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Daz 3D Forums > Search
  • Changing piviot point for a pose.

    Why talking about a complicated script? I mean if you like to go ahead there may be some advantages, but I think this can easily been done without writing a script.

    The simplest thing you can do is to parent the figure to a Null or a Group positioned at the desired location and use this as the new pivot point.

    Another way would be to create a Property for that descriped below.

     

    After you've changed the origin of the root node with Joint Editor you can create a new Property in the Parameters pane (right-click menu at the pane Edit-Mode then select it to be a Type: Modifier/Pose).

    Once created right-click that Property and use ERC-Freeze to save the new loacation of the Origin to the slider. Also check the Reset Rigging in the ERC-Freeze dialogue.

    You propably don't want your actual pose to be part of the new Property so before using ERC-Freeze to shorten the list in the dialogue first use Memorize Figure Pose from the Parameters pane options menu (the lined button at top).

    Next if you dial up this property and save your pose as Pose Preset it will include the correction of the Origin because its defined as Type: Pose. Well you could even change the data type to Bool to make it 'jump' into position with an On/Off button instead of sliding up as you dial. Finaly don't forget to save the Morph Asset of your new property to the DazStudio library. Make shure the default value of the property is zeroed have a look at the Parameter Settings (the gear icon) before saving the morph asset.

     

    I've done this in the past, set the origin to the hip location but then the Move to Foor action shortcut Ctrl+D set the figure half way into the ground. But as I discovered recently the Move to Foor script got updated and there should be no such issue anymore.

    However keep in mind that the figure root node origin is also used as the scaling center. If you scale your figure up-down it will no longer stay with the feet on the ground but hitting Ctrl+D Move to Floor should fix this.

    PS use smooth shaded instead of texture shaded for your screenshots next time the DAZ TOS is very restricted about nudity see Acceptable Ways of Handling Nudity.

    By

    Syrus_Dante Syrus_Dante August 2018 in Technical Help (nuts n bolts)
  • Fixing Collisions - GamePrint

    I think there is an option to convert smoothing to a morph. Maybe you could try doing that and applying said morph before exporting?

    By

    Uthgard Uthgard August 2018 in The Commons
  • It's My Party and I'll Complain If I Want To Complaint Thread

    Still working on transferring to Ed's computer. Win 7 to Win 7, used Easy Transfer. Need another handy 6 of Shiner.

    How is Ed?  Tell him he is missed.

    ...indeed, some of us are both curious and concerned.

    By

    kyoto kid kyoto kid August 2018 in The Commons
  • OT-Nvidia Card Options questions for a new PC-help please-Thanks

    I am looking to get a new PC as my old one, while having 354 Cuda cores basically is a CPU Only rig.

    I have a favorite vendor and they only have a few options and I was wondering what the "sweet spot" would be. I have 2 hdmi monitors and want the new system to run with THE SAME 2(current) as well. 

    The Options I can play with is 16G Ram or 32G Ram and the following cards:

    NVIDIA® GeForce® GTX 1070 8G

    NVIDIA® GeForce® GTX 1080 8G

    NVIDIA® GeForce® GTX 1080Ti 11G

    Duals

    Dual NVIDIA® GeForce® GTX 1070 8G SLI

    Dual NVIDIA® GeForce® GTX 1080 8G SLI

    Dual NVIDIA® GeForce® GTX 1080Ti 11G SLI

    Interactive renders in iray are the most important focus as I tend to spend a lot of time on morphs, hair and outfitting a single character. If I need a complex/large scene I tend to load all the characters in last and then just let the scene render overnight. I don't really ahe a cause to try and add in each character, morph and dress them inside a really full scene.

    So questions I know to ask... is that 32Gig helping much over the 16Gig?

    Is a DUAL 1070 give similar performance to a Single 1080Ti since the TOTAL number of Cores is similar?

    Compared to what I have now, is a single 1070, with about 3 times the Cuda cores and at least 2x the memory going to be 3x faster in interactive mode?

    Thanks in advance, Jazzy B-)

    By

    JazzyBear JazzyBear August 2018 in The Commons
  • It's My Party and I'll Complain If I Want To Complaint Thread

    Still working on transferring to Ed's computer. Win 7 to Win 7, used Easy Transfer. Need another handy 6 of Shiner.

    How is Ed?  Tell him he is missed.

    By

    Xyetzt Xyetzt August 2018 in The Commons
  • Some basic questions re Morphs

    Hey there! I have some basic questions regarding Morphs.

    1) I already have "G8 Male Body Morph" and "G8 Male Body Morph". If I now buy a male G8 character, for example "Orc Brute for Genesis 8", can I morph that characters face and body? Or does it only work on the basic G8 figure?

    You can, as far as the software goes, freely mix morphs. Not every combination will look good, especially if dealing with morphs that radically reshape the mesh, but there's nothing to stop you trying

    2) What is the difference between, say, G8 Male Head Morphs and 200 Plus Head and Face Morphs for G8 Male? I imagine the more expensive product offers more dials?

    More dials, and also different dials.

    3) If I were to install both "G8 Male Head Morphs" and "200 Plus Head and Face Morphs for Genesis 8 Male", I would probably just get a jumble of mostly redundant dials? (Not that I'm planning to do this, I'm just curious.)

    I don't think there's much overlap since most people making add-on packs will assume buyers will have the core Daz morphs. The morphs are grouped in the property panes, they aren't all jumbled together (unless you click the All group).

    4) If I were to deinstall "G8 Male Head Morphs", what happens to all the faces I had created with that product? Do they remain?

     

    5) If I were to make a "Shaping Preset" file I created with "G8 Male Head Morphs" available for download, does the file work for everybody, or only people who also have "G8 Male Head Morphs" installed?

    No, when you save a preset or scene it stores pointers to the morphs used and their values, so it won't work correctly if the morphs are missing.

     

    By

    Richard Haseltine Richard Haseltine August 2018 in New Users
  • It's My Party and I'll Complain If I Want To Complaint Thread

    Still working on transferring to Ed's computer. Win 7 to Win 7, used Easy Transfer. Need another handy 6 of Shiner.

    By

    atticanne atticanne August 2018 in The Commons
  • How to apply Tranfer Utility on altered shapes?

    OK, I see what you are tryting to do - in order for the weights for the back to project into the plane it has to be in roughly the right position relative to the figure, by the look of the first image it is not close to the back until the draping morph is applied.

    By

    Richard Haseltine Richard Haseltine August 2018 in Technical Help (nuts n bolts)
  • Some basic questions re Morphs

    Hey there! I have some basic questions regarding Morphs.

    1) I already have "G8 Male Body Morph" and "G8 Male Body Morph". If I now buy a male G8 character, for example "Orc Brute for Genesis 8", can I morph that characters face and body? Or does it only work on the basic G8 figure?

    2) What is the difference between, say, G8 Male Head Morphs and 200 Plus Head and Face Morphs for G8 Male? I imagine the more expensive product offers more dials?

    3) If I were to install both "G8 Male Head Morphs" and "200 Plus Head and Face Morphs for Genesis 8 Male", I would probably just get a jumble of mostly redundant dials? (Not that I'm planning to do this, I'm just curious.)

    4) If I were to deinstall "G8 Male Head Morphs", what happens to all the faces I had created with that product? Do they remain?

    5) If I were to make a "Shaping Preset" file I created with "G8 Male Head Morphs" available for download, does the file work for everybody, or only people who also have "G8 Male Head Morphs" installed?

    Thank you so much for your help! Cheers!

     

    By

    Hylas Hylas August 2018 in New Users
  • How to apply Tranfer Utility on altered shapes?

    I have Transferred the DForced cloth to the girl, after the simulation. The result is in the Cloth_Conformed_To_Figure pic. It seems to be stuck on the feet.
    Then I applied the morph using the exported OBJ of the final cloth and reversing it. The result is in the Cloth_Morphed pic. It has the right shape and position.
    But, as you can see in the last pic, it doesn't follow the girls's back. As I thought, the cloth follows the girl's feet.

    The very last pic is the rig obtained with the first step.

    By

    Imago Imago August 2018 in Technical Help (nuts n bolts)
  • Synthoids [commercial]

    The Synthoids are here!

    https://www.daz3d.com/synthoid-bundle-for-genesis-8

    Modern technology has once again blurred the line between what is life and what is mechanics. The Synthoid people are not human and not robot. They have advanced artificial intelligence built into a synthetic organic form.

    The Synthoid people come with many different skin options and many different shell options, which can all be mixed and matched for countless different variations. You can create a camouflaged combat drone with a bullet proof Kevlar skin, or a more organic domestic partner with human looking skin and plastic shell, or many other options as you see fit. You can even add different glowing eye and lip presets if you desire, to help bring this synthoid to life.

     

    The set comes complete with custom crafted High Definition Morphs, and Highly detailed Textures for the utmost realism.

    Available as a bundle or seperate male and female sets!

     

    • Product Includes
      • One Synthoid Male Character Preset
      • One Synthoid Male Full Body HD Morph
      • One Synthoid Male Shaping Preset
      • One Synthoid Male Mask Geograft
      • One Synthoid Male Geoshell
      • Six Synthoid Male Full Body Material Presets
      • Seven Plastic Synthoid Male Shell Material Presets
      • Seven Metal Synthoid Male Shell Material Presets
      • Four Glowing Eye Material Presets for Synthoid Male
      • One Synthoid Female Character Preset
      • One Synthoid Female Full Body HD Morph
      • One Synthoid Female Shaping Preset
      • One Synthoid Female Mask Geograft
      • One Synthoid Female Geoshell
      • Six Synthoid Female Full Body Material Presets
      • Seven Plastic Synthoid Female Shell Material Presets
      • Seven Metal Synthoid Female Shell Material Presets
      • Four Glowing Eye Material Presets for Synthoid Female
      • Four Glowing Lip Material Presets for Synthoid Female
      • Includes both Iray and 3Delight Material Presets

    By

    RawArt RawArt August 2018 in The Commons
  • serial number

    as Wendy says...

    also just copy your serial number to notepad... copy to a thumb drive to transfer it.. then just copy and paste save typing it all in.

    By

    Stezza Stezza August 2018 in Carrara Discussion
  • Celebrity Look-a-Likes for 3D figures Part 2

    Okay, I've uploaded the morph here: https://sharecg.com/v/91905/browse/21/DAZ-Studio/Quiet-MSGV-Morph-for-Genesis-3-Female

    No textures included, will look into what rules I need to follow for future works if I want to share them.

    Please test, I'm hoping I've saved it correctly. Any technical issues with the morph are offered as is, unless anyone wants to tweak further and share the updates.

    She looks fantastic. I wish had those modeling programs, but those are really expensive investments. Daz prohibits the import of "HD" models back into Daz Studio. There is a specific plugin that Daz only allows some PAs to use in order to import HD models. And even if you do get that plugin, you are not allowed to share the HD models for free, that is exclusive to the Daz Store. You can use it for own personal use. That is why you do not see any "HD" characters in other stores.

    You can share textures created with FaceGen. For other textures, you need to check with the indivdual PA or product. Most do not allow free redistribution, even if altered. There are merchant resources that can be sold as part of a character's package, but not usually free (hence being called "merchant resource"). You can contact the PA directly and ask for permission.

    FaceGen is an oddity. It uses the very same textures Daz base models do with small alterations, but still allows for sharing in its license. To be clear, we are talking about the specific textures that FaceGen creates for you if you use the "default" texture map settings (no custom textures by other PAs). By themselves, they do not work as you need the rest of the Daz model. But as part of a preset they do. Since everyone has all the base textures already, you can create a preset and only include the FaceGen created ones in your download. Then when somebody loads the preset, everything works.

    For an example, you can download the FaceGen model I uploaded. You can follow the folder structure of the presets to see where everything goes.

    https://sharecg.com/v/90427/view/21/DAZ-Studio/Tom-for-Genesis-3-Male

    By

    outrider42 outrider42 August 2018 in The Commons
  • How to apply Tranfer Utility on altered shapes?

    Reverse Source Shape from Target is used in the Transfer Utility when rigging an item that is made to fit a morphed figure; it is enabled when Source Shape is set in the main section of the dialogue. Reverse Deformations is an option in Morph Loader Pro when you want to subtract the result of posing or shaping from a morph, leaving only your changes.

    By

    Richard Haseltine Richard Haseltine July 2018 in Technical Help (nuts n bolts)
  • Hair stuck to shoulders after conversion (G8F to G8M)

    This hair uses custom bones for movement and using autofit removed those, so it's normal the preset poses for movement don't work anymore.

    To keep those bones you can try to use the transfer utility to do the conversion rather than just autofit, since it's the same figuree generation and the same rigging type this tutorial might work: https://www.deviantart.com/sickleyield/journal/Tutorial-Keeping-Bones-On-TU-Conversion-Fast-Way-449218737

    Or you could try to simply reposition / scale the hait then parent it to G8M head rather than using autofit.

    By

    Leana Leana July 2018 in Technical Help (nuts n bolts)
  • Daz Studio Pro BETA - version 4.11.0.335! (*UPDATED*)

    And the rest of it.

     

    2018-07-31 11:57:58.640 Loaded file: pJCMFlexTriceps_L.dsf
    2018-07-31 11:57:58.640 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.640 Loaded file: pJCMPinky2Dwn_105_R.dsf
    2018-07-31 11:57:58.655 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.655 Loaded file: pJCMPinky3Dwn_90_R.dsf
    2018-07-31 11:57:58.655 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.655 Loaded file: pJCMPinky1Dwn_95_R.dsf
    2018-07-31 11:57:58.655 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.655 Loaded file: pJCMFlexCollarUpperBack_L.dsf
    2018-07-31 11:57:58.671 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.671 Loaded file: pJCMCollarTwist_p30_L.dsf
    2018-07-31 11:57:58.687 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.687 Loaded file: pJCMMonique8CollarBndUpL.dsf
    2018-07-31 11:57:58.702 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.702 Loaded file: pJCMCollarUp_55_L.dsf
    2018-07-31 11:57:58.702 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.702 Loaded file: pJCMMid1Dwn_95_R.dsf
    2018-07-31 11:57:58.718 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.718 Loaded file: pJCMPelvisFwd_25.dsf
    2018-07-31 11:57:58.738 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.738 Loaded file: pJCMIndex1Dwn_90_L.dsf
    2018-07-31 11:57:58.744 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.744 Loaded file: pJCMFlexCollarUpperBack_R.dsf
    2018-07-31 11:57:58.763 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.763 Loaded file: pJCMCollarTwist_n30_R.dsf
    2018-07-31 11:57:58.767 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.767 Loaded file: pJCMMonique8CollarBndUpR.dsf
    2018-07-31 11:57:58.767 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.767 Loaded file: pJCMCollarUp_55_R.dsf
    2018-07-31 11:57:58.782 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.782 Loaded file: pJCMNeckTwist_22_L.dsf
    2018-07-31 11:57:58.782 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.782 Loaded file: pJCMNeckLowerSide_40_L.dsf
    2018-07-31 11:57:58.782 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.782 Loaded file: pJCMRing3Dwn_90_L.dsf
    2018-07-31 11:57:58.798 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.798 Loaded file: pJCMAbdomenLowerFwd_Navel.dsf
    2018-07-31 11:57:58.798 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:58.798 Loaded file: pJCMAbdomenFwd_35.dsf
    2018-07-31 11:57:58.798 Loaded file: absolute basics female base 23.duf
    2018-07-31 11:57:59.610 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:59.610 Loaded file: pJCMThighTwistOutR.dsf
    2018-07-31 11:57:59.626 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:57:59.626 Loaded file: pJCMThighSide_85_R.dsf
    2018-07-31 11:58:00.178 Loaded Morph Deltas in 0 min 0.5 sec.
    2018-07-31 11:58:00.178 Loaded file: pJCMThighInL.dsf
    2018-07-31 11:58:00.178 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.178 Loaded file: pJCMThighFwd_90_R.dsf
    2018-07-31 11:58:00.178 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.178 Loaded file: pJCMThighFwd_90_L.dsf
    2018-07-31 11:58:00.178 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.178 Loaded file: pJCMThighFwd_57_R.dsf
    2018-07-31 11:58:00.178 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.178 Loaded file: pJCMThighFwd_57_L.dsf
    2018-07-31 11:58:00.193 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.193 Loaded file: pJCMSit.dsf
    2018-07-31 11:58:00.193 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.193 Loaded file: pJCMShldrUp_90_L.dsf
    2018-07-31 11:58:00.193 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.193 Loaded file: pJCMShldrDown_40_R.dsf
    2018-07-31 11:58:00.193 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.193 Loaded file: pJCMPelvisFwd_25.dsf
    2018-07-31 11:58:00.193 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.193 Loaded file: pJCMNeckTwist_22_L.dsf
    2018-07-31 11:58:00.193 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.193 Loaded file: pJCMNeckLowerSide_40_L.dsf
    2018-07-31 11:58:00.193 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.193 Loaded file: pJCMNeckBack_27.dsf
    2018-07-31 11:58:00.193 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.193 Loaded file: pJCMHeadBack_27.dsf
    2018-07-31 11:58:00.193 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.193 Loaded file: pJCMForeArmFwd_75_R.dsf
    2018-07-31 11:58:00.193 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.193 Loaded file: pJCMCollarUp_55_R.dsf
    2018-07-31 11:58:00.209 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.209 Loaded file: pJCMCollarUp_55_L.dsf
    2018-07-31 11:58:00.209 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.209 Loaded file: pJCMCollarTwist_p30_L.dsf
    2018-07-31 11:58:00.209 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.209 Loaded file: pJCMCollarTwist_n30_R.dsf
    2018-07-31 11:58:00.209 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.209 Loaded file: pJCMChestSide_20_L.dsf
    2018-07-31 11:58:00.209 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.209 Loaded file: pJCMAbdomenFwd_35.dsf
    2018-07-31 11:58:00.930 Loaded Morph Deltas in 0 min 0.7 sec.
    2018-07-31 11:58:00.930 Loaded file: pJCMAbdomen2Side_24_L.dsf
    2018-07-31 11:58:00.930 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:58:00.930 Loaded file: pJCMAbdomen2Fwd_40.dsf
    2018-07-31 11:59:41.748 WARNING: ..\..\..\src\dzdynamicsengine.cpp(413): Using device: Intel(R) HD Graphics 630
    2018-07-31 11:59:42.394 WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: Build program failure.
    2018-07-31 11:59:42.503 WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: Build program failure.
    2018-07-31 11:59:42.503 WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(496): ERROR: clBuildProgram (-11)
    2018-07-31 11:59:42.503 WARNING: Source built for buildLBVHFromMortonCodes. Build log:
    2:190:14: error: non-kernel function variable cannot be declared in local address space
            __local int firstIdxInGroup;
                        ^

    2018-07-31 11:59:42.626 WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: Build program failure.
    2018-07-31 11:59:42.723 WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: Build program failure.
    2018-07-31 11:59:42.723 WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(496): ERROR: clBuildProgram (-11)
    2018-07-31 11:59:42.723 WARNING: Source built for calcLBVHBounds. Build log:
    4:190:14: error: non-kernel function variable cannot be declared in local address space
            __local int firstIdxInGroup;
                        ^

    2018-07-31 11:59:42.801 WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(348): m_isValid = false @ dzopenclkernelfactory.h, line 118 (after loading kernel members)
    2018-07-31 11:59:42.931 WARNING: ..\..\..\src\dzdynamicsengine.cpp(3270): Error initializing OpenCL!
    2018-07-31 11:59:42.932 Total Simulation Time: 3.70 seconds

    By

    IceDragonArt IceDragonArt July 2018 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.11.0.335! (*UPDATED*)

    Okay I apologize that it took me so long to get this to you  This is the log file for the error I get when trying to run dforce on my laptop.  I deleted the entire log file before starting the scene and simulation so this is the file for just this scene.  Just G8f and a dforce dress, nothing else in the scene at all.               Strangely enough, the beta version works just fine on my older pc. 

    2018-07-31 11:55:05.773 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5804): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Morph.dsf#Youth%20Morph?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Bend%20Control/Smoother%20Growing%20Up%20R.dsf
    2018-07-31 11:55:05.773 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5804): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Morph.dsf#Youth%20Morph?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Bend%20Control/Smoother%20Growing%20Up%20L.dsf
    2018-07-31 11:55:05.773 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5804): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Morph.dsf#Youth%20Morph?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Bend%20Control/RShin%20CompressGU%20Assist.dsf
    2018-07-31 11:55:05.773 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5804): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Morph.dsf#Youth%20Morph?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Bend%20Control/R%20Top%20FlattenGU%20Assist.dsf
    2018-07-31 11:55:05.773 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5804): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Morph.dsf#Youth%20Morph?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Bend%20Control/R%20Knee%20Corner%20SmootherGU%20Assist.dsf
    2018-07-31 11:55:05.773 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5804): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Morph.dsf#Youth%20Morph?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Bend%20Control/LShin%20CompressGU%20Assist.dsf
    2018-07-31 11:55:05.773 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5804): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Morph.dsf#Youth%20Morph?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Bend%20Control/L%20Top%20FlattenGU%20Assist.dsf
    2018-07-31 11:55:05.773 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5804): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Morph.dsf#Youth%20Morph?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Bend%20Control/L%20Knee%20Corner%20SmootherGU%20Assist.dsf
    2018-07-31 11:55:05.773 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5804): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Morph.dsf#Youth%20Morph?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Bend%20Control/CTRLMD_N_Value_0_9082.dsf
    2018-07-31 11:55:05.773 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5804): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Morph.dsf#Youth%20Morph?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Bend%20Control/CTRLMD_N_Value_0_8429.dsf
    2018-07-31 11:55:05.804 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Head/Old/PHMEyesIrisSize.dsf#PHMEyesIrisSize?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/vyktohria/Absinthe/VYK%20Absinthe%20Head.dsf
    2018-07-31 11:55:06.177 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/SickleYield2017/UniversalBreastHelper/PBMSYUBHGiantAll_proj.dsf#PBMSYUBHGiantAll_proj?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/SickleYield2017/UniversalBreastHelper/PBMSYUBHGiantAll.dsf
    2018-07-31 11:55:06.177 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base/PHMMouthRealismHD.dsf#PHMMouthRealismHD?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/SickleYield2017/FacesOfAfricaG8F/SYFAFMaryCentralAfricanFace.dsf
    2018-07-31 11:55:08.016 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Teen%20Josie%208/PHMTeenJosie8Lashes.dsf#PHMTeenJosie8Lashes?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/FWSA/Kelsey/FHM-FWSAKelsey.dsf
    2018-07-31 11:55:08.016 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Teen%20Josie%208/FHMTeenJosie8Head.dsf#FHMTeenJosie8Head?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/FWSA/Kelsey/FHM-FWSAKelsey.dsf
    2018-07-31 11:55:08.032 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Teen%20Josie%208/FBMTeenJosie8Body.dsf#FBMTeenJosie8Body?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/FWSA/Kelsey/FBM-FWSAKelsey.dsf
    2018-07-31 11:55:08.032 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Teen%20Josie%208/CTRLTeenJosie8.dsf#CTRLTeenJosie8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/FWSA/Kelsey/CTRL-FWSAKelsey.dsf
    2018-07-31 11:55:08.063 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Teen%20Josie%208/PHMTeenJosie8Lashes.dsf#PHMTeenJosie8Lashes?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/FWSA/Kelsey/CTRL-FWSAKelsey.dsf
    2018-07-31 11:55:09.376 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/CTRLAiko8.dsf#CTRLAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DeviousDolls/Nyao/CTRLNyao.dsf
    2018-07-31 11:55:09.517 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Proportions%20Adjust.dsf#Proportions%20Adjust?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Deva3D/Shelby/CTRLShelby.dsf
    2018-07-31 11:55:09.517 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Posture.dsf#a?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Deva3D/Shelby/CTRLShelby.dsf
    2018-07-31 11:55:09.517 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Morph.dsf#Youth%20Morph?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Deva3D/Shelby/CTRLShelby.dsf
    2018-07-31 11:55:09.517 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Head%20Proportion.dsf#Head%20Proportion?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Deva3D/Shelby/CTRLShelby.dsf
    2018-07-31 11:55:09.517 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Chest%20Adjustment.dsf#Chest%20Adjustment?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Deva3D/Shelby/CTRLShelby.dsf
    2018-07-31 11:55:09.517 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Breast%202.dsf#Young%20Breast%202?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Deva3D/Shelby/CTRLShelby.dsf
    2018-07-31 11:55:09.517 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Growing%20Up/Youth%20Breast%201.dsf#Young%20Breast%201?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Deva3D/Shelby/CTRLShelby.dsf
    2018-07-31 11:55:13.280 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Thorneworks/Karyssa%208/FHM%20Karyssa%208%20Head.dsf#FHM%20Karyssa%208%20Head?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anain%26Akasha/Tianna/Tianna%20Head.dsf
    2018-07-31 11:55:13.342 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Thorneworks/Karyssa%208/FBM%20Karyssa%208%20Body.dsf#FBM%20Karyssa%208%20Body?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anain%26Akasha/Tianna/Tianna%20Body.dsf
    2018-07-31 11:55:13.358 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Thorneworks/Karyssa%208/FHM%20Karyssa%208%20Head.dsf#FHM%20Karyssa%208%20Head?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anain%26Akasha/Tianna/CTRLTianna.dsf
    2018-07-31 11:55:13.358 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Thorneworks/Karyssa%208/FBM%20Karyssa%208%20Body.dsf#FBM%20Karyssa%208%20Body?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anain%26Akasha/Tianna/CTRLTianna.dsf
    2018-07-31 11:55:13.890 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Penny%208/FHMPenny8.dsf#FHMPenny8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/KeraP8/FHM%20Kera.dsf
    2018-07-31 11:55:13.890 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Penny%208/FBMPenny8.dsf#FBMPenny8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/KeraP8/FBM%20Kera.dsf
    2018-07-31 11:55:13.910 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FHMAiko8.dsf#FHMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/GerelA8/FHM%20Gerel.dsf
    2018-07-31 11:55:13.910 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FBMAiko8.dsf#FBMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/GerelA8/FBM%20Gerel.dsf
    2018-07-31 11:55:13.915 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FHMAiko8.dsf#FHMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FHM%20Yui.dsf
    2018-07-31 11:55:13.915 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FHMAiko8.dsf#FHMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FHM%20Sana.dsf
    2018-07-31 11:55:13.916 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FHMAiko8.dsf#FHMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FHM%20Rio.dsf
    2018-07-31 11:55:13.916 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FHMAiko8.dsf#FHMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FHM%20Miyu.dsf
    2018-07-31 11:55:13.916 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FHMAiko8.dsf#FHMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FHM%20Mei.dsf
    2018-07-31 11:55:13.916 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FHMAiko8.dsf#FHMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FHM%20Himari.dsf
    2018-07-31 11:55:13.916 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FBMAiko8.dsf#FBMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FBM%20Yui.dsf
    2018-07-31 11:55:13.916 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FBMAiko8.dsf#FBMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FBM%20Sana.dsf
    2018-07-31 11:55:13.916 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FBMAiko8.dsf#FBMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FBM%20Rio.dsf
    2018-07-31 11:55:13.916 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FBMAiko8.dsf#FBMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FBM%20Miyu.dsf
    2018-07-31 11:55:13.916 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FBMAiko8.dsf#FBMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FBM%20Mei.dsf
    2018-07-31 11:55:13.916 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FBMAiko8.dsf#FBMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Anagord/ANKawaii/FBM%20Himari.dsf
    2018-07-31 11:55:13.917 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/CTRLAiko8.dsf#CTRLAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/ADSI/Vernea/CTRLVernea.dsf
    2018-07-31 11:55:13.987 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Alexandra%208/CTRLAlexandra8.dsf#CTRLAlexandra8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/ADSI/Kellyn/CTRLKellynO.dsf
    2018-07-31 11:55:14.018 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/CTRLAiko8.dsf#CTRLAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/ADSI/Ephestra/CTRLEphestra.dsf
    2018-07-31 11:55:14.018 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5746): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Aiko%208/FHMAiko8.dsf#FHMAiko8?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/ADSI/Ephestra/CTRLEphestra.dsf
    2018-07-31 11:55:14.363 Begin Loading Character Addons...
    2018-07-31 11:55:15.398 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(4917): Could not find parent for modifier: TMLI Lashes 07.
    2018-07-31 11:55:15.398 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1424): Failed to prepare modifier: TMLI Lashes 07!
    2018-07-31 11:55:15.398 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1435): Failed to create modifier: TMLI Lashes 07!
    2018-07-31 11:55:15.476 File loaded in 0 min 1.0 sec.
    2018-07-31 11:55:15.476 Loaded file: Genesis 8 Female Eyelashes.duf
    2018-07-31 11:55:15.512 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:55:15.513 Loaded file: PBMDDSquareNails (4).dsf
    2018-07-31 11:55:15.594 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:55:15.641 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:55:15.641 Loaded file: FBMAlondra.dsf
    2018-07-31 11:55:15.720 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:55:15.720 Loaded file: FBMMonique8.dsf
    2018-07-31 11:55:15.752 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:55:15.752 Loaded file: eJCMMonique8Navel_HDLv4.dsf
    2018-07-31 11:55:15.814 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:55:15.814 Loaded file: eJCMMonique8Navel_HDLv4_proj.dsf
    2018-07-31 11:55:15.814 Loaded file: FHMAlondra.dsf
    2018-07-31 11:55:15.861 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:55:15.861 Loaded file: FHMMonique8.dsf
    2018-07-31 11:55:15.861 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:55:15.861 Loaded file: PBMNavel.dsf
    2018-07-31 11:55:15.892 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:55:15.892 Loaded file: FHMAlondra.dsf
    2018-07-31 11:55:15.908 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:55:15.908 Loaded file: FHMMonique8.dsf
    2018-07-31 11:55:15.924 Loaded Morph Deltas in 0 min 0.0 sec.
    2018-07-31 11:55:15.924 Loaded file: PHMEyelashesExpand.dsf
    2018-07-31 11:55:16.181 File loaded in 0 min 0.0 sec.
    2018-07-31 11:55:16.181 Loaded file: Alondra Eyelashes.duf
    2018-07-31 11:55:16.181 Finished Loading Character Addons
    2018-07-31 11:55:16.212 File loaded in 0 min 28.0 sec.
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    2018-07-31 11:57:57.594 Disabled limits on "lPinky3::ZRotate"
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    2018-07-31 11:57:58.516 Loaded file: pJCMToesUp_60_R.dsf
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    2018-07-31 11:57:58.547 Loaded file: pJCMMonique8HeadTwistL_HDLv3.dsf
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    2018-07-31 11:57:58.563 Loaded file: pJCMMonique8HeadTwistL_HDLv3_proj.dsf
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    By

    IceDragonArt IceDragonArt July 2018 in Daz Studio Discussion
  • nail and nail bed disagreement?

    Looks like feet of my girls smiley

    Can you tell me which morphs you're using? I already checked and fixed an issue with the Misumi HD morph which seemed to have some of this. I'll submit the update soon. But maybe some combination of morphs can exacerbate the issue. Nail and nailbed are just very close together, it's finnicky stuff.

    By

    bluejaunte bluejaunte July 2018 in The Commons
  • How to apply Tranfer Utility on altered shapes?

    Well, one option would be to rig to the zero state, then export the draped version as OBJ, import (using the same preset) via Morph Loader Pro and check Reverse Deformations - that would subtract out the pose and the morph, leaving just the draping. Rigging to a shape isn't that hard (set the Source Shape in the Transfer Utility, then check Reverse Source Shape from Target in the options), but rigging to a pose is tricky - you have to turn off JCMs, bake rotations, rig, then apply the reverse pose to the rigged clothing and bake its rotations at that - and I'm not sure how well it would work.

    By

    Richard Haseltine Richard Haseltine July 2018 in Technical Help (nuts n bolts)
  • Can I use my 4.9 scenes and characters in 4.10?

    Can I use my 4.9 scenes and characters in 4.10? What about all the DAZ morph and lighting utilities I bought for 4.9?

    Will they be recognized and work with 4.10?

    I ask becausde I noticed that everything for sale on DAZ is now only compatible with 4.10, so I don't buy anything at all.

    By

    silverfrost1 silverfrost1 July 2018 in Technical Help (nuts n bolts)
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