Best way to add a morph?

Hi guys need your help again... what is the best way to add the Zelara 8 head morph to a figure/head piece (not a prop) to have a flush alignment to the head?

I have a head piece that I converted from G3 to G8 using the SY guide, it fits perfect on the default G8 shape, but it is slightly off in some areas, behind the neck/ear area, when I dial in the Zelara 8 morph on the main figure. It is a Lekku head piece if you are wondering.

I would need to add the Zelara 8 morph to the Lekku figure, for a perfect fit right?

Appreciate any help/suggestions.

Cheers

 

 

Comments

  • DS will project any morphs on the base figure that are not in the fitted items, but as I recall the Lekku has long tails so at soem point they are not going to be in range of the head vertices. A Smoothing Modifier with the type set to Generic may help, but otherwise you'd probably need to sue a modelling application to create a custom morph.

  • KensaiKensai Posts: 32

    Thanks Richard. I'll try that tonight.

    In regards to a modelling app, which one would you recommend a novice to use to create custom morphs? Perhaps something I could also progress to an advance level further down the road? Free or paid doesn't matter. I would eventually like to make my own models one day.

    Cheers.

  • TheKDTheKD Posts: 2,711
    edited December 2019

    If you are just learning, I recommend you go with blender. The other would be zbrush, as it has a nice bridge to studio. Almost forgot about hexagon, that also has a bridge to studio, might be worth trying, I never really liked that one though for some reason.

    Post edited by TheKD on
  • Hexagon also has a bridge to/from DS.

  • TheKDTheKD Posts: 2,711

    Hah, shoulda refreshed before I did that edit lol. Shoulda known richard would be around to ninja me :P

  • KensaiKensai Posts: 32

    Thanks guys! will try out Hexagon first. yes

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