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Daz 3D Forums > Search
  • Objectivly highest quality character? [Texture resolution, Bumb, Normal, Displacement...]
    For heavy morphing on the breats, as in to make them bigger, zoro_d's Chameleon ROse from Renderosity would be a good option. She's designed for that since she has her own custom torso UV. If you wanted to use another skin, then you'd have to use Map Transfer on the torso only and then edit the results yourself with your image editor of choice, like Photoshop.

    By

    MimicMolly MimicMolly January 2020 in The Commons
  • Carrara Non Photo Realistic Works

     

    Heres Two Dogs from the two dog thread

     

    A long time ago I used poser to rebone the daz dog (just the head) and it saves the morphs - sadly they took the tut down and when I wrote to them told me it was old fashioned blah blah blah - but you can do the same thing in the carrara plug in daz studio

    Means I can have a head that will morph into different breeeds - here it i stsuck on the pumpkin headed man

    the dog on right is low res - hint when posing the dog tail uses the paremeters  - and don't forget to hit 'smooth' in the vertex room for the mesh

    post work with photodonut

    Love it !!!

    By

    Bunyip02 Bunyip02 January 2020 in Carrara Discussion
  • !! Side Renders - More Xerr! - Double More Xerr!! - Other Creatures Also !!

    wow, lots to see and dog ... er I mean do. thanks for theadsup on oz birds Stezza, Xerr The Unloved he should be called.

    Bumyip Black Cockatoos round here are toe munchers

    Heres Two Dogs

     

    A long time ago I used poser to rebone the daz dog (just the head) and it saves the morphs - sadly they took the tut down and when I wrote to them told me it was old fashioned blah blah blah - but you can do the same thing in the carrara plug in daz studio

    Means I can have a head that will morph into different breeeds - here it i stsuck on the pumpkin headed man

    the dog on right is low res - hint when posing the dog tail uses the paremeters  - and don't forget to hit 'smooth' in the vertex room for the mesh

    post work with photodonut

    Another excellent Werecrow, I mean Werewolf !!!!

    By

    Bunyip02 Bunyip02 January 2020 in Carrara Discussion
  • CJ 8

    Finally was able to see her using the link from the OP. I don't like her jawline at all. Very masculine jaw and chin. Her mouth seems too close to her nose and the space to her chin is too large... The mix with Edie is kind of interesting though. Still looking over the rest of the bundle and addons to see whether it's worth it, the offer even with purple banner seems weak...

    I also think that her jawline with the extremely protruding corners (which I also find very ugly in men) looks masculine and a bit strange.

    We've had the CJ type before: besides Ophelia 7, she also reminds me a bit of Olympia 7 and various models from the 8 series. I own some good morph programs... All in all, I like her (and Michaela even better), but the bundle is not to my taste.

     

    By

    caravelle caravelle January 2020 in The Commons
  • [Released] ROG Red Crow Inn [Commercial]

    Glad you're all enjoying it :)

    There will be more of everything for sure.

     

    @Colin - That's a Daz bug I reported back in 2016 when I first started doing stuff. I don't use 3Delight anymore so I'm guilty of not testing our stuff for it, but I really figured they'd fix it... I had provided them with a scene and models as they asked to replicate it.

    The issue is that in 3Delight, open edges with weight (for edge creasing) cause the creased polygons to not be rendered in SubD. I don't think many vendors use SubD or especially edge creasing so running into the bug is probably rare.

    I actually didn't know that Loop SubD worked. I can tell from your render that it doesn't smooth edges the same as Catmark, it probably interprets the edge crease values differently than Catmark does, making them stronger.

    It's not too hard to work around the bug when you plan for it so we'll do that in future. Adapting existing props right now would mean going back to 3D and make sure the creasing can be removed on those edges without affecting the model and reimporting the object back into Daz. 

    I'll see if there's some way to update the Daz object without having to redo all the Daz stuff (moving and setting morph properties, materials etc). Not sure only updating base geometry would do atm.

    EDIT: Checked in Daz... It looks like rasing the SubD level by 1 in Daz when using the Loop algo, will render about the same as Catmark at 1 level lower in 3Delight. Almost everything in the Inn that uses SubD should be at SubD lvl 2, going up to 3 for renders with loop should make the smoothing look properly.

    Raising SubD level will consume more memory and probably take a bit longer to render of course :/

    By

    StrangeFate StrangeFate January 2020 in Daz PA Commercial Products
  • RockyShoo Outfit by Chungdan. Post your renders.

    Surely this stunning creature is your own. I coveted her from the moment I saw her. Was she made using a Face Transfer?

    I dont know what process Sangiart used to capture her look but they did a damn fine job.

    Mostly prayers to the lord of light. 

    Ha! Some prayers to the lord of light, a couple sacrifices and on to the next project.

    By

    AnotherUserName AnotherUserName January 2020 in The Commons
  • SereneNight's Sci-Fi Fun Thread 2

    Did anyone buy the muelsfell golem in fast grab today. I loaded him up and got.... This... He doesn't seem to require anything, and the main morph is supposed to be bigger. But this is what the actor loads. Let me know if he loads correctly for you. Thanks.

    By

    Serene Night Serene Night January 2020 in Art Studio
  • Inspiration to Create/Render

    Oh... funny thing.

    Just yesterday I was going through my V4 content to see what I have for Characters with custom INJ morphs (for use with GenX2 > Genesis 1). Yeah... Thorne made some Adorable morphs for V4, A4 and G4. Further, I have also purchased (Wow does that ever feel like Ages ago!!!) Thorne's Genesis 2 Female Head Morph Resourse Kit. The promos don't really illustrate how cute and adorable these morphs can make Genesis 2! But with GenX2 (still kicking myself for not getting that earlier! Argh!) I can mix those with... well... any other morphs I want!

    By

    Dartanbeck Dartanbeck January 2020 in Carrara Discussion
  • RockyShoo Outfit by Chungdan. Post your renders.

    Surely this stunning creature is your own. I coveted her from the moment I saw her. Was she made using a Face Transfer?

    I dont know what process Sangiart used to capture her look but they did a damn fine job.

    Mostly prayers to the lord of light. 

    By

    Gordig Gordig January 2020 in The Commons
  • RockyShoo Outfit by Chungdan. Post your renders.

    Surely this stunning creature is your own. I coveted her from the moment I saw her. Was she made using a Face Transfer?

    Lol, if only.laugh No, no xyer0, this is Melis for G8F by Sangriart over at Renderosity. One of my favorite models of this generation. I dont know what process Sangiart used to capture her look but they did a damn fine job.

    By

    AnotherUserName AnotherUserName January 2020 in The Commons
  • RockyShoo Outfit by Chungdan. Post your renders.

    Surely this stunning creature is your own. I coveted her from the moment I saw her. Was she made using a Face Transfer?

    image

    By

    xyer0 xyer0 January 2020 in The Commons
  • [RELEASED] Chess Geografts for Genesis 8 (male and female)[Commercial] - new PA

    Loving the renders Artini yessmiley

     (is it possible to morph geografts?),

    It is if you create a morph for that graft - I don't think simple scaling would work here as it'd affect the join so you'd need to take it into a modeller and scale it in there, leaving the join alone. Then it's adding it as a morph in DS with Morph Loader, same as any other.

    By

    Silent Winter Silent Winter January 2020 in Daz PA Commercial Products
  • Getting New Machine. Yay! Installation Frustration to Follow

    Okay, I'm an idiot. So, do I also save my "Save" files to other drives too? What do I allow to be stored to SSD? I don't want to burn it up!

    my SSD is for the OS .. I also save my images and photos to the SSD and then transfer them monthly to my D: drive

    ALL my software is installed on my D: drive except for a couple of minor programs.

    My scratch disk and Temp folders are also on D: drive 

    they have to be adjusted setup in each software package as needed. Basically anything that does a lot of read/write goes on my D: drive

    I just leave the SSD with the OS wink

    By

    Stezza Stezza January 2020 in Carrara Discussion
  • IRay Wetworks

    I thgought I would show you too;

    I created a sphere with way too low resolution.

    I applied a matte pottery glaze and the Iray Wetworks wearable with the ketchup handprint.

    I rendered.

    Here is a very quick render with Sebastian and a Swole morph wearing the gym set with the sweat texture on the Iray wetwork decal.

    By

    nemesis10 nemesis10 January 2020 in The Commons
  • Stretch Armstrong Anyone?

    Its odd that you have that issue at all. I think you have some wierd morph issue going on but as long as you can fix it, I guess thats cool. It would drive me crazy though. When you say "no morphs", does that mean that you have only gen8 with no morphs installed or do you mean no morphs applied?

    By

    AnotherUserName AnotherUserName January 2020 in The Commons
  • CJ 8

    Huh? Looks like the hair doesn't fit right. Maybe you're supposed to move the character's ears up instead of the hair's ear parts down? Weird in any case. frown

    To me the earline looks kind of punkish, like girl-with-the-dragon-tattoo kind of style... buzzed around the ear to show off either bigger ear piercings or tats or something like that. it's unique but not wrong. maybe cool if it had morphs to lower it, but you could for example dial ear height on the head by like 1% to turn on the autofollow in the hair and then go to the hair invisible follow morphs and dial it negatively if that makes sense. or use dformers or mesh grabber. ;) 

    I have never seen a human with hair that starts millimetres above the ear. But there are several such hairstyles in the Daz store, and, invariably, they lack an ear height morph. I wonder what that's about?

     

     

    Yeah AbyssalEros, I understood your comment... I just am kind of mind boggled at all the responses overall. Even if some of stuff isn't my style I think things were still quality. Michaela is gorgeous as folks have noted. I don't have Ophelia, so I was glad to personally add a tough muscular gal to my shapes collection and my char is kind of tomb raider tough movie star star inspired.

    Serina was quickly put in my cart, really like her eyebrows and overall look. I LOVE that the blush option is added and not part of the default mat.  I hate blush that is built-in. Very nice job and love your gal!

    Full disclosure, she does have some natural blushing-it was in the photo materials i used to make her, and its stronger with high sss. Alas. I hope you still like her! I strive to make each character better and better. Have been taking this month to rework from the bottom up so hope in the future I can offer even better.

    By

    DisparateDreamer DisparateDreamer January 2020 in The Commons
  • is there a Face Transfer thread

    The OP asked if there was a face transfer thread - I suppose this thread must be it. (I'm sure the mods will correct me if I'm wrong)

    I've been playing with it for a bit now and I just want to point out a couple of tips.

    Firstly, If you don't save face, then it keeps the face morphs but loses the textures. I use the default basic options and enter a name in the Shape: Label: of the save dialogue box. Saving face creates and uses a bunch of files located (depending on your configuration)

    I:\DAZ3D_Originals\Runtime\Textures\[user]\Face Transfer\[label]

    The generating algorithm uses only one image, so the quality of the transfer is down to the image available. However, navigating to the above location means you can air-brush the image if there are any marks such as shadows that need sorting out.

    Secondly, I've found (in doing portraits at least) that the the hairstyle makes a lot of difference, as does the pose - I stick a reference plane behind the actor and put the original image (with a suitable aspect ratio) as its surface, then fiddle about with PowerPose.

    I then save a scene subset of the character (saving as character seems to loose the morph.

     

     

    By

    a_s_lord a_s_lord January 2020 in Art Studio
  • CJ 8

    I have never seen a human with hair that starts millimetres above the ear. But there are several such hairstyles in the Daz store, and, invariably, they lack an ear height morph. I wonder what that's about?

     

    I don't like that ear section either. The rest of the hair is an interesting combination of layering though, but note there are NO MORPHS to adjust by the ears. 

     

    Make the ears bigger. :)

    The morphs that make the ears bigger also move the scalp hair up, unless you dial in elf/Vulcan ears, but that is rarely preferable.

    It is possible to adjust auto-follow morphs (auto-follow on a morph can also be fully disabled, although that needs to done before fitting the item in question - the elf ear morphs have it disabled by default, which is why they don't follow).

    If you go to the parameters on the hair with hidden parameters shown, you can adjust the strength of the auto-follow morph. This also includes setting the morph higher or even the opposite of what it is on the figure - so if you have any morph for adjusting ears on the Genesis figure, it can be dialed in on just the hair. (Smoothing may be necesary).
    Although in that case, you may want to use the transfer utility to transfer the morph to the hair, as the morph will need to be at least slightly active to show up as an auto-follow. (although for one of my characters, I do have a morph I often want to apply to clothes dialed in at 0.001% on the figure just so it quickly and easily shows up on any clothing as an auto-follow).

    This method is particularly useful for things like the "Bodybuilder details" morph, which can be dialled back on clothing to stop it looking too shrinkwrapped to the figure. (Just a shame when creators build all everything into one body morph, so that the details can't be dialled out. Separate HD morphs are particularly appreciated on this front).

    By

    Matt_Castle Matt_Castle January 2020 in The Commons
  • CJ 8

    I have never seen a human with hair that starts millimetres above the ear. But there are several such hairstyles in the Daz store, and, invariably, they lack an ear height morph. I wonder what that's about?

     

    Huh? Mine does that and I've not done an inventory to know but I think it's not too uncommon.

    By

    nonesuch00 nonesuch00 January 2020 in The Commons
  • CJ 8

    I have never seen a human with hair that starts millimetres above the ear. But there are several such hairstyles in the Daz store, and, invariably, they lack an ear height morph. I wonder what that's about?

     

    I don't like that ear section either. The rest of the hair is an interesting combination of layering though, but note there are NO MORPHS to adjust by the ears. 

     

    Make the ears bigger. :)

    The morphs that make the ears bigger also move the scalp hair up, unless you dial in elf/Vulcan ears, but that is rarely preferable.

    By

    xyer0 xyer0 January 2020 in The Commons
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