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Daz 3D Forums > Search
  • Announcing: Daz Deals Browser Add-on II

    Ati said:

    That's an odd product. Doesn't even have a readme, for some reason. I assume the issue is with the product itself (ie: we don't have data about it for some reason, most likely related to it being strangely set up). I'll take a look at that if I don't forget.

    Daz's metadata is not always comprehensive; there are quite a few products without a ReadMe, particularly the bundles (some even had their ReadMe deleted when Daz rejigged their composition), some very old ones and also newer products such as SYA Mariko and Malice for Genesis 9. [EDIT] Now Fixed [/EDIT]

    As I mentioned, that particular product was not the best example as it is a Daz+ Freebie, so it is unlikely that anyone would have set up a notification for it; which I guess is how products are added to your database; although as far as I can tell it is a standard product set up, it appears the same as other products in the Free 3D Models listing of older products.

    I'll keep an eye out and if I come across others I will update you.

    By

    paolo_35229750 paolo_35229750 February 14 in The Commons
  • There's Always Another Sale Thread -- Discussions Only Pt 5

    memcneil70 said:

    I have rarely found a wishlist item in either QG or the Outlet. That might be due to purchasing like crazy over the past ten years the items I wanted without restraint. The only items I have found to buy have been highlighted by others in the G2 thread or other threads, or I have been searching for something and double-checked a PA's products again. 

    Premiere or not to. I chose not to. I have watched the characters that have been released and I think there was one I did wish I could have it. One. But there is no way I would log in D|S and allow that handshake to destroy my metadata and thumbnails again. Never again. Yes, members get better financial deals than DAZ+ but it is not worth the destruction of my database. I can live without Premiere.

    G9 vs G8/G8.1 or G3 - each time there was a change over I felt a kick in the pants. But I went with the flow. Some products have never caught up for G9 from the PAs.

    I am more worried about how many much loved scripts/plug-ins will fall to the side when DS6 is the go to program and DS4 is kicked to the curb.

    I have been on Premiere since not long after it started and I have not let Daz log in in years. The only missing things are the premier-only characters (largely add-on shapes to the main characters) and I think some utilities. All the benefits I was interested in - the extra tokens, sale discounts, free bundles - don't involve logging in on Daz itself. 

    By

    paulawp (marahzen) paulawp (marahzen) February 14 in The Commons
  • Can't change color on Mythic Long hair

    When tryng to apply the different colors to the Mythic Long Hair, it errors out saying the operation cannot be performed, check log.

    This is what the log says:

    2026-02-13 20:36:38.192 [INFO] :: Prepare asset load (merge): /People/Genesis 9/Hair/Daz Originals/Mythic Long Hair/Materials/Mythic Long Hair Blonde.duf

    2026-02-13 20:36:38.192 [INFO] :: Locking viewport redraw...

    2026-02-13 20:36:38.192 [INFO] :: Viewport redraw locked.

    2026-02-13 20:36:38.351 [VERBOSE] :: Native format content directories: 2

    2026-02-13 20:36:38.351 [VERBOSE] :: Poser format content directories: 28

    2026-02-13 20:36:38.351 [VERBOSE] :: Other import format content directories: 0

    2026-02-13 20:36:38.351 [INFO] :: Begin asset load (merge): /People/Genesis 9/Hair/Daz Originals/Mythic Long Hair/Materials/Mythic Long Hair Blonde.duf

    2026-02-13 20:36:38.367 [INFO] :: Determining missing assets...

    2026-02-13 20:36:48.811 [WARNING] :: Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.

    2026-02-13 20:36:48.811 [WARNING] :: Error loading asset: C:/Users/ddw/Documents/DAZ 3D/Studio/My Library/people/genesis 9/hair/daz originals/mythic long hair/materials/mythic long hair blonde.duf

    Operation failed

     

    Any ideas what's causing it?

    I'm running version 4.24, and had this proplem before the last update

    By

    galatt galatt February 14 in Technical Help (nuts n bolts)
  • OBJ Imports related question

    Read Objects needs to be checked in the import options dialogue, and they do need to be set that way in the OBJ (but if they import separately into other applications they probably are).

    By

    Richard Haseltine Richard Haseltine February 14 in New Users
  • OBJ Imports related question

    Richard Haseltine said:

    DS can now import separate items.

    Well going by the OPs post that's not happening, so I guess it only works on OBJ created with specific programs, which means 99% of the existing OBJ probably wont work with it either.

    By

    Bejaymac Bejaymac February 14 in New Users
  • There's Always Another Sale Thread -- Discussions Only Pt 5

    I have rarely found a wishlist item in either QG or the Outlet. That might be due to purchasing like crazy over the past ten years the items I wanted without restraint. The only items I have found to buy have been highlighted by others in the G2 thread or other threads, or I have been searching for something and double-checked a PA's products again. 

    Premiere or not to. I chose not to. I have watched the characters that have been released and I think there was one I did wish I could have it. One. But there is no way I would log in D|S and allow that handshake to destroy my metadata and thumbnails again. Never again. Yes, members get better financial deals than DAZ+ but it is not worth the destruction of my database. I can live without Premiere.

    G9 vs G8/G8.1 or G3 - each time there was a change over I felt a kick in the pants. But I went with the flow. Some products have never caught up for G9 from the PAs.

    I am more worried about how many much loved scripts/plug-ins will fall to the side when DS6 is the go to program and DS4 is kicked to the curb.

    By

    memcneil70 memcneil70 February 14 in The Commons
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    I found one of the shaders that I liked, so I used it to trigger the sale of my wishlist. And of course MartinJFrost's daffodils were perfect for the spring also dropped further in price. My wishlist is only dated back to those items released in June 2025, but I am clearing out some hairs and eight Fabiana's older products brought over (yeah, metadata but I will phase them in slowly). Amazing how items not going over $3.00 or $4.00 can add up when totalled. The shaders were the only item not affected by my tokens. 

    I thought this was a 'store-wide' wishlist sale?

    By

    memcneil70 memcneil70 February 14 in The Commons
  • Adding favorites to Daz file manager?

    OK, and by File Manager you mean the file dialogue for Save, Open, Import, Export and so on? If so I don't think it can be  customised by script or editing config files.

    By

    Richard Haseltine Richard Haseltine February 13 in The Commons
  • Adding favorites to Daz file manager?

    Add button or menu to the fm dialog for easier directory access if I have to jump around, e.g. import-export activity. Not favorites in terms of Daz favorite items.

    By

    Random Random February 13 in The Commons
  • new Product has a permanent broken image after a random crash and I Can't fix it

    i installed it via the DIM, i tried uninstalling and reinstalling and it still persists, it seems to be temporary fixed if i re import meta data from the content db maintenance 

    By

    Puma283f Puma283f February 13 in Technical Help (nuts n bolts)
  • new Product has a permanent broken image after a random crash and I Can't fix it

    HELP I NEED ASSISTANCE I RECENTALLY BOUGHT A NEW FIGURE Rosita for Genesis 8 and 8.1 Female everything was ok UNTIL A RANDOM CRASH Occured on the daz, and now The product is still working fine But the product image itself Is replaced by a permanent broken image, I tried eveything, I Tried updating metadata i tried uninstalling and reinstalling this and Still the Image is broken on the product page but everything else works fine PLEASE SOMEONE HELP I DONT WANT TO HAVE TO END UP REFUNDING THIS heres an image to show what i mean

     

    By

    Puma283f Puma283f February 13 in Technical Help (nuts n bolts)
  • OBJ Imports related question

    Bejaymac said:

    Wavefront OBJ is set to contain one mesh, all objects are set as mesh groups, and that is how DS imports them, one mesh with lots of mesh groups, as a result you only get one item in the scene tab.

    DS can now import separate items.

    Studio's handling of the MTL file seems to change with the build, any changes to the Poser Importer (which the OBJ importer is part of) can cause pathing issues, safest way to get around this to make sure the pathways in the MTL are the absolute pathways to where the textures are stored on your system (including the drive letter).

    By

    Richard Haseltine Richard Haseltine February 12 in New Users
  • OBJ Imports related question

    I've found no issue with both DS 2025 Alpha and 2026 Alpha when importing OBJ + MTL files. Diffuse texture maps are shown correctly in Viewport... There should be no change in OBJ Importer of DS 2026.... not sure why DS 2026 failed you. 

    As for grouping, starting from DS 2025 Alpha, OBJ Importer gives a new option of Read Objects, which can read OBJ file that contains Separate Objects. It now works well with my Blender workflow i.e. I save multiple items as an OBJ file with exporting materials in Blender, then DS 2025/2026 can import the OBJ file as multiple objects with assigned texture maps + correct surface names, so far so good ~

    But I know nothing about SketchUp... not sure if it can save an OBJ file with data of separate objects ...

     

    By

    crosswind crosswind February 12 in New Users
  • Daz in Blender

    I dont mean to export/import but to pretty much be the Daz library/poses/login/ease of use in Blender?

    By "merging" Daz into Blender they could "catch" quite a few Blender users increasing their user base / $ coming in.

    Yes I know PA's would have to learn to script for Blender, but again the Blender community is massive in comparison leading to more $ for them as well.
    Looking at it from my view its costing them more $ to keep a pure "Daz3d" going

     

    This is a completely false assumption.
    Go and spend some time in the Blender community and you will quickly see that the culture there is quite different.
    Blender users very rarely buy prefabricated content or prefabricated characters, they prefer to model and rig their own.
    And for those needing prefabricated content, there already exist a fairly vast ecosystem of blender, native rigs, props and other assets.

    By

    wolf359 wolf359 February 10 in Daz Studio Discussion
  • An Attempt of a "Limited Time Freebie" Message Only Email Alert Thread Part 2

    New bi-weekly batch of “Limited-Time Free” from Fab (until Feb 24 at 9:59 AM ET).

    • Platformer 8 Underworld - Low Poly 3D Models Pack. Very stylized and low-poly, so probably not useful for those doing realistic renders, but those doing cartoon-style renders may like it. Unreal, Unity, UEFN, Blender, Cinema 4D, 3ds, max, fbx, glb, obj, formats.
    • Not useful with Daz: Advanced Phone System V3 Replicated. Unreal format.
    • Medieval Modular Wall Pack - Kitbash Collection. Medieval-style stone walls. Comes as components to be arranged as you like. Unreal, Blender, glb, obj, fbx, formats.

    With Fab freebies, you can choose a Personal or Professional license. I always switch to the Professional license (since it’s free and gives you more).

    Note that these are usually in Unreal or sometimes Unity, Godot, Blender, or generic 3D formats, so will require a little work to convert for use in Daz.

    There isn’t a straight conversion from Unreal to Daz. First, convert from Unreal Engine to Blender format, then export/import between Blender and Daz. This article covers some ways of doing the conversion from Unreal to Blender: “Exporting from Unreal Engine to Godot, Unity or Blender”. Then from Blender to Daz, you can use one of the various tools, such as Diffeomorphic.

    Please take discussion to the discussion thread. Let’s keep this thread “Announcements Only”, as it was intended.

    By

    FizzleMyth FizzleMyth February 10 in Freebies
  • Daz in Blender

    For a while Ive wondered. Why hasnt Daz been made into a full scale plugin for Blender, "merge" the two?

    I dont mean to export/import but to pretty much be the Daz library/poses/login/ease of use in Blender?

    By "merging" Daz into Blender they could "catch" quite a few Blender users increasing their user base / $ coming in.

    Yes I know PA's would have to learn to script for Blender, but again the Blender community is massive in comparison leading to more $ for them as well.

    Looking at it from my view its costing them more $ to keep a pure "Daz3d" going, more people=more money.

     

    Just my thoughts, was curios if a Daz dev/the communtiy had thoughts on it. 

    By

    lkopop908 lkopop908 February 10 in Daz Studio Discussion
  • DS 4.22 IRAY's not working (SOLVED)

    I guess no one have that problem anymore but I haven't found any solution. Always renders just blank image and iray preview is infinitely running with smooth shading. All drivers for my geforce rtx 4060 are up to date and I got no issues to render in blender or marmoset.

    2026-02-09 20:31:26.628 Iray [INFO] - TRAV:DATABASE ::   1.0   TRAV   db   progr: Traversing scene.
    2026-02-09 20:31:27.222 Iray [INFO] - TRAV:DATABASE ::   1.0   TRAV   db   info : Traversing scene took 594.225 ms.
    2026-02-09 20:31:27.224 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry contexts.
    2026-02-09 20:31:27.225 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry.
    2026-02-09 20:31:27.225 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing scene graph.
    2026-02-09 20:31:27.377 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Auto instancing compression 1.0x (Full instancing compression 1.0x)
    2026-02-09 20:31:27.377 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing geometry for motion time 0
    2026-02-09 20:31:27.545 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (1 triangle object with 8 M triangles, 1 instance yielding 8 M triangles) took 168.972 ms
    2026-02-09 20:31:27.545 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating motion transforms.
    2026-02-09 20:31:27.545 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating section objects.
    2026-02-09 20:31:27.545 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating materials.
    2026-02-09 20:31:27.597 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 375 textures, 0 lambdas (0 unique)
    2026-02-09 20:31:27.597 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.
    2026-02-09 20:31:27.598 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled material code.
    2026-02-09 20:31:27.598 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled environment code.
    2026-02-09 20:31:27.598 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating material textures.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment textures.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating BSDFs.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating volumes.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled backplate code.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate textures.
    2026-02-09 20:31:27.602 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.
    2026-02-09 20:31:27.604 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.
    2026-02-09 20:31:27.604 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
    2026-02-09 20:31:27.604 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using interactive scheduling, caustic sampler disabled
    2026-02-09 20:31:27.604 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.
    2026-02-09 20:31:27.606 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: No device specified or usable
    2026-02-09 20:31:27.606 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 0 device(s):
    2026-02-09 20:31:27.606 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
    2026-02-09 20:31:27.606 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: No worker to render with: aborting render
    2026-02-09 20:31:27.606 [ERROR] Iray :: Internal rendering error.

     

    By

    frisquet frisquet February 9 in Daz Studio Discussion
  • Question About Diffeomorphic and Object Data

    Padone said:

    scene 1. It depends on the import settings, "apply transforms" does that. Generally in blender we import one figure at a time to be converted to a blender rig, in rest pose and zero coordinates. The addon also allows to import multiple posed figures together with the scene, mainly for rendering, but this will not work fine for animation.

    scene 2. The x 100 pose works fine here, it moves G8 by 100 on the x axis. Included for your reference. Be sure to update the addon before reporting bugs, eventually.

    my steps:

    1. import G8 with the G8 preset
    2. import the x100 pose: runtime > posing > import pose

    Thank you for responding.  As you suggested, I updated Diffeo from version 5.0 something to the current 5.1 and now the translation data imports as expected.  I'm relieved, as I had been very confused.  Thank you!

    By

    MrRogerSmith MrRogerSmith February 9 in Blender Discussion
  • Daz to Blender HD morphs

    Thank you for all your help, Padone. I really appreciate it. I just have one last question, specifically about textures.

    When I import textures using the EEVEE settings, the characters’ skin always looks very red and worse overall. I know that switching to Cycles fixes the issue, especially when I import Diffeo with Cycles textures.

    I was wondering if there’s a setting or some kind of solution for this. You’ve clearly been doing this much longer than I have. I know building the nodes from scratch is the obvious solution, but I was wondering if you might have a better approach.

    By

    apik26 apik26 February 9 in Blender Discussion
  • Question About Diffeomorphic and Object Data

    scene 1. It depends on the import settings, "apply transforms" does that. Generally in blender we import one figure at a time to be converted to a blender rig, in rest pose and zero coordinates. The addon also allows to import multiple posed figures together with the scene, mainly for rendering, but this will not work fine for animation.

    scene 2. The x 100 pose works fine here, it moves G8 by 100 on the x axis. Included for your reference. Be sure to update the addon before reporting bugs, eventually.

    my steps:

    1. import G8 with the G8 preset
    2. import the x100 pose: runtime > posing > import pose

    By

    Padone Padone February 9 in Blender Discussion
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