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Endlessly ongoing... playing cards/casino chips/coins/banknotes scatter... hiatus time (still)
This thread will result in a freebie - I'll add the link here when I reach that point.
Also links to pre-release/test stuff.- 22 Feb 2020: DS Chip-Stack Pre-Release 0.1
- 24 Feb 2020: Poser 54 Chip-Scatter Adjustable Prop Pre-Release 0.1
- 22 Feb 2021: Monte Dubbioso Casino Chip Textures Release 1
- 20 Mar 2021: First public test release of the DAZ Studio native playing cards scatter figure
- 21 Mar 2021: First public test release of the Poser playing cards scatter figureThere are plenty of freebie playing cards* (individual cards, hands, and decks) around, but none of them really allow me to do what I want.What do Iwant to do ? I don'treally know,but I do know that I can't easily do it with any of the freebies I've found.
Firstly I want the faces of all 52 cards (or 54 if you include jokers) on a single image. So I found a public domain image of the faces of a full standard English deck on Wikipedia and used it to create texture maps for decks with/without jokers. 1024x1024 75% JPG versions of both attached - use them as you want.
I want to easily change the backs, so I found a couple of nice images with CC Attribution 2.0 Generic (CC BY 2.0) licences ( 1941 Blondie Comic card back from Mark Anderson's Flickr photostream, and Streamline No. 1 card back from Dave Marriot Jr's blog) and fiddled with them in GIMP to get whatIwanted. I also created a couple of diamond pattern backs from scratch. Once again - use them as you want (but note the (CC BY 2.0) licences on the two artsy backs.
I created a single card mesh with rounded corners, all quads - 48 vertices, 46 faces per card. Three mat zones-face, edges, and back. Mapped the front to the top left card (2 of hearts) on my 54 card map, the back to the full UV map area, and the edges to pick out astripfrom the back. Then duplicated the mesh, moving it up slightly, and adjusted the UV mapping of its front to the next card (3 of hearts).
Etc.
Until I had a deck of 54 cards.Then the fun started - morph targets. Just two at present:
- A randomish rotation of randomish cards
- X-translate each card a fixed distance further to the right than the previous cardAt this point I remembered that what I want is a whole pack of cards thrown into the air with each card in a randomish position and orientation...
...to be continued (and released as a freebie at some point).
Feedback, suggestions, ideas, etc might help.I can see myself getting bored with this quite easily...

Here's a teaser.

*e.g. Trekkiegrrrl's Playing cards with morphs, DraagonStorm's Royal Silver Playing Cards, Jim's Playing Cards (Jim Farris - Xaa), Adam Thwaites Playing Card Prop (second item on this page)...
is there a Face Transfer threadFirst try with this. 1-2 is the original transfer, 3 after a bit of morphing and with new eyes.
What do you wish was more popular?I'd really like a ponytail for female characters which is attached at the base, rather than half the way up the rear of the head, but without fashionable accessories attached to it, so that it could be used for female military characters. Especially if the length could be morphed to different lengths.
Have also been wanting an Iray shader which allows us to transform any surface into HR Giger-like testures. If it comes with irregular shapes, so that we could apply the shader and intersect them into walls, it would allow us to convert our own unique covered-by-alien-resin scenes inside existing sci-fi sets.
Also, a selection of forearm and shoulder-mounted blades and energy weapons, 'Predator'-style. Something which would allow warriors of the future to do what they need hands-free, instead of holding physically something to use it. Would very much love someone to be inspired by the forearm blades in the 'Bloodrayne' games, because I'e been wanting to render my own version of Rayne, but alas!
Same for an array of robotic limbs with optional weapons and tools we can intermatch on them. Some creators have given us prosthetic limbs, but surprisingly nothing for military or cybernetic assassin-like characters! I loved Parris Bot Armour sets for Genesis 2, but they never got updated for later generations and, thus, no Iray. There are great cybernetic characters and suits out there now, some of which even make joints look properly mechanical instead of rubbery/bendy, but many of those for female characters are too heavily sexualised with things which draw attention to T & A (which shouldn't even exist on them; some of us just want to give robot characters a female face for psychological interaction purposes and nothing else).
Hair based on that of Selene, from the first 'Underworld' film, would be excellent, too.
And can we please have a generic (made for any figure) G8F/G8M vampire face morph! The FWSA Vampire Expansion product was the last one to properly give us a facial forehead crest shape for 'Buffy The Vampire Slayer' undeads! It's pretty much the final hurdle for making G8 vampires as good as G3 ones can easily be. The person who puts this in the store will make it the go-to product for any G8-and-horror renders.
Speaking of which, somethign which allows us to place mouths on the ends of G8F/G8M tongues? Preferably a shaping morph or geografted thing. All sorts of options could exist for this, from 'Alien'-style to 'The Strain', along with ring-mouth and mosquito-like stabbing protrusions. It would instantly transform any existing or future monster character into something even more deadly.
Something else which has yet to be catered for would be an array of tails. I don't personally have a sue for the furry variety, but reptilian, mollusc, insectoid and, especially, robotic tails.
Bluejuante Nadya HDAll my characters have a feet neutralizing morph, if you dial this to minus 100% you can give the feet to anyone.
Boy, there's a line that could make people nervous if they heard out of context. :) And now I want to create a super villain whose power is a foot neutralizing morph.
Bluejuante Nadya HDI have been telling myself that I've got to stop buying more characters; G8F is taking longer and longer to load, and I already have more characters than I ever use.
Of course, that particular promise doesn't always hold up very well...
It's only a fairly quick and simple test render for now, as I'm planning on leaving any particularly time consuming renders for when the new graphics card I've ordered gets here (which will hopefully be tomorrow).
Sure, there is UV swap, but there are limits to that as well. You can't mix male/female textures on the same surface.Once you have a base that has both UVs, it is then possible to use the Map Transfer menu option to bake the textures from one UV layout to another. It has been useful for me to do things like put the unique G7 textures back onto the default G7/G8 layout so that they'll actually work with overlays (broadly the same problem as you're talking about). I've also done a couple of cross-gender transfers for convenience,
Alternatively, if you have a clone for the figure you want to go from and to, then it is possible to use an editor like Blender to leap textures across entire generations without the need for things like UV geografts, although that's definitely a more technical process.
A lot of the time, I'll use the UV swap for testing textures, and then bake them across permanently through one method or the other to make them more compatible in the long run.
Problems Installing Plugins - VWD bridge, HD Morph, GMICVWD required Python to be installed.
Still getting the error for the HD morph plugin, and the GMIC filter library remains empty.
After installing Python, was able to start Carrara without the VWD mcx error and do a simple VWD test with a plane and a cube.

Problems Installing Plugins - VWD bridge, HD Morph, GMICCopied files to extension folders as per instructions. Getting the following errors.
- Carrara on my new machine is installed on the C: SSD drive, which requires adminstrator privileges. So I had to give permission to copy the files to the extension folder.
The VWD error occurs when starting Carrara. Says can't load mcx file.

The HD morph error occurs when inserting a vertex object. Says can't load mcx file.

GMIC filter appears in scene menu but the list of GMIC libraries is empty
My first freebie... David 10 for G8MI think he's quite interesting. Don't be shocked that I don't know but is he one of the doctors from Doctor Who?
David Tennant whom this morph was based off played as the 10th Doctor in Doctor Who, Alex Hardy in Broadchurch, Emmett Carver in Gracepoint, Peter Vincent in Fright Night (The 2011 remake) Barty Crouch Jr in Harry Potter and the Goblet of Fire, Kilgrave on Jessica Jones, and Crowley on Good Omens. To name a few of his roles and not even including the voice acting he has done.
Overjoyed he is recognizable. :) David Tenant is who I was going forwith the likeness.
Ok, I searched for images of Dr Who afterwards and your morph is easy to recognize
My first freebie... David 10 for G8MI think he's quite interesting. Don't be shocked that I don't know but is he one of the doctors from Doctor Who?
David Tennant whom this morph was based off played as the 10th Doctor in Doctor Who, Alex Hardy in Broadchurch, Emmett Carver in Gracepoint, Peter Vincent in Fright Night (The 2011 remake) Barty Crouch Jr in Harry Potter and the Goblet of Fire, Kilgrave on Jessica Jones, and Crowley on Good Omens. To name a few of his roles and not even including the voice acting he has done.
Overjoyed he is recognizable. :) David Tenant is who I was going forwith the likeness.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIScusatemi ma è normale questa cosa, in questo prodotto:
https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter
c'è scritto quest:
Morphs transferred via this product may be used for selling provided they are your own
Cioè ora io mi compro un bel morph per G3, lo trasferisco a G8 e me lo vendo cme se fosse mio? a stiamo scherzando? E chi lo crea che fa? Se lo prende in quel posto?
Rileggi bene, puoi rivenderlo se TU hai realizzato il morph.
My first freebie... David 10 for G8MI think he's quite interesting. Don't be shocked that I don't know but is he one of the doctors from Doctor Who?
David Tennant whom this morph was based off played as the 10th Doctor in Doctor Who, Alex Hardy in Broadchurch, Emmett Carver in Gracepoint, Peter Vincent in Fright Night (The 2011 remake) Barty Crouch Jr in Harry Potter and the Goblet of Fire, Kilgrave on Jessica Jones, and Crowley on Good Omens. To name a few of his roles and not even including the voice acting he has done.
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)Subtle morphs transfer very nicely:
Here a G8F with OOTs bikini and micromorphs
You can see it applied in the right figure
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIScusatemi ma è normale questa cosa, in questo prodotto:
https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter
c'è scritto quest:
Morphs transferred via this product may be used for selling provided they are your own
Cioè ora io mi compro un bel morph per G3, lo trasferisco a G8 e me lo vendo cme se fosse mio? a stiamo scherzando? E chi lo crea che fa? Se lo prende in quel posto?
FACE TRANSFER UNLIMITED PROBLEMSSince the Face Transfer price dropped by 50% the other day I purchased it, thinking I would enjoy using it once the problem was solved. Tech support was not able to come up with a solution other than what had been suggested in this forum thread.
To my amazement as soon as I entered the license key, Face Transfer was licensed and it showed up on the main menu. It works.
So, here's the inescapable conclusion:
The reason it cannot be used in the FREE mode has nothing to do with any copy of Visual Studio, as I have guessed from my own experience. In fact it was disabled in trial mode only. No incompatibility - I had not loaded any software, just the purchased license key.
I'm told that this can happen due to a permissions issue, or anything else that intrferes with the system used to track the number of uses. As a protection, if DS can't update the trails remaining it invalidates the trial process so something that interfered with that (such as access permissions) could well block the feature.
What do you wish was more popular?More critters of all types. Especially dogs. The MilDog had an add-on that had many breeds and/or coats. (Maybe they were 2 separate ad-ons? I got the bundle years ago so don't recall the individual products.) And Dog 8--not counting Oso's amazing fantasy addons--has what? Just 4 breeds and no puppy morphs?
I also want more plain old characters. You know, the kind of character that ISN'T sold in Pro/Starter bundles? Hitoshi Sensei vs. Mr. Woo for example. "Plain old characters" not only cost less than the standalone base characters, they are far more diverse. Speaking of which, a G3/8 She-Freak would be lovely, maybe even with an extra green or other color skin.The newest She-Freak was a V4 morph.
Dynamic Hair Poke-thru with Virgin Hair Bug?The primary reason you get "poke through" is because daz studio doesn't have collision detection, in the conventional sense, i.e. the software corrects anytime two geometries come into contact with each other. Think smoothing modifier, but more complex.
The Dforce collisions are only for the simulation, and have no impact on the geometry itself, so you can still have poke even with dynamics.
There's not really an easy solution.
Depending on the hair, there might be correction morph dials you can use to adjust the hair, or switch on "hidden" dials in the Parameters tab(Righclick on Parameters>click Show Hidden) and see what morph dials got transferred automatically and use those to adjust.
For example in your image, a breast morph dial, if available, might do the trick.
In the worst case, d-formers may be the only solution.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICINo, leggi dove dice "TODAY ONLY! Get $30* worth of Daz Originals FREE"
Wow, grazie mille Imago :D
Ho preso Face Transfer Unlimited e degli shader per le finestre :D
FACE TRANSFER UNLIMITED PROBLEMSSince the Face Transfer price dropped by 50% the other day I purchased it, thinking I would enjoy using it once the problem was solved. Tech support was not able to come up with a solution other than what had been suggested in this forum thread.
To my amazement as soon as I entered the license key, Face Transfer was licensed and it showed up on the main menu. It works.
So, here's the inescapable conclusion:
The reason it cannot be used in the FREE mode has nothing to do with any copy of Visual Studio, as I have guessed from my own experience. In fact it was disabled in trial mode only. No incompatibility - I had not loaded any software, just the purchased license key.
Bluejuante Nadya HDWell, the excuse is the problematic shoe fit. Hands don't really have that problem

No, they don't. But most my characters are fully clothed and don't need to have an HD body, except for the hands, which are showing, hence my request if you think it is worth your time.
Yup. I wish I didn't have to dial in the entire body morph on HD Add-Ons in order to get the hands. BTW, excited to have Nadya, and thanks for giving us some new eye materials. Still waiting for flipped/rotated sclerae?
Argh... alright just mixed it up a bit for next character. Still amazed you even notice such a tiny detail

Thank you so much, kind sir, you have saved me some time in the future (quite a feat).
BTW, I just wanted to make an observation about the request for something like a male character. The common refrain is that men don't sell. However, take a look at bluejaunte's girls. They are not models. That same refrain gets repeated that pretty white girls sell, but these are the girls next door. They have flaws and character traits that many PAs would say do not sell, and they would be absolutely right because girls like that are often niche. Yet these girls obviously do sell, and the reason why is very simple...quality. The quality is instantly apparent in every promo pic. None of these girls would be Victoria models, Nadya is the closest to a runway model bluejaunte has ever done. But that hasn't stopped them from selling.
So I think it is logical to believe that a male made this way could indeed sell quite well, because there is no male that can match these girls (sorry if that offends anyone, but I gotta call it like I see it). Sure, there is UV swap, but there are limits to that as well. You can't mix male/female textures on the same surface. I like mixing textures around and seeing how they turn out. Like I talked about before, using bluejaunte's glossy textures and settings with other character's main maps is always fun.
Sometimes I just say "Does it bluejaunte?" It usually does!
Men with personality are much harder to make convincingly than women, though personality/charisma is obviously a difficult thing to achieve regardless of gender. That's probably why vendors opt for pretty instead: It's much easier. A couple or three years ago, I lobbied bluejaunte for a male, but he loves women/girls, and the passion that transmutes into / equates to excellence in his females may not be there naturally. And a poor-selling alien has resulted in (or, at least, been followed with) his first supermodel.
What do you wish was more popular?I'd also say more insects...and have them in swarms....Roaches and ants in low-res clusters.
I don't think there's a single Butterfly in the store,- lots of wings for humans and the swarm set, but a single, super-detailed butterfly....I don't see one.
Birds too, I don't think there's any pigeons yet. Definately would like some crowds of them in a group. (A little late now though).
Do we have any Bat swarms? Seems like that would already be in the store....
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Also more modular stuff. Let's apply that construction approach to, well... everything.....
Modular Starship bridge.....Engine Room.......hallways.......break and rec....bunks......etc.....airlocks......decks......
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I third or fourth the winder clothes. I'd love to see a goose-down type military jacket, with a morph for the hoodie and zipper front or maybe two versions if zipping is difficult.....
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I wish large military vessels were more popular...
A battle ship, submarine (insides vote seconded) and....and.....an AIRCRAFT CARRIER.....
THAT WOULD BE CRAZY.....with working elevators and compatible with Polish's Jets......
I would Love a true Tomcat. Two seater Top Gun.
I'd recreate The Final Contdown.

Sorry, I got carriered away.
And an Oil rig type thing.















