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  • Problem after reinstalling / moving library

    Okay. So, I have a character, which I've worked on multiple times and saved in multiple scenes. Unfortunately, I had an issue with size limits on my DAZ-drive, so I moved the library - that didn't go quite as well as planned, due to a failed drive in a RAID-setup, so I decided to just "start over" - reset the database, reinstalled everything via DIM, and reassigned links in DAZ to point to the new locations. All that seems to be working more or less fine. However, I have an issue with the character (which is based on Teen Josie 7 for Teen Josie 8 / Genesis 8 Female).
    I've attached files for both the previous look, and the in-DAZ-look of the character now
    Anyone have any idea what is causing this? No warnings on scene-load, all assets (that I can think of) is present (installed via DIM, also tried reinstalling them, and loading the scene when they were not installed - then DAZ complained about missing files). So it seems the assets are present, they're just not applied, for some reason.
    There are no errors in the logs, just some warnings about "Could not find output property" (and then the body, head-morphs for G8F, and a breast mod. I've attached everything that's logged when opening the scene.

    2018-05-28 14:52:42.648 *** Scene Cleared ***
    2018-05-28 14:52:43.033 *** Scene Cleared ***
    2018-05-28 14:52:46.820 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.820 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.824 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.824 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.824 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.824 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.825 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.825 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.825 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.829 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.829 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.829 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.829 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.829 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.829 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.829 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.833 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.833 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.833 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.833 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.833 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.833 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.833 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.837 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.837 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.837 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.837 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.837 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.838 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.838 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:46.841 JSON interpreter warning: Unexpected numeric member: version
    2018-05-28 14:52:46.841 JSON interpreter warning: Unexpected string member: type
    2018-05-28 14:52:48.288 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Soto/Breast%20Utilities/PBMAreolaDiameterR.dsf#Areola%20Diameter%20R?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Soto/Breast%20Utilities/PBMAreolaDiameter.dsf#PBMAreolaDiameter
    2018-05-28 14:52:48.292 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Soto/Breast%20Utilities/PBMAreolaDiameterL.dsf#Areola%20Diameter%20L?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Soto/Breast%20Utilities/PBMAreolaDiameter.dsf#PBMAreolaDiameter
    2018-05-28 14:52:48.295 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLMouthSmileSimpleR.dsf#eCTRLMouthSmileSimpleR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLMouthSmileSimple.dsf#eCTRLMouthSmileSimple
    2018-05-28 14:52:48.299 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLMouthSmileSimpleL.dsf#eCTRLMouthSmileSimpleL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLMouthSmileSimple.dsf#eCTRLMouthSmileSimple
    2018-05-28 14:52:48.303 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipTopOut-InR.dsf#eCTRLLipTopOut-InR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipTopOut-In.dsf#eCTRLLipTopOut-In
    2018-05-28 14:52:48.307 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipTopOut-InL.dsf#eCTRLLipTopOut-InL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipTopOut-In.dsf#eCTRLLipTopOut-In
    2018-05-28 14:52:48.308 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomUp-DownR.dsf#eCTRLLipBottomUp-DownR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomUp-Down.dsf#eCTRLLipBottomUp-Down
    2018-05-28 14:52:48.313 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomUp-DownL.dsf#eCTRLLipBottomUp-DownL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomUp-Down.dsf#eCTRLLipBottomUp-Down
    2018-05-28 14:52:48.313 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomOut-InR.dsf#eCTRLLipBottomOut-InR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomOut-In.dsf#eCTRLLipBottomOut-In
    2018-05-28 14:52:48.317 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomOut-InL.dsf#eCTRLLipBottomOut-InL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomOut-In.dsf#eCTRLLipBottomOut-In
    2018-05-28 14:52:48.317 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyesClosedR.dsf#ECTRLEyesClosedR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyesClosed.dsf#ECTRLEyesClosed
    2018-05-28 14:52:48.320 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyesClosedL.dsf#ECTRLEyesClosedL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyesClosed.dsf#ECTRLEyesClosed
    2018-05-28 14:52:48.320 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyelidsLowerUpDownR.dsf#ECTRLEyelidsLowerUpDownR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyelidsLowerUpDown.dsf#ECTRLEyelidsLowerUpDown
    2018-05-28 14:52:48.324 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyelidsLowerUpDownL.dsf#ECTRLEyelidsLowerUpDownL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyelidsLowerUpDown.dsf#ECTRLEyelidsLowerUpDown
    2018-05-28 14:52:48.324 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowUp-DownR.dsf#eCTRLBrowUp-DownR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowUp-Down.dsf#eCTRLBrowUp-Down
    2018-05-28 14:52:48.328 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowUp-DownL.dsf#eCTRLBrowUp-DownL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowUp-Down.dsf#eCTRLBrowUp-Down
    2018-05-28 14:52:48.328 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowInnerUp-DownR.dsf#eCTRLBrowInnerUp-DownR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowInnerUp-Down.dsf#eCTRLBrowInnerUp-Down
    2018-05-28 14:52:48.332 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowInnerUp-DownL.dsf#eCTRLBrowInnerUp-DownL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowInnerUp-Down.dsf#eCTRLBrowInnerUp-Down
    2018-05-28 14:52:48.332 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Teen%20Josie%207/FHMJosie7Head.dsf#FHMJosie7Head?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Teen%20Josie%207/CTRLJosie7.dsf#CTRLJosie7
    2018-05-28 14:52:48.336 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Teen%20Josie%207/FBMJosie7Body.dsf#FBMJosie7Body?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Teen%20Josie%207/CTRLJosie7.dsf#CTRLJosie7
    2018-05-28 14:52:48.606 File loaded in 0 min 5.7 sec.
    2018-05-28 14:52:48.611 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.611 Loaded file: Iris Concave.dsf
    2018-05-28 14:52:48.613 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.639 Loaded file: PHMEyelashesLengthUpper.dsf
    2018-05-28 14:52:48.640 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.640 Loaded file: PHMEyelashesLengthLower.dsf
    2018-05-28 14:52:48.642 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.642 Loaded file: PHMEyelashesCurl.dsf
    2018-05-28 14:52:48.644 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.644 Loaded file: Aisling_EyeRealism.dsf
    2018-05-28 14:52:48.646 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.646 Loaded file: PHMEyesPupilsDilate.dsf
    2018-05-28 14:52:48.653 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.653 Loaded file: PHMEyesCorneaBulge.dsf
    2018-05-28 14:52:48.654 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.654 Loaded file: PBMAreolaDiameter.dsf
    2018-05-28 14:52:48.658 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.658 Loaded file: buttocks out.dsf
    2018-05-28 14:52:48.661 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.661 Loaded file: buttocks massive.dsf
    2018-05-28 14:52:48.663 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.669 Loaded file: PBMNipplesSize.dsf
    2018-05-28 14:52:48.672 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.672 Loaded file: PBMBreastsSize.dsf
    2018-05-28 14:52:48.674 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.674 Loaded file: PBMBreastsDiameter.dsf
    2018-05-28 14:52:48.677 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.677 Loaded file: PBMBreastsCleavage.dsf
    2018-05-28 14:52:48.679 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.679 Loaded file: PBMAreolaeDiameter.dsf
    2018-05-28 14:52:48.686 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.686 Loaded file: PBMNipples.dsf
    2018-05-28 14:52:48.698 Loaded file: jules_jeans_p1_ahead_eo.duf
    2018-05-28 14:52:48.876 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.876 Loaded file: PHMMouthRealism_HD_div2.dsf
    2018-05-28 14:52:48.881 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.881 Loaded file: PBMNavel.dsf
    2018-05-28 14:52:48.988 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:48.988 Loaded file: Left Behind Shoulder.dsf
    2018-05-28 14:52:49.156 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:49.156 Loaded file: Adjust-Chest.dsf
    2018-05-28 14:52:49.158 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:49.158 Loaded file: Adjust-BreastR.dsf
    2018-05-28 14:52:49.160 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:49.160 Loaded file: Adjust-BreastL.dsf
    2018-05-28 14:52:49.569 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:49.569 Loaded file: Fix.dsf
    2018-05-28 14:52:49.723 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:49.728 Loaded file: Adj Front Waistband.dsf
    2018-05-28 14:52:49.729 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:49.729 Loaded file: Adj Back Waistband.dsf
    2018-05-28 14:52:49.730 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:49.730 Loaded file: lbjeans.dsf
    2018-05-28 14:52:49.868 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:49.868 Loaded file: lbshoes.dsf
    2018-05-28 14:52:50.007 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:50.008 Loaded file: Fit-OverPants.dsf
    2018-05-28 14:52:50.015 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:50.015 Loaded file: Adjust-BreastsOut.dsf
    2018-05-28 14:52:50.486 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:50.486 Loaded file: Adj Toes R.dsf
    2018-05-28 14:52:50.487 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:50.487 Loaded file: Adj Toes L.dsf
    2018-05-28 14:52:50.497 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-05-28 14:52:50.497 Loaded file: Boots.dsf
    2018-05-28 14:52:50.604 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2018-05-28 14:52:50.609 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2018-05-28 14:52:50.617 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2018-05-28 14:52:50.640 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2018-05-28 14:52:50.642 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2018-05-28 14:52:50.671 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2018-05-28 14:52:50.962 Loaded image Victoria8GensD.jpg
    2018-05-28 14:52:51.311 Loaded image Victoria8LegsD_1003.jpg
    2018-05-28 14:52:51.399 Loaded image Victoria8Eyes02D_1006.jpg
    2018-05-28 14:52:51.664 Loaded image Victoria8ArmsD_1004.jpg
    2018-05-28 14:52:51.747 Loaded image Victoria8MouthD_1005.jpg
    2018-05-28 14:52:51.977 Loaded image Victoria8FaceD_1001.jpg
    2018-05-28 14:52:52.209 Loaded image Victoria8TorsoD_1002.jpg
    2018-05-28 14:52:52.235 Loaded image Fiber_Strand_Dif_00.jpg
    2018-05-28 14:52:52.534 Loaded image 1LB_Jeans.jpg
    2018-05-28 14:52:52.801 Loaded image 1LB_Shoes.jpg
    2018-05-28 14:52:52.952 Loaded image 05_IndispensableG8MWShortSleeveShirt.jpg
    2018-05-28 14:52:53.100 Loaded image 01_IndispensableG8MWShortSleeveShirtB.jpg
    2018-05-28 14:52:53.165 Loaded image Victoria8Eyelashes_1001.jpg
    2018-05-28 14:52:53.385 Loaded image aprblth_txwhite.jpg
    2018-05-28 14:52:53.621 Loaded image aprblth_trans.jpg
    2018-05-28 14:52:55.554 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2018-05-28 14:52:55.560 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2018-05-28 14:52:55.613 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2018-05-28 14:57:48.977 Loaded image PBMAreolaDiameter.png
    2018-05-28 14:57:48.978 Loaded image PBMAreolaDiameter.png
    2018-05-28 14:57:48.984 Loaded image PBMAreolaDiameter.png
    2018-05-28 14:57:48.985 Loaded image PBMAreolaDiameter.png
    2018-05-28 15:01:16.855 Loaded image PBMAreolaDiameter.png
    2018-05-28 15:01:16.861 Loaded image PBMAreolaDiameter.png
    2018-05-28 15:06:32.175 Loaded image PBMAreolaDiameter.png
    2018-05-28 15:06:32.176 Loaded image PBMAreolaDiameter.png
    2018-05-28 15:06:53.330 WARNING: libpng warning: iCCP: known incorrect sRGB profile
    2018-05-28 15:07:18.786 WARNING: libpng warning: iCCP: known incorrect sRGB profile
    2018-05-28 15:07:18.787 WARNING: libpng warning: iCCP: known incorrect sRGB profile
    2018-05-28 15:08:54.841 Loaded image PBMAreolaDiameter.png
    2018-05-28 15:08:54.842 Loaded image PBMAreolaDiameter.png


    Anyone have any idea what causes this, and what I can do to fix it?

    By

    Errilhl Errilhl May 2018 in Technical Help (nuts n bolts)
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    I do not understand the request well. You can decrease the smoothing in two ways.
    1.- Preview for Body - Save Morph
    2.- Change the smoothing to 2 cm or move the dial to about 20%(fast)
    3.- Preview for head - Save Morph

     

    Thank you for you response.
    Correct, you did not understand my request well wink

    I have a full body morph (head to feet) and want to devide it part by part for a slow transformation. I create multiple morphs and each time I add some more body parts to the morph.
    This is working very well. But the problem is that for everything below the neck a smoothing of 10 is the value what I need, but for the head I need a smoothing of 2.
    What I miss is the option to define in a single morph different smoothings for different body parts.
    Example: I have a werwolf morph and I want to divide the chest (smoothing 10) AND the left claw (smoothing 5) in a single morph. This is currently not possible because the smoothing is set for the whohle morph. (Yes I know in this example I could do a sperate chest and claw morph and combine them in a second step togehter).
    What I am asking for an adavanged smoothing button. You still have the smoothing as it, but if you click on the button you get a window with all bones, where you set an indiviual smoothing for all bones.

    By

    Hurdy3D Hurdy3D May 2018 in Daz PA Commercial Products
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    Feature Request:

    It would be cool if you could add a advantaged "Soomthing Feature" where we can overwrite the default smoothing bone by bone.

    Use case: I have full body morphs (with head). I want to divide them. For the body a smoothing of 10 is fine, but for the head I need 2.
    It is a little bit problematically if want to dividie such a morph with parts of the head and parts of the body, because of the the different nessecery smoothing.

    I do not understand the request well. You can decrease the smoothing in two ways.
    1.- Preview for Body - Save Morph
    2.- Change the smoothing to 2 cm or move the dial to about 20%(fast)


    3.- Preview for head - Save Morph

     

     

     

     

    By

    CGI3DM CGI3DM May 2018 in Daz PA Commercial Products
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    Feature Request:

    It would be cool if you could add a advantaged "Soomthing Feature" where we can overwrite the default smoothing bone by bone.

    Use case: I have full body morphs (with head). I want to divide them. For the body a smoothing of 10 is fine, but for the head I need 2.
    It is a little bit problematically if want to dividie such a morph with parts of the head and parts of the body, because of the the different nessecery smoothing.

    By

    Hurdy3D Hurdy3D May 2018 in Daz PA Commercial Products
  • What is the purpose of these OBJ items?

    I find it confusing that the product page says it is compatible with Daz Studio, but then the details say you have to jump through all the hoops to rig it with the transfer utility, etc. I assume it won't have good weight maps or JCMs or any of the stuff we "expect" in a Daz Studio compatible product. 

    By

    barbult barbult May 2018 in The Commons
  • Duf that requires original product

    no enjection channels only the morph loader. I am working on a fresh copy of the emotiguy2018 I have decided to call him and of course make the girl as well. I seem to have lost it with the newer studio and don't know how to export poser files to change maps.... I am relearning everything and it seems The version I have of Emo is poser.  I found how to create the cr2 but how do I amke the pz2 files from studio. I seem to recall that it was possible. Is it no longer possible?

     

    By

    Charles West Charles West May 2018 in Technical Help (nuts n bolts)
  • HD Wrinkled Soles and Bend Morphs

    I am very interested in a product that can be applied to G8F feet as a morph HD dial for realistic wrinkles and flexing on the soles of the feet. I have found that the rest of the model can look very realistic but the soles look flat. I have dialed in other morphs to try and find something that would make the soles look better but have not found anything quite right yet.

    This may not be a heavily desired item but I would be interested in commissioning this. If this site is not a viable avenue for requesting commissioned work, or there is simply no interest in taking on the project any suggestions for where I may have better luck would be appreciated.

    To summarize I am looking for:

    HD Morph for G8F that applies to the soles of the feet which when dialed in will give varying strength of wrinkles for poses where the feet flex or relax. If this is not able to be accomodated by a morph then simply HD detailed scuplted wrinkled soles that can be applied to any G8F figure. I am looking for scuplted wrinkles not just normals or bump maps.

    By

    shaneseymourstudio shaneseymourstudio May 2018 in Product Suggestions
  • [Solved] Genesis 8 Female takes 6-7 minutes to load. Help?

    The more morphs you have installed for her, the slower she loads. After removing the C drive library from the Content Directory Manager, are you still getting all of your morphs loaded? (Are they there to be dialed in when you load G8F?)

    Good thinking! Thank you for the suggestion! :) Based on your suggestion I tested a LOT of my G8F characters - all of them looked fine to me and looked the way they were supposed to. The Daz Original "official 8" figures load in seconds now. Older saved custom characters (dial spun, my own morphs, etc) take a little longer to load but load under a minute. However, the newer custom characters, while they load in under a minute as well, call for missing files - all of them made from the "x-morphs" product. Even if the newer characters were not made with any of those morphs and shouldn't be calling for them, they do. 

    I tried tracking down the files and they are on the C drive (I guess the x-morphs product puts them there by default?). I copied the file that has the morphs the newer custom characters are calling for (again even though they shouldn't be calling for them) and added a copy of that file to the other drive that has my Daz content hoping that would fix the issue. It did, kind of - they stopped asking for those files but they took WAY longer to load (3-4 minutes to load, as opposed to under a minute). 

    So I removed that file again and they load fine and under a minute, they still call for those morphs but I can live with that. I don't mind the error messages on the newer custom characters - as long as they load quickly and look right (which they do).

    I'm not sure why my newer characters are calling for the x-morph files, they shouldn't be as I didn't use the morphs on them. But right now I'm just glad I got my G8F characters to start loading promptly again. lol

    By

    3Diva 3Diva May 2018 in The Commons
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    Only save the remaining morph, it is not necessary to save the head.
    And save as asset, so that it is available with load the base figure.

    When you save as asset, it is saved in the folder

    YOURLIBRARY\data\DAZ 3D\YOURFIGURE\Base\Morphs\CGI3DM\X-MORPHS

    By

    CGI3DM CGI3DM May 2018 in Daz PA Commercial Products
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    So even though I will never use head morph and only the remaining body morph, I need to save the head as a morph in order to keep the body only remaining morph??

    So how do I delete the remaining body xmorph that is in the project GM8?

    By

    FSMCDesigns FSMCDesigns May 2018 in Daz PA Commercial Products
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    Then what is this save dialogue (save remaining morph)??

     

    If you have selected the head as the image shows, you would save the body (remaining to the selected).
    So you can have the 2 morphs, head and body, which when combined will be the same as the original morph

    By

    CGI3DM CGI3DM May 2018 in Daz PA Commercial Products
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    Then what is this save dialogue (save remaining morph)??

     

    By

    FSMCDesigns FSMCDesigns May 2018 in Daz PA Commercial Products
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    Maybe I am missing something, but I created a morph for GM8 and all went well and when I open "that" project I can see the morph listed under XMORPH. Yet when I load a new GM8 up, the morph is missing. Anyone else seeing this odd behavior?

    Did you save the morph as Asset?

    Or

    File - Save As - SupportAsset - Morph Asset(s).- Select your morph.

    By

    CGI3DM CGI3DM May 2018 in Daz PA Commercial Products
  • MORPH MY FRIEND! SOLVED!

    Hey Richard! You shot the target again! Exactly the Default Value setted on 100%. Now is 0 and working pretty well.

    Just out the curiosity. In your opinion, why, when I delete the hidden "Sheila" morph generated by the Transfer Utility, the Sheila morph Default Value go up to 100%? I don't know if depending form that, it's a my idea.

    By

    Dax Avalange Dax Avalange May 2018 in Technical Help (nuts n bolts)
  • MORPH MY FRIEND! SOLVED!

    Ahhhh! Ok, following your steps! You know what? I have abackup of all DAZ3D folder so when I want to copy on my laptop too. So I replaced that old one. Eerything ok, until I load the T-Shirt and manually I deleted the "Sheila" fitted morph. From there I load G3F and start Seila at 100%. Anyway I do this and I keep you updated!

    By

    Dax Avalange Dax Avalange May 2018 in Technical Help (nuts n bolts)
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    Maybe I am missing something, but I created a morph for GM8 and all went well and when I open "that" project I can see the morph listed under XMORPH. Yet when I load a new GM8 up, the morph is missing. Anyone else seeing this odd behavior?

    By

    FSMCDesigns FSMCDesigns May 2018 in Daz PA Commercial Products
  • dForce exploding content - possible work around?

    Perhaps I shouldn't use the Transfer Utility tool but just assign the pants to the figure instead...

    By

    D Ov D Ov May 2018 in Daz Studio Discussion
  • All the minotaur morphs and skins?

    dunno if i have them all now?

    thought i did, but found the SWOLE and the Mighty this morning.

    list from my prod lib:

    • Genesis 2 SWOLE for the Minotaur 6
    • Mighty Minotaur 6 Outfit And Morphs
    • Giant Sized Minotaur 6
    • Minotaur Asterion
    • Minos Poses for the Minotaur 6
    • Beastial Battle Armor Poses for Minotaur 6 HD
    • Gentle Bull Morph and Textures for Minotaur 6
    • FSL Freakish for the Minotaur 6
    • Minotaur 6 HD for Genesis 2 Male(s)
    • Minotaur Battle Gear

     

    thankssmiley

    By

    Mistara Mistara May 2018 in The Commons
  • MORPH MY FRIEND! SOLVED!

    How are you deleting? Once the morph has been saved to an asset, deleting via the right-click in DS won't do anything to newly loaded figures - just the one you are working on. Fortunately the fix should be fairly simple - click the gear icon on the end of the slider, select Parameter Settings, and sset the Default Value to 0, then use File>Save As>Support Assets>Morph Asset to resave with the same options for Author and product (so that it overwrites the current file).

    By

    Richard Haseltine Richard Haseltine May 2018 in Technical Help (nuts n bolts)
  • * Closed* RRRR - Error 404 Not Found! Render Contest

    tag:luci45 #4
    Where Is The Groom?
    Princess Coral Belle knew where to find her fianacé when he did not show up for their wedding.
    "Ha, Charming! You were easy to find in my father's kitchen! I will not be left at the alter!"
    "What?! Oh, no, love! I wouldn't never do that. I was just having a little snack. What time is it?"

    Used:
    Wedding Belles
    Short Wet Hair for Genesis 8 Male(s) and Female(s)
    Modern Living 1
    MICK-Kitchen

    Also Used
    Corina for Genesis 8 Female
    Michael 8
    Genesis 8 Male Body Morphs
    Fairytale Prince for Genesis 3 Male(s)
    Splendor for Fairytale Prince
    Edwardian Hair
    Rigged Water 2
    Super Splash Pack
    Expressive Faces - One Click Morph Expressions for Michael 8
    Z Forest Spirit - Poses and Expressions for Genesis 8 Female and Edie 8

    By

    luci45 luci45 May 2018 in Art Studio
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