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Cartoon Eye Morphs?
RareStone's Face Morphs Collection is really powerful. It's my go-to morph set to fine-tune any character.
Face Transfer UnlimitedFace Transfer Unlimited is pretty fricking awesome. Bought it just the other day...... man, that thing is ACCURATE.
A small request to people with modern, powerful hardware, know-how AND face transfer! Please think of people like me with old, shabby hardware and caveman userskills. Use your infrastructure and bring us some familiar faces in the shop. Character heads like Anthony Quinn, Danny de Vito, Lee Van Cleef, Christopher Lee, Winston Churchill, Louis Armstrong! It would be GREAT!
Would Face Transfer work with paintings? I mean, could you bring us Washington, Bonaparte, de Ruyter? That would be awesome! Imagine the possibilities!
Cartoon Eye Morphs?Cartoonized is my goto product for doing toon-styled characters with Genesis 8, but one thing I'm still missing is a good set of eye-shaping morphs. Even with the official morph packages, and another pack I bought, the amount of shaping I can do is pretty constrained by the original shape. For instance, I can increase the size, but I can't make really large round eyes, or that gumpdrop shape that pairs nicely with super-deformed proportions. Sakura and The Girl 8 have pretty large eyes, but there's not a male counterpart to go with them. I found some anime head morphs on a freebie site, but it's for the whole head--I'd have to dramatically de-morph the head to get it to look like a different style.
Are there any products out there that offer more versatile control of the eye shape, specifically, for Genesis 8 figures? I know there are some geared toward realistic eyes, but that's going in the opposite direction.
Daz Studio 4.12 Pro, General Release! (*UPDATED*)I am told that the zip should still be In DIM (but not available for manual download)
So there are differences between manual download and DIM distributions. Then is the G8 update for face transfer available for manual download ? Or is it available only with DIM ?
The reason the Scene Bulder product is DIM only is that they are isntalled "like a plug-in", it puts files in the application folder.
Daz Studio 4.12 Pro, General Release! (*UPDATED*)I am told that the zip should still be In DIM (but not available for manual download)
So there are differences between manual download and DIM distributions. Then is the G8 update for face transfer available for manual download ? Or is it available only with DIM ?
If you are referring to the G8 Starter Essentials packages, one can download it from one's Product Library in the store account.
Daz Studio 4.12 Pro, General Release! (*UPDATED*)I am told that the zip should still be In DIM (but not available for manual download)
So there are differences between manual download and DIM distributions. Then is the G8 update for face transfer available for manual download ? Or is it available only with DIM ?
Genx2 DSF file not found for morph:hi !
i've cleaned up my old daz libraries and reinstalled a new daz4.12. while a bit confused at 1st between the daz connect, the DiM & the user folder, i'm slowly rebuilding my archive.
i have a problem with GenX2 (& g2f add on): i'm trying to transfer a morph and get an arror message reading: DSF file not found for morph: V4S_PBM... (list of morphs).
what am i missing ?
Sheaths?i have asked some PAs about this and the verdict is that a sheath, that hangs off a belt or another wrap is a total pain to rig.to keep it from deforming. If you look at the belt and sheath for the kadis armor for G3, it was quite the ordeal for the PA i read.
Then just make it a prop.
Honestly I don't understand why we don't get more items like armor plates and the like as props. Sure might take a little adjustment, but still.
Making scabbards isn't so much difficult as it is tiime consuming. I usually do it the outfits I make (disclaimer: I don't broker here) that have swords, but in those cases the rigging is straightforward because it's part of an outfit. It you're making a sword with a scabbard and belt or baldric as a standalone, you're looking at a massive number or outfits they may be paired with. In the case of fantasy putfits in particular, you have the potential for some pretty wild armor pieces in the waist and hips, and with a baldric, you have to conside the shoulder and chest as well. Having had to jump through the hoops to get a scabbard working with a known outfit, I really understand why a vendor wouldn't do it for unknown outfits.
One possible way to work around it with a baldric is dForce. Just have it so they generally morph it so it doesn't clip then simulate it so it lays more naturally?
I'm Deacon215.
And the overwhelming majority of people asking for help are absolutely great. We do our own customer support at Rendo, so when there's a problem with one of my items, my little blue sitemail icon lights up. And I apologise if I came across overly negative... having a bad day.

Seriously dude, I LOVE your caveman stuff.
Thanks! Yes, I was refering to the coverage. It was a fairly complex set to make, especially in light of how little it actually 'protects.' My daughters had some quite sacastic comments when they saw it.

RiverSoft Art sells a convertor here at Daz, and Sickleyield had a tutorial on how to do it manually a couple of years back (I think it was on her DA page.) I'm a poor one to ask about how to do conversions because I have little experience...when I need one I remodel and re-rig it.

The hair is the Leyton hair . It's a favorite of mine because it's a rather timeless style, and it works well on G8F as well.
With hair, just load in G8 and the hair, use the bone editor tool, select the the figure and then the hair, right click, transfer rigging, then change the scene identification to Gen8 female. Done. Takes about 30 seconds. Do it all the time.
I rig my scabbards and belts because there's a good chance an unrigged scabbard will wind up clipping through the leg in any kind of action pose. A bone for the scabbard holder and a bone for the scabbard itself usually handles most poses, with a rigidity map for the scabbard so there's no distortion with different body shapes.
Interesting, Ever consider doing a tutorial?
I rig my scabbards and belts because there's a good chance an unrigged scabbard will wind up clipping through the leg in any kind of action pose. A bone for the scabbard holder and a bone for the scabbard itself usually handles most poses, with a rigidity map for the scabbard so there's no distortion with different body shapes.
Why not both? A rigged one and an optional prop scabard?
Just wondering
Who's the man with the scar on the Daz3D homepage?I used a morph that’s 50% Dark Guard and 50% Michael 8, then used Christian 8 skin texture.... hope that helps.
Jim
Anthropomorphic shapes for Genesis 8there are a few sets that have some of the things you are looking at. Style for anthros varies a lot .. some like the big headed toons, and some very realistic. So I don't think any artist is going to be able to make a single kit that will cover allt he ground and be able to amake it worth their time.
That being said .. Check out the various sets for G8. You can take parts of Catgirl, Thistle, HFS shapes, my rabbit morph peices, all of Rawn's various critters...
LM
DAZ Studio 4.12 ... Face creation abilities????One can also turn the Face Transfer created characters into figurines.
I have used the excelent Sculptural - https://www.daz3d.com/sculptural-genesis-8-ultra-fun-kit - for the render below.
Anthropomorphic shapes for Genesis 8Can't you just take the melody head and put it on the Gemnesis 8 figure with Autofit from V4?
That would be easy enough. What's less straightforward is the body textures, I don't think there's any easy way to transfer a Generation 3 texture set onto G8F/M. If there's a transfer utility that goes back past Gen4, I've missed it.
[Released] Character Converter from Genesis 8 Female to Genesis 3 Female - Conv JCMs too[Commercial]Textures not a problem. Morphs not a problem.
I thought you were having a problem with the eyes? I was asking which, textures or morphs, are the problems with the eyes.
I transfer one character at a time, cause I don't really own that many G8F characters. The ones that I'm happy with (G3F characters) end up in the same folder as the origional G8F version aranging the folder structure similar to other PA products that provide a character preset for both G8 and G3 Female. Am I making sence? Anyways, it would ben nice if your script would also convert the materials presets from G8F to G3F
edit to add
I only use 4 Content folders: 1. Which I call "Daz Essentials". That has all my scripts and default daz stuff. 2. G3&G8 Base female. I add or delete morph packages as I need. 3. The G8F character to be converted, which gets deleted when complete. 4. The Output Content library for the completed conversion. All the content in this folder gets added to the origional G8F character, for archiving.
This way I end up with a charcter with a minimal amount of morphs to create the character, cause the end result is used in Carrara which saves the character with all the morphs (applied or not) which results in a character that is 100mb + in size.
[Released] Character Converter from Genesis 8 Female to Genesis 3 Female - Conv JCMs too[Commercial]Textures not a problem. Morphs not a problem. I transfer one character at a time, cause I don't really own that many G8F characters. The ones that I'm happy with (G3F characters) end up in the same folder as the origional G8F version aranging the folder structure similar to other PA products that provide a character preset for both G8 and G3 Female. Am I making sence? Anyways, it would ben nice if your script would also convert the materials presets from G8F to G3F
edit to add
I only use 4 Content folders: 1. Which I call "Daz Essentials". That has all my scripts and default daz stuff. 2. G3&G8 Base female. I add or delete morph packages as I need. 3. The G8F character to be converted, which gets deleted when complete. 4. The Output Content library for the completed conversion. All the content in this folder gets added to the origional G8F character, for archiving.
This way I end up with a charcter with a minimal amount of morphs to create the character, cause the end result is used in Carrara which saves the character with all the morphs (applied or not) which results in a character that is 100mb + in size.
DAZ Studio 4.12 ... Face creation abilities????Is it possible, that there are different versions of Face Transfer out there?
My copy creates mostly reddish like monster versions of the textures
or the ghostly white ones
Anyhow, it is interesting to see, what details are created by Face Transfer.
And it all started with Genesis 8 Basic Male - just amazing.
Laggy Genesis8I think that the more morph packages (shapes, expressions, etc. the longer it will take. I haven't done a lot of testing, so this is a guess. That said, I have a lot of G8F characters and a lot of shape, expression, etc morph packages. G8F takes 2 minutes and 9 seconds to load from a new scene. Win7 64bit, 32GB Ram.
It looks like it takes about 2 minutes to "clear the scene", after a previous load, even if there is nothing in the scene. For example, after the deleting the G8F from the 2min, 9 second time, loading a different G8F took 3 min 46 seconds. After loading a new empty scene, the 3min 46 second character loaded in 1 min 46 seconds. This timing is repeatable.
Guy 8vwrangler, I didn't know there was a Guy 7. I can convert his base character to G8.That's brilliant.
Thanks!
Thanks to ALL you guys!
You may already know this, but just in case: if you want to use his texture, you'll either need to do a Map Transfer to shift it from Guy 7 UV to Base Male UV (tutorial thread here - also, Base Male will work on both G3M and G8M, so you'll only need to do that once), or you'll need to get RedzStudio's product that allows you to use any G3M UV on G8M.
Face Transfer missing DLL file?The Face Transfer plugin failing to load on some machines may be due to a dependent library (e.g., msvcp140.dll) that does not exist on the user's machine. If this is the case, until we update the package to either include the VS 2015 redistributable or we can get a 3rd party library compiled with an earlier version of the compiler, users that experience this issue can download/install "Visual C++ Redistributable for Visual Studio 2015" from Microsoft @ https://www.microsoft.com/en-us/download/details.aspx?id=48145 and this should resolve the issue.
Diomede's Notepad, Sketchpad, and Chilling Pad.Review - Modeling with LittleFox Part 3 - Getting to Daz Studio
OK, my bad, this tutorial is clearly labeled, but I didn't think it through. LittleFox shows how to create a detailed dress for Victoria 4. Well, that figure was designed for the legacy Poser CR2 format, and its rigging system. So, the tutorial is out of date for content for newer figures like the Teena dress I posted above. Lady LittleFox remains well organized and explains things clearly and with humor.
I'm still glad I went through the tutorial, and some of the lessons are useful, but the transfer utility has changed the basics or Studio figures like Genesis. I still create some of my own figures for Carrara, which still can accept the legacy Poser CR2, so I can still use a lot of the lessons. However, I think most people would prefer a more recent tutorial that focses on Genesis figures and Sudio's more recent rigging maps and brushes.
FACE TRANSFER UNLIMITED PROBLEMSError: Face Transfer failed to load the base material preset. The image will still transfer, but with reduced quality. What is the base material preset?
It is installed with the updated Genesis 8 Starter Essentials.















