits than that is the most important thing, particularly with the triangulation issue, which kills the look for so many dresses/tunics. When I used your clone the dress looked fine.
I have my own V4 morph for morph purposes which is without the distortions. Whilst mine looks better for morphing, yours is definitely better for fitting.
comic filter for Daz renders?The two will never meet as long as artists keep trying to turn regular renders into comic art.
What everyone is missing is that comics aren't drawn with the same proportions and consistent scale like any 3D model.
The closest approximation is the camera that exxagerates the scale of the closest objects, but since this is done PER OBJECT, in drawing, that alone won't get.
You would have make your scene and then scale/morph actual limbs and body parts to create an artistic emphasis on action points.
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Then when you combine all the short cuts that comics take, for the sake of time and the medium's limitations- you always end up with something that doesn't look like a comic. Editing a render so it looks 'almost drawn' is a baby step towards the far goal.
yes.
What I keep finding is many of the styles or simple frames that I'm trying to emulate (literally reproduce in DS), is that they are notably 'unreal' in exactly the way you describe. Usually drawn to look like they *should* look, rather than like things really do! - The shadows will never work that way, they're wrong in the drawing!, The body can't do that! It's broken! heh.
My tools are too good.
Using the ever-more accurate 3D tools to render exaggeration and stylization is proving to be an art in itself... Morphed characters like Ollie and Edie, and George, with toonstyled lines and cel shaders helps, but comics are clearly about cleverly indicating dynamic ideas on static pages, and the decades of tricks and iconic elements that 'say' certain things by convention, are tough to duplicate in a medium that's been refined for accurate realism. Tools like CrazyTalk (reallusion) are bridging this gap in the animation side of things, and mechanisms like Motion Studio are bending the presentation norms, but it's still a free-for-all as far as 3D novel/comic 'norms'.
The good news is those who are going down this path have a whole new world of imagery and styles that can still be established as baselines for the future, rather than having to match a certain existing style (e.g. a specific manga flavor). We're the first ones down this path (in a 50 year timeframe), and we don't have to match a style. But we do have to invent one that folks will like. And apparently that's much harder to do when the style giants that precede us in the comic work (from archie to batman) aren't there for us to lean on so much in this brave new world of imagery and communication.
In a world of chalk, we've been given acrylics and told go paint a ceiling! I think this should be fun!
--ms
comic filter for Daz renders?The two will never meet as long as artists keep trying to turn regular renders into comic art.
What everyone is missing is that comics aren't drawn with the same proportions and consistent scale like any 3D model.
The closest approximation is the camera that exxagerates the scale of the closest objects, but since this is done PER OBJECT, in drawing, that alone won't get.
You would have make your scene and then scale/morph actual limbs and body parts to create an artistic emphasis on action points.
-----------
Then when you combine all the short cuts that comics take, for the sake of time and the medium's limitations- you always end up with something that doesn't look like a comic. Editing a render so it looks 'almost drawn' is a baby step towards the far goal.
Released: The Dark Lord [Commercial]Well, I guess I gotta ask all the usual questions.....
1) Is it based on Genesis 8? (I doubt it from the arm count)
a) Will it include alternate textures?
b) Or Poses or a morph control for some of the limbs like dragon tails or tentacles do...?
2) Is this your debut Daz Store product? (if so, congrats and welcome to their forum and store)
3) Where the hell (literally) did you get this idea from?
4) What is your modeling background to create such a figure?
5) What else do you have in store/do you have other models on standby?
6) And what is the significance of Mechasar? (obviously, the Mecha part stands out)
Again, congrats on your first release. THIS is an awesome piece.
I can't wait, but I'm also scared and nervous about buying it.
weightmap brush tool, should the purple and orange respond to brush?if i suceed in a weightmap,
could i transfer the wm to the other mil3 folk?
they share the same uvs, they the same mesh?SereneNight's Sci-fi FunHere is a quick render of the two recent purchases. Owen's wearing the H&C Checkered Shirt outift for Genesis 8 Males. Boyd is wearing the Billy Bob shirt and jeans.
I really like both outfits... The H&C outfit is nice and cleancut. From some angles it can look a bit high waisted. It needs a lowrise morph I think.
The Billy Bob outfit looks nice, and has a great waistline. There is some modelled wrinkles on the legs-that llooked a bit funky on Boyd when he was sitting. I will have to investigate it a bit more.
Genesis 8 Male Anatomical Elements Add On? (Not What you Think)So to keep this as Safe for work as possible, I need to find gential options for the Genesis 8 male much like there are genital options for his female counterpart. I was told that the Michael 8 Pro Bundle gave me access to a male genitalia option, but I didn't want to buy the whole bundle so I just bought Micheal 8 only to see no such option.
Do I really need to buy the full bundle to get male genitalia options, or is there another product on the daz store that has such an option?
Please keep answers mature and professional, and no, I don't need this morph/addon for what you think I need it for.
Thanks.
sy-victoria-4-and-michael-4-clones-for-genesis-8LOL
FSMC doesn't like it because they only wanted to use it on skimpy clothing, and it was made for heavier coverage clothes. If you want to use it on bikinis, no, it's not going to work great, but it's great on long sleeves, pants and skirts (i.e. the things that are shown in the promos).
Mind you, Valzheimer does a great product, I'm not arguing with that.
I "don't like it" because it doesn't work as advertised. Maybe a change to the name of the product is in order since it only says "SY Victoria 4 and Michael 4 Clones for Genesis 8" which implies it works on all clothing, not just the types shown in the promos or specialized clothing items.
To add to this, the reason these clones do not fit the clothing well is because the shapes do not actually match V4 and M4. They are extremely distorted. This means they will only work for clothing where you don't care if it remains the same distance from the body in the fit as it was in the original. It also means they cannot be used to transfer morphs. This may work for some people. For the vast majority, a "clone" shape is understood to actually line up with the original figure.
I said it in a previous thread, and I'll say it again: the purpose of the distortions is to achieve specific movements of the cloth. Moving verts one way in a clone moves them the opposite in the garment. Pushing the inner thighs out reduces triangulation in skirts; yanking the toes up and forward reduces hemline chunking in longer garments; making a ridge in the underbust helps de-rigdify looser shirts and coats in that area. Having a clone that looks just like the figure it's for is not the way to achieve the best fit.
I honestly don't understand the level of acrimony with this one. The Ultra Templates have a power of ten more returns (8% for UT vs. .08% for the V4 and M4 clones for G8) and not one single angry forum complaint.
Fibermesh - what is that?@ChangelingChick : I think you are mistaken about hiding. I've had this conversation a number of times and have always been told that hiding the hair does not speed up the posing. That is also my experience.I make fibermesh, and this was something I experimented with a little in the process of making my beard. I noticed that when I had the wizard morph out full length, it would definitely slow down in preview (and rendering), but even just having a morph to shorten all the hair sped things up considerably in both. I'm curious if there's a specific hair you've had trouble with?
I think you quoted me, not AllenArt, but no, it is not specific to a certain hair. As I said earlier - the more polygons the slower the movement. That would make sense with your longer and shorter hair, I guess, but that is not hiding in the sense that I meant. I meant using the little visibility eye to make it invisible (hidden). That makes no difference to the posing lag.
Fibermesh - what is that?@ChangelingChick : I think you are mistaken about hiding. I've had this conversation a number of times and have always been told that hiding the hair does not speed up the posing. That is also my experience.I make fibermesh, and this was something I experimented with a little in the process of making my beard. I noticed that when I had the wizard morph out full length, it would definitely slow down in preview (and rendering), but even just having a morph to shorten all the hair sped things up considerably in both. I'm curious if there's a specific hair you've had trouble with?
Breast bounce script for DAZ Studio 4.5Hi Masatok,
Did you ever implement a user interface for you glute script yet? Your scripts add such perfect realism to characters I always check to see if you have any updates, keep up the fantastic work!
Cheers!!
Hi Kwannie, thanks for waiting. The G8/G3 glute version is almost finished and being tested, and G2 version should be easy once G8/G3 is done.
I am also working on a completely new breast script, which uses the built-in pectoral bones to vibrate the breasts instead of relying on the commercial breast morphs. It means that the standard figure works without buying any morphs. I have so far tested the new script (pectoral bone version) with various animations, and the results are just as good as the previous version (morph version).
Once I am done with the development, I will make them available as freeware, but I may ask for a small amount of donation. I am hoping to finish everything by the end of this month, unless some urgent matters crop up. Stay tuned!
"Get Them While You Can!" If Not… Well… "There's Always Another Sale™"Problem with the GC discounts (Down & Dirty GC sale).
Discount works fine with two new items, but discount cancelled with a third new item.
Still Broken ! it works with two PC+ items but not with three. See attachments.
I hope it will be fixed soon.
Edit to add: By experimenting I found that it will work properly if all the PC+ items are over $3.00
Wonder if this will ever be fixed so we can use any new release, including $2.79 PC items. The banner ad only requires the qualifying items to exceed $1
I don't know about that, but I did just make a very nice discovery. There are currently two gift card sales running, and they stack. If two of your three new releases are from the X-Morphs sale, you get both the 16% and 10% discounts, for a total of 24.4% off.
Nice, thanks for the tip. was able to pick up x-morph, some heels and some G8 male poses I had in my wish list for free since I saved $50 on a GC..














