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Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)
Richard Haseltine said:
HamEinar said:
Major brainfart here as I updated GoZ - but since I'm running 4.21.1.48 it no longer works... Anyone have access to GoZ for beta 4.21.1.48 installer?! I do not want to install and run the latest beta!
Only Daz may give you the file. You could use the General reelase for GoZ purposes, or just export OBJ/import into ZBrush/Export from ZBrush/Import to DS.
How do I get in touch with "Daz" to get this - as I am paying $35 a month for ZBrush.
RTX4090:an illegal memory access was encounteredIn the same scene, after gpu render failed. The iray preview failed as well, heres the log for the preview:
2023-10-26 11:32:37.008 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2023-10-26 11:32:37.008 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating motion transforms.
2023-10-26 11:32:37.008 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2023-10-26 11:32:37.158 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(369): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_219c_7141: the parametric approximation level is set to 4. The original value of 5 would produce too much geometry in a single mesh.
2023-10-26 11:32:39.154 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(369): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_252b_8948: the parametric approximation level is set to 2. The original value of 3 would produce too much geometry in a single mesh.
2023-10-26 11:32:41.334 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(369): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_25b2_9080: the parametric approximation level is set to 3. The original value of 4 would produce too much geometry in a single mesh.
2023-10-26 11:32:43.488 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Auto instancing compression ratio 1.00 (Full instancing compression ratio 1.00)
2023-10-26 11:32:43.488 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2023-10-26 11:32:44.566 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (1 triangle object with 38 M triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 38 M triangles, 0 fiber instances yielding 0 segments) took 1.078 s
2023-10-26 11:32:44.566 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating section objects.
2023-10-26 11:32:44.566 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2023-10-26 11:32:44.826 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 782 textures, 0 lambdas (0 unique)
2023-10-26 11:32:44.841 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Emitter geometry import (11 light sources with 99271 triangles, 1 instance) took 0.003 s
2023-10-26 11:32:44.841 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating volumes.
2023-10-26 11:32:44.841 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2023-10-26 11:32:45.672 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2023-10-26 11:32:45.672 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2023-10-26 11:32:45.673 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2023-10-26 11:32:45.673 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2023-10-26 11:32:45.673 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating caustic portals.
2023-10-26 11:32:45.673 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2023-10-26 11:32:45.676 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using iray core convergence estimate.
2023-10-26 11:32:45.676 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2023-10-26 11:32:45.678 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using interactive scheduling, caustic sampler disabled
2023-10-26 11:32:45.678 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2023-10-26 11:32:45.678 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(369): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: No device specified or usable
2023-10-26 11:32:45.679 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 0 device(s):
2023-10-26 11:32:45.679 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2023-10-26 11:32:45.679 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(369): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: No worker to render with: aborting render
2023-10-26 11:32:45.679 [ERROR] Iray :: Internal rendering error.FBX file to DazNope. I have tried importing FBX files many times and have never had an FBX file import correctly with bones. Your best bet is .OBJ and then rerig in DS.
FBX file to DazI have been told, but cannot test, that Motion Builder FBX files will import correctly. Unfortunately FBX is not a terribly standardised standard.
Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)HamEinar said:
Major brainfart here as I updated GoZ - but since I'm running 4.21.1.48 it no longer works... Anyone have access to GoZ for beta 4.21.1.48 installer?! I do not want to install and run the latest beta!
Only Daz may give you the file. You could use the General reelase for GoZ purposes, or just export OBJ/import into ZBrush/Export from ZBrush/Import to DS.
DAZ to Unity - blendshapes missing@aweswan thats what i already tried and it works fine with any morph available. but i didnt set it up with in salsa - gues it would work since the blendshapes are visible and usable in Unity.
@ARealiti I read something similar and there was the suggestion to export it in poser. but that only adds another software which i maybe wont work with and makes things more complicated.
I finally got emoti guy in Unity working:
there is a blender file "made" by this guy: https://www.youtube.com/watch?v=fuGi_knr70k&t=17s. in the comments is a link to download emoti guy for blender with a ton of other stuff and most importantly, all the morphs or "Shape Keys" as they are called in blender. from here i just had to get rig of anything i dont need, export it as fbx and import into unity.
Oneclick does not work on here! but with the available tutorials for SALA its easily doable.
Diffeomorphic DAZ Importer version 1.7.0 releasedYour two pictures appear to have different lights, the new view trasform in 4.0 should only affect overexposed areas where filmic tends to saturate with color while agx tends to desaturate with white that's more realistic.
As for 4.0 Thomas worked hard on it and now the addon should be compatible already. There's some advantages in 4.0 importing with principled since we now have colored reflections that wasn't possible before. But for best materials it is required to import as bsdf.
Importing Unreal Engine animations into Daz StudioHey guys,
is there any tutorial how to [Import Unreal Engine animations into Daz Studio] do this? Is this even possible?
Plasticity: Size reference problemhttps://prnt.sc/tTZdsidWGwri
I want to use genesis figure as reference size in Plasticity, but when imported it's very gigantisch. Although the thing I want to create is already in meter.Does anyone know how to import the figure correctly to plasticity?
obj is importing to the wrong locationVicS said:
mirror in blender always has gone fine I mean and imported fine
Piecing together info provided in the thread, I assume what happened is that you had originally translated and rotated your character away from the world center. Then you have lined up a shoe with this figure, then provided that shoe to someone else, who mirrored it in external software. When they mirrored it, they would have done so around the center axis, and since your character is not at center, it will not line up with character's center axis.
So issue is nothing to do with import or mirroring in external software, issue is to do with original translation of figure away from world center.
There might be an easier solution, but one workaround could be:
- import right shoe (the correctly positioned one)
- parent the shoe to figure
- bring figure back to 0,0,0 and remove any rotations on figure. The right shoe should still be lined up correctly to the figure and the figure is now at world origin.
- export updated right shoe (to bake the new position)
- reimport the updated right shoe
- mirror shoe by scaling x-axis -100% to get left shoe
- export updated left shoe
- Optionally, can recalc normals in Blender for the left shoe, since it will most likely have flipped normals after doing the x-scale
- import both updated right and left shoes
Underwater Light Refraction Effect (3Delight)I do have PD Howler 12, which can do that type of image editing. I will look into it and see how well it works. One the patches are near white, and the lines are black or dark grey, plugging the image into the Opacity channel should give me what I want. I will try it with the tilable Plasma image that is in on of the shaders I have. The hope is that it won't look so tiled. I'l use duplicates of the plane I create to tile the image differently on each, and stack them to see how it works. Then I'll render the initial setup to create my texture image, and open that rendered image in PD Howler to make the adjustments. Once that is done, I will import the image into the opacity channel in Surfaces/Edit on one plane. Put my light above and angled down at the plane, bring my camera underneath that and render the scene, It might just give me something good enough to use.
Thanks, Richard.
Richard Haseltine said:
You could use your existing imaeg as the gobo - take it into an image editor and adjust levels, or if need be curves, to make most of it near white and the actual caustic lines near black (so the lins let the light through and the areas between don't).
Lock Up'sBeen using Hex for years.
Occassionally I get a lockup where Hex will not allow me to manipulate teh figure beyond zooming responding to any other manipulation with a frustrating "windows Failure Bell".examp:
Figure "a" = 2163 surfaces
Figure "b" = 23844 surfaces
(Note: These capacities are not hard pressed. They vary substantially widely between different models)When I have fig "a" open and "import" fig "b" I get fig "c" imediately as a result.
When I press the button, I get 1 or 2 more manipulations and Hex freezes up with no error messages that I can see ( fig "d").Tus far (after years of this crap), the only option I have to continue on is to
1) "force close" Hex,
2) reopen it again,
3) load one of the two figures in,
4) break it into two or more new figures and save seperately then
5) export those pieces as multiple obj's to be reassembled in Daz.Anybody been through this and found a solution?
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Duel Processors
Processor Intel(R) Xeon(R) CPU E5-2690 v3 @ 2.60GHz, 2601 Mhz, 12 Core(s), 24 Logical Processor(s)
Processor Intel(R) Xeon(R) CPU E5-2690 v3 @ 2.60GHz, 2601 Mhz, 12 Core(s), 24 Logical Processor(s)
Installed Physical Memory (RAM) 79.9 GB
Total Physical Memory 79.9 GB
Available Physical Memory 67.2 GB
Total Virtual Memory 91.4 GB
Available Virtual Memory 76.9 GB
Page File Space 11.5 GB
3TB Ext SATA (storage)
2TB HDD (working drive) optimized monthly w/60% avail space)
Adapter Type Quadro K2000, NVIDIA compatible
Adapter RAM (2,147,483,648) bytesobj is importing to the wrong locationFirst go edit>preferences (F2 on windows), Interface tab, about half way down you'll see "BackFace Lighting" turn it off.
Second set the viewport to smooth shaded
If the mesh shows as black then it was "mirrored" either on import into DS, or on export from another program, and is now inside out.
To fix select the mesh and use one of the scale sliders (probably X) and set it to -100%, this will "un-mirror" the mesh.
Now you have export the mesh as OBJ to lock in the changes, use the DS export preset.
Delete the bad mesh and load in the one you just created.
Importing geoshells into UE 5.xWhat is the best way to import characters with geoshells into unreal 5.x? No photoshop or gimp please. If y'all can help it. I don't have nor have the intelligence capabilities for those programs.
How do I import HDRI's created in other programs (such as Bryce) to add to the scant collection of SI need to learn how to import HDRI for the 3Delight Render Engine. I know it is possible, because I have FMEE GreenHills HDRI installed. It has a version for 3Delight and a version for Iray. I keep finding nothing but Iray tutorials, but my PC cannot do Iray!
Free Sunburst Pendant and EarringsBronzeDragon said:
Is very nice except that the pendant has only two material zones while both earrings have three. I this a mistake or intentional? Would like to make them all match when changing materials but can't.
I'm sorry but I haven't been able to replicate your issue. When I import the .dae file into Daz Studios and select Surfaces, I see the three material zones listed (Gold, Red_Metal, Silver). I also see three surfaces when I use the Surface Selection tool.
Note: I use rose gold for the Red-Metal slot.
Jumbo!Yes, though if they use "advanced" (oser 5+) materials the settings won't import and you will need to rebuild the surfaces. Also externasl morphs (.pmd files) don't work in a lot of forms.
obj is importing to the wrong locationobj is importing to the wrong location
it was importing fine, didnt think I clicked any other settings on the import window, has something been changed in it that is causing imported obj's to be brought in way off to the side?
Is DIM the protagonist now? What about Central?GiGi_7 said:
In my case the passage of DAZ Central through my system left a mess that I couldn't fix at all, and at the time damaged the database of things that I had already installed to the point that I could not load anything on the scene. I really don’t have much appreciation for DAZ Central and I think it should have been warned to experienced users that this was not compatible with custom installations.
In the case of connect I like the idea that each product is in a separate folder, but I stop using it because it doesn't support third-party products in its folder system and also constantly displayed product updates that clearly had nothing new, as freebies of PAs. It seemed like I was never going to finish installing things.
You're right ~ and DIM is good enough, at least it's never damaged my cms. Connect is a tricky thing, it ever always wrongly updated the metadata that I'd already corrected, so I let it go...
How to move characters imported through DiffeomorphicThe figures are rigged for animation so locks are in place where you can't use the controls. This is correct as you have to move the armature, not the mesh. Then you need to merge the rigs that's done as default by easy import if you use it.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ











