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Daz 3D Forums > Search
  • Merging Geograph from Daz character with Diffeomorphic

    acatmaster said:

    There're Steam games that have Daz characters with millions of polygons, the characters can be customized by players using morphs, and the animations are not lagging even running on common gaming laptops. Unreal engine 5 can handle billions of polygons, and the CC software should catch up to enable exporting high poly characters and high definition morphs.

    Thanks for the Youtube videos provided by Krys, the videos explain how to use the HD Morphs plugin, and that Daz 3D acturually has HD support, need to purchase the Victoria 8 HD add-on to unlock the HD morphs.

    I started learning Unreal Engine for this reason.  I'm still learning, so what is your intended workflow?  Animate in Blender and export the character and animation to Unreal?  Maya has a live link where we can animate in Maya and see the result real time in Unreal.  That's kinda where I'm headed...

    By

    Krys Kryngle Krys Kryngle July 2022 in Blender Discussion
  • Merging Geograph from Daz character with Diffeomorphic

    There're Steam games that have Daz characters with millions of polygons, the characters can be customized by players using morphs, and the animations are not lagging even running on common gaming laptops. Unreal engine 5 can handle billions of polygons, and the CC software should catch up to enable exporting high poly characters and high definition morphs.

    Thanks for the Youtube videos provided by Krys, the videos explain how to use the HD Morphs plugin, and that Daz 3D acturually has HD support, need to purchase the Victoria 8 HD add-on to unlock the HD morphs.

    By

    catmaster catmaster July 2022 in Blender Discussion
  • What Hair, Dress and Bikini are these...

    Search for "Basicwear" for the Bikini style - it's a Victoria 4 asset tho so I don't know if there is a newer version with a different name.

    Also, the hair is difficult to tell as the pics are not that high res but if you don't find a better match then Caprice Hair and Linda Ponytail Hair look similarish to me.

    No idea on the dress tho.

    By

    SofaCitizen SofaCitizen July 2022 in Product Suggestions
  • Mouse controls in view port not working right

    I typically start out with a single character in a basic outfit and hair. The last experiments involved G3F, a basic shift dress, and hairstyles from the Victoria 4 era, no background elements. I typically use unshaded or texture-shaded settings in the viewport, only switching to Iray for specific preview moments.

    By

    Odaa Odaa July 2022 in Daz Studio Discussion
  • help? Where is Daz Studio 4.9??

    alan bard newcomer said:

    not surprising since I remember having to re-number a set of 12 hdrs to 01,02 etc in order to keep 11 and 12 from coming up in front of the daz listing. 

    That is up to the PA who made the set

    and of course we went from V1 2 3 V4 to G then G2, G3 and then G8 and now G8.1

    Well, Genesis was a separate series using a separate system so they restarted the numbering fro that, and then having the Victoria etc. numbers not match the Genesis number was confusing so they rebased.

    In any event, the version numbering system for Daz Studio is pretty normal (even the lack of leading zeroes), not something that needs comment.

    By

    Richard Haseltine Richard Haseltine July 2022 in Daz Studio Discussion
  • Bringing Victoria 4.2 out of retirement Thanks to Iclone Character Creator 4 and Skin Gen!
    Nice music video! V4 was before my time as a 3D artist. I didn't discover 3D art until Genesis 3, but for some reason I find the Victoria 4 model very interesting. I've always been fascinated with that figure, I'm not completely sure why. Maybe because she was apparently "top dog" for SO LONG compared to all the other figure generations before or since. I really enjoyed the video! Thank you for sharing!

    By

    3Diva 3Diva July 2022 in Art Studio
  • Bringing Victoria 4.2 out of retirement Thanks to Iclone Character Creator 4 and Skin Gen!

    Took V4 into Iclone CC4 and made this video Enjoy Folks!

    https://www.youtube.com/watch?v=o33TVmkZkZc

    By

    wungun wungun July 2022 in Art Studio
  • Show us more of your 3Delight renders

    ...is that glow from a medical cannabis facility using hydroponics that forgot to close the shades?

    https://www.theguardian.com/australia-news/2022/jul/21/pink-sky-mildura-victoria-australia-medicinal-cannabis-marijuana-plant?  

    By

    kyoto kid kyoto kid July 2022 in Art Studio
  • are yoo a thread killer?

    ...speaking of "in the sky" read an interesting story this morning about a strange pink glow near the town of Mildura in the north western area of Victoria Australia (about 100mi east of Adelaide) that had a lot of local folks wondering. It turned out it was light wash on teh clowds from a hydroponic medical cannabis growing operation.

    https://www.theguardian.com/australia-news/2022/jul/21/pink-sky-mildura-victoria-australia-medicinal-cannabis-marijuana-plant

    By

    kyoto kid kyoto kid July 2022 in The Commons
  • [Released] ManFriday's Mesh Grabber [Commercial]

    I've found a 100% repeatable bug with Mesh Grabber. I've tried searching to check whether this has been reported before, but Googling doesn't help, and much as I'd love to read all 31 pages here, I'll post the question before doing so, and see whether anyone can help or point me to where it's been previously discussed.

    The isse occurs when using Mesh Grabber on a figure that has the New Gen for Victoria 8 anatomical add-on applied. After making any geometry adjustments to the figure (I've been using it to make small detail adjustments to the figure's face), the textures are lost from the New Gens. Removing and reloading the New Gens doesn't help - the gens are reapplied with the textures missing.

    Could anyone suggest a fix for this? 

    A workaround is possible, by removing the gens before doing the mesh editing and then reapplying them afterwards. But I just did a fair bit of work on the face mesh having forgotten to do this first - and would like to be able to fix the current figure, without having to go back to an earlier save and do the work again.

    By

    p0psie p0psie July 2022 in Daz PA Commercial Products
  • I need a second normal map shader with tiles in surfaces material how to do this pls?

    Use the latest PBR; Victoria 8.1 (for example) has what your looking for; I've tweaked it, but once you have it you can play around with it to get the look you're after.

    By

    nicstt nicstt July 2022 in Daz Studio Discussion
  • [Pended] Does Animate2 work in DS4.12 or DS4.20? Results May Vary

    Animate2, along with Keymate and Graphmate, were important tools for animating before roughly 4.11 or 4.12. At that time, basically the same tools were built into the timline (although not very intuitively). I do not think those two add-ons are even sold in the store anymore. I believe I have loaded them into Daz up through 4.15 and used them as I like them better. I may have a 4.20 beta lying around I could try later. My guess is they will work.

    Most of the animate2 animations work well from generations 3 through 6 (victoria 3 - Genesis 2) but not Genesis 3 and 8 without significant tweaking. I have an M6000 and have let it run many hours many times making frames which can then be put together in a movie for free with the Express version of Hitfilm.

    EDIT:  It is a lot of information to learn at first. Just play and experiment with simple things and learn the controls. You can move on to bigger and better projects as you go.

    By

    3141592654 3141592654 July 2022 in New Users
  • Let Your Hair Down (Buns and Loose Hairs, Paired?)

    My younger sister was able to put her hair up like that, along with a Victoria style, but when her hair went down, it could be straight or like Linday's Classic Long Wavy Hair. Look at your long hair library and use shaders. Longer hair can be slightly curled, tightly curved, or dead straight. Depends on mood and one's willingness to fight with it and how much wind you have to deal with.

    So ponytails might be an option for sports.

    By

    memcneil70 memcneil70 July 2022 in Product Suggestions
  • Anyone figure out a way to make PBR SSS look very close to UBER SSS?

    Wonderland said:

    I keep hoping a PA will create a PBR to Uber shader converter. I really hate the PBR skin shader dry plaster look and desperately want a way to switch it back to Uber. Maybe @Sicleyield could do it? I’m not going to buy any more characters that don’t have an Uber option. The DAZ original characters are the worst now. I stopped buying them unless they’re in a bundle I really like. Victoria is OK but most are just awful! They do really need a scatter & transmit option. The only way I can think of is deleting all the materials, putting the skin materials on from an Uber character, then manually replacing the skin textures one by one. Does anyone know of a better way? 

    Unfortunately, it's not really that easy. The maps themselves don't always translate...an example being the reflectance/gloss maps. You have to invert them (at a bare minimum) to go from PBRSkin to Uber. 

    I was able to convert Victoria 8.1 to the Uber Shader with success, but others don't convert well at all. It is rather disheartening for sure as I far prefer the Uber Shader - 

    Another option would be to make a frankenskin mashup. Take the color maps of a PBRSkin that you might like...and then use the gloss/reflectance and bump/normal maps from a different Uber skin that you like. I mix and match skins all the time. Babina 8 is typically my go-to for reflectance/gloss as well as bump/normal. I can put those with any other color maps and get very nice results. 

    By

    MelissaGT MelissaGT July 2022 in The Commons
  • Look for a type of clothing

    Check out "Summer Outfit for Victoria 8" by Halcyone, over at Renderosity. 

    Also, if you're ok with G3, there's https://www.daz3d.com/i13-secluded-living-outfit-for-the-genesis-3-female-s

     

    By

    Butch Butch July 2022 in The Commons
  • Diffeomorphic DAZ Importer version 1.6.0 released

    TheMysteryIsThePoint said:

    gerster said:

    gerster said:

    After I start using Diffeomorphic and the HD addon more seriously, I have some feature requests and questions:

    Feature request:

    It would be super handy if we could set in the settings of Diffeomorphic the n-panel name.

    I use the addon Simple Tabs to reorganize my n-panel, but Simple Tabs can't do anything if an addon adds dynamicaly while using new n-panel categories like Diffeomorphic is doing, when you select n Armature with e.g. Simple IK.

    Questions:
    It's super easy to add the DAZ expressions and FACS expression with Diffeomorphic, but can we also add somehow the third party expressions, like expressions from products like
    https://www.daz3d.com/new-faces--expressions-for-genesis-81-female-and-victoria-81
    ?
    Feature request:
    I started creating for all hd expressions vector displacements maps with the HD addon.
    Works great bu it's a lot of work and once I would have created them, I have to add them everytime manually in the nodes to use them.
    I think it would be super handy if:
    - There would be an option to create for all expressions at once the vector displacement maps and store them automatically in a shared folder
    - Expressions check if there is a vector displacement maps availibe and if yes, they add them automtically if the expression is used.

    nobody can help here?

    @gerster

    Here, you are one hop removed from the place where Diffeo is developed, and it's not clear how often Thomas checks in. Try going to the actual project page.

     

    Yeah I know. But I thought maybe someone can answer the question, I asked between the suggestions. ;)
    Maybe I just missed something and there is a way to add third party expressions.
     

    By

    Hurdy3D Hurdy3D July 2022 in Blender Discussion
  • Diffeomorphic DAZ Importer version 1.6.0 released

    gerster said:

    gerster said:

    After I start using Diffeomorphic and the HD addon more seriously, I have some feature requests and questions:

    Feature request:

    It would be super handy if we could set in the settings of Diffeomorphic the n-panel name.

    I use the addon Simple Tabs to reorganize my n-panel, but Simple Tabs can't do anything if an addon adds dynamicaly while using new n-panel categories like Diffeomorphic is doing, when you select n Armature with e.g. Simple IK.

    Questions:
    It's super easy to add the DAZ expressions and FACS expression with Diffeomorphic, but can we also add somehow the third party expressions, like expressions from products like
    https://www.daz3d.com/new-faces--expressions-for-genesis-81-female-and-victoria-81
    ?
    Feature request:
    I started creating for all hd expressions vector displacements maps with the HD addon.
    Works great bu it's a lot of work and once I would have created them, I have to add them everytime manually in the nodes to use them.
    I think it would be super handy if:
    - There would be an option to create for all expressions at once the vector displacement maps and store them automatically in a shared folder
    - Expressions check if there is a vector displacement maps availibe and if yes, they add them automtically if the expression is used.

    nobody can help here?

    @gerster

    Here, you are one hop removed from the place where Diffeo is developed, and it's not clear how often Thomas checks in. Try going to the actual project page.

     

    By

    TheMysteryIsThePoint TheMysteryIsThePoint July 2022 in Blender Discussion
  • Diffeomorphic DAZ Importer version 1.6.0 released

    gerster said:

    After I start using Diffeomorphic and the HD addon more seriously, I have some feature requests and questions:

    Feature request:

    It would be super handy if we could set in the settings of Diffeomorphic the n-panel name.

    I use the addon Simple Tabs to reorganize my n-panel, but Simple Tabs can't do anything if an addon adds dynamicaly while using new n-panel categories like Diffeomorphic is doing, when you select n Armature with e.g. Simple IK.

    Questions:
    It's super easy to add the DAZ expressions and FACS expression with Diffeomorphic, but can we also add somehow the third party expressions, like expressions from products like
    https://www.daz3d.com/new-faces--expressions-for-genesis-81-female-and-victoria-81
    ?
    Feature request:
    I started creating for all hd expressions vector displacements maps with the HD addon.
    Works great bu it's a lot of work and once I would have created them, I have to add them everytime manually in the nodes to use them.
    I think it would be super handy if:
    - There would be an option to create for all expressions at once the vector displacement maps and store them automatically in a shared folder
    - Expressions check if there is a vector displacement maps availibe and if yes, they add them automtically if the expression is used.

    nobody can help here?

    By

    Hurdy3D Hurdy3D July 2022 in Blender Discussion
  • EULA Update & Editorial Licenses Coming to Daz

    Richard Haseltine said:

    Most of the Flipped Normals content already has a non-commercial use  clause, stated oin the product page. The old Anne Marie Goddard Digital Clone for Victoria 3 had some limitations, also stated on the product page.

    Honestly, I have no idea what Flipped Normals means by "Non-Commercial Use", which is part of why I've never bought any of it. They're tutorials - am I supposed to forget everything I've learned from them if I ever start a commercial project?

    Seriously, what does "non-commercial use only" mean as far as a tutorial?

    ~~~~~

    As far as the Anne Marie Goddard Clone, that's no longer for sale on the store, and the fact that Daz *used* to sell a product with additional restrictions doesn't necessarily mean that it's a good idea to do so again.
    Tthe use of Daz products is already extremely confusing to a newcomer, and the number of times on Discord I've had to go through the difference between standard and interactive licences, or "no, Victoria 4 isn't a Genesis 8 morph", or "That character's built off Michael 8, you'll need him too to get the results as in the promos",  or "no, you're not allowed to do that, that involves sharing the mesh files", or "No, Olympia 7 is a Genesis 3 character, there was no Genesis 7"...
    ... at least one thing that was extremely simple about the default licences for an asset was that "As long as all that leaves your computer is pixels you've rendered, you've basically got free reign". Render it in DS, render it in Unreal, render it in Blender, modify it, combine it, make seventeen backups, sell the work, put your renders in an erotic game... as long as it wasn't otherwise illegal, the simplicity of how permissive the licence was was one of the major selling points at Daz.

    Given the level of confusion that already exists, I think it's extremely important that every possible step is made to keep it simple for newcomers.


    (xkcd by Randall Munroe is licensed under a Creative Commons Attribution-NonCommercial 2.5 Licence)

    By

    Matt_Castle Matt_Castle July 2022 in The Commons
  • EULA Update & Editorial Licenses Coming to Daz

    Richard Haseltine said:

    Most of the Flipped Normals content already has a non-commercial use  clause, stated oin the product page. The old Anne Marie Goddard Digital Clone for Victoria 3 had some limitations, also stated on the product page.

    Sorry Richard but Flipped Normals sell only tutorials, and all props from this tutorials are only for example and guidelines. I don't think that's the best example.

    By

    Crios Crios July 2022 in The Commons
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