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  • Personas comprando irreconocibles - Unrecognizable people buying

    It looks to me as though your figures are loading with another face morph added in. Your versions of the characters all have similarities around the lips and eyes. With your figure selected, look in the section called Currently Used under the Parameters tab. I don't have Ai to use as an example, but here's Albany by the same artist. You'll see that under Currently Used, there's a nail morph by Mousso, Albany's full morph, head morph, body morph, and navel morph, all dialed in at 100% (which is how it should look if you load a character directly, rather than load plain Genesis 8 Female and dial in those shapes by hand).

    Ai, and those other characters, should have a similar arrangement. At the very least, there should be a full morph, a head morph, and a body morph showing like that. When you load any of those characters, are there any other head or face morphs that appear in Currently Used? If there are, that means that your Genesis 8 Females are loading with an extra morph applied by default.

     

    By

    Quixotry Quixotry January 2020 in Technical Help (nuts n bolts)
  • Geograft showing low-resolution mesh

    In the hopes of building a pseudo high-res-sculpt system, I exported a high res (3 levels of subdivision) version of Genesis 8, and then used it as a geograft onto the original, hiding the original.  Great, got all that down.

    However, when I turn on a morph on the original mesh (Body Builder and Body Size in this case), the high-res mesh starts to show a low-res version of the mesh.  It appears to be following without any sort of smoothing, or reference to higher subdivision layers. (See attachment)

    I think that this is a problem that must have been solved for clothes: how do people create clothes that follow high-res morphs, and don't end up showing the low-res geometry like this?  Hoping one of y'all can point out to me how to fix this!

     

    By

    AviTudios AviTudios January 2020 in Technical Help (nuts n bolts)
  • Full clothes morphs from Marvelous Designer

    Few, if any, clothes have custom morphs matching every morph avaioable at the time of their release - instead they rely, for many of them (and for morphs released later than the clothes) on the AutoFollow feature which projects from the figure to the clothing, generating new morphs. For AutoFollow to apply the clothign must be set up as a fitted figure (it won't work on items that are loaded as parented props and rely on dForce from the zero pose to fit).

    By

    Richard Haseltine Richard Haseltine January 2020 in Daz Studio Discussion
  • Full clothes morphs from Marvelous Designer

    Hello - Is there a way to match every morph in Genesis 8 to a cloth you made in Marevouls designer? I mean I want to have the clothes I set to my character from marvelous designer, to deform accordignly to the preset morphes in genesis 8. Just like when you buy clothes set from the store specifically made for G8, the artist that made the clothes has had every piece of cloth fit exaclty to the morphs. How did they do that? 

    By

    scyhoce scyhoce January 2020 in Daz Studio Discussion
  • Help Needed - Eye distortion with GenX2

    You can reset the shape and position with Software - Eye & Jaw Morph Fixer for Face Morphs

    and adjust manually the eyes.

    By

    Noah LGP Noah LGP January 2020 in The Commons
  • Face Transfer and Illustrated faces

    Probably the mustache. In a picture (photo) you might get away with it, but in an illustration it's hard to say for the recognition software to tell a mouth apart from a mustache. It's very likely it's calibrated for photographs, less for illustrations. To solve it you might need to do testing to see what face transfer can read (and what not)

    For instance you could photoshop the mustache away and try again, and add the mustache later.

    By

    Paintbox Paintbox January 2020 in The Commons
  • Strand Based Hair vanish with morph SOLVED

    What can i do to prevent the hair vanishing effect? I use only original gf8 or gm8, with morphs that are made for them. Unfortunately, eyebrows and whiskers in particular seem to disappear into the face. They are morphing, but not in the way they should. I don't have used a "hair cap" or something like that. Only SBH on the surface of the genesis 8 faces. The Eyebrowns are cut, the beard not. But the beard still disappear, like you see in the pictures below above the lips.

     

     

    By

    gniiial gniiial January 2020 in New Users
  • [Released] Props & Poses Converter from Genesis 3 Female to Genesis 8 Female [Commercial]

     

    is it normal for it to be slow? I don't have a slouch of a system by any means, but a normal-sized pose pack takes about 30min to complete. I dumped one in last night before bed that had over 900 lines and it's still running almost 19hrs later. My system specs are Ryzen 7 1800x w/ 32GB RAM and 1080TI.

    DS seems to get slower the more morphs you add to a figure; I don't know if it affects posing but it does affect loading G8F.  If you temporarily rename all those character conversion morphs to a new path, from data/Daz 3D/Genesis 8/Female/Morphs to data/Daz 3D/Genesis 8/Female/OldMorphs, G8F will load faster.  That might help with your pose conversion.

    So I'm hitting this performance issue with converting poses as well, and it feels to me like it's a bug. It *seems* like props convert much faster than poses, although I haven't measured the former, only the latter.

    I went through all my content directories and renamed Female to Femalex for all of Genesis 8 and most of Genesis 3, and added a new content directory with just the very minimum needed to load G3F and G8F without warnings.

    (Please Forgive the wonky formatting, but the preview and the actual post didn't match at all and I had to do a lot of tweaking just to get it readable.)

    Load times for G3F and G8F:

    2020-01-20 02:11:48.625 File loaded in 0 min 14.7 sec.
    2020-01-20 02:11:48.625 Loaded file: genesis 3 female.duf
    2020-01-20 02:11:57.907 File loaded in 0 min 3.8 sec.
    2020-01-20 02:11:57.907 Loaded file: genesis 8 basic female.duf

     

    It took 7 minutes to convert two poses (on an i9 @ 3.1 Ghz). Basically all the time is while "Writing assets..." is displayed.

    Here's the DAZ log file of the process for the first one (the converter log file didn't have anything useful):

    2020-01-20 01:40:24.691 DEBUG: START Conversion of D:/daz/main/People/Genesis 3 Female/Poses/Simply Everyday/Poses/Genesis 3 Female/Simply Everyday Female Base 01.duf

    [redundant informative stuff]

    2020-01-20 01:40:24.940 DEBUG: Copy loaded pose from Genesis 3 Female to Genesis 8 Female

    2020-01-20 01:40:24.940 DEBUG: Copy Pose Properties from Genesis 3 Female to Genesis 8 Female

    2020-01-20 01:40:24.940 DEBUG: Pose Controls set? false

    2020-01-20 01:40:25.751 Copying pose from Genesis 3 Female to Genesis 8 Female

    2020-01-20 01:40:26.360 DEBUG: Ancestor Bone is hip

    [lots of Loaded morph deltas]

    2020-01-20 01:40:27.686 Zeroing Genesis 3 Female Pose

    2020-01-20 01:40:27.686 DEBUG: Trigger Action DzZeroFigurePoseAction

    2020-01-20 01:40:27.717 DEBUG: Triggered Action DzZeroFigurePoseAction

    2020-01-20 01:40:27.717 DEBUG: Save Pose [very long line with all the bones]

    2020-01-20 01:40:27.811 Saving Pose to D:/daz/conversion3/People/Genesis 8 Female/Poses/Genesis 3 Female/Simply Everyday Female Base 01.duf

    2020-01-20 01:40:27.826 DEBUG: Defaults: {

    [1400 lines of JSON]

    2020-01-20 01:40:27.889 DEBUG: Saved Item: D:/daz/conversion3/People/Genesis 8 Female/Poses/Genesis 3 Female/Simply Everyday Female Base 01.duf

    2020-01-20 01:43:59.068 Zeroing Genesis 8 Female Pose

    2020-01-20 01:43:59.161 DEBUG: Trigger Action DzZeroFigurePoseAction

    2020-01-20 01:43:59.239 DEBUG: Triggered Action DzZeroFigurePoseAction

    2020-01-20 01:43:59.239 DEBUG: End convert

    2020-01-20 01:43:59.645 DEBUG: END Conversion of D:/daz/main/People/Genesis 3 Female/Poses/Simply Everyday/Poses/Genesis 3 Female/Simply Everyday Female Base 01.duf

    2020-01-20 01:43:59.645 DEBUG: RemoveExtraSkeletons Genesis 3 Female Genesis 8 Female

     

    In this log it looks like all of the time is between printing "DEBUG: Saved Item:" and "Zeroing Genesis 8". If tenses are consistent, "saved" happens after saving and "zeroing" happens before zeroing, so I'm not sure what's going on in between. Or maybe "Saved item" is before it saves and it's actually the save somehow taking 3.5 minutes. (I checked, just in case; saving a pose manually takes under a second, and zeroing g8 female pose is near instant.)

    There's another bug here which I'll report in a separate message for clarity.

    The delay is because I am updating the metadata.  When you save something in scripting you are supposed to be able to set what it is compatible with and set its compatibility base. There was a bug pre4.12 that doesn't allow you to do both at the same time. There is a function to set this stuff but it is slow.  I was told by Daz to use it as a workaround that made the code work pre-v4.12 "but won't mess anything up once the bug is fixed."  Supposedly, I could remove it now but I have seen this bug rear its head in other situations even just this week so I am reluctant to do so.

    By

    RiverSoft Art RiverSoft Art January 2020 in Daz PA Commercial Products
  • The "Powered by Hot Pockets" Complaint Thread

    Recently I've been watching the British mystery show from the late '90s "Jonathan Creek"

    I love that show. yes

     

    I like most British mystery shows.  Mystery shows in general.  But I have to admit I was almost about to abandon "Johathan Creek" because of the vile creature of a reporter that dragged him into the investigations.  By the third season I was rooting for her to fall down a well* and Lassie not give a damn, 'cause I wouldn't.  Terrible person.  Selfish, whiney, no sense of propriety or morals.  Absolutely hated her.  But apparently I wasn't the only one because in the third season, the writers started throwing karma at her and by the 4th season she was replaced with someone not quite so disgusting, but still no paragon of virtue.  A reality show director.frown

    *For non-American readers, the early '50s American TV show "Lassie" featured a collie dog hero who at one (or more) point(s) saved the young boy of the series after he fell into a well, by running to get help and barking wildly at the stupid adults who didn't understand "bark" but eventually followed Lassie back to the well.  This has become sort of a meme of "Lassie saving Jeff (or Timmy) from the well". 

    PS: We old timers remember Jeff, Mom & Gramps and the ancient wooden telephone mounted on the wall that you had to crank to get the operator "Jenny".

    The episode: "The Well" with original family.  1955.  https://www.youtube.com/watch?v=8gnxRPhEDY8 

    PPS:  The boy, Jeff, played by Tommy Rettig also starred in the Dr. Seuss dream movie "The 5000 Fingers of Dr. T"  (my favorite excerpt: https://www.youtube.com/watch?v=rqy4xcXgtxM )

    Edited blushing:  OMG, apparently neither Jeff nor Timmy ever fell in the well.  It was Lassie in the well.surprise  Incredible how our memories morph over 60 years of unintentional social pressure.  Similar to Capt. Kirk never saying "Beam me up, Scotty." surprise

    By

    LeatherGryphon LeatherGryphon January 2020 in The Commons
  • Measure Bra Size

    now i am waiting for a morph product covering this topic

    By

    Ruphuss Ruphuss January 2020 in The Commons
  • [Released] Props & Poses Converter from Genesis 3 Female to Genesis 8 Female [Commercial]

    is it normal for it to be slow? I don't have a slouch of a system by any means, but a normal-sized pose pack takes about 30min to complete. I dumped one in last night before bed that had over 900 lines and it's still running almost 19hrs later. My system specs are Ryzen 7 1800x w/ 32GB RAM and 1080TI.

    DS seems to get slower the more morphs you add to a figure; I don't know if it affects posing but it does affect loading G8F.  If you temporarily rename all those character conversion morphs to a new path, from data/Daz 3D/Genesis 8/Female/Morphs to data/Daz 3D/Genesis 8/Female/OldMorphs, G8F will load faster.  That might help with your pose conversion.

    So I'm hitting this performance issue with converting poses as well, and it feels to me like it's a bug. It *seems* like props convert much faster than poses, although I haven't measured the former, only the latter.

    I went through all my content directories and renamed Female to Femalex for all of Genesis 8 and most of Genesis 3, and added a new content directory with just the very minimum needed to load G3F and G8F without warnings.

    (Please Forgive the wonky formatting, but the preview and the actual post didn't match at all and I had to do a lot of tweaking just to get it readable.)

    Load times for G3F and G8F:

    2020-01-20 02:11:48.625 File loaded in 0 min 14.7 sec.
    2020-01-20 02:11:48.625 Loaded file: genesis 3 female.duf
    2020-01-20 02:11:57.907 File loaded in 0 min 3.8 sec.
    2020-01-20 02:11:57.907 Loaded file: genesis 8 basic female.duf

     

    It took 7 minutes to convert two poses (on an i9 @ 3.1 Ghz). Basically all the time is while "Writing assets..." is displayed.

    Here's the DAZ log file of the process for the first one (the converter log file didn't have anything useful):

    2020-01-20 01:40:24.691 DEBUG: START Conversion of D:/daz/main/People/Genesis 3 Female/Poses/Simply Everyday/Poses/Genesis 3 Female/Simply Everyday Female Base 01.duf

    [redundant informative stuff]

    2020-01-20 01:40:24.940 DEBUG: Copy loaded pose from Genesis 3 Female to Genesis 8 Female

    2020-01-20 01:40:24.940 DEBUG: Copy Pose Properties from Genesis 3 Female to Genesis 8 Female

    2020-01-20 01:40:24.940 DEBUG: Pose Controls set? false

    2020-01-20 01:40:25.751 Copying pose from Genesis 3 Female to Genesis 8 Female

    2020-01-20 01:40:26.360 DEBUG: Ancestor Bone is hip

    [lots of Loaded morph deltas]

    2020-01-20 01:40:27.686 Zeroing Genesis 3 Female Pose

    2020-01-20 01:40:27.686 DEBUG: Trigger Action DzZeroFigurePoseAction

    2020-01-20 01:40:27.717 DEBUG: Triggered Action DzZeroFigurePoseAction

    2020-01-20 01:40:27.717 DEBUG: Save Pose [very long line with all the bones]

    2020-01-20 01:40:27.811 Saving Pose to D:/daz/conversion3/People/Genesis 8 Female/Poses/Genesis 3 Female/Simply Everyday Female Base 01.duf

    2020-01-20 01:40:27.826 DEBUG: Defaults: {

    [1400 lines of JSON]

    2020-01-20 01:40:27.889 DEBUG: Saved Item: D:/daz/conversion3/People/Genesis 8 Female/Poses/Genesis 3 Female/Simply Everyday Female Base 01.duf

    2020-01-20 01:43:59.068 Zeroing Genesis 8 Female Pose

    2020-01-20 01:43:59.161 DEBUG: Trigger Action DzZeroFigurePoseAction

    2020-01-20 01:43:59.239 DEBUG: Triggered Action DzZeroFigurePoseAction

    2020-01-20 01:43:59.239 DEBUG: End convert

    2020-01-20 01:43:59.645 DEBUG: END Conversion of D:/daz/main/People/Genesis 3 Female/Poses/Simply Everyday/Poses/Genesis 3 Female/Simply Everyday Female Base 01.duf

    2020-01-20 01:43:59.645 DEBUG: RemoveExtraSkeletons Genesis 3 Female Genesis 8 Female

     

    In this log it looks like all of the time is between printing "DEBUG: Saved Item:" and "Zeroing Genesis 8". If tenses are consistent, "saved" happens after saving and "zeroing" happens before zeroing, so I'm not sure what's going on in between. Or maybe "Saved item" is before it saves and it's actually the save somehow taking 3.5 minutes. (I checked, just in case; saving a pose manually takes under a second, and zeroing g8 female pose is near instant.)

    There's another bug here which I'll report in a separate message for clarity.

    By

    sean2_7606d08833 sean2_7606d08833 January 2020 in Daz PA Commercial Products
  • The "Powered by Hot Pockets" Complaint Thread

    ...ugh head is sore from beating it against the wall for most of the evening trying to figure out why I cant get that one clothing item to fit.   Found one other, the Belle Dress for G3F that has the same issue.  Both it and Boho are by Aave Nainen. who adds a number of extra draping morphs to make for more realistic fits (sort of a pre-dForce process) , but again that doesn't 'explain why it fit perfectly fine earlier but refuses to now.  I experimented with tried fitting some of her G2F items to the character, and they all worked just fine.

    It's like something isn't being defined correctly between the clothing and character which is causing the process to crash every time.  I even tried using the transfer utility as well but with no success.

    By

    kyoto kid kyoto kid January 2020 in The Commons
  • How to PROPERLY save a WIP so sliders/dials stay intact for further work? Scene? Or some other?

    Thanks SixDs & Palomino for your help! smiley

     

    I have tried something a little different - I was originally using the default G8 model, and I had earlier held down CTRL+Z to clear edits I did not like the look of, rather than loading a fresh figure. This had introduced that weird eyelash glitch, which I then hit "Re-do" to clear (I re-did to undo the undo. Yes.). I don't KNOW if this played a part, but you never know...

     

    For this fresh attempt I loaded the G8 devload figure, which I prefer as I can see what I'm doing a little better. Before doing anything I saved the scene. As a test, I messed around with sliders for a while making something that looked good, making sure I used sliders/dials from the different packs I have. Saved scene, closed DAZ.

     

    I re-opened the scene, all was as I had done and looked just fine. I then applied the overall "Nose Shape [number]" dials 1 2 and 3 from HSTW Head Morph Kit 2 to further shape the nose. Saved scene, closed DAZ.

     

    I re-opened DAZ, re-opened the scene, and the mesh was deformed again like it was earlier. I went to those HSTW Nose Shape 1 2 3 sliders, and un-applied them (set to 0). The mesh returned to normal in the viewport. Moved the sliders again - in particular, Nose Shape 3, and the nose deformed the same way it had earlier. The problem seemed to be that the strength of the slider was changing - when I applied it the first time & saved, its effect on the mesh had been fairly subtle and good for fine tuning (which is why I had chosen to use it), even though I had set it to 100. When I applied it this time, the effect on the mesh was far more dramatic - set to 100, the effect was far stonger. I set these sliders to 0 again, saved scene, closed DAZ.

     

    As a further test, I opened DAZ, loaded a fresh G8F devload figure, saved scene, and this time applied ONLY HSTW Head Morph Kit 2 Nose Shape 03, 100% - which results in only a slight change to the nose shape. Saved scene, closed DAZ. Re-opened DAZ, re-opened scene, and the nose was again not what I had made. This slider may be broken.

     

    (The good news is this effect CAN be removed if the slider is set back to 0 and the scene saved. I do not know if this does any permanent damage to the mesh however)

     

    Genesis 8 Female > Actor > Head > HSTW Head Morph Kit 2 > Nose > Nose Shape 03 dial

     

    *This sliders location in the drop-down list is the default as installed by DAZ Installer. I have not edited it.

     

    EDIT: Slider still has the same behaviour even if only set to 50% & saved. If the scene is then re-opened, and the slider moved to 100, the nose shape is the same different shape I was seeing in my mesh earlier. I tested this on a fresh G8F devload figure & save.

     

    EDIT: What is the best way to notify the vendor of this so they can take a look? Does DAZ do it? Do I?

     

    By

    FastestDogInTheDistrict FastestDogInTheDistrict January 2020 in New Users
  • Face Transfer and Illustrated faces

    Can anyone explain to me why when using the Face Transfer plug-in that some illustrated faces (comic book characters, etc) work and some don't? The face is the right kind of image (humanoid) and similar to a photo but some work and some don't. I thought it might be because the ones that worked were in color and the ones that didn't were black and white, but that theory doesn't seem to hold water either. I took an illustrated black & white image of a human male and colored it and the plug-in refuses to run, meaning I get the error message to try a different image. Yet I can take an image of a human male from a comic book and it runs fine. Am I missing a requirement here? Do I need to show examples?

     

    By

    GRFK DSGN Unlimited GRFK DSGN Unlimited January 2020 in The Commons
  • Where do I find image map file for face transfer ...

    Need to fix eyes and seam ...

    When you saved the file the textures are saved to a Face Transfer subfolder under your name under Textures under Runtime under My Library.

     

    By

    Catherine3678ab Catherine3678ab January 2020 in New Users
  • Where do I find image map file for face transfer ...

    Need to fix eyes and seam ...

    By

    marty.russell56_7809659940 marty.russell56_7809659940 January 2020 in New Users
  • Malik HD Main Promo Hair Is Short Afro Hair SOLVED

    @NorthOf45 Thanks. First place I looked. I have Malik Hair, and I have done some extensive morphing to it in order to alter its Neanderthal hairline. The peak morph doesn't really help much. I have been unable to whip it into something like the hair I see in Malik's promos, even when I fit it to another hair cap with lots of morphs.

    By

    xyer0 xyer0 January 2020 in The Commons
  • Darwins' Schtuff Pt Deux

    Body/head morphs done, HD Morph Details done (shown with the body/head morphs), basic skin started (shown); chest, arm, facial hare are from Changeling Chick, hair is Casual Spikes.  HDRI and two point/two spot lights added for additional depth.  Raw render.

    By

    DarwinsMishap DarwinsMishap January 2020 in Art Studio
  • Using Daz Studio for Game Models

    There's no license required to use the program for game development, it's for using Daz content in your game that you need one.

    Interactive licence needs to be purchased per product (or per bundle if they're in a bundle). There used to be licences which covered all products by a given vendof vendor (well, there was one for Daz originals, and a few vendors had one too) before Daz introduced individual interactive licences, which is probably why you can find references to those kind of "bulk" licences too.

    Oh so that license has been discontinued. Okay. What about using the base Gen 8 model and morphing your own figure? Obviously need a license for the morph, but what licence do I need for the base model?

    So basically I need to buy a license for every figure, wardrobe, prop, hair and such that I use?

    An interactive license for Genesis 8 base figures is available on this page: https://www.daz3d.com/genesis-8-starter-essentials

    And yes you need the individual licenses for each item you use.

    By

    Charlie Judge Charlie Judge January 2020 in The Commons
  • Using Daz Studio for Game Models

    There's no license required to use the program for game development, it's for using Daz content in your game that you need one.

    Interactive licence needs to be purchased per product (or per bundle if they're in a bundle). There used to be licences which covered all products by a given vendof vendor (well, there was one for Daz originals, and a few vendors had one too) before Daz introduced individual interactive licences, which is probably why you can find references to those kind of "bulk" licences too.

    Oh so that license has been discontinued. Okay. What about using the base Gen 8 model and morphing your own figure? Obviously need a license for the morph, but what licence do I need for the base model?

    So basically I need to buy a license for every figure, wardrobe, prop, hair and such that I use?

    By

    sjaammons sjaammons January 2020 in The Commons
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