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Creating an injection dsx
they said "facial features" not "facial expressions".
Hard to answer a question that is not decipherable.
If the OP wants to project G8.1 face morph to G9, they can use G8 clone morph for G9, and then use transfer utility to transfer favorited morph between two figures in scenes with same shape.
Creating an injection dsxRichard Haseltine said:
.dsx or a morph asset .dsf? The latter is done via File>Save As>Support Assets>Save Modifier Asset (modifier asset, not modified assets). The product and author names are used for folder names in the data/characterpath/morphs folder.
Will that put a G8.1 morph onto G9, as this user is trying to do? Also, G8.1 experssions aren't at all compatible with G9 are they?
Creating an injection dsx.dsx or a morph asset .dsf? The latter is done via File>Save As>Support Assets>Save Modifier Asset (modifier asset, not modified assets). The product and author names are used for folder names in the data/characterpath/morphs folder.
Adjusting V4 Poser Clothing to G8 or G9 ModelsHey, so I've got a question here: I purchased a fairly old piece of clothing, the Dyanmic Peasant Clothing Bundle because I do like these outfits, but I do want to out them on G8 or G9 people. So, I want to mention that I know people will tell me Poser content should work normally in Daz, however, when I put these objects into Daz, there is no "Fit to" drag option when I want to put it on a figure. So I would like to ask, if I want to convert this to be good on Genesis 8 or 9, is there a converter, like from RSSY that will recognize this V4 Poser clothing and automatically convert it for me and it will be quick, OR is there no easy way around this and I have to do it by hand and dirty ala weight modifier brushing, and transfer utility tool? If there is a converter for these things easy to G8 or G9 let me know, and if not, let me know how you all would do it. Thank you all!
Creating an injection dsxJust how is [creating an injection dsx] this done. I have created a morph of a character and used in on my GF8.1 model, but now want to at the very least get the facial features into a GF9 model.
I have tried to use the RSSY Character Converter with very disappointing results.
Directions to a tutorial would be most appreciated.
Thanks.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIMolto probabilme è un morph che hai installato recentement. A me ne da cosi tanti, che ormai non ci faccio più caso.
How to make instances cretead by UltraScatter Pro to follow the target object deformations?Hello, I created a Christmas garland by loaded a cylinder and a plan in the scene, and then, I used the UltraScatter Pro (https://www.daz3d.com/ultrascatterpro--upgrade-from-ultrascatter-advanced-instancing) to position several instances of the plan along the cylinder:

Since a garland can have several "positions", i created some morph to the cylinder, in order to give it a true garland aspect; however, the instances of the plan don't fallow automatically the surface of the cylinder:


To fix it, I have to recreate the instances every time I apply a garland morph...
Of course, it's not a big deal, but I wonder if there wouldn't exist a better way, to make the instaces following the cylinder's surface automatically, rather having to recreate them everytime I apply a new morph. Could you help me, please?Thank you in advance!
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIvangelrise said:
Ciao ragazzi, è da qualche giorno che, quando carico in scena un personaggio G8 (o il G8 base), oppure quando carico una scena contenente personaggi G8, mi appare il messaggio allegato.
In realtà non sembrano poi esserci problemi con la scena o i personaggi, tutto funziona normalmente.
Ho notato che c'era una sorta di aggiornamento per G8 F/M nel download manager, e così ho pensato che scaricandolo e installandolo avrei risolto il problema, ma non è cambiato nulla, mi dà sempre il messaggio d'errore nei casi suddetti. Che può essere?
Ecco perchè non aggiorno G8 dai tempi del primo Face Transfer!
Quello è un errore generato dalla presenza di due nomi uguali all'interno delle varie voci. Per farti un esempio pratico, invece di chiamarsi "Dito1" e "Dito_1" si chiamano entrambi "Dito_1" provocando quel errore. Non impedisce il funzionamento delle scene in alcun modo, solo crea problemi quando si usa un Batch Render perchè quella finestra di avviso blocca l'andamento delle operazioni.
Si risolve con uno script chiamato "Fix Duplicated formula" che trovi online con una googlata o aspettando un fix dalla DAZ3D.
There's Always Another Sale Thread -- Discussions Only Pt 5joanna said:
SilverGirl said:
daveso said:
Torquinox said:
I'm struggling to see meaningful differences in the morphs in the better than Daz+ morph pack, they really look sort of samey samey - attractive, I guess, in the ever youthful way of many Daz female figures; but I'd have been more likely to go for a figure with textures.
I agree on the sameness. A lot of morph packs are similar. I look at them a couple times and ask, what's the difference?
Oh whew, not just me then.
Same here. I actually went to compare them more carefully, because I thought that maybe I'm skimming and not paying attention enough. They are different, but so little that it feels like I could as well push a few sliders on existing models to achieve that level of difference.
Yeah there's only so much you can do with a Christmas tree even if you change the species of tree that your using
There's Always Another Sale Thread -- Discussions Only Pt 5SilverGirl said:
daveso said:
Torquinox said:
I'm struggling to see meaningful differences in the morphs in the better than Daz+ morph pack, they really look sort of samey samey - attractive, I guess, in the ever youthful way of many Daz female figures; but I'd have been more likely to go for a figure with textures.
I agree on the sameness. A lot of morph packs are similar. I look at them a couple times and ask, what's the difference?
Oh whew, not just me then.
Same here. I actually went to compare them more carefully, because I thought that maybe I'm skimming and not paying attention enough. They are different, but so little that it feels like I could as well push a few sliders on existing models to achieve that level of difference.
There's Always Another Sale Thread -- Discussions Only Pt 5daveso said:
Torquinox said:
I'm struggling to see meaningful differences in the morphs in the better than Daz+ morph pack, they really look sort of samey samey - attractive, I guess, in the ever youthful way of many Daz female figures; but I'd have been more likely to go for a figure with textures.
I agree on the sameness. A lot of morph packs are similar. I look at them a couple times and ask, what's the difference?
Oh whew, not just me then.
There's Always Another Sale Thread -- Discussions Only Pt 5Torquinox said:
I'm struggling to see meaningful differences in the morphs in the better than Daz+ morph pack, they really look sort of samey samey - attractive, I guess, in the ever youthful way of many Daz female figures; but I'd have been more likely to go for a figure with textures.
I agree on the sameness. A lot of morph packs are similar. I look at them a couple times and ask, what's the difference?
There's Always Another Sale Thread -- Discussions Only Pt 5I'm struggling to see meaningful differences in the morphs in the better than Daz+ morph pack, they really look sort of samey samey - attractive, I guess, in the ever youthful way of many Daz female figures; but I'd have been more likely to go for a figure with textures.
OtherKind: Shadow Kin HD for Genesis 9 - How To Use Some of the Files? (Solved)Think of those document files as dividers for when you are looking at that product in it's "Content Library" location. In Smart Content they don't serve a purpose, other then the "LY OK Shadow Kin ! Morph Guide" maybe. To see what I'm talking about, from Smart Content right click on one of the document files and choose "Show Asset in /Content Library /Mapped Folder.
Morph for "Cookie" and "Chip" charactersLeana said:
Speculativism said:
Yeah, well, I looked at crossdresser a few years ago and it looked really complicated with lots of pieces to buy.
You need the base product (free) and licenses for the figures you're converting to (free or paid depending on the figure). Once you have that installed you can convert clothes from any of the supported figures to the figures you have the license for. So for example if you get the V4 license you could convert cothes from all the supported figures to V4.
There are also "XD morphs" packs for some figures which add morphs matching a set of morphs for that figure (typically the standard body morph pack) in the clothes. They're not required in DS as there's autofollow / transfer active morphs, but they sometimes give better results than DS automatic version.
I can see now that I've been missing out on an important tool.
Morph for "Cookie" and "Chip" charactersSpeculativism said:
Yeah, well, I looked at crossdresser a few years ago and it looked really complicated with lots of pieces to buy.
You need the base product (free) and licenses for the figures you're converting to (free or paid depending on the figure). Once you have that installed you can convert clothes from any of the supported figures to the figures you have the license for. So for example if you get the V4 license you could convert cothes from all the supported figures to V4.
There are also "XD morphs" packs for some figures which add morphs matching a set of morphs for that figure (typically the standard body morph pack) in the clothes. They're not required in DS as there's autofollow / transfer active morphs, but they sometimes give better results than DS automatic version.
[Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]Hi there, I had a question and need some help. I've recently started using Turbo Loader and love it, and tried to get a friend to use it as well. But we've run into an issue; the scene configuration scanning is not finding all of her morphs in scene. It finds them in the manager correctly, but about half her morph products are not found when she goes to scan the scene it only finds half the morphs of her products. As an example, it won't find SY 200's morphs she uses on her characters. Yet for me, Turbo Loader finds them instantly. What could be causing that? Turbo Loader Manager finds them, but scanning the scene does not.
Thanks for any help!
Dog 8 texturesAre there any dog textures by breed (and house cat, too) besides the mostly default textures that come with the breeds? (And I don't mean zombie or death dog textures.) I'm hoping for various colorings for dog furs but can't seem to find any. Pose assets are common. And there are a few morph assets. But texture assets don't seem to be common.
Question about the Mesh Grabber Bundle (Win) downloadI have the bundle, but only the Windows versions of Morph Editor and Mesh Grabber have a download option. None of my MacOS items have a download option. But MeshGrabber v3.0.1 is installed on my Mac. I opened DIM and if you type in 'Mesh Grabber' all three products do show up as installed in my case. The manual is stored with Mesh Grabber, so click on it and 'Show Installed Files' and the pdf will be there. Click on it and the instructions for Rotations and Morphs are there. I expect this is similar for Windows.
is it available to apply g9 morphs to g8?i found this item in the shop : Dragonscale HD for Genesis 9 | Daz 3D
yet im nervous to purchase, i havent tried g9 figures before, i do not have related items and assets as well
when it comes to clothes Daz3d atuomatically convert to the figure we want to apply in most cases
but not sure in this situatio, i assume those are morph files.
TY in advance












