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Daz 3D Forums > Search
  • Looking for some help

    Is the model Michael 4? Looks like it. I don't know how to make conforming clothing for Generation 4 characters in Daz Studio, only in Poser. But, I do know how to do clothing for Genesis in Daz Studio. I've been meaning to learn the former, but haven't gotten around to it yet because I think Genesis is amazing and can't help designing for it (him/her?).

    If you have Poser, you can create conforming clothing using the Setup Room, choosing Michael 4 as your base skeleton. Once you have created the clothing in Poser, you should be able to use it in Daz Studio as well. Of course, I hope someone else will come along here and tell you how to do it directly in Daz Studio so you can skip a step. :-)

    I will be subscribing to this post... maybe I can learn something as well. Good Luck, I like what you have designed, there.

    By

    Slosh Slosh February 2013 in The Commons
  • Generation X, keep getting Error Writing Morph In the history tab

    Transferring Michael 4 to Genesis, Drag and dropped Michael 4, morph++, then the Trey head inj. Selected the Non Zero items, and clicked transfer, when the transfer runs, the error shows, Error loading Morph.

    By

    dtrain dtrain February 2013 in New Users
  • How do you use the Low Polygon version of Michael 4 in DAZ Studio or Poser??

    I import my DAZ models into Poser. I'm working on a project that calls for a low resolution Michael 4, but I want to use the Elite Body Morphs as well.

    Can you apply the Elite Body Morphs to the Low Polygon version of Michael 4 in DAZ Studio or Poser??

    By

    Locket Locket February 2013 in Technical Help (nuts n bolts)
  • How do you use the Low Polygon version of Michael 4 in DAZ Studio or Poser??

    I import my DAZ models into Poser. I'm working on a project that calls for a low resolution Michael 4.

    I realized when you download Michael 4 Base you get several low res variations. The files I found are...

    M4_LOD_1K
    M4_LOD_2K
    M4_LOD_4K
    M4_LOD_17K

    Is it possible to load these OBJs rigged into Poser for use?

    Is it possible to load these OBJs rigged into DAZ Studio for use?

    By

    Locket Locket February 2013 in Technical Help (nuts n bolts)
  • I am thinking of returning to DAZstudio

    Welcome back. I think you'll love how easy Genesis has made it to create unique characters. No longer will a morph be set in stone, since you can apply varying amounts of a large variety of morphs to turn Genesis into any gender, age or even species. To get you started, I recommend getting a few things.

    Genesis Evolution Morphs
    It's a set of morphs which will add a lot of customization to your character building. Genesis' strength is its versatility, so the more morphs you add, the more combinations you can splice together for your characters.

    Victoria 5 and Michael 5
    The main reason I suggest these is that they add new UV sets for characters, allowing you to use a greater variety of skin textures. Of course, they also come with some good character shape morphs as well. The recently released Aiko 5 also comes with her own UV sets, but as she's still fairly new there aren't a wide variety of textures available yet. Many characters still use the Victoria/Michael 4 texture set, which Genesis can use out of the box, so all is not lost if you can't quite afford to get these yet.

    Hopefully that wasn't too much to digest. If you have any queries about getting specific results, there are plenty of people here on the forum who can lend a metaphorical hand.

    By

    Herald of Fire Herald of Fire February 2013 in New Users
  • Star Trek Builders Unite 3 “Runtime Amok”

    bluto said:
    mdbruffy said:
    bluto said:
    madd,
    i found this over at foundation 3d
    in the star trek props section its just the helmet and vest but i was able to throw the following image together in just a few minuates i hope it helps you

    http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=224&p13_fileid=1304

    Got it. Being in Lightwave, I hope I can get it to import into Poser. What'd you use for the gloves and boots?

    for the gloves i used parts of joequicks golden age superhero outfits package ,it used to be available at rendo but is no longer there , i believe if you pm him here he will still sell it to those interested

    the boots are from daz they are the High Tech Trekker Boots for Michael 4
    http://www.daz3d.com/high-tech-trekker-boots-for-michael-4


    do what i did and import it into poseray and export out as obj.


    That's okay if you're using M4. But I need something that'll work for V3 and M3. Have to see what I can find when I've more time.

    By

    mdbruffy mdbruffy February 2013 in The Commons
  • Star Trek Builders Unite 3 “Runtime Amok”

    mdbruffy said:
    bluto said:
    madd,
    i found this over at foundation 3d
    in the star trek props section its just the helmet and vest but i was able to throw the following image together in just a few minuates i hope it helps you

    http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=224&p13_fileid=1304

    Got it. Being in Lightwave, I hope I can get it to import into Poser. What'd you use for the gloves and boots?

    for the gloves i used parts of joequicks golden age superhero outfits package ,it used to be available at rendo but is no longer there , i believe if you pm him here he will still sell it to those interested

    the boots are from daz they are the High Tech Trekker Boots for Michael 4
    http://www.daz3d.com/high-tech-trekker-boots-for-michael-4


    do what i did and import it into poseray and export out as obj.

    By

    bluto bluto February 2013 in The Commons
  • Hair Tutorial for DS4 Users

    VII. Rendering

    For rendering hair, you might have one or two goals in mind:

    1. How do I get hair to render more quickly?
    2. How can I make the hair in my renders look more realistic?

    Unfortunately, these goals often conflict with one another...things that increase realism tend to increase render time as well. Fortunately, this isn't always the case--read on for details...

    7.1 Basic rendering settings

    Let's use the DS4 default rendering settings as our starting point before moving on to some more advanced (and powerful) options. If you're totally new to changing render settings, it's definitely something worth learning about. Good tutorials/information can be found here: http://forumarchive.daz3d.com/viewtopic.php?t=144303 or here: http://rubicondigital.host22.com/index.php/articles/poserdazstudio/4-optimising-render-settings-in-daz-studio

    For our purposes, I'll assume you're using 3Delight (quality level 4), not OpenGL (quality level 1, 2, or 3) or an external renderer such as LuxRender. Lowering the quality level to 3 or below will switch the renderer from 3Delight to OpenGL. While this will likely increase render speed, I don't recommend this, even for test renders, as it doesn't give a good sense of what the final 3Delight render would look like.

    The most critical setting to note is the Shading Rate. The default level is 1.00, which I would describe as fair quality. Lower is better, so raising the Shading Rate to 2.00 or higher will make things go faster, but it's not my preferred method--I rarely render at anything worse than 1.00, even for test renders. Choosing a lower value for the Shading Rate will increase quality. I usually use 0.20 for high-quality renders.

    Lighting can have a huge impact on render speed, particularly when it comes to things like hair that take a good amount of memory to render. If you want to do a quick render, try one or more of the following: turn off some or all of your lights, or turn shadows off for some or all of your lights, or use basic lights rather than UberEnvironment2 or UberArea lights. Or, keep your lighting and shadows the same, but select your hair and (on the Parameters tab) turn "Cast Shadows" off--that will help somewhat, and may not have a big impact on the realism of the resulting render (depending on the situation). You can also make the hair itself invisible (go to the Scene tab, find your hair in the list, and click on the eye icon next to it)...that should speed things up quite a bit, and will let you test how your lights look on everything in the scene other than the hair. I do this for test renders all the time--I hate having to wait hours for a render to finish, with most of that time devoted to rendering the hair, only to decide that the lighting isn't quite right.

    7.2 Uberhair and UberSurface settings

    If you don't mind playing with the surface settings, there are some tricks that will help you speed up your renders considerably, without sacrificing quality. In fact, you may find that the quality actually improves! The first of these uses a shader that comes with DS4--UberSurface. Select the hair, go to the Surfaces pane, select all hair surfaces, and change the shader to UberSurface, which you can find in Smart Content under Presets>Shader. Hold down the "Control" button (I think that would be the "Command" button on a Mac) when clicking !UberSurface Base and, when the window pops up, change Map Settings to "Ignore." Otherwise, the hair will turn white--it will lose its texture. Click Accept and go to the Editor tab within the Surfaces pane. There are a number of different settings here, but the ones we're concerned with are at the end of the list. Turn off "Raytrace" and "Occlusion." Optionally, you could turn "Accept Shadows" off too, to speed things up even more.

    There is a product in the DAZ 3D store called UberHair, which is an add-on for the UberSurface shader. UberHair makes this process easier by giving you some presets that you can simply double-click (rather than having to hold down the "Control" key and mess around with surface settings every time), plus other things like letting you easily control how shiny you want the hair to be. You can find out more about UberHair here: http://www.omnifreaker.com/index.php?title=UberHair

    7.3 Fantom occlusion (phantom shielding)

    This may seem like an "advanced technique," but the Geometry Shell feature in DAZ Studio 4.5 actually makes it fairly easy, especially if you're already comfortable with switching from the default shader to UberSurface as described above. I learned how to do it from this thread, so you may wish to check there for more detailed information.

    First, load your hair, select it, select its surfaces on the Surfaces tab, and change the shader to UberSurface following the directions above (again, be sure to hold down "Control" key and change Map Settings to "Ignore"). This time, on the Surfaces tab, turn Occlusion off; Raytrace can either be on or off (I kept it on in the example render below).

    Then, from the Create menu, create a new geometry shell. The shell basically duplicates the hair, which can in effect make it appear more detailed through the process described here. Select the shell and convert it to UberSurface also. Then turn Opacity to 30%, turn Fantom and Occlusion ON and Accept Shadows and Raytracing OFF. Next, select the skullcap or base surface only and turn the opacity for that surface down to 0%. Then turn "Cast Shadows" off on the geometry shell (find this on the Parameters tab). Render it and admire the results!

    For even more detailed hair, you can add a level of subdivision. Find this setting on the Parameters tab also.

    In the images below, I used the default DS render settings (Shading Rate of 1.00), the light preset from Aiden for M5, Stephanie 5, and Taylor Hair. Of course, using a better shading rate will yield better results (see last image). The differences between these four are rather subtle...some of that is probably due to the small image size, but feel free to play with the settings and you may come up with something better. Note that the default render is the one that took the longest! Your renders will likely be faster--my system is rather slow.

    A more detailed exploration of fantom occlusion is available on page 2 of this thread.

    VIII. Special topics: hats, elf ears, beards, body hair, and more

    8.1 Hats and Hair

    Whether your character is a Victorian gentleman, fairy-tale princess, cowboy, jockey, pirate, witch, or just a sophisticated modern socialite, there's a good chance that you're eventually going to want to put something on top of that hair. Unfortunately, in the 3D world, hats and hair don't always get along. If your hair is poking through your hat, there are a few things you can try to get it to behave:

    First, you can make the hat larger and/or make the hair smaller. For the hat, this will probably involve scaling it up. For the hair, you can try morphs such as reducing volume morphs, and for prop hair, you can also adjust the scale as needed. You may even need to shrink the hair so drastically that the character's scalp is showing through--that's not a problem, though, as long as the hat sufficiently covers it up.

    Smoothing and collision modifiers may help as well, but they're not going to do the job on their own. Try setting the hat to collide with the hair. Maybe try fitting the hat to the hair, instead of the character. If you keep trying different things, you'll eventually find some that work--or at least help. You can find all these controls on the Parameters tab.

    Sometimes, though, these sizing, morphing, and smoothing tricks don't yield good results--maybe you'd have to make the hat so large that it looks comically out of place, or maybe the hair you have chosen just isn't that adjustable. You can try switching to a different hairstyle--possibly even one that comes with its own hat, like Beret With Hair or Hat Hair Props, or you can look into a "fix-it" product specifically designed to solve this problem. I know of two such fixers: Sickle Super Hat and Hair Fixer for Genesis and Deformers Plus: Hat Head for 4th Generation figures.

    Finally, you can opt to correct the situation in postwork, editing the image to remove the pokethrough. How to do this is beyond the scope of this tutorial, but it might involve layering two images, painting over the affected areas, or other methods.

    8.2 Elf Ears, Lash Distortion, and Other Unusual Shapes

    Conforming hair will typically adjust to follow any morphs you use on your figure--typically a good thing, but not when it comes to elves and other creatures with odd-shaped ears. You may see ugly distortions in the hair as it attempts to follow or cover the shape of the ears. Fortunately, there's an easy fix for this. I'm going to quote a recent post from Lindsey, who explained this solution very clearly and succinctly:

    Lindsey said:

    1. Select the hair, go to the Parameters Tab.
    2. On the Active Pane Options (white square upper right on the Parameter's tab), select "Show Hidden Properties"
    3. You'll see the morph for the elf ears the hair has applied.
    4. Just dial to 0 and the hair will return to it's normal shape!

    After completing this process, check to make sure that the hair and ears are not clipping each other--if they are, some additional morph dialing may be required.

    It's worth noting that if you save the scene and then load it later, you may need to repeat this process. Or, simply lock the slider after setting it to zero. More information on this can be found here: http://www.daz3d.com/forums/discussion/15743/

    Sometimes, you'll see hair distortions around a character's eyes, also. You can use the ear-fix method described above to correct this problem, but sometimes it can take some hunting to find the offending morph (in my experience, it's usually related to eyelashes).

    8.3 Facial and Body Hair

    Options for these used to be limited, but as FiberMesh technology grows more popular, more products have hit the market to allow you to add beards or body hair to your figure. For Genesis body hair, try Unshaven or ManFuzz. You can find beards for 3rd Generation guys in the store here, and for Michael 4 as well (I've found that the Michael 4 Long Beard also works nicely on Genesis). There are now many Genesis beard options, ranging from the close-cropped Short Beard for Genesis to the morphable Unshaven Beard, and from the trimmed Actual Face Hair to the wild-looking beard that comes with Neanderthal for Genesis (this can be shortened, and looks great on modern males, also).

    I'm not familiar enough with other, non-Genesis beard and body hair options to provide much commentary, but some possibilities include Beard for Michael 4,Jepe's Project M4 Beard and Body Hair, 1 Click Face Hair, and 1 Click Chest MAT.

    IX. Additional Resources

    General information and fitting: http://www.daz3d.com/forums/discussion/4702/
    Elf Ears: http://www.daz3d.com/forums/discussion/4201/
    Distortion: http://www.daz3d.com/forums/discussion/16913/
    More on Distortion: http://www.daz3d.com/forums/discussion/16764/
    Transfer Utility: http://forumarchive.daz3d.com/viewtopic.php?p=3277033#3277033
    Using Older Content on Genesis: https://helpdaz.zendesk.com/entries/21258657-using-4th-generation-content-on-genesis-in-daz-studio-4
    Converting Prop Hair to Figure: http://www.daz3d.com/forums/discussion/1866/

    Fantom Occlusion: http://www.daz3d.com/forums/discussion/4949/
    Geometry Shells and Fantom Occlusion: http://www.daz3d.com/forums/discussion/8694/
    Rendering Hair: http://www.daz3d.com/forums/discussion/4470/
    UberHair: http://www.omnifreaker.com/index.php?title=UberHair
    Render Settings: http://rubicondigital.host22.com/index.php/articles/poserdazstudio/4-optimising-render-settings-in-daz-studio
    Render Settings: http://forumarchive.daz3d.com/viewtopic.php?t=144303

    Resources to hairy topics not covered in this tutorial:
    Modeling Hair: http://www.art-collaborations.com/Valea_HexHair.pdf (pdf)
    Modeling Hair: http://digitalbabes.jp/tutorial.zip (zip)
    Modeling Hair: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/hair1.asp

    (End)

    By

    Scott Livingston Scott Livingston February 2013 in Daz Studio Discussion
  • Hair Tutorial for DS4 Users

    Introduction

    This tutorial is intended for DAZ Studio 4.5 users who work primarily with Genesis and/or with the 4th Generation figures (Victoria 4.2, Michael 4, etc.). Most of the information also applies to DS4.0. The objects of the tutorial is to familiarize you with basic concepts involved with using hair in DS4, to address common hair-related problems, and to give advice on optimizing the appearance and rendering performance of your 3D hairstyles.

    Several months ago, I posted a message in the New User forum, asking if anyone knew of a good tutorial or general advice on hair. While I got a great deal of helpful advice, I didn’t find any tutorials, so I decided to write my own, compiling the responses to my question together with other information I’ve learned about hair. In this endeavor I’m greatly indebted to those individuals—including (in no particular order) fixmypcmike, Jaderail, adamr001, Frank0314, DWG, Indigone, Wiseavatar, RAMWolff, Lindsey, kitakoredaz, and others—who have helped me and other forumites with hair-related questions. I’ve provided links to several of these threads in the Additional Resources section at the end of the tutorial.

    ***

    Contents

    Post 1 of 5 (this post)
    Introduction
    Contents
    I. Types of Hair
    1.1 Painted hair
    1.2 Conforming hair figures and hair props
    1.3 Other types of hair

    Post 2 of 5
    II. If the Hair Fits…
    III. Parenting 101: Not Just for Moms and Dads
    Example 1: Using Mitsu Hair for Aiko on Genesis

    Post 3 of 5
    IV. Fits, Morphs, and Poses
    V. Dye Jobs, Mat Poses, and Surfaces
    5.1 Changing the color in Smart Content
    5.2 Changing the color in Content Library (materials or mat poses)
    5.3 Changing the diffuse color
    VI. Using Morphs and Poses to Find Your Style

    Post 4 of 5
    VII. Rendering
    7.1 Basic rendering settings
    7.2 Uberhair
    7.3 Fantom occlusion (phantom shielding)
    VIII. Special topics: hats, elf ears, beards, body hair, and more
    8.1 Hats and Hair
    8.2 Elf ears, lash distortion, and other unusual shapes
    8.3 Facial and body hair
    IX. Additional Resources

    Post 5 of 5
    Reserved for additional Q&A

    ***

    List of hair products used for examples in this tutorial:

    Mitsu Hair for Aiko (prop/hr2) from the (currently) free Anime Star Fighter bundle: http://www.daz3d.com/shop/anime-star-fighter
    Taylor Hair (figure/cr2; dsf): http://www.daz3d.com/shop/taylor-hair
    Gia Hair (Genesis/dsf; prop/hr2): http://www.daz3d.com/shop/gia-hair

    You don’t need to own these same hair products to use the tutorial, though: you can follow the examples using any hair of the same type (keeping in mind that some of the finer details might be different). The principles described in the tutorial should apply to just about any hair.

    ***

    I. Types of Hair

    1.1 Painted hair

    “Painted hair” usually refers to a skin texture in which the scalp is painted to look like hair. Probably the most familiar examples of this are the default textures of Victoria 4 and Michael 4, but plenty of other textures contain options for painted hair as well, usually alongside bald options. Some good examples include Chablis for Genesis/V4 (http://www.daz3d.com/shop/chablis-for-genesis-v4/) and Stefan for M4 and Genesis (http://www.daz3d.com/shop/stefan-for-m4-and-genesis/).

    The advantages of painted hair are numerous: it allows for faster renders, it usually has realistic fine detail, and it makes it easy to use hats or other headgear since there’s no separate hair prop or figure to get in the way. They’re also matched to a specific character, since they are part of the skin texture, so you don’t need to worry about finding the right hair prop or figure to go with the character you’re rendering.

    However, there is one big disadvantage to painted hair: the shape of the character’s head is the same as if they were bald, meaning that the outline of the head gives the effect away. Some characters (like Stefan, mentioned above) do come with special hair-head morphs that can help to an extent with this issue.

    Another, less common meaning of the term “painted hair” is hair that is painted on in postwork, using Photoshop or another program. Basically this means rendering the character without hair, then taking the rendered image and painting hair onto it. This can be a good solution if you have strong 2D art skills, but it’s beyond the scope of this tutorial.

    1.2 Conforming Hair Figures and Hair Props

    Hair that is a distinct item, rather than painted on, comes in several varieties, which can be distinguished by the file type: .dsf, .duf, and .cr2 are conforming hair figures, .pp2 and .hr2 are hair props. The distinction between .pp2 and .hr2 is that the former can be found in the Props folder under Poser Formats, in the Content Library, while the latter can be found in the Hair folder, also under Poser Formats in the Content Library. Conforming hair figures with a .cr2 extension can be found in the Figures folder.

    With some exceptions—short hair just needs to attach to the head and is likely to be a prop, while long hair also needs to respect the rest of the body and is likely to be conforming (so that you don’t have long tresses sinking into the shoulders, for example). Conforming hair is analogous to conforming clothing—at least in theory, it can conform to the body without causing pokethrough or other issues.

    In general, conforming hair should be fit to the figure (covered in section 2), while prop hair should be parented to the figure (covered in section 3).

    Hair for use with Genesis in DAZ Studio will have the .dsf extension (or .duf for files designed to work in DAZ Studio 4.5). Genesis hair should easily fit to Genesis, but if you want to try using it on another figure, you may need to parent it rather than fitting it.

    So how do you tell whether you have a hair prop or hair figure? There are several ways. One is to find the product page or readme documentation for the hair product, and scan it for the file name and type. Another way is to tell based on where you found the hair in the Content Library (if you found it in Smart Content instead, and have Genesis selected, there’s a very good chance that it’s Genesis-type hair). If you found it under “Poser Formats” in the Hair folder (or the Props folder), then it should be a hair prop. If you found it in the Figures folder, it should be a conforming figure. If you found it under “DAZ Studio Formats,” it’s probably Genesis hair. Another method is to click on the Edit menu, choose Preferences, click on the Content Library tab, and check the box for Show File Extensions.

    Regardless of whether the hair you are using is a prop or a figure, it probably falls into one of two categories: transparency mapped (transmapped) or fibermesh. More rarely, you may encounter some hair that’s neither; these will likely be highly stylized rather than realistic (Nata Toon Hair is one example). Think of transmapped hair as a series of ribbons attached to a skullcap. The ribbons are textured to look like locks of hair, with transparent stripes and sections for the gaps between hair strands. The last promo image of Pure Hair: Catwalk gives a good illustration of how these ribbons look without the textures and transmaps. Fibermesh hair is more like real hair, with each strand (fiber) represented—although the fibers tend to be somewhat thicker and not as dense as real hair. Fibermesh hair usually has a very high polygon count, so it’s memory-intensive. Transmapped hair can also take a very long time to render, due to the transparency maps. Later in the tutorial, I’ll discuss strategies for rendering hair more efficiently.

    The render below shows, from left to right, fibermesh hair, transmapped hair, and a geometry-based hair without transmaps. It was rendered in DS4.5 with basic, non-Uber lights. The character is Candace for S5 mixed with Young Teen Julie.

    1.3 Other Types of Hair

    There are other varieties of hair you’ll hear about, such as procedural hair plugins, dynamic hair, and shader-based hair. True dynamic hair can be found for some programs like Poser and Carrara, but it doesn’t exist for DAZ Studio at this time. It’s similar to dynamic clothing in that it has realistic movement with a sort of gravity to it, and it can even be combed and styled in various ways.

    Shader-based hair is basically a fur shader (like the one found in the Supersuit Fantasy Pack or Furify) applied to a figure’s scalp, or to a bodysuit covering the scalp. It can yield results like the mohawk seen in the image at the bottom of this page: http://www.daz3d.com/shop/products/genesis/genesis-michael (although as far as I know it has not been confirmed whether or not that was the method actually used to create the mohawk in that image). This is an unconventional method and not one that this tutorial will cover in any more detail…if you wish to try this, I’d recommend getting the Supersuit, the Supersuit Fantasy Pack, and finding a good tutorial on shaders.

    While most if not all hair products will include an .obj file, you may encounter hair that’s in .obj format (without an associated .hr2, .cr2, etc.). Like any .obj file, it can be imported into DAZ Studio. This type of hair would fall into the category of hair props, but it’s rather unusual and will not be discussed in more detail here.

    Two new hair plugins for DAZ Studio offer additional options for realistic hair: Look At My Hair and Garibaldi Express, both now available in the DAZ 3D store. You can find out more information about these from their official sites (LAMH | Garibaldi), forum threads (LAMH | Garibaldi), and other sources, but the bottom line is either plug-in offers users the ability to create, grow, and shape their own hairstyles. I haven’t used either, but I have admired the results I’ve seen from other users. These aren’t truly dynamic (the hair doesn’t behave dynamically in DAZ Studio) but within the plugin it works much like dynamic hair—it can be combed, cut, grown, etc.

    Illustration (below) - Paul Hair by Neftis3D, Pyrit Hair by SWAM, Anime Hair by Mec4D

    By

    Scott Livingston Scott Livingston February 2013 in Daz Studio Discussion
  • Michael 4 ethnic head morphs

    Is there more than one package of ethnic head morphs for Michael 4? I found one with 'elite' in the title but was wondering if there were more. I went through a lot of pages but did not see it but my luck with the search is not always stellar.
    thanks,
    mystmaiden

    By

    mystmaiden2001_0eef936ca5 mystmaiden2001_0eef936ca5 February 2013 in New Users
  • Search Function

    Anyone else Notice that the search function is completely broken ... as in returning no results whatsoever.

    I have used the following terms

    Valiant
    Valiant for Michael 4
    Valiant for M4
    Pretty 3d

    No results whatsoever.

    And yes a Ticket has been filed.

    By

    Lilliana Lilliana February 2013 in The Commons
  • The 2013 Stonemason Catalogue Contest

    Kyoto Kid said:
    MicioDue said:
    Hello All,
    here's my humble entry:

    "Metropolis Colossus"

    Software: Carrara 8.1, no postwork
    Products:
    - Atmospheric Clouds HDRI Pack Two by DimensionTheory
    - Michael 4 + Silver Textures (no genitalia, no nudity! ;) )
    - Greeble City Blocks 1 & 2 by Stonemason
    - Skyrider by Stonemason


    ...this is really nice.

    Thank you, KK :)

    By

    MicioDue MicioDue February 2013 in The Commons
  • The 2013 Stonemason Catalogue Contest

    MicioDue said:
    Hello All,
    here's my humble entry:

    "Metropolis Colossus"

    Software: Carrara 8.1, no postwork
    Products:
    - Atmospheric Clouds HDRI Pack Two by DimensionTheory
    - Michael 4 + Silver Textures (no genitalia, no nudity! ;) )
    - Greeble City Blocks 1 & 2 by Stonemason
    - Skyrider by Stonemason


    ...this is really nice.

    By

    kyoto kid kyoto kid February 2013 in The Commons
  • Install Manager 1

    I recently tried out the Install Manager beta and found it to be quite useful. However, there were a few downloads that did not install properly. DAZ displays empty rectangles with explanation marks in yellow 'yield sign' triangles. Here are the downloads that did not seem to install. Michael 4 base. Genesis Starter Essentials. Casual Surf Wear for Genesis. Jason for Genesis. Jingle Fae for V4. Jingle Fae for Poser CF. Starla Hair for Poser CF. Victoria 4.2 base for Studio CF and Victoria 42 base.
    I'm guessing that I simply reset the downloads from DAZ, but will wait for one of you to comment first.

    By

    stevecypert_adde3880b7 stevecypert_adde3880b7 February 2013 in Technical Help (nuts n bolts)
  • The 2013 Stonemason Catalogue Contest

    Hello All,
    here's my humble entry:

    "Metropolis Colossus"

    Software: Carrara 8.1, no postwork
    Products:
    - Atmospheric Clouds HDRI Pack Two by DimensionTheory
    - Michael 4 + Silver Textures (no genitalia, no nudity! ;) )
    - Greeble City Blocks 1 & 2 by Stonemason
    - Skyrider by Stonemason

    *** NOTE: added JPG versione of the attached entry for contest rules compliance ***

    By

    MicioDue MicioDue February 2013 in The Commons
  • Gen X Newbie and confused :'(

    Alright. I responded so I am going to try and help if I can.

    Start by locating the V4/M4 expression that you wish to translate in your Content Library tab.

    On GenX, select the Presets tab. Make sure that you have the correct Figure selected. For example, if it is for M4, select Michael 4 on the Figure drop down near the bottom.

    You can then drag and drop the .fc2/.pz2 files directly onto the GenX window or you can press the Add Pose button, if you wish.

    As for the Preset folder path, this is your preference. I have a folder set up called Studio/My Library/Poses/GenX Translations/. I usually translate to this folder and then move them after testing.

    As for the other settings, check Morphs, Scalings, and Eye transforms. For expression, leave Shaping morphs unchecked. Ask someone else about Fixing controllers.

    Press Translate.

    Now navigate to the folder where you told GenX to place the translations. You should see .duf files with icons and names that match those from your .fc2/.pz2 files.

    Run a test to insure that it is working. Make sure you have Genesis selected in your scene tab.

    For non-expression poses, I still recommend checking out the PoseMaster scripts. If you do a search on PoseMaster, you will find information as to why this solution typically works better than some others.

    However, even with PoseMaster, some tweaking will likely need to be done depending on the original pose you started with and the Genesis figures that you translate to.

    I just ran a test and it worked fine here. I hope it works for you. Let me know if you need more info and I will try to help.

    By

    artistb3 artistb3 February 2013 in Daz Studio Discussion
  • Environment for Michael 4 used with Michael 5

    Hello

    Can someone tell me if this product PONTE MAGGIORE that says it need a Michael 4 base would work with Genesis and Michael 5. I want to buy it but I'm not sure if it's going to work.

    http://www.daz3d.com/ponte-maggiore

    Thanks for your support!

    By

    lordgabux lordgabux February 2013 in Daz Studio Discussion
  • Carrara - Starter Edition?

    LadyZRissa said:
    I got C6 on the CD that came with the book Figures, Characters and Avatars by Les Pardew. I believe the book is still available on Amazon.

    C6Pro, book and lots of content for only 28$
    Link: http://www.amazon.com/Figures-Characters-Avatars-Official-Beautiful/dp/1598638165/ref=sr_1_3?ie=UTF8&qid=1361557278&sr=8-3&keywords=Figures,+Characters+and+Avatars

    Disc contents:
    3D Starter Pack l
    Aiko 4 Starter Pack l
    Hiro 4 Starter Pack l
    Victoria 4 Complete l
    Michael 4 Complete
    Millennium Dog Le l
    Millennium Gorilla l
    Millennium Horse l
    Millennium Cat LE l
    Sea Dragon LE l
    Millennium Dragon LE
    Apartment 39 l
    Apartment 39 Expansion Pack 1 l
    Appliances Pack l
    Modern Furniture 1 l
    Modern Furniture 2 l
    Modern Furniture 3 l
    Modern Furniture Add Ons

    Carrara 6 Pro(full version, eligible to upgrade path) l
    DAZ Studio 2.3 l
    Hexagon 2.5(full version)

    By

    3drendero 3drendero February 2013 in Carrara Discussion
  • RRRR Contest - Lots of prizes!

    Ken OBanion said:
    And, as the weekend approaches, and I'm looking for something to do (re-organizing the attic ain't even on the long list, even though I really need to do it...), here's another non-compete:
    755 - Brute Force: RawArt Brute Bundle
    79 - Earane Textures
    484 - West Park Poses
    631 - Central Park - Twilight
    This should be easy. Man, where were pulls like this when they actually might have mattered!?


    And here it is.
    From Brute Force Bundle:
    Brute Wolf (morph and texture)
    Brute Action pose

    Also used:
    DMR Lynette (head and texture)
    Stahr-Mayden Hair (RDNA)
    Ancient Prophecies
    Andromeda's Legend for V4
    Amaya Hair for V4
    Amiel Hair (SP3)
    Michael 4 (right out of the box - no morphs, textures or other fiddly-bits at all!)
    M4 Urban Wear

    Did you know that those V4 West Park poses work on Stephanie 3? Okay, the hands go a little spaz-a-tronic, but a V3 hand pose will fix that right up!

    Title: "Say Hello To My Leetle Friend...!"
    It was a simple rescue mission, that suddenly careened onto a decidedly 'Oh, S***!' trajectory....

    By

    Ken OBanion Ken OBanion February 2013 in The Commons
  • Original Michael needed or not?

    kromekat said:
    Hey folks,

    I'm working on an educational publication, and I need to do some renders with a Roman soldier. I have purchased the set here, but im not sure which of the Michael figures it will work with!? - Ive not been keeping up with developments here, and wonder if the Genesis characters can utilise clothes from ALL earlier figures or just some!?

    If it turns out the Roman can only be used on Mike 1 - can anyone direct me to an archive of it, as I I can't locate it on my drives!!

    Cheers
    Adam :)

    Is this the product

    http://www.daz3d.com/legionnaire

    If it is, yes, it requires M1/2. John Malis has a Hoplite set for M3. Xurge also sold a Roman Soldier set for M3 through Poser Pros. The set by John Malis is available here in the store. The Roman Soldier set by Xurge is quite good and was reasonably priced. You might try contacting him to see if he would do a private sale.

    http://www.daz3d.com/hoplite-pack-for-m3

    Have you checked for M4. I know there are several Gladiator type sets for M4.

    http://www.daz3d.com/m4-legionnaire

    http://www.daz3d.com/ad-gladio-for-michael-4

    There is this bundle for Genesis

    http://www.daz3d.com/daz-bundles/genesis-battle-ready-bundle

    By

    icprncss icprncss February 2013 in The Commons
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