Anyone tried gradient texture on the Animated Candle?

I have actually been looking for a candle that melts. I don't need it to be super smooth (i.e. not doing animation), but the plan is to use a gradient texture so that one color is totally at the top and another color is totally at the bottom. Can anyone who has purchased this product do a simple test to see if the melted morph just compresses the colors together (i.e. the effect of using the Y scale on a non-morphed candle) or if the top color is "lost" as the candle melts?

Comments

  • Matt_CastleMatt_Castle Posts: 3,059

    I haven't purchased it, but I'm pretty confident that it will just compress the colours together.

    Morphs can't change the topology of the mesh, so the same vertices still need to be in the morphed result, they'll just be in a different place. And without changing the UV mapping (which, as far as I know, cannot be animated in DS), those vertices will still be assigned to the same part of texture, so will still be the same colour.

    That said, I will absolutely defer to anyone who can show the product does "burn off" the top of the candle. (In which case I'll be quite impressed with the currently nameless artist, as I didn't think that was possible in Daz, and would love to know how they pulled it off).

  • Doh! I should have known that. Thanks for the quick response, though!

  • ArtiniArtini Posts: 10,442

    Now they put Dobit, as an author - https://www.daz3d.com/animated-candle

     

  • Sven DullahSven Dullah Posts: 7,621

    I have actually been looking for a candle that melts. I don't need it to be super smooth (i.e. not doing animation), but the plan is to use a gradient texture so that one color is totally at the top and another color is totally at the bottom. Can anyone who has purchased this product do a simple test to see if the melted morph just compresses the colors together (i.e. the effect of using the Y scale on a non-morphed candle) or if the top color is "lost" as the candle melts?

    If you plan to use it only for stills, I would think you can adjust surface tiling for various morph strengths. That should even work when animated, if you use a script for animating surface properties.

  • JD_MortalJD_Mortal Posts: 760
    edited November 2019

    Have you tried removing the texture/material and, instead, use an iray-decal as the texture?

    The "decal", can be setup to be UV-mapped, or Projection based. EG, even if the object moves, as long as the decal-node is in a fixed position, it will display the same on a "shrinking candle". If it is blue on top and orange on the bottom. As the candle lowers, the blue will seem to melt away as the orange and gradient remian the same, until the object lowers to the bottom of the "projection", or "decal".

    For the sake of a quick "melting" animation, you just scale the "Y" axis, with a cylinder that has the "Y" origin on the bottom of the cylinder. (Or just move the cylinder down, out of view.)

    To use the decal, you just position the object within the "box" that represents the decal projection area.

    Post edited by JD_Mortal on
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