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Morph Loader Pro 4.12 Problem: Morphs the whole body into sharp triangles
That is the vertex order changing at some step.What haoppens if you just import into Blender and then export?
I'm attaching screenshots of settings of export from Daz as well as Blender. I just open it in Blender, don't change a thing, nothing. Load it through morph loader and it loads successfully ... but still, a pile of garbage. Same issue. Is there anything I should be checking that I am not checking? Or unchecking that I should be? Thank you so much!
Problem Exporting Daz Animation To FBXUPDATE.
Tried Reinstalling, Cleaning Registry, Exporting Genesis 3 and 8, male and female
Tried Installing DAZ Studio 4.12 4.11 4.6 as i saw in some videos of how to export fbx, tried default animate2 animations
Tried all morph rules to export but no luck
Importing .OBJ modelif it has vertex colours Meshlab can bake a texture map it it is UV'd
if not it can transfer the texture to an identical UV mapped model using vertex attributes
https://steamcommunity.com/sharedfiles/filedetails/?id=1265761945Zbrush can create a UV and bake it too, the massive Mandlebubler3D exports I do I map in Zbrush
a whopping 4 million poly Mandelbulber3D Mistletoe fractal export I zprojected the vertex colours from to a cleaner mesh
and pretended was broccoli with FLUIDOS cheese sauce
Daz Studio 4.12 Pro, General Release! (*UPDATED*)I downloaded DAZStudio_4.12.1.117_Win64. I have encounter an issue which causes some morph not to save as "scene" properly during an animation scene. Example: I made an animation scene from 1 to 30 frames. In frame 0 his stomach is flat, frame 15 his stomach is inflated, and in from 30 his stomach is flat again. Next I goto File- Save or File- Save as- Scene. Stomach morph does not appear when I load scene. I install previous DAZStudio_4.12.0.86_Win64. I dont have this problem. Has this been an issue for anyone else?
Computer everything uptodate and specs: Windows 10 (64 bit) Primary Display Resolution: 3840 x 2160
AMD Custom Ryzen 7 1700 Eight-Core Processor At 3.4Ghz
Custom Radeon RX Vega 56 Graphics 8Gb Memory: RAM 24GbWhen you saved the scene, which key in the timeline was selected?
iSource TexturesBlender looks ok, but zbrush handles uvs and baking much easier from what I can tell. For many, blender might be the only option though due to zbrush costing money, and blender being free.
I bought zbrush, but prefer blender; i just can't get used to its interface.
I also have Blacksmith 3D; i use it to transfer textures, but still prefer to use Blender.
Yes, but after having compared the two, i find that zbrush (once you‘ve memorized the steps) has a fast and powerful workflow. I think it comes down to what a person likes, and then just repeating the needed action to accomplish (in the software of ines choice) ones objectives over and over again until memorized. Once its second nature, any software will do (if they have thevsame capabilities as the others). I personally am not enamoured with the zbrush gui, but I‘ve worked with it enough that it‘s not as imposing and off putting as blender is (which I have worked far less in). Think of sketchup in comparision. What is there not to like (in terms of interface). Its child’s play in comparision (elegant, streamlined, intuitive), but unfortunately lacks the high powered tools that blender and zbrush have (while nevertheless getting most uv jobs done, I think). So, we are forced to deal with the unwieldy beasts. I‘ve only watched tutorials on Blacksmith. It seems like even more work, so there‘s that.
Base folder alias in DS Poser LibraryThose misplaced folders are usually used to contain the morph files ... they should be in "Runtime\Libraries\Morphs", but even Daz (see !daz ), didn't follow the rules. Don't move them!!!!!!!!! or else your pose files that are looking for those morphs aren't going to work anymore.
To be fair, I'm pretty sure the Morphs folder wasn't added until after the release of figures using the !DAZ folder.
Unable to save animated morphsHi guys. When I animate morphs, the only morph shape saved is the last shape set on the time line, so when I reload there is no animation of the morph. This has only happened since software revision 4.12.1.117.
Example: I load Gen 8 Male at frame 1. At frame 20, I increase the character scale, and also add bodybuilder morph to 100%. I play the animation and the character grows and becomes muscular over 20 frames. I then save the animation, but when I reload it retains the scale anim, but only remembers what shape the body builder morph was at when I saved and keeps that for the whole animation. i.e. if the playhead was at frame 0 when I saved then the bodybuilder morph remains at 0% for the entire animation. Likewise, if the playhead was at frame 20 or higher then the body builder morph remains at 100% for the entire animation.
This has been driving me crazy since the update and I have been waiting on Daz for an answer since 6th May. Please can anyone help??
Many thanks
Face TransferThe face transfer tool by DAZ is a great tool but it has a great fallacy attached to it.
When I use it with a Genesis 8 Female figure it works fine (even the animation renders are done without any glitches.
BUT BUT BUT - When I try to do the same thing with a Genesis 8 MALE, IT STOPS WORKING WHEN ANY ANIMATION ON IT IS BEING RENDERED!
WHY?! This is ridiculous.
DAZ, I want an answer from you. AND SOLVE THIS GLITCH IMMEDIATELY.
Chill. In here we are all customers just like you. If you want to talk [politely] to the company, submit a Customer Support Ticket via Help at the top of the page.
Face TransferThe face transfer tool by DAZ is a great tool but it has a great fallacy attached to it.
When I use it with a Genesis 8 Female figure it works fine (even the animation renders are done without any glitches.
BUT BUT BUT - When I try to do the same thing with a Genesis 8 MALE, IT STOPS WORKING WHEN ANY ANIMATION ON IT IS BEING RENDERED!
WHY?! This is ridiculous.
DAZ, I want an answer from you. AND SOLVE THIS GLITCH IMMEDIATELY.
iSource TexturesBlender looks ok, but zbrush handles uvs and baking much easier from what I can tell. For many, blender might be the only option though due to zbrush costing money, and blender being free.
I bought zbrush, but prefer blender; i just can't get used to its interface.
I also have Blacksmith 3D; i use it to transfer textures, but still prefer to use Blender.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Ran the character converter. Running 4.12.1
Now all genesis 8 characters load VERY slowly. And it throws up an error about duplicate formulas, and to check the log file.
Which I do. It says there's an issue with Rune 7.
So i delete that morph.
And genesis 8 characters still take a long time to load. averaging 45 seconds.
This is for ANY genesis 8 character.
The save directory I set was on a completely different hard drive as what Daz Studio installs to.
Please help.There is a bug which I am addressing right now that causes issues with the JCM conversions. If you delete the JCM/MCM morphs, that will get rid of the duplicate formula errors. The converted morphs are in data/DAZ 3D/Genesis 8/Female/Morphs under the FIRST directory for Daz Studio Formats specified in the Content Directory Manager (F2->"Content" tab->"Content Directory Manager..." button)
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Ran the character converter. Running 4.12.1
Now all genesis 8 characters load VERY slowly. And it throws up an error about duplicate formulas, and to check the log file.
Which I do. It says there's an issue with Rune 7.
So i delete that morph.
And genesis 8 characters still take a long time to load. averaging 45 seconds.
This is for ANY genesis 8 character.
The save directory I set was on a completely different hard drive as what Daz Studio installs to.
Please help.4.12 Morph loader not working even when obj is not touched or editedHi, thanks so much for your response. I deleted the eyelashes now, , now importing everything just fine through morph loader, but now when using morph sliders, it turns the genesis 8 figure into a giant mess of garbage filled with triangles and sharp edges. I've tried just about any settings - customer and poser, followed every tutorial and forum suggestions, test runs with just modifying tiny thing only and bringing it back to Daz, still loads it up with sliders throwing it way out of proportion. I"m attaching photos. Please help. Thanks so much.
Morph Loader Pro 4.12 Problem: Morphs the whole body into sharp trianglesHi,
I'm new to DAZ 4.12 and in general, but I have followed every forum, every tutorial and read just about anything I could find on morph loader pro proper way of export/import. I successfully bring the morph and load it, when I go to the morphs to adjust the levels, it completely destroys the body - the skin twists and falls and at both maximums, turns the entire body shape into messy triangles and looks like a pile of garbage of sharp, triangle-like shapes. The entire body changes into a giant pile of garbage.
Please help! This is what I did.
Delete eyelashes. Put resolution to base (tested with subDivision Level both on 0 and 1 - still same outcome). Exported obj as custom 1%. I played with checking the import settings -
Ignore Invisible Nodes (checked),
Write UV Coordinates (tried both checked and uncheck),
Write Normals (checked),
Write Faces (checked),
Write Separate Objects (checked and unchecked),
Write Groups (checked),
Write Surfaces (checked none and tried checking originals too),
Write Material Library (checked and unchecked).
Imported OBJ into Blender 2.82, didn't touch or delete vertices, all stayed same and faces stayed same.
Exported as both (100% - then imported at 100% in Daz, I also tried exporting from Blender as original 1% scale and importing in Daz with 10000% (saw someone suggested it).
Checked the following boxes in blender export.
Always Selection Only (checked at all times)
Objects as OBJ Objects (checked always)
Forward (z)
Up (y)
Apply Modifiers (checked always)
Keep Vertex Order (Checked always)
I played with these on and off checked: Write Normals, Include UV's, Write Materials, Polygroups.
I have tried even exporting with Poser instead of custom - still no luck. With Poser export, the settings cannot be touched so I don't touch it. I tried exporting with Bone Welds under custom - still no luck.
I'm losing my mind here, I have followed every instruction and video and forum, still can't get what the issue is. There's no geometry problem; everything loads successfully, but as a morph slider, it turns the whole thing into GARBAGE! Please please please help! I did my model like 5 times with different types of exports. I did test runs with just the nose tweaked and nothing else, nothing works.
Keeping locked dials intactHow can I keep locked dials intact? I have noticed that some dials affect others, locking the affected dials and reverting the ones which affect them changes the locked dials too. Even memorizing selected items does nothing (I thought it would memorize the selected dials settings, but that doesn't seem to be the case for some reason), since it restores the other dial too. (Not sure why it does that, since it should only be memorizing the selected dials unless I am interpreting it wrong)
Let's say there's a morph that gives me dial A which in turn affects this dial B from another morph (or default daz ones) and I want to just keep B intact and reset A back to 0. How can I do so? I would understand if both of them changed the shape of one thing, but that's not the case.
I am trying to preserve a part of the character's shape, if anyone's wondering. The body dial of the character changes several things and I wanted to keep the setting of one of the dials it affects.
off topic threadthe expressions in the close-up segment are rather intriguing.
how did you generate the dance motions? they are not robotic in the transitions.
If I can ask, why that name/title? - the granny part makes sense...
--ms
the Youtube Audio Library tune is called Meteor

the dance is the 4 seconds of the free Anima lite version limited export of a longer dance looped
she had no facial rigging or morphs so I created a morph target and roughmorphs using vertex selection and soft select and animated them as she had the underlying geometry ie teeth
Base folder alias in DS Poser LibraryThose misplaced folders are usually used to contain the morph files ... they should be in "Runtime\Libraries\Morphs", but even Daz (see !daz ), didn't follow the rules. Don't move them!!!!!!!!! or else your pose files that are looking for those morphs aren't going to work anymore.
Thanks, I don't intend to move anything though, just collecting data, so no problem.
Base folder alias in DS Poser LibraryThose misplaced folders are usually used to contain the morph files ... they should be in "Runtime\Libraries\Morphs", but even Daz (see !daz ), didn't follow the rules. Don't move them!!!!!!!!! or else your pose files that are looking for those morphs aren't going to work anymore.
Daz Studio 4.12 Pro, General Release! (*UPDATED*)I downloaded DAZStudio_4.12.1.117_Win64. I have encounter an issue which causes some morph not to save as "scene" properly during an animation scene. Example: I made an animation scene from 1 to 30 frames. In frame 0 his stomach is flat, frame 15 his stomach is inflated, and in from 30 his stomach is flat again. Next I goto File- Save or File- Save as- Scene. Stomach morph does not appear when I load scene. I install previous DAZStudio_4.12.0.86_Win64. I dont have this problem. Has this been an issue for anyone else?
Computer everything uptodate and specs: Windows 10 (64 bit) Primary Display Resolution: 3840 x 2160
AMD Custom Ryzen 7 1700 Eight-Core Processor At 3.4Ghz
Custom Radeon RX Vega 56 Graphics 8Gb Memory: RAM 24Gbmorphing questionvery simply
I can make a box then change it's shape two ways 1 and 2
and use morph loader pro to get Box A with morphs 1 and 2
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Can I alternately make a box, change it's shape
use morph loader pro to get Box B with morph 1
then make another box change it's shape
use morph loader pro to get Box C with morph 2
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Can I at this point (assuming the geometry base has been constant)
can I use morph loader pro
to take box B and Box C
and create Box D with the morphs from both boxes.
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Or if I want 20 morphs, do I have to put them on the base object in one pass?
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thanks
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or could this be done like with a character
where you have a set of morphs that are in a folder and any/all can be applied to the base figure or is that tied only to figures?











