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expression distortion question
Ok, i have a question about expression distortion. Same problem with all different expressions one click expressions, morp dial expressions and from different manufacturers, expression made both for v7 and g3,,, they work normally in most of my models, so the problem cant be in actual expressions. However when using some models i have clearly distortions, for example:
When dialing in some smile morph, expression pulls corners of the mouth back quite sharply and it doesnt look like normal smile, distortion can be seen spesially well in the lower part of face and mouth, upper part of the face works better, sometimes eye might look little different direction than another eye.
Also the teeth might be too low, i think this is an excellent glue, what my problem might be. So yeah there i s somekind of problem, I dont thing that the problem is in the actual model, i think it is in the bones or morphs, i have tried different uv's and it's not that and it doesn't even look like uv problem, uv problem looks like someone have been in cosmetic surgery and facial features look sharp.
So do i have double morphs active?, daz sometimes warns me on that when i load model, or do i have distortion in bones? can i reset the bones or something, if there is something going on in there?
i should add that, sometimes i make the model more usable adding little victoria7 head in her and maybe reducing main model head, but that is not anykind of fix because look of the face also changes.
I cant be first person to have this problem, but i dont know how to search it from google.
i appreciate all your help
Getting priced out of this hobbyTwo add ons will only get you an extra 10% off. You need THREE add ons, for the extra 20% off. Though the 70$ is only possible of you have PC+ and got the banner bonus 20% off as well. The free bundles are here: https://www.daz3d.com/05-23-meet-floyd-8#featured
With two add ons, you can chose two of those bundles.
...OK I put the Pro Bundle and the two morph sets with the "Good guys" add on and the total is 111.54$. Not sure what bundles are "free"..
Getting priced out of this hobby...OK I put the Pro Bundle and the two morph sets with the "Good guys" add on and the total is 111.54$. Not sure what bundles are "free"..
think you need to refresh your cart because PC+ it should be considerably less
for me it ended at around $ 70.- with three addons (and the free bundles). And that includes having PC+
Not as good as what I got when I got Ollie so I'm not tempted enough to buy..
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKRough and Imperfect Rigging
Created a base toon character. I really like 3DUniverse's characters but I just can't get past the number of fingers and toes for the look I want. I had all sorts of problems rigging. Some of the details of those problems can be found here. https://www.daz3d.com/forums/discussion/254696/save-to-browser-loses-info-for-joint-rotations-comments-polygon-groups#latest
Eventually, I was able to get the mesh rigged in Carrara, although the custom joint rotations were lost, which you might detect in the bends of the fingers. The weightmapping is pretty rough, wich you can see in the bend of the left thigh. The shorts are just painted on using a shader domain.
Eventually, I was able to get the mesh rigged in Studio, which involved some painful regrouping of polygons. I didn't adjust weightmaps at all, which can be seen in the left shoulder. I was able to use the transfer utility to create conforming shorts.
I am going to take some time off from this project, but hopefully I will be able to fix the weightmaps and joint control morphs.
Getting priced out of this hobby...OK I put the Pro Bundle and the two morph sets with the "Good guys" add on and the total is 111.54$. Not sure what bundles are "free"..
think you need to refresh your cart because PC+ it should be considerably less
Getting priced out of this hobby...OK I put the Pro Bundle and the two morph sets with the "Good guys" add on and the total is 111.54$. Not sure what bundles are "free"..
Have an issue with G8F facehttps://www.daz3d.com/forums/discussion/210166/g8f-loading-with-a-funky-face Looks like you are joining the Demona Club
; or perhaps it's another face morph which is wrongly activated by default and (that's the DAZ bug...) not shown under "Currently used".THANK YOU!!! that fixed it! did not see where the head was listed as 100% but once I deleted the .duf all was good.
Have an issue with G8F facehttps://www.daz3d.com/forums/discussion/210166/g8f-loading-with-a-funky-face Looks like you are joining the Demona Club
; or perhaps it's another face morph which is wrongly activated by default and (that's the DAZ bug...) not shown under "Currently used".Oso Fur Shaders for Iray [Commercial]now on the otherhand Will could make a furry HD morph
I did this silly dsplacement map, all I could export it as being a non PA
I don't have Will's shader as I mostly use Octane if I even use DAZ studio, it may work better with his shader
Unattractive CharactersI have been investing in Daz3d Studios to create 3d scenes which I can render for a comic book. I want some...unatractive characters. It's easy to morph the facial features and body, but what about hair? For instance, one of my characters starts out as a homeless waif. I want her to have stringy, greasy, possible even matted hair. I can't find anything like that. Any ideas? How hard is it to create new hair, or to modify existing hair? I'm new at this, and am learning a lot. I have some good tools, including 3d-Coat, and the full adobe suite (including photoshop.) I've been creating with software for some time, but I'm new to this level of 3d. Thanks in advance for any suggestions.
Jessi
For stringy, have you considered the wet hairs—there's a few between here and Renderosity. Modeling hair is something I haven't tried because it seems much harder than most of the things I model. But perhaps that's just because I haven't done a good tutorial.
How to "inject" morphs?Morph injections for V4 and other older models are Poser format files. Your questions involve several different features of legacy morphs, and each should be dealt with separately.
First of all, Smart Content is simply an alternative way of displaying the available content by creating metadata for those files that DAZ Studio can read for displaying it under the Smart Content tab. It actually has nothing to do with the location of that content/files. Newer DAZ content, and some third party content, tends to come with the necessary metadata to display in the Smart Content tab. Older content or a lot of third party content may not. If so, you'll need to create that yourself to display it in Smart Content, otherwise you'll need to access the content through the Poser Format category under the Content Library tab. Usually they are found under Pose.
You are correct when you say that the morph sliders will appear under the Parameters tab, assuming that you have the figure (i.e. V4) selected, and, in some cases, the correct node selected (i.e. the head). With the more recent Genesis X series of figures, morphs do not need to be injected into a channel in the target figure: they are all loaded automatically when that figure is added to a scene, provided they are present in your content library. They will therefore all appear under the Parameters tab with that figure selected. With V4 and other older figures, the morphs are not loaded automatically, but must be added by injecting them into the figure in your scene. However, if you have the Powerloader for V4 or other generation 4 figures installed, it will pop up as that figure is being loaded and ask you which morphs you would like to load with it. Most of the morph packages that you might have for V4 will be listed, but not all, as they must be exp files for powerloader to recognize them, and not all are. It is possible to do a conversion, if desired, however, assuming that you are willing to invest the time. The attached composited screenshot of the powerloader popup during the opening of V4 in a scene shows the morph packages that I have set up to do so. Quite a few, and I can pick and choose which I want to load.
How to "inject" morphs?I am reading this tutorial https://turbofuture.com/graphic-design-video/How-to-Morph-Objects-in-DAZ-Studio (which may be outdated) and the guy there talks about "injecting morphs" from the morphs folder in Content > Poses > DAZ’s Victoria 4 > INJ Morphs ++ V4. From what I understood the available morph sliders (or dials) have to appear under Parameters tab, but I guess I must to do something for those slider to appear? What if they are not under Smart Content but under Content Library ( I installed the stuff on D:) I presume I will have to "tell" to Daz Studio which morphs sliders to use for the loaded model? Where those morph folders are supposed OR prefered to be settled? Maybe I don't ask the question correctly but I hope it is clear what exactly I am trying to ask.
Getting priced out of this hobby...really like the new Floyd8 figure as he looks like someone you'd see in everyday life instead of an idealised fantasy hunk, and would work very well for several characters in my storylines.
However just to use the base figure (no bundle) will cost about 44$ (Figure + Head Morphs + Body Morphs) even with the PC+ DO coupon (which would knock 6$ off one of the morph add-ons, otherwise it would be almost 50$). That is about what my monthly power bill comes to. Then there's clothing and hair.
For the Pro bundle that would be a total of 87$ (including 22$ for the basic morphs).
Yeah, need a little more than an annual 2% living cost adjustment to keep up
did you actually try the pro in your cart with 3 addons and 3 bundles that are free
I think you will be surprised at the total
"Edit/Object/Memorize/Memorize Selected Item(s)" does not memorize Dforce changes.I'm trying to reduce a timeline I used to create a DForce simulation to one frame, so I've used Memorize-Last Frame and Restore-to Frame Zero to make it happen. All items in the scene restore properly except the DForce altered garment. The garment reverts to a non-Dforced state.
I tried to save the garment to a morph, but it leaves unsatisfactory results.
Anyway, it would be nice if the memorize function could memorize the Dforce state also.
Thanks,
PizmoSFMORPH MY FRIEND! SOLVED!Exactly! I delete the generated morph manually so it can be replaced and do not hide the one that match the base morph. As I told you we found solution! And this happened because we have did a great teamwork. Every word by you is a success. Great, and congrats to you to following my ideas.
Here Sheila in promo pic with one of the T-Shirts will include in the package! Texturized in Substane Painter.
Photo-real characters. A different approach.Well no, hiding inaccuracies while it might trick people into believing you've make improvements doesn't change the fact the inaccuracies are still there and that you haven't made improvements. Sorry, if you want to improve then you need to improve the geometry to be more accurate, not just hide the inaccuracies with lighting and camera angles.
If you don't want to make improvements than I fail to see why you are posting more renders of the same unchanged models you already have extensive opinions on.
if someone else were to download my Christopher Reeve morph from ShareCG themselves and play around with it a bit.
I honestly don't think your main problem is the morph, but the main issues that I see are with the textures/skins.
Here's your Chris Reeve morph on G8M. The texture is Edward 8's and adjusted with Altern8. His expression was created with PowerPose.
While the morph is a little extreme, and with less realistic textures those extremes stand out a bit more, the main issue I see (and this is just my opinion), but your skin needs a lot of work before it approaches realism.

Again, that's just my opinion, and these things are probably pretty subjective. :)
I love EVERYTHING that you do, Diva!! Seriously amazing. I think the thing I find least convincing is the lighting. Can't quite put my finger on it but the skin itself looks darned awesome to me.
Thanks. :) That's a sweet thing to hear!
As for the lighting, it's an HDR. Maybe I should add some fill lights or something?
Getting priced out of this hobby...really like the new Floyd8 figure as he looks like someone you'd see in everyday life instead of an idealised fantasy hunk, and would work very well for several characters in my storylines.
However just to use the base figure (no bundle) will cost about 44$ (Figure + Head Morphs + Body Morphs) even with the PC+ DO coupon (which would knock 6$ off one of the morph add-ons, otherwise it would be almost 50$). That is about what my monthly power bill comes to. Then there's clothing and hair.
For the Pro bundle that would be a total of 87$ (including 22$ for the basic morphs).
Yeah, need a little more than an annual 2% living cost adjustment to keep up
Unattractive CharactersI have been investing in Daz3d Studios to create 3d scenes which I can render for a comic book. I want some...unatractive characters. It's easy to morph the facial features and body, but what about hair? For instance, one of my characters starts out as a homeless waif. I want her to have stringy, greasy, possible even matted hair. I can't find anything like that. Any ideas? How hard is it to create new hair, or to modify existing hair? I'm new at this, and am learning a lot. I have some good tools, including 3d-Coat, and the full adobe suite (including photoshop.) I've been creating with software for some time, but I'm new to this level of 3d. Thanks in advance for any suggestions.
Jessi
Photo-real characters. A different approach.Well no, hiding inaccuracies while it might trick people into believing you've make improvements doesn't change the fact the inaccuracies are still there and that you haven't made improvements. Sorry, if you want to improve then you need to improve the geometry to be more accurate, not just hide the inaccuracies with lighting and camera angles.
If you don't want to make improvements than I fail to see why you are posting more renders of the same unchanged models you already have extensive opinions on.
if someone else were to download my Christopher Reeve morph from ShareCG themselves and play around with it a bit.
I honestly don't think your main problem is the morph, but the main issues that I see are with the textures/skins.
Here's your Chris Reeve morph on G8M. The texture is Edward 8's and adjusted with Altern8. His expression was created with PowerPose.
While the morph is a little extreme, and with less realistic textures those extremes stand out a bit more, the main issue I see (and this is just my opinion), but your skin needs a lot of work before it approaches realism.

Again, that's just my opinion, and these things are probably pretty subjective. :)
I love EVERYTHING that you do, Diva!! Seriously amazing. I think the thing I find least convincing is the lighting. Can't quite put my finger on it but the skin itself looks darned awesome to me.
MORPH MY FRIEND! SOLVED!RICHARD! SOLVED!!!!
Here the steps :
1) Load the base T-Shirt on the base character G3F
2) Cleaning Morph Generated of the G3F base figure.
3) Select T-Shirt and rig it, through Transfer Utility. Accept.
4) Move the dial of the Sheila shape (my character)
5) Select the T-Shirt and shoe the hidden properties in the Parameters tab and DELETE THE GENERATED MORPH called Sheila.
6) Finally load the fitted morph to Sheila (with same name of the Sheila shape) through the Morph Loader Pro
7) And boom! The cloth is fitted for G3F and Sheila.
If I move the Sheila shape dial from Sheila to G3F and viceversa, the cloth morphing the shape smoothly!Now can import more morphs like the pull up T-Shirt or any other morphs. Done, and works pretty well.
Left pic G3F, mid pic Sheila, right pic Sheila pull ip T-Shirt (to show the bottom bikini string)
We done!!!!! Thanks Richard! Your advice was masterful! I can go ahead to work on Sheila package to for sale!!!!!
Left pic G3F T-Shirt , mid pic Sheila T-Shirt, left pic Sheila pull up TShirt













