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Daz 3D Forums > Search
  • Anyone bought Lilly HD G8F? Gen texture included?

    I have the figure, and just looking now, there doesn't appear to be a material for anatomical elements.  Probably because the figure loads by default as a teen, and then includes presets for Adult, Teen and Tween.  There is a preset to add nipples and navel, but it doesn't add any other materials.  I assume that because 2 out of the 3 defaults for the figure are children (and even the Adult morph looks like a very young adult), they either weren't able to add the anatomical elements or just didn't want to have the figure used for such images.

    That said, the texture detail on the face is excellent in close-up shots, and along with the morphs this figure is definitely worth the price.

    By

    Dim Reaper Dim Reaper October 2018 in The Commons
  • Anyone bought Lilly HD G8F? Gen texture included?

    how is she without the growing up morph ?

    may someone post a render ?

    By

    Ruphuss Ruphuss October 2018 in The Commons
  • Creating a mould in a scene

    SixDs saied:

    Below is an example of the technique in use, with G8F doing a face plant into a cushion (just made from a primitive cube), and leaving a permanent impression.

    This is a great detailed explanation no question and a funny example it seems she had done this a couple of times before because her nose became quiet flat. Maybe the cusion wasn't that squishy by the first try. This is leaving a permanent impression on me.wink

    Seriously it is not quiet obvious that a thing called Smoothing Modifier does also calculate collisions, since I had this aha moment and found how to 'bake' the collision into a morph shape I use this for various things. Just use the Morph Loader Pro to load the OBJs and you can create various indentations on the cusion with morph sliders.

    Something I'd like to add so others can recreate this example. You should mention that you had to subdivide the primitive cube base geometry a couple of times otherwise this wouldn't work.

    You can use the SubD Modifier for that but the Smoothing Modifier only collides with the Base mesh of the cusion. Actualy it needs a quiet high View Resolution Level for getting this detailed face impression. From what I know the both modifiers don't work in conjunction. In simple words first the Smoothing Modifier collision then the SubD Modifier takes place. I sometimes forgot this fact as I explained this method before. In other 3D software you can turn around the order of the modifiers to calculate.

    So first Create > Primitive > Cube, then select Cube Edit > Geometry > Convert to SubD, Parameters pane General > Resolution turn up the View Resolution Level, optional: change Draw Style to Wire Texture Shaded to see the subdivisions, hide anything else but the cube File > Export > Wavefront Object, File > Import > Wavefront Object, select imported highRes cube Edit > Object > Geometry > Apply Smoothing Modifier and finaly Parameters pane General > Smoothing property Collision Target choose figure. Now the face plant should work with no serious injuries and dosn't end up like banging the face to a solid wall.

    (select any surfaces you want incuded under the Surfaces pane as well)

    This dosn't make sense to me. The OBJ Export Options define if surfaces gets exported. See the checkmark on Write - Surfaces - Material Library: Original Maps. With those settings showen below you get the geometry imported back to DazStudio like you exported it with Face Groups and Surface Groups. Sorry if it seems like I spam the forum with this picture but I think people should know how to use the OBJ export.

    By

    Syrus_Dante Syrus_Dante October 2018 in Technical Help (nuts n bolts)
  • Transfering Morphs/MATs from G3M to G8M

    A thought - is there a reason you need to transfer the characters to G8? G3 and G8 are similar enough that I find that I can use them interchangably in most cases. I bought the discobob/Zev0 Pose Converter and that gets any G8 poses I want to use close enough to G3 that I can finish it with minor tweaks. And SickleYield has a great tutorial for converting most clothing from G8 to G3 - it works about 90% of the time for the G8F clothing I have converted. You can find it at https://www.deviantart.com/sickleyield/journal/Tutorial-Convert-Clothing-G3-to-G8-G8-to-G3-686682065 ;

    With those in my workflow I find that I can get the results I want about 90% of the time.

    By

    Chezjuan Chezjuan October 2018 in New Users
  • Our last hope

    And there was me expecting some kind of Star Wars thread.

    You could make a simple measuring rod with just a cube primitive stretched out in the y direction and a suitable surface image applied. If you want something fancier, how about this?

    https://www.renderosity.com/mod/freestuff/z-doctors-measuring-device-including-morph-/74468

    Incidentally, as a tip, don't hang around waiting for a single product that fills all of your requirements. Sure, it's great when that happens, but it's not the only way. You can get your perfect doctor's office, complete with measuring stick and whatever other bits & pieces you deem essential, by building it up from multiple products - a room from here, a desk from there, a lamp from someplace else. A lot of those elements might be free too!

    By

    chris-2599934 chris-2599934 October 2018 in Product Suggestions
  • Character Converters - Generation 4 -> G3/G8
    2. V4.2 and M4 have a hires mesh compared to the newest G3/G8 generation. To bring the hires mesh of such an old character to G3/G8, you need to transfer details to HD morphs.

    I doubt this one will ever happen as that would mean embedding tools needed to create HD morphs in the converter.

    Well, Daz PAs can create HD morphs, so why shouldn't they make a tool that creates such morphs in a converter?

    There are limits to what PAs can do with them, and it is done with our own products, not converting the work of others. Even GenX2 doesn't have that capability. Besides most high detail in Gen4 was in displacement maps and there is a utilty on rendo that I believe will transfers that.

    By

    Male-M3dia Male-M3dia October 2018 in Product Suggestions
  • Character Converters - Generation 4 -> G3/G8
    2. V4.2 and M4 have a hires mesh compared to the newest G3/G8 generation. To bring the hires mesh of such an old character to G3/G8, you need to transfer details to HD morphs.

    I doubt this one will ever happen as that would mean embedding tools needed to create HD morphs in the converter.

    Well, Daz PAs can create HD morphs, so why shouldn't they make a tool that creates such morphs in a converter?

    By

    Singular3D Singular3D October 2018 in Product Suggestions
  • custom triax figure has no option to create a clone

    From memory the settings are not in Morph Loader but a setting of the morph itself ; you create your morph as any other morph with Morph Loader, then you set the type to "clone" when you save it as a morph asset. You may need to have content management service running.

    yes thats what is missing it doesn't have a way to set it as a clone its simply not there I can add that as a name but it doesn't register as a real clone

    By

    evilkoolade evilkoolade October 2018 in Daz Studio Discussion
  • Character Converters - Generation 4 -> G3/G8
    2. V4.2 and M4 have a hires mesh compared to the newest G3/G8 generation. To bring the hires mesh of such an old character to G3/G8, you need to transfer details to HD morphs.

    I doubt this one will ever happen as that would mean embedding tools needed to create HD morphs in the converter.

    By

    Leana Leana October 2018 in Product Suggestions
  • custom triax figure has no option to create a clone

    From memory the settings are not in Morph Loader but a setting of the morph itself ; you create your morph as any other morph with Morph Loader, then you set the type to "clone" when you save it as a morph asset. You may need to have content management service running.

    By

    Leana Leana October 2018 in Daz Studio Discussion
  • Transfering Morphs/MATs from G3M to G8M

    Yes, you're right, some of them have a specific UV set, that's why the result is not correct. In this case, what can I do?

    DS includes a tool called "Map Transfer" which enables you to convert maps from one UV set to another (provided you have a figure supporting both UV sets). So you could use it to transfer the maps made for the specific UV set to G3 base UVs, and then use the transfered version on G8.

    By

    Leana Leana October 2018 in New Users
  • Star Trek Uniforms

    And "The eyebrow thing" can also be done with a morph. :)

    By

    RKane_1 RKane_1 October 2018 in Product Suggestions
  • Adding Dual Quaternion support to UnrealEngine4 (Images inside)

    Not really related to the DQ, but maybe someone knows: is there a way (or a mod) to make clothing and morphs work together in UE? It was possible in the past it seems (before 4.12), but then they removed it. 

    https://issues.unrealengine.com/issue/UE-38256

    https://answers.unrealengine.com/questions/518115/apex-causes-morph-targets-to-not-work.html

    With clothes from daz only simple things unaffected by morphs can work if you use physics simulation, like here I made the end of the tie moving, but if i try to enable nvcloth on the skirt it will be wrong.

    @AlienRenders, maybe you have an idea?

     

    By

    InuGames InuGames October 2018 in Unreal Discussion
  • Character Converters - Generation 4 -> G3/G8

    I know that we have GenX, but unfortunately the creator passed away and there will no longer be any update for G8. I really like GenX, but it has certain limitations, so I hope that someone may take care about it.

    I have a huge library of V4.2/M4 morphs and materials. There is a good solution for materials available (Texture Transformer 2, as it doesn't need geografts), but I also like to transfer the morphs as good as possible and GenX has its limitations

    1. GenX does not provide any G8 support. You have to go up to G3 and then manually transfer the character to G8

    2. V4.2 and M4 have a hires mesh compared to the newest G3/G8 generation. To bring the hires mesh of such an old character to G3/G8, you need to transfer details to HD morphs. GenX doesn't support this either.

    Are there any plans to work on this? I'd love to see it.

    By

    Singular3D Singular3D October 2018 in Product Suggestions
  • custom triax figure has no option to create a clone

    I have converted M3 to Triax and it worked great  (I have plans to create more custon characters) but I need to create some clones but it doesn't seem to have the option in morph loader pro. What Am I doing wrong?

    By

    evilkoolade evilkoolade October 2018 in Daz Studio Discussion
  • suggestions for Genesis 9

    I found myself thinking about this over breakfast and I realized that  I am really in no hurry at all for Genesis 9.  The current state of the G8 line, with all the conversion utilities and morph sets has me quite satisfied as far as human figures are concerned.  I can -and have- transferred all my Genesis 3 figures over to G8.  I can use any of the G3 skin textures I like due to the fact that  the UV's were made available and I purchased them.  Zevo's products have me covered for basic human morphs.  DarioFish's and Sickleyield's products have a lot of fantasy shapes ( and with tweaking and blending of morpsh ) some sci-fi shapes covered as well.  Not to mention the fact that I can transfer any necessary morph ffrom  G3-G8 within Daz Studio itself.  Not to mention that most of the wardrobe items for G3 and even G2 are useable on G8 thanks to the RSSY converters. 

    G9 needs to be more than an incremental update and we need to have the same level of backwards compatibility that we do with G8 .   As it stands right now, I am not in a hurry for G9. I will probably just get the base male and female figures and morphs and stop there except for things like props, lightings, scenes, shaders and whatnot. while I see what the PA's do with regards to utilities and morphs.  I really love the versatility of the G8 line because it is so easy to use things that I have purchased for other generations.  I would like to see that in G9. 

     

    Upgrading is not compulsory.

    Nothing you own is obsolete whenever G9 is released.

    You are still allowed to use what you have purchased.

    Well said!!

    By

    Siciliano1969 Siciliano1969 October 2018 in The Commons
  • suggestions for Genesis 9

    I found myself thinking about this over breakfast and I realized that  I am really in no hurry at all for Genesis 9.  The current state of the G8 line, with all the conversion utilities and morph sets has me quite satisfied as far as human figures are concerned.  I can -and have- transferred all my Genesis 3 figures over to G8.  I can use any of the G3 skin textures I like due to the fact that  the UV's were made available and I purchased them.  Zevo's products have me covered for basic human morphs.  DarioFish's and Sickleyield's products have a lot of fantasy shapes ( and with tweaking and blending of morpsh ) some sci-fi shapes covered as well.  Not to mention the fact that I can transfer any necessary morph ffrom  G3-G8 within Daz Studio itself.  Not to mention that most of the wardrobe items for G3 and even G2 are useable on G8 thanks to the RSSY converters. 

    G9 needs to be more than an incremental update and we need to have the same level of backwards compatibility that we do with G8 .   As it stands right now, I am not in a hurry for G9. I will probably just get the base male and female figures and morphs and stop there except for things like props, lightings, scenes, shaders and whatnot. while I see what the PA's do with regards to utilities and morphs.  I really love the versatility of the G8 line because it is so easy to use things that I have purchased for other generations.  I would like to see that in G9. 

     

    Upgrading is not compulsory.

    Nothing you own is obsolete whenever G9 is released.

    You are still allowed to use what you have purchased.

    By

    nicstt nicstt October 2018 in The Commons
  • Strides in Photo-Realism?

    Gregorius, Id just like to add a few tips :)

    * Try adding some normal maps either from another texture set( as long as you will not be redestributing it)  or extracted from a much more detailed sculpt.

    *Try refining your morph with more detail - its amazing how a few lines under the eyes, extra definition of a feature llike lips,  or a small wrinkle on the forehead can improve the overall look.

    *Lighting - Others have mentioned this too. Try rotating your lights around - sometimes extra shadows can really make a figure pop.

    Bump maps - I know you said you have them on there -  but they are not doing you any favors as is.  Maybe try turning their strength up more?

    Specular maps -  If you are using them - maybe try adjusting the levels more  (so that there is a larger difference between the lights and darks) 

     

     

    By

    chevybabe25 chevybabe25 October 2018 in The Commons
  • Creating a Morphing Skull Cap for Genesis

    export it in position with genesis hidden then reimport it

    DAZ has no real ability to set hotpoints other than with bone editor and lots of fluffing around so this crude method the best way to line up clothing etc for Transfer Utility 

    and BINGO was his name OH!  Yup, that's how it's done! 

    By

    RAMWolff RAMWolff October 2018 in The Commons
  • eJCM applies on all now...

    I see something similar with the "Skinchangers" product which applies a spurious morph when the head is bent, even if Skinchangers is not in use.  I have submitted a trouble ticket.

    i didn't have the problem until today, i didn't change anything at all, but yeah. it's probably the same.

    there are quite a lot more JCMs that are related to "ManHippo" that you can lock one by one, but i would honestly rather delete the model and get a refund at this rate. it's a pain to deal with.

    By

    GreenBean GreenBean October 2018 in Technical Help (nuts n bolts)
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