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Novica & Forum Members Tips & Product Reviews Pt 12
I'd like to compare Zev0's character/morph conversion from G3 to G8... and I am inclined to think that as one package that works with both male and female - it probably has an edge on Riversoft's offerings.
I had some initial trouble with Zev0’s XTransfer, but now that it’s working, it works so well that I’m not remotely tempted by Riversoft’s equivalent.
Novica & Forum Members Tips & Product Reviews Pt 12I wanted to revisit my complaints about Riversoft's utlities.
I think, on further reflection - my complaint is that they're not as fire-and-forget easy to set up and execute and get satisfactory results as Zev0's stuff and Gen X.
You've got to read the instructions - and then you've got to really play with the settings and figure out the best way to get the best results, on a product by product conversion basis. This is probably where my disappointment comes from - I've been spoiled by previous conversion utilities - and the item pages from Riversoft's conversion utilities make them sound like one button-click, batch conversion solutions - and I feel like they frequently fail that way.
The D-Force magnents utility works well, once you put the time into following the tutorials and really learning the quirks of how they work - but they can cause a lot of crashes back to Windows, too. The clothing converters, I've had pretty poor results with - but I am assuming if I spent some time converting one by one and really tweaking the settings, I'd get good results with those too. Similar results with the hair. Autofit seems to give me better results in both cases, for minimal effort.
I'd like to compare Zev0's character/morph conversion from G3 to G8... and I am inclined to think that as one package that works with both male and female - it probably has an edge on Riversoft's offerings.Geometry did not match, failed to create Morph when trying to import sculpted character in Blender...and that it was just the base figure, no lashes or brows atached and no other elements vsible in the scene? Note that scalng etc. have no bearing here, though they do matter once the morph is successfully loaded of course - what matters is that the vertex count matches (and the order too, though that won't stop the mesh from loading).
CLOSED!Making a Genesis 8 figure a kidThank you for your response.
I don't know I didn't think about normal scaling :). The basic problem with that would be that it creates a smaller adult, and doesn't have the proportions of a child but I think a combo of both could work.
In the meantime I played with the morphs and blender modeling and sculpting and created my own morph for kids. I don't think it works properly with everything (at least for the youngest version, skirts get tangled up), but by itself it looks decent.
Following are 3 stages of growing up using the same custom morph resulting from today's work.
If anyone has any feedback on it, please feel free to let me know, I would love to perfect it.
SereneNight's Sci-Fi Fun Thread 2If they're expecting him to provide robotics stuff, they will be very disappointed ... and unhappy shadowy government agencies are to be avoided, I'd expect.
The project has had a few security breaches throughout the years but Goodby is the most severe and Tate does not mess around. Goodby-bot is destroyed, and incinerated so no trace of its memories can be revealed to outsiders. Probably Tate extracts enough information to realize who has created the bots, and to target the correct person next time.
Tate is ruthless, but his sole goal, is to bring about the construction of Earth's defense grid. A few lives, even his own, mean nothing to achieve that goal. however, he will do nothing to harm people intentionally. Maintaining secrecy of the project is paramount.
Goodby's car with sufficient bio-material will be found in such a way where no one will ever suspect anything. His cleanup people will handle the details.
Tate had Goodby kidnapped? And is now targeting his own grandfather for kidnapping? My, he changed over the years!
That will make for some terribly interesting family holidays afterward.
Does the government actually release the people it's kidnapped once the grid is active and working? Suddenly releasing all of the scientists and trusting them all to say nothing seems like it would be an issue.
On the other hand, once everything settles down, Goodby can get a zoomy younger body!
D.Master posted in their thread about saving as shape presets to make things work without the attachment (... I think) -- which actually makes much more sense than saving as material presets, since all of the details are morph sliders. I guess the attachment activates the sliders, and then they can be saved ... I have no clue.
By the by, I finally figured out what the attachment actually does. It provides fine skin details that are really only visible (a) if you're doing a portrait, and (b) with both Render SubD and View SubD on G8M set to at least SubD 3. (The attachment's own default SubD is level 4 for both.) You can use the morphs and presets on the character himself -- the morphs have been added to G8M by the product -- but you're just not going to get the fine details without the attachment. I've been testing on Gregory by Emrys, since I got him to be an older guy. Weirdly, with the attachment, some of the skin detail morphs get smoothed out a bit -- at a guess, because if you're doing the sort of portrait where the skin detail will be visible, the morphs may be too much.
Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]I think FBM = Full Body Morph.
TritiumCG Freebie ThreadFantastic renders. :)
I've released a new head/body morph combo today based on the game character Marie Rose from the game Dead Or Alive:
https://www.deviantart.com/tritiumcg/art/DOA-6-Marie-Rose-Head-and-Body-Morphs-for-G8F-825236730
Geometry did not match, failed to create Morph when trying to import sculpted character in BlenderHi,
I created a Genesis 8 Woman Figure, and exported my figure with setting Daz Units : 1 unit = 1 cm and made the scale 1%. Then I imported this figure into Blender, where I unchecked the 'object' and 'group' in the import settings. Then I sculpted the character and exported the sculpted character. Next I opened Daz, selected the Genesis 8 woman figure and then clicked Morph Loader Pro, changed the units to Daz 1 unit = 1 cm, then changed the scale to 10000% (since I first changed the scale 1/100 less I multiplied 100% with 100). But it says Geometry did not match, failed to create morph. What am I doing wrong?
CLOSED!Making a Genesis 8 figure a kidI recall reading years ago of laws in the States that images of children were to have clothes on them from the waist down. So I tend to apply color to the hip and torso areas to look like they are wearing shorts and Ts.
Anyways, to downsize a figure, try using the resizer on the Parameters Tab. I did that and saved out a pose preset. This is for G8F, you can dial in as much or little as you want to, then export out the base mesh to reimport it to the default figure to make a morph. If it must be a morph. Thing is there are a lot of joint controlled morphs so even after adjusting rigging to mesh, there could be issues.
Auto Face Enhancer [Commercial]Not going to touch on any gens. Gentlemen.
OK, but if that's true, would you mind if someone else borrowed your ideas and techniques, and made such a product? Would you be willing to give any advice to someone trying to emulate you?
Almost every adult 3D model in the DAZ 3D Store has it's own set of anatomy elements shader material sets including detail presets that apply maps of glossiness, normal, bump, and displacement maps in many of them. If you want more morph shapes rather than shader material sets you have the Mal3Media G8M and G8F products and for G8M there is Jepe (or is it Jepes?), who has made a Roderick for Diego 8 with so many morphs and poses you won't know how to use them all.
If you want something more than that or different than that you will probably need to try and do it yourself or go to that other R site (although I don't know if their embellishments at the R site are better than the embellishments the PAs have made in their own DAZ Store products).
Yes, I'm aware of all of this. Thank you.
It's Raining Men 2019 is Now Over! Winners Announced!Thank you for the advice everyone. I am trying to render the first scene again, but it is still going painfully slow and I may have to redo it anyway. I am not sure whether I am going to be able to create a second scene. I may not be able to enter the contest at all, but even in that case, I have learnt something new here, and for that I am grateful.
Remember that you need two entries if you want to enter the New User category. However, you can still enter the rest of the categories with one entry (as far as I understand). ;) If I'm wrong, @knittingmommy can correct me.
I know, and I am throwing the towel into the ring for now.
I did everything I could and the final render looks even worse than yesterday. My scene comes out rendered unfinished no matter what I try.
I must be doing something very basic totally wrong, and I just don't know what it is. My first renders, those that are in my gallery, went well (and fast). This scene simply won't reder finished for me. I apparently lack the basic knowledge of what does what exactly, and what is influenced by what and how. There is not enough time left and I have other things to do than leaving my PC rendering in vain for days.
I think you can attach a scene file to a post in the forums. It's basically just a text file that tells Daz Studio what items to pull up and where to place them in your scene. Try attaching your scene file to the the thread and I'll pull it up in my Daz studio. I'll look and see if I can flag anything in your settings that might be causing your render to take too long. I had to temporarily replace my old computer set up with a very basic down to the bones computer so I could work. If I can render the scene, I will try to see how long it takes on my system and see if I notice anything that makes it take too long. I might not have all the assets, but I'm betting I have most of them.
Do you mean the DSON User File (.duf)?
Yes. That's the file you save in your Scenes folder. It's just a text file and doesn't transfer any Daz assets. It allows someone else who has Daz Studio to bring up your scene on their computer. If I don't have one of the objects in your scene, it will just show up as blocks. Attach that file and I'll see what your settings look like on my computer to see if I can spot any red flags that would cause the render to go longer or not finish.
The Marvelous Designer ThreadAnother possibility:
Is it possible to have the skirt under the chest piece rather than connected directly to it?
You could create an avatar that has the chest piece positioned away from the character. Then create an ordinary skirt in MD and then use morph target to layer the chest piece on top. Like this:
Great!
Please, can you identify the texture?For morph sets, I like to use Victoria 7/8 with a modified shader.
Those brows were from a freebie set by AprilYSH "fleek"
CLOSED!Making a Genesis 8 figure a kidI would have thought it was in relation to what the child was doing. Since even a PG-13 movie can show a kid in the bath. It doesn't have to cover or censor him, since it is and should not be asociated with anything sexual. If you go more towards teenagers, things tend to get murky.
Although looking at daz store, newborns are fine with nipples. Anything older is not.
Anyways, I will follow the rules since I do not care one way or another and am not about chaging them. I was just explaining my train of thought when I posted the image.
Back on topic, I have played some more with the morph dials. The rigging was a part of the problem. The other problem was using the height measurement that kind of makes the figure disproportionate.
I am now able to bring down to size almost everything. The only problems are I can't seem to be able to downsize the stomach area and the calves, ass and crotch area are starting to look weird and I can't find a dial to correct them.
Exporting anatomical elements morphsI am trying to export the anatomical element morphs as an fbx and then import it to UE4. I am using DAZ 4.12 and UE4 4.24. When applying the "Merge fitted Figures" function, the morph targets appear in the export mode and I guzess, I can export them. However, I cannot use the exported fbx-file as the bone structure seems to be screwed up (in UE4 I get the error message that there are multiple "hip" bones) and so, I cannot import the file at all. Without the "Merge fitted Figures" funtion I can export the model with the anatomical elements and import it to UE4 but then without the morph targets.
I came accross this video: https://www.youtube.com/watch?v=TsO4OEG4O-w
The guy in the video is using a Genesis 2 model. I am not sure about the DAZ Version that he is using. It might be older than DAZ 4.12. However, it seems to work perfectly well in these circumstances and with DAZ 4.12 and Genesis 8 it does not work...
Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]Two open tech support questions directed at the vendor and he’s been AWOL since October (aside from never providing the promised manual). I for one won’t be buying anything from him again, as the documentation is (as others have stated) wholly lacking. This problem is *not* going to happen to me again.
That's your right. Your problem isn't a technical issue that the vendor needs to patch; it's a rather brash request for a personalized tutorial within a 4 day time frame during the holidays. It seems like most people in this thread have tinkered and found out how to use this product to make some amazing things. The documentation cannot cover step-by-step every permutation of vertex/bone/plane splitting for edge cases. Hobbyist software or not, some trial and error goes a long way.
No step by step screenshots here, just good old reading and deduction using what we know of Daz figures in general. This product assumes the user knows a thing or two about that.
I assume by "morph creation of a character’s feet" you want to separate the feet morphs from a character to use elsewhere. First load in a default G8 and run the script. In Step 1, the product needs a way to know how to divide a character. Right away when we launch the script, we see the Easy panel doesn't divide the target part; we want the feet only, not the entire legs. The Material panel also doesn't do what we want because the feet don't have their own material surface zone (check it). But in the Bones panel we can scroll down and see that, lo and behold, there is a heirarchy for the feet bones (left and right feet). Select all the child bones for the left and right feet (including all the toes).
In Step 2, click where it says "Select a property..." and start typing the morph you want to separate. So if you like Victoria 8's feet, you would write "Victoria 8" and choose FBMVictoria8 (Victoria 8 Body). FBM = female body morph. Don't choose FHM as that's the head only.
The video then clearly shows how to preview and save out the morph for use with other characters. You can tinker with including more bones when transplanting the feet, as some characters are taller than their base counterparts, so the ankles can get distorted if you don't also include the shin bones. Victoria 8, for example, has this problem.
There are more advanced uses of this product to do the same thing, but this is the quick and dirty, figure-it-out-in-15-minutes method of transplanting feet.
500 Pages in Content Library - Am I the first to hit this landmark?I've always been afraid ot messing with files, due to messing up the file paths. What can you move and what can't you? Sounds like data and runtime stay put? @nath
I have a 'paltry' 412 pages.
With regards to moving and finding things, Nath pretty much covered it but I will say that I only have 2, maybe 3, products that cannot be moved. Apart from data and Runtime (although I do know enough to move folders in the Textures folder and repath to it) I move everything. I come from a Poser background in 2006 and organising Runtimes/Libraries is second nature. I often wonder how people find content when it is installed under so many different folders and vendor named folders. If I'm looking for a character called AAA how would I know to look under a folder beginning XXX because that's the vendors name? If I'm looking for a script that converts clothing why would I not have a folder called 'Clothing Converters'?
The picture attached shows my Library. Everything gets put under these main folders, but rest assured pretty much all the sub folders are non standard ;)
I have become really adept at hand editing duf, dsf and json files and if something needs repathing it takes me seconds in Notepad++. A small price to pay to find things where I'm looking for them. If I ever find a way to hand edit paths in dsa files I'll be all set.
That's a nicely elegant library, though it doesn't show how you deal with products that come formatted for Poser.
I have 14 Poser runtimes, all organised, and added through the Content Directory Manager. Any Poser content installed via DIM gets moved out to the relevant Poser runtime :)
Yes, but when you install Poser content, the everything goes into the runtime folder, and there's very little consistency in where things go from vendor to vendor... ie textures may be under materials or poses, props and sets may be in Figures or Props... are you manually creating new presets for each and every asset? If you only have a small number of assetss that don't come ready made in DAZ formats, I can see that as being something that's doable, but I have over somewhere in the neighborhood of 10,000.
Custom Categories is how I make do at the moment, where, thankfully, you can have the same item listed several times in different places, and you can copy enitire folders with a few keystrokes.
Wthout going into labourious detail, I have a set of folders setup in the Runtimes for characters/props and poses/materials. All content is moved into them. It sounds mad, which it is if you try and do it all at once in one go but I have had this system going since Poser 6 so it's only a few items a week, if that, for me since I mainly moved over to Studio. It's why sharing these content management schemes is fraught with peril, if you didn't start the scheme early then trying to implement one when you have masses of content is a task not to be taken on lightly.
Yeah, that's what I suspected. If, as Cher said, I could turn back time... As it is, I'm going to be picking up a new render computer in the very near future and I may break down and install everything fresh except for a handful of favorite created characters and sets, while keeping everything else on the old machine as an archive. I bought a program from Dimensnion 3D a while back that I THINK will let me pull just the assets needed for an existing scene and transfer them to a different machine... need to dig that up and find out.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIE poi, fruga fruga, trovo questo: https://www.daz3d.com/mirror-geometry
Cioè... Mi stai dicendo che posso invertire tutto quello che voglio senza dover passare da Silo o Blender e senza ri-riggare?

*muore*
Mi fa molto piacere che serva a qualcuno! :D
Io l'ho visto e mi son chiesto proprio a cosa servisse xD
*torna in vita*
Purtroppo è limittato solo a Genesis8 e compari.
Niente di utile all'orizzonte. 
Veramente io avevo un programmino esterno a DAZ che faceva la stessa cosa, lo usai anche su Genesis e funziono perfettamente.
(づ◔ ͜ʖ◔)づ Dove trovo questo software?
Imago non mi ricordo come si chiama, ma è uno senza installazione. Appena sono a casa vedo di mandartelo, o al limite ti dico il nome. Però aspetta, se non ricordo male faceva solo il mirror, in pratica rendeva i due lati identici, chiedendo di replicare ad esempio il destro sul sinistro.
Dammi solo il nome, evitiamo di infrangere eventuali licenze.
MTMirror, buone feste a tutti voi.
Buone feste anche a te!

MirrorMT è per i morph, Crios, non per le mesh. Hai fatto confusione.

Infatti, ti dicevo che non mi ricordavo bene.
CLOSED!Making a Genesis 8 figure a kidHi,
I was trying to make a Genesis 8 figure a kid at around age 7, 1.20 meters height.
I tried different techniques, from scaling down the body in blender and importing it as a morph to using the genesis 8 body morphs from DAZ originals.
Nothing seems to work.
It seems crazy to me that we can make the head of a kid in a few seconds but we can't make a body.
Can anyone help me out, if they managed to do it (without the Growing up Bundle) and tell me which sliders they used.
This is my result with the morphs.
A bit of an issue with eyes using Face TransferI did some Surface comparisons between the EyeMoisture settings of standard G8 female and a G8 Female with a Face Transfer. The setting that causes the dark overlay is "Share Glossy Inputs". Make sure that this is OFF.
Another setting that needs to be changed is: Glossy Layered Weight - make sure this is 1.0.
I don't think that the following have a major impact, but I changed them anyway to make consistent with the G8 Female's eye moisture settings:
Base Color: 1.0 1.0 1.0
Glossy Color: .78 .78 .78
Gloss Color Effect: Scatter Only
Refraction Index: 1.33
Now my render has normal eyes! Hope this helps you as well!
Mike
Honesty, it's not realy perfect. But the bug is easy to corrige.
1) creat your character with face transfert and save it.
2) apply a skin of another caracter, the bug of the eye is automatic correct.
3) apply the original skin create by facetranfert (by surface > defaut templates, the textures are in the list, easy to find it). you can to apply the original eye without problem.
4) Be happy (i'm)












