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Teeth Jacked Up When Dialing In Morph
That's a typical effect of using divisions in ZBrush when sculpting the morph. Is it one you made yourself, or from a freebie someone elese made?
Get Version 4 ! mcjHatsAreTheFashionOfTheDay : Fit Any Hair in Hats Pc/MacSince it's a morph, it can be partially dialed up to make a "hat hair" morph. I can think of some scenarios where that could be good for a laugh in a render.
Teeth Jacked Up When Dialing In MorphSee the pic below. I added a custom morph via the morph loader and it works well for the shape. But the teeth, the teeth! She could eat an ear of corn through a picket fence!
I recall for distorted eyes there was a method of using the gemety tool to select faces and do something, then favorite it and then pick something that removes morph from favorites. Or something like that. But I can't remember any of the details! Can anyone point me in the right direction? Thanks!
Head morph from a 3d modelthere is of course always the painfully slow way of using soft select (or proportional edit if using Blender) and reference images or a second unselectable reference mesh
or in DAZ studio Dformers
or morph brush in Poser
Import and export DAZ figures in Character Creator 3Next question might be, would a transfer actually work? I've never used CC3, or tried what you're asking about, but I've tried to import many FBX files from various sources in to a couple different 3D apps and found that it rarely works, maybe 1 in 10 times at best.
As best I can tell, the 3D industry has not yet established a reliable data transfer standard.
How do I save a eye morph/ translation with a new character?@Syrus_Dante thank you so much for a very detailed method for saving my morph! I will try it tonight after work and see how it turns out.
Import and export DAZ figures in Character Creator 3I see you can now import figures from DAZ to Character Creator 3 - Is it also possible
to import them from CC3 to DAZ?I've been wondering this too. If you are using CC3 and iClone I'd be interested in any comments you might have. I see CC3 will be released as a stand alone product sometime this year, so that should make it cheaper and more accessible to more people.
All I can really add is that I use another product (CrazyTalk) from the same company and find it to be most excellent. I'd be using iClone and CC3 already except that they require a PC (no Mac version) and so I'm having to work on getting a PC first.
Can you explain why you would want to transfer a CC3 character to Daz? This is a question, not a point or debate. What do you wish to do in Daz that you couldn't do in iClone? Again, I don't have iClone so I really don't know.
Genesis 8 missing morphs?Those would be in the Posing pane, or under Pose Controls in the parameters pane, and are not I suspect from the morph sets. It does sound as if there may be an installation issue.
total morphing or morph-able tree or treesThere are some trees that are rigged to allow you to bend the branches around. I don't know of any that can morph from a sapling into an ancient tree though. The only way I can think of is to use a tree generator like sapling for blender and create your own trees from scratch. That way you can control everything from the number of branches to the size and shape of the leaf.
total morphing or morph-able tree or treeshi one and all
well i doint know if we have any in daz store or could be done or is in works me be and if in works when will be realeased
well am looking for tree or trees that i can total reshape from ground up all way through to tipes with or with out leafes also
beable to have lots branches or just add 1 or take branches away and have age too like small young to old to near death
if there is trees that can do above , please list products
[Released] Carnivorous Plant HD (Commercial)Looks really good. Any chance there will be a swallow/expansion morph for the stem?
Thanks!
The stem consists of multiple sections, so you can just select one section and scale it up. My suggestion is to scale along the X and Z axis the same size, turning off the opacity of the leaf in the section otherwise you’ll scale that leaf too.
How do I save a eye morph/ translation with a new character?Before you do anything else save another scene file to have the previous scene as backup if anything goes wrong.
First set the Parameters pane to Edit Mode from the right-click menu while your on the pane. Then right-click on your morph slider and select ERC-Freeze.
The ERC-Freeze Options dialog will show you a list of things (property values) that will be added to your morph.
Depending on the items in the scene and things you have changed so far the list will propably show more than you want to add to your morph. One way to prevent this is to select everything else but the genesis figure in the scene and Memorize Selected Items and Memorize Figure from the Edit main menu before you open up the ERC-Freeze Options again.
Here comes a trick to speed things up with long lists: click on some random property, press Ctrl+A to select all, right-click: Toggle Selected. Now everything is unselected. On top of the list you can click on the Node column caption to sort everything by Node. Now you can scroll the list to search for Left / Right Eye node with all the translate x,y,z and scale values you have changed.
Select all left/right eye related properties maybe by select first then using Shift+click on the last followed by right-click Toggle Selected to have a checkmark on all of them. Before you now press accept uncheck "Restore Figure" from the Additional Options at the bottom of the dialog otherwise every morph from the list you didn't select gets reset to default value.
[Edit]: If you uncheck "Restore Figure" nothing will reset you have to manualy reset the eyes to default position/scale.
Now test your morph slider and see if the eyes translate and scale along.
If your "product" is not finished yet you can save a new scene file and the morph should be saved along "embeded" only available in this scene file or any subset sence you save out of it.
To finaly save this morph to the content library to have it available with the genesis figure you add into another scene you have to use File>Save As>Support Asset>Morph Asset(s). But make shure the default value of all of your morphs you want to save is set to zero. You can check this by opening up the Parameter Settings by pressing the gear icon on your morph slider. A quick way to reset everything to zero on the figure and set all mrophs to default zero is to execute Edit>Figure>Zero>Zero Figure followed by Edit>Figure>Memorize>Memorize Figure.
In the Save Morph Asset dialog you have to choose the Asset Directory, the Vendor and the Product name.
Again there is a list of properties where you have to select/checkmark your morph or multible morphs for this "product". Fianly hit accept and the morph DUF file(s) gets written into the "data" folder of the Asset Directory you have selected.
Time to test if your morph(s) got saved right. Remember the thing with the "embeded" morphs that can lead to greate confusion while working on something. I would save and close the scene well even close DazStudio to be shure nothing stays in memory. Then open a new scene and add the genesis base figure from the library and see if your morphs are showing up in the Parameters pane and working like intended.
Good luck or better lets say I wish you great sucess.
Announcing: Daz Deals Browser Add-onSorry if this has already been asked somewhere in this thread...
First, thanks for this amazing extension - it was exactly what I was looking for! My question has to do with the Hidden items (fantastic feature, by the way). Is there a way to transfer that list to a different computer? I have been creating a hidden items list on my laptop but found that those did not automatically populate on my desktop even though I am using Chrome on both and are logged in and supposedly syncing.
There is currently no way to do this.
The easiest workaround I can think of now is to go to the "Manage items" tab on the options page to list the items that you have hidden. Save that page as a file on your computer (control + s). Transfer this file to the other computer load it, and go through the items one by one and hide them. I understand that this is not the best solution, but transferring the hidden items to another browser is not so much a technical issue, rather one that poses serious ethical questions. As such, we haven't decided what the best way to handle this should be.I was afraid that might be the case. Oh well... time go and play "hide and click"!

Thanks again for a very useful extension!
No HD, No Peace! Or... A little peace? I dunno...
HD, as handled by DAZ Studio, is a way of adding details to a model that is independent of the textures applied to the figure. Instead of using a normal map for details, the additional details are sculpted into the model at a much higher subdivision level than is usually used by DAZ Studio. This higher detail model becomes the basis for an HD morph for the character.I've never purchased HD. What is HD and how is it used ? thanks.
How do I save a eye morph/ translation with a new character?I am using the translate tool on x,y,z,and scale on the parameter tab to reposition the eyeball on a dial spun morph with large eyes I am creating. it would be similar to what Thorn/ Handspan Studios does with there characters eyes. How do I save the morph so the eyeball stays in the position I move it to?
[Released] Carnivorous Plant HD (Commercial)Looks really good. Any chance there will be a swallow/expansion morph for the stem?
Morph Keyframes and KeymateTo see morph keyframes in keymate, you have to change the drop down from TR (translate roate) to TRSV (translate, rotate, scale, value). Value = morph slider value.
Morph Keyframes and KeymateThe facial expression are properties placed in the root node of the figure. The facial expression sliders on the head dosen't count as morphs they are so called Aliases (remote control properties) of the actual facial expression properties. So I guess in keymate there is a box/dot on the figure root representing the keyframe that can contains all properties like morphs for shape and pose controls not just facial expressions.
Actualy in the most recent genesis figures 3 and 8 with all the facial rig bones the expressions are technicaly pose controls that I think can have a morph shape and/or face rig bone transformations (movement/rotation).
I could be wrong and the most facial expressions at least the offical daz products are only driving the facial rig bones. In this case you can use "Bake to Transforms" Shift+B to convert them into pure bone transformations, without the pose controls driving them, to edit the keyframes on the facial rig bones in keymate, if thats what you intended to do.
Morph Keyframes and KeymateWhere do morph keyframes like facial expression morphs show up in Keymate? All I see are bone keyframes.
Saphirewild's Randomness RendersHere is a morph from Rawart for the Daz Horse 2 it is the toy horse unicorn!
I used a 3Delight Leather shader on the horn and just used the black coat that came with the Daz Horse 2!













