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XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)
You are a genius and your script awesome!
Here Mabel8 on a G3F garment, Pletaix by Powerage, with and without the Pose Control morph. I injected the morph that comes with the pantie over the G3F base and XTransfered
It's not exactly raining men....It bugs, but yelling about it does little and becoming bitter about it helps no one.
(Not that I'm accusing the OP or anyone specifically of being bitter... I'm just sayin')I've made my peace with it. And to be honest, while there is far less male content out there than female content, there's still a lot to play around with! I have a lot in my library that I've barely/never used for a render, so I try to focus less on purchasing and more on using what I have.
The only thing that really irritates me is the lack of a male counterpart to Sakura 8. Because of the geografts, and because her look is so specific, it's impossible to dial/morph/transfer a male counterpart yourself. Or at least I don't know how. If there is a way, please do let me know!
(I'm aware of Sasuke. I'm talking about a real male counterpart that can use all my male morphs and geografts!)
Problems Installing Plugins - VWD bridge, HD Morph, GMICI remember having this happen way back and have forgotten what caused it, it was if I recall user error in my case but what it was eludes me now
whats worse is I actually found the post and I had edited it and said NM user error
Hmm, maybe I'm placing the files in the wrong place?
I unzipped the HD Morph download. I copied the results to my extensions folder in Carrara. I also copied the scripts folder to my Daz Studio installation. Could that be it? Some sort of double script reference?
I have utterly no idea except it was something extremely stupid I did, so stupid I edited my post and chose to forget it

my brain now refuses to recall it
Problems Installing Plugins - VWD bridge, HD Morph, GMICWould you mind doing this little experiment:
Insert a sphere primitive
if no issue, go to modifier tab for that sphere and try to add the HD plugin modifier.
I remember having this happen way back and have forgotten what caused it, it was if I recall user error in my case but what it was eludes me now
whats worse is I actually found the post and I had edited it and said NM user error
Hmm, maybe I'm placing the files in the wrong place?
I unzipped the HD Morph download. I copied the results to my extensions folder in Carrara. I also copied the scripts folder to my Daz Studio installation. Could that be it? Some sort of double script reference?
I remember having this happen way back and have forgotten what caused it, it was if I recall user error in my case but what it was eludes me now
whats worse is I actually found the post and I had edited it and said NM user error
Hmm, maybe I'm placing the files in the wrong place?
I unzipped the HD Morph download. I copied the results to my extensions folder in Carrara. I also copied the scripts folder to my Daz Studio installation. Could that be it? Some sort of double script reference?
I remember having this happen way back and have forgotten what caused it, it was if I recall user error in my case but what it was eludes me now
whats worse is I actually found the post and I had edited it and said NM user error
Hmm, maybe I'm placing the files in the wrong place?
I unzipped the HD Morph download. I copied the results to my extensions folder in Carrara. I also copied the scripts folder to my Daz Studio installation. Could that be it? Some sort of double script reference?
Problems Installing Plugins - VWD bridge, HD Morph, GMICI remember having this happen way back and have forgotten what caused it, it was if I recall user error in my case but what it was eludes me now
whats worse is I actually found the post and I had edited it and said NM user error
Hmm, maybe I'm placing the files in the wrong place?
I unzipped the HD Morph download. I copied the results to my extensions folder in Carrara. I also copied the scripts folder to my Daz Studio installation. Could that be it? Some sort of double script reference?
hexagon morphsHi, i sent a character from daz to hexagon and adjusted it a little bit with the displacement tool. now i'm trying to send it back to daz. when i click on send to daz i get the option to create a new morph in daz, i do that but the adjustments aren't applied. i have a new slider under under Morphs>Hexagonbridge. but that slider doesn't work, it shrinks or folds the whole figure, no idea why. how do i manage to transfer the changes i made in Hexagon?
Problems Installing Plugins - VWD bridge, HD Morph, GMICMust be a different problem. I downloaded and replaced the HD Morph plugin files in the extensions folder. Still get an error when I enter the vertex modeling room.
Maybe it is a Windows Administrator permissions thing.
Thanks for the incredibly fast response, Philemo.
Problems Installing Plugins - VWD bridge, HD Morph, GMICYay - GMIC Plugin is Now Working
I downloaded the zip file again. I must have had an outdated version in my zip archives.
Here is the page to download some of Philemo's plugins. After getting a new computer, I guess I should have known to check for current updates.

Hi Diomede,
What kind of issue do you have with the HD plugin ?
When I insert a vertex object in a scene, I get a message telling me that the HD morph mcx file failed to load. This occurs even if I am inserting a blank vertex object into a blank scene, without any HD morphs.
Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)I am having the same memory allocation problems with 4.12 as described above; where with 4.11 none existed. This is rendering a single image. Now sure I render at 2K (16:9) and commonly have multiple fully clothed G3 and G8 figures and props, but I never had this issue before on 4.11. The images default to CPU. I'm not making animations, just single images.Glad you wrote that. My impression was memory usage had deteriorated with 4.12. But we are also typically upgrading Nvidia drivers too. Did you test with Nvidia drivers that were available around that time? Since your vidcards with issues are Titan XPs that should be less of an issue using older Nvidia drivers? Just curious.
Yesterday I re-ran a saved scene from my early test days on GTX1070 (8gb Vram), 32GB ram, and same CPU, and WIN7 Pro x64.
Now on an RTX2080Ti (11GB Vram) and 64GB system-ram. Hardrives are still 7200 rpm.Scene consisted of 13x G8Fs all with hair, outfits and one HDRI. Scene was optimized to 2k textures.
Load time for scene was 9minutes and 28 seconds. Do not remember it being anywhere near that long with pre 4.12 versions. Almost 10minutes is a long time. Seem to remember closer to 6 minutes before when my runtime was 1/4 to 1/3 the size.
But that may be because my runtime is alot bigger with many more arrays of characters and morphs that maybe need to be considered on scene load for each character? Just trying to understand how big an impact runtime size is a factor when loading characters.Yes, each morph files (and UV set and clone shape etc.) needs to be read in with the figure. The main data, the actual chnages in vertex psotion, is not kept in memory unless it's needed (non-zero value) but the fiel has to be read to see how it relates to other properties (cotrnolling or controlled by) so that DS knows when it will be non-zero.
While re-rendering this scene, it rendered fine.
But if i did more re-renders it soon dropped to CPU. Even had one mid-render drop to CPU, which was a first for me.
This was on 4.12.0.86 with 441.12 driver, which is solid for 3 characters and a heavy scene.Little reluctant to say this without more hardproof.
But impressison is had less issues with GTX1070 on older Daz pre 4.12/older Nvdia drivers with this scene for load time (separate issue likely) and for rendering.
Would need to setup old system and get older 4.11 DS to be sure. Which is not going to happen. So am just left with this strong impression something changed.Different versions of Iray, the newest version always uses OptiX Prime on non-RTX cards which has a memory overhead conmpared to when it wasn't used in older versions for one thing.
Which is why am glad that post was written.
I have to restart DAZ or sometimes reboot the machine to clear the VRAM.Killing the Daz Studio Process works for me. Frees up system-RAM and VRAM. Start new DS session. Zero ill effects after doing that for months now.
Darcy 8Diva's hair is absolutely awesome and Darcy's morph is incredible!!! I've been dying for her to be released so we can show the love! Some characters are just so fun to work with and Darcy's base shape was very detailed and well crafted it was impossible not to work with her... Made some of my most over favorite promos with her :) Siya has customized 3DL mats as well....
And this is just combining Siya/Darcy with a bit of Kanade because its cute
Very cute, and so is the original character :) I can't throw money at this one, but I just wanted to say that the base character is very sweet and I thought your addon character was the coolest of the bunch :)
The Marvelous Designer ThreadI didn't make the thumb a separate piece. I guess I'll make another pass at this.
I didn't notice that there were 5 pages on this thread. :D
:D They look great. I had lots of fun making socks. I ended up making the rectangular then using the Steam to avoid ugly converging seams and to make them more realistic. I never really solved the toe end problem very well though. Your mittens look great! I made gloves once. Wow, what a pain they are when it comes to changing a pose. I use MD's morph thing a lot for poses but I wouldn't with gloves. Wow. I still use the transfer utility but Daz doesn't make a great job of things that have folds.
Steam! That is a clever idea. I have some ugly angled seams on my mittens. Real mittens (and socks) are knit in a tubular fashion, without seams. I couldn't figure out how to do that in MD. Steam might have let me at least do a straight seam, but I'm not going to start over again. All the rigging and weight mapping stuff in Daz Studio is too much to repeat a third time. I hope I remember that tip in the future.
:) Yeah, I was determined to solve that ugly converging lines on the back probrlem. Sometimes I'm like a dog with a bone. The Steam can be annoying. I found if you make a mistake, remove it and start again. Try to get the setting right and do it one pass or sett it so you do a lot, inbetween doesn't really work, as it builds up like the Paint brush settings of opacity and flow in Photoshop. It's very sensitive so 10% is usually good enough.
Best way to add a morph?DS will project any morphs on the base figure that are not in the fitted items, but as I recall the Lekku has long tails so at soem point they are not going to be in range of the head vertices. A Smoothing Modifier with the type set to Generic may help, but otherwise you'd probably need to sue a modelling application to create a custom morph.
The Marvelous Designer ThreadI didn't make the thumb a separate piece. I guess I'll make another pass at this.
I didn't notice that there were 5 pages on this thread. :D
:D They look great. I had lots of fun making socks. I ended up making the rectangular then using the Steam to avoid ugly converging seams and to make them more realistic. I never really solved the toe end problem very well though. Your mittens look great! I made gloves once. Wow, what a pain they are when it comes to changing a pose. I use MD's morph thing a lot for poses but I wouldn't with gloves. Wow. I still use the transfer utility but Daz doesn't make a great job of things that have folds.
Steam! That is a clever idea. I have some ugly angled seams on my mittens. Real mittens (and socks) are knit in a tubular fashion, without seams. I couldn't figure out how to do that in MD. Steam might have let me at least do a straight seam, but I'm not going to start over again. All the rigging and weight mapping stuff in Daz Studio is too much to repeat a third time. I hope I remember that tip in the future.
Best way to add a morph?Hi guys need your help again... what is the best way to add the Zelara 8 head morph to a figure/head piece (not a prop) to have a flush alignment to the head?
I have a head piece that I converted from G3 to G8 using the SY guide, it fits perfect on the default G8 shape, but it is slightly off in some areas, behind the neck/ear area, when I dial in the Zelara 8 morph on the main figure. It is a Lekku head piece if you are wondering.
I would need to add the Zelara 8 morph to the Lekku figure, for a perfect fit right?
Appreciate any help/suggestions.
Cheers
[Released] RSSY Ultimate Clothing Fixer [Commercial]Hi Riversoft & Sickleyield,
Just wanted to say thank you very much for this product. It's lightweight, fast, and adds some really nice options.
In using it, found myself wishing for just a few more foot and head morphs options. Like more positioning options on forehead line, or top front of foot, there is a zone that morphs just don't quite impact as much as other zones. The breast smoother iunclusion was great too, though a few more toptions would be great. Would buy happily an expanded version for this. Should you decide it's worth your time :)
As it is, use this alot, and add the "heavier" fit-on addons if needed.
Thanks guys.

You're welcome! I will mention this to Sickleyield (she is the morph maker
)Darcy 8Diva's hair is absolutely awesome and Darcy's morph is incredible!!! I've been dying for her to be released so we can show the love! Some characters are just so fun to work with and Darcy's base shape was very detailed and well crafted it was impossible not to work with her... Made some of my most over favorite promos with her :) Siya has customized 3DL mats as well....
And this is just combining Siya/Darcy with a bit of Kanade because its cute
Endlessly ongoing... playing cards/casino chips/coins/banknotes scatter... hiatus time (still)...with one extra morph (a randomish z translationfor each individualcard) dialled up to several hundred percent, the two existing morphs (randomish rotation set to 100%,and the slide left set to several hundred%), and the prop (the full deck of 54 cards is a single prop) scaled down to10% of the current huge default size we're getting somewhere.
But exactly where, I'm not sure...

Now if I add randomish x and z rotations* and randomish x and y translations that should give me a nice 'whole deck thrown in the air in despair' look, which will make me happy.
But what would be useful for those who prefer their virtual cards to remain on the table (or in the hand) ?
*Whoops! I'd forgotten about the problems that the old 'using linear morphs to create rotations' thing would cause - see my next post
The Marvelous Designer ThreadI didn't make the thumb a separate piece. I guess I'll make another pass at this.
I didn't notice that there were 5 pages on this thread. :D
:D They look great. I had lots of fun making socks. I ended up making the rectangular then using the Steam to avoid ugly converging seams and to make them more realistic. I never really solved the toe end problem very well though. Your mittens look great! I made gloves once. Wow, what a pain they are when it comes to changing a pose. I use MD's morph thing a lot for poses but I wouldn't with gloves. Wow. I still use the transfer utility but Daz doesn't make a great job of things that have folds.
Endlessly ongoing... playing cards/casino chips/coins/banknotes scatter... hiatus time (still)This thread will result in a freebie - I'll add the link here when I reach that point.
Also links to pre-release/test stuff.- 22 Feb 2020: DS Chip-Stack Pre-Release 0.1
- 24 Feb 2020: Poser 54 Chip-Scatter Adjustable Prop Pre-Release 0.1
- 22 Feb 2021: Monte Dubbioso Casino Chip Textures Release 1
- 20 Mar 2021: First public test release of the DAZ Studio native playing cards scatter figure
- 21 Mar 2021: First public test release of the Poser playing cards scatter figureThere are plenty of freebie playing cards* (individual cards, hands, and decks) around, but none of them really allow me to do what I want.What do Iwant to do ? I don'treally know,but I do know that I can't easily do it with any of the freebies I've found.
Firstly I want the faces of all 52 cards (or 54 if you include jokers) on a single image. So I found a public domain image of the faces of a full standard English deck on Wikipedia and used it to create texture maps for decks with/without jokers. 1024x1024 75% JPG versions of both attached - use them as you want.
I want to easily change the backs, so I found a couple of nice images with CC Attribution 2.0 Generic (CC BY 2.0) licences ( 1941 Blondie Comic card back from Mark Anderson's Flickr photostream, and Streamline No. 1 card back from Dave Marriot Jr's blog) and fiddled with them in GIMP to get whatIwanted. I also created a couple of diamond pattern backs from scratch. Once again - use them as you want (but note the (CC BY 2.0) licences on the two artsy backs.
I created a single card mesh with rounded corners, all quads - 48 vertices, 46 faces per card. Three mat zones-face, edges, and back. Mapped the front to the top left card (2 of hearts) on my 54 card map, the back to the full UV map area, and the edges to pick out astripfrom the back. Then duplicated the mesh, moving it up slightly, and adjusted the UV mapping of its front to the next card (3 of hearts).
Etc.
Until I had a deck of 54 cards.Then the fun started - morph targets. Just two at present:
- A randomish rotation of randomish cards
- X-translate each card a fixed distance further to the right than the previous cardAt this point I remembered that what I want is a whole pack of cards thrown into the air with each card in a randomish position and orientation...
...to be continued (and released as a freebie at some point).
Feedback, suggestions, ideas, etc might help.I can see myself getting bored with this quite easily...

Here's a teaser.

*e.g. Trekkiegrrrl's Playing cards with morphs, DraagonStorm's Royal Silver Playing Cards, Jim's Playing Cards (Jim Farris - Xaa), Adam Thwaites Playing Card Prop (second item on this page)...
is there a Face Transfer threadFirst try with this. 1-2 is the original transfer, 3 after a bit of morphing and with new eyes.












