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Daz 3D Forums > Search
  • New Store and Features Discussion Thread

    DefaultName said:

    Takes forever and a day for "loading..."

    I like new search features but maybe I'm missing something here.

    Merged thread on the same topic.

    By

    frank0314 frank0314 July 14 in The Commons
  • New Store and Features Discussion Thread

    I have a bit of a love/hate relationship with the new site.

    What I really like is the thumbnail view in my product library and the ability to search by vendor. Those are genuinely great improvements.

    What I really don't like is how slow everything loads.

    I rarely use DIM, so I usually download directly from my Product Library. If I've gone on a shopping spree, or simply accumulated several purchases over time, and then decide to download everything, it takes forever. Every single product page has to load individually, and it doesn't even preload in the background. It only starts loading once I actually switch to that browser tab. That frustrates me every single time, and honestly, it makes me lose motivation to continue downloading.

    I know I could use DIM, but that creates another problem for me. In DIM I can't easily distinguish my Poser products from my DAZ products, so it ends up creating even more clutter.

    I actually preferred the old Product Library layout: click a product on the left, the details opened on the right, hit Download, and move on. It was simple, fast, and efficient. With the old DAZ browser plugin we even had thumbnails, so that part wasn't missing either.

    Would it be possible to combine the best parts of both systems?

    And finally, the thing that bothers me the most: the store homepage.

    On mobile devices it regularly causes my browser to crash. On my desktop PC the browser often freezes, and sometimes I even get a message saying the tab has crashed. Every time I perform a search or change a filter, the whole process starts over again.

    Browsing the store used to be fun. Now, just casually looking around until I discover something interesting takes so long that it has become frustrating instead of enjoyable.

    One more minor suggestion: if a vendor has left DAZ, they no longer appear in the vendor filter in the Product Library. I know the old library didn't have vendor filtering at all, so this isn't really a complaint. But now that the feature exists, it would be great if we could still filter by retired vendors as well. It would make finding older purchases much easier.

     

    By

    Kebby Kebby July 14 in The Commons
  • New Store and Features Discussion Thread

    Takes forever and a day for "loading..."

    I like new search features but maybe I'm missing something here.

    By

    DefaultName DefaultName July 14 in The Commons
  • How to transfer pose from daz3d to unity correctly.

    James said:

    I've manage to transfer a pose using daz3d to unity bridge. 

    In Unity I use animator controller assing to the character. 
    But the problem is, though it poses, but the position changes. It goes very high in the sky and rotate a bit. 
    So how to apply the pose in unity but the position stays exactly the same as when it was in daz3d?

    Short or long explanation? 
     

    Short explanation or long one? Either way, Daz models will continue to cause issues because they weren't designed for game engines, but rather for animations strictly within Daz itself (a poor decision by Daz's owners, in my view; today, other software surpasses Daz for this very reason—they didn't want to lock themselves into a proprietary ecosystem).*** But all is not lost—the short answer to your question is that you will always, invariably, have to put in work to rebuild models, shaders, and animations in Unity when using Daz (and don't rely on the Daz Bridge; it's broken, outdated, and extremely resource-heavy).

     

    There are ways around this, though they do require effort. Don't use the "Humanoid" setting; use "Generic." The Humanoid system cannot handle the sheer number of bones found in Daz models.

     

    Rigging Facial - Unity's Humanoid system is limited. It maps only a standard set of human body bones and ignores complex structures. The problem with Humanoid: The Genesis 8/8.1 skeleton features dozens of extra facial bones for micro-expressions and precise eye movements. The Humanoid system discards or breaks the hierarchy of these bones. The advantage of Generic: It imports the bone structure exactly as it was built in Daz. This ensures that your facial animations for speech (lip-sync) and blinking (crucial for idle states) work perfectly.

     

    Prevents Joint Deformation (Shoulders and Fingers) – Daz’s mesh and skeleton are hyper-detailed, featuring automatic weight corrections for complex joint rotations such as shoulders and hips. The Humanoid issue: To force the character to fit Unity’s "standardized avatar," the Humanoid system recalculates rotations. This often results in displaced shoulders, crooked fingers, or bizarre armpit distortions during movement. The Generic advantage: Unity does not attempt to "guess" or remap rotations; instead, it reads Daz animation data directly and purely (1:1 scale), preserving the visual integrity of the Genesis 8 anatomy.

     

    CPU Performance and Usage – The Humanoid issue: At runtime, Unity must constantly calculate the remapping of animation data to the humanoid avatar before applying it to the model. The Generic advantage: Animation data is applied directly to the corresponding bones. There is no intermediate translation layer, resulting in slightly lower CPU usage in your game.

     

    When does using the "Generic" option become a disadvantage? You’ll have to animate everything in Daz Studio, and Daz’s animation system is still stuck in the last century; unfortunately, not much has been improved, in my view. That’s where Cascadeur comes in: there’s a script (in the top "Commands" menu) that makes it easier to export FBX files to Daz Studio, and even helps prepare your Daz model for export to Cascadeur.

     

    The fact is that animations produced in Daz, using humanoids, will always be problematic. But there are alternatives, fixes.

     

    Regarding your specific problem – even if you – by sheer luck – eventually fix a small problem in a specific animation in Unity, you'll have a thousand others on the other side of the door when trying to import other sequences to your Daz Studio character. There's no 'easy fix' here, unfortunately. But I've given you the path.

     

    Don't use Daz Bridge, export directly via FBX. Rebuild the shaders (there aren't many) in Unity itself using Unity's own resources (HDRP preferably). Don't use hair from Daz Studio, it's not 'game ready', use solutions (Unity's own Strand) from the engine itself (there are tutorials online about it). For clothing, use Magica Cloth 2 (there's a free and a paid version).

     

    ***And don't be fooled by other software like CC5, for example... they will have the same problems, although it's more geared towards game engines. Use Daz Studio; it's the best available today, whether for the vast array of assets the library possesses—but not especially for that reason, but for the number of people who currently use Daz and will quickly evolve to 'game engines'—despite the tons of problems due to the current limitations of the software (apparently they are working on this, updating the core of the program/Daz).

     

    And even if you insist on Daz Bridge, you will still be limited to certain versions of Unity—an engine that is also undergoing a general overhaul, from its core to its edge. Daz Bridge would only be useful and functional if it were updated in line with Unity's own engine:

     

    - Use 'generic' instead of humanoid (in retargeting);

    - Use the hair offered for free by Unity (search for it) based on 'strand' and accurate physics;

    - Recreate your shaders from scratch, obviously using maps from Daz Studio/the template you acquired - just rearranging them (note that HDRP shaders are different, there are condensed channels in 'mask', but Unity also has a native solution for this, search for 'mask converter' or SubstancePainter in the export);

     

    (Good tip for you: search for Google AI Studio. Use it, the 'Gemeni Flash Lasted' template - set the temperature to 0.3. Learn to communicate with this AI, it's extremely efficient for code and various tasks that will help you in Unity. Its daily token limit is high, and there are ways to use it, legal ways allowed by Google, for hours on end in a single day with gigantic texts, 100k tokens+ without problems).

     

    (Google Translate messed up my formatting) -_-

     

    *

    By

    jeronimocollares jeronimocollares July 14 in Unity Discussion
  • Rhiannon Products Removed

     Hmm.  Went to my product library to see how many Rhiannon products I'd purchased here and...her name had already been purged from the artist search pulldown selection.  It's going to be a pain trying to figure out what I've bought in this store if her missing items eventually end up back at Rendo... a lot harder than the inverse since that store makes it easy to sort everything you've ever bought, no matter what the status of the vendor.

    Anyway, the date of her latest product release on her Renderosity store was June 26, just two weeks ago, and there's only one rather old G9 product in the entire store.  Looks like those waiting on the stuff they haven't bought here yet will just have to wait and see if the rest turn up wherever they eventually turn up, but there have so many crazy things happening in the broader 3D industry over the two months a half and a so many PAs moving stores/products around that I'm feeling a little whiplash trying to keep track.    

    By

    Cybersox Cybersox July 14 in The Commons
  • Trying not to lose my old freebie development topics

    jmucchiello said:

    If you right click on a page and say Save As... it will create a subdirectory and include all the HTML, CSS, and images needed to save the page. You can then click the HTML in the directory and it should display correctly in the browser. The directory structure could be zipped up if you want to make the page available to someone else. Not a great solution. But perhaps better than a weird PDF.

    I used to do that, but I didn't like the HTML file + folder pair that that method produced (reason being that renaming the folder caused the connection to break). I much prefer the save as single file option.

    Regardless of all that, I've now realized that when using the Wayback Machine's single page save ('Save page now' option bottom right here) which saves just the single page at the URL you enter, you can then scroll through the original page, copy the URL of each attachment, and save that attachment using the Wayback Machine's same single page save. Once that's done for all attachments the Wayback Machine's capture of the page will also have captures of all the attachments. It's a bit tedious, and I'd recommend a double check that everything's there after it's all done (which I'm doing and noting in the first post here), but it works. 

    Edit: Also if a page from the Wayback Machine has any broken image link icons it's worth right-click > Open image in new tab (that's Chrome, probably same/similar in other browsers) because the image is usually there, just not served.

    ~ ~ ~

    Here's a method that seems to waork to capture complete archives of HiveWire3D forum pages.

    I've found that the Wayback machine's autocrawl captures of forum topics are rather hit and miss, so for anybody trying to ensure that the WayBack Machine has complete archives of particular forum topics of interest there is a somewhat tedious method that appears to work for the HiveWire3D forums, and you don't need to have a WayBack Machine account. Sorry if it's a bit wordy, but better safe than sorry (thinks RDNA forums, SmithMicro forums, CGBytes 'The Node Know's forum...)

    1. Enter the URL* of the first page of the topic into the 'Save Page Now' option bottom right of the main WayBack Machine web page. When you click the Save Page button you'll be asked if you want to log in and whether you want to save error pages (I don't do either) - it then gets to work - at busy times it may tell you that the capture will be delayed for while (the estimated time they give seems quite accurate). Only that single page is saved, and it also appears to capture any inline images. It shows some 'processing' information and then clearly indicates when the capture has been completed, along with a link to the captured page. If you close the page before the capture is complete you can find the capture by doing a normal wayback machine search (but note that the captures are probably URL-precise*)
    2. While it's working on the capture look through the topic page for any attachments. Right click on each attachment and select 'Copy link address' (even if the attachment is an image I use this rather than 'Copy image address'), then open another Wayback Machine web page in another tab, go to the same 'Save Page Now' option on the main , paste the attachment URL, click the 'Save Page' button and capture the attachment. Note that it only seems to allow you to have two ongoing saves at any time
    3. Repeat step 2 for each attachment. (remember that it only seems to allow you to have two ongoing saves at any time)
    4. Repeat steps 1-3 for each subsequent page of the topic. (remember that it only seems to allow you to have two ongoing saves at any time)
    5. Examine the Wayback Machine capture of the first page of the topic to make sure that all the inline images have been captured. If you see any broken-image-link icons right click on them and select 'Open image in new tab' (or equivalent) and hopefully you'll see the image (he WayBack Machine sometimes appears to have problems serving images in image-heavy pages just after the page has been captured - if not
    6. Click on each attachment in turn in the Wayback Machine capture of the first page - it should open a new Wayback Machine page showing how many captures it has of that attachment (usually just one dated the date you did the capture) and automatically download the attachment, which your browser will probably indicate. I like to actually open the downloaded file to ensure it's hunky-dorey and then delete it, happy in the knowledge that the WayBack Machine has it.**
    7. Repeat 6 for the capture of each page.
    8. If you've done all this but there are still missing inline images/attachments then wait until tomorrow and look at the capture again. Hopefully it's all okay now. If there are still missing images then try step 2 but right-click the images that are missing from the capture and use 'Copy image address' - and remember that it only seems to allow you to have two ongoing saves at any time))


    *If you use a URL that includes a message number at the end, then I think it only connects that page archive to that exact URL, so I prefer to strip off any message number from the end of the URL. For multi-page topics I use the actual page number buttons within the topic to open specific pages and use those URLs
    **Until of course the Wayback Machine curls ups it's tootsies and shuffles off this mortal coil.

    By

    3dcheapskate 3dcheapskate July 14 in The Commons
  • Please help me find a Dforce skirt with a ruffle that starts out as a circle around waist

    Elor said:

    Jan_Scrapper said:

    Quad Remesh says "...this add-on requires the PuLP optimization library."  Then, Pulp says to install from "Rust."

    My little Pomeranians are making me crazy with a thunderstorm :(  I will have to consentrate to work on this.

    I like free!!!

    Off the top of my head, once you have installed Optimized-Tris-to-Quads-Converter, there should be a button to install Pulp directly from within Blender if you go to the Preferences panel, then Add-on and search for Quad.

    Ok, installing now!!  This will be fantastic if I can learn it :)  Thank you so much!! 

    By

    Jan_Scrapper Jan_Scrapper July 13 in The Commons
  • Please help me find a Dforce skirt with a ruffle that starts out as a circle around waist

    Jan_Scrapper said:

    Quad Remesh says "...this add-on requires the PuLP optimization library."  Then, Pulp says to install from "Rust."

    My little Pomeranians are making me crazy with a thunderstorm :(  I will have to consentrate to work on this.

    I like free!!!

    Off the top of my head, once you have installed Optimized-Tris-to-Quads-Converter, there should be a button to install Pulp directly from within Blender if you go to the Preferences panel, then Add-on and search for Quad.

    By

    Elor Elor July 13 in The Commons
  • Outlet and Quick Grab Discussion

    joanna said:

    SilverGirl has been doing notifications weekly since May, when the change first happened. (Thank you for that! I usually remember, but I forgot yesterday and would have missed it.)

    And for those who don't like Daz midnight +/- X format: Quick Grab now refreshes, consistently and reliably, at UTC midnight. You can put "UTC time" in your search engine, and see what the time difference is for your time zone.

    Well, thank you for the information and cheers to @SilverGirl for doing what DAZ should have done. I can only back search so many threads for these important pearls, and I thought I was keeping up with new posts in Report Issues Here.

    miladyderyni_173d399f47 said:

    I like & need the reminders too! @SilverGirl (& others) also post reminders the last few days of the month about the Outlet Store changeover. 

    @Disciple Sorry yesterday's QG changeover blindsided you. I think most of us OS/QG fans/regulars felt the same way back when Daz first switched over to the Sunday changeover. And no, Daz didn't announce it back in May, even though plenty of us were posting every week, "It's Monday & the QG is empty."

    Then it's a chastising scowl at DAZ for neglecting such a responsibility. (Maybe an FYI: Unannounced Gotchas - Beware sticky is needed.) [edit=1] One little line on the banner would do it, "Prices good through date/date UTC:UTC." [/edit]

    Now I have to wonder, will the Final 24 hours announcements on their headline sales suffer a similar surprise shift in their expiration clocks?

    Thanks to all who replied.

    Hallelujah!
    Disciple

    By

    Disciple Disciple July 13 in The Commons
  • Outlet and Quick Grab Discussion

    joanna said:

    SilverGirl has been doing notifications weekly since May, when the change first happened. (Thank you for that! I usually remember, but I forgot yesterday and would have missed it.)

    And for those who don't like Daz midnight +/- X format: Quick Grab now refreshes, consistently and reliably, at UTC midnight. You can put "UTC time" in your search engine, and see what the time difference is for your time zone.

    I like & need the reminders too! @SilverGirl (& others) also post reminders the last few days of the month about the Outlet Store changeover. 

    @Disciple Sorry yesterday's QG changeover blindsided you. I think most of us OS/QG fans/regulars felt the same way back when Daz first switched over to the Sunday changeover. And no, Daz didn't announce it back in May, even though plenty of us were posting every week, "It's Monday & the QG is empty." TIP: If it's any consolation, or help, a number of products seem to show up again in 1 or the other of the 2 selections. I swear some are Frequent Fliers. So WL the ones you wanted in case. Especially if any are DOs, which are likely to show up as Advent Calendar offers if Daz does that this December. 

    By

    miladyderyni_173d399f47 miladyderyni_173d399f47 July 13 in The Commons
  • Outlet and Quick Grab Discussion

    SilverGirl has been doing notifications weekly since May, when the change first happened. (Thank you for that! I usually remember, but I forgot yesterday and would have missed it.)

    And for those who don't like Daz midnight +/- X format: Quick Grab now refreshes, consistently and reliably, at UTC midnight. You can put "UTC time" in your search engine, and see what the time difference is for your time zone.

    By

    joanna joanna July 13 in The Commons
  • Heads up re: my free content

    This really isn't the place to talk about it but I wouldn't particularly recommend anyone consider doing business there or using that site for any purpose. If you are curious you can check out their site forum and you'll see lots of discussion about this. Thanks.

    By

    Squishy Squishy July 13 in Freebies
  • Please help me find a Dforce skirt with a ruffle that starts out as a circle around waist

    Jan_Scrapper said:

    crosswind said:

    I know nothing about Meshy but I checked the skirt you attached. Actually vertices / faces count is not an issue but the topology is. Such triangle topo is not really good for dForce but the biggest problem is that the mesh density on the edge of skirt / ruffle is too high. That'll bring explosion no matter how you tweak the settings on dForce dynamic surfaces. You have to need a retopology or remesh on the skirt, like what I showed in screenshot 1, on the right.

    Another problem is the gemetry of the skirt is not fully welded, on the lower ruffle. Not sure if you can make it welded in Meshy but if it's not welded, the lower ruffle will be drapping separately. (screenshot 2) But welding geometry is not a simple task, you even have to unwrap UV again... etc.

     

     
    Thank you so much for checking the skirt.  I saw that the second ruffle was not attached.  I think I can remove that in Blender or Carrara.  The ONLY things I know how to do is remove geometry, decimate in Blender and create Material Zones in Blender.  I wish I understood how to do create a texture map.  I hope to learn:  UV Mapping and UV Unwrapping.  

    2 days ago, I could not apply Material Zones in Blender, but today, I can.

    So, there is hope for me.

    "You have to need a retopology or remesh on the skirt, like what I showed in screenshot 1, on the right."   I will have to look that up and learn what you did.

    Ah, that's great if you've been learning Blender ! Though I use a Quad Remesh add-on to retop the skirt but you can firstly try the Remesh modifier in Blender or search other good remesh add-on on superhive. As for UV mapping / unwrapping, there're lots of tutorials on youtube.

    Well, for this case, maybe you can firstly try: cut out the lower ruffle from the skirt, re-import it  then use multiple Rigid Follow Nodes on the lower ruffle so as to "attach" it to the upper skirt / ruffle, then finetune the dynamic surface settings on it, especially cranking up Buckling Stiffness. Then when drapping, at least the lower ruffle can preserve its position to some extent ~~

    By

    crosswind crosswind July 13 in The Commons
  • Off Topic Thread #2

    Thanks for your reply, Steve.  Earlier in the year I was recovering from a bone removal operation on my wrist.  For a long time before that I could hardly do anything with my hands due to pain.  Now that I can use my right hand again, I would like to get back into real drawing and painting.  Much as I would like to set up a studio to walk into and work most days, I'm currently spending most of my days with someone close who is receiving end-of-life care.  That isn't mentioned for sympathy - the commitment generally means that I'm not good at keeping up forum discussions.  (once a day or two has passed, I feel I shouldn't have people click on a thread just to see a brief thank you or whatever -which is probably wrong.)

    The set-up I described, though, is all I could ask for in the meantime.  The screen size and pen combination just feels perfect.  As for Clip Studio, there are many great alternative drawing packages but not all have animation tools.

    Best regards.  

    By

    Hermit Crab Hermit Crab July 12 in Carrara Discussion
  • Smart Content not updating just-installed items: Solved

    In all these years, I've never had any Smart Content issues, but today, I bought a few items, installed them as usual, and while they can be seen in the Content Library tab - they are installed - Smart Content is not showing anything new since the previous items I installed, which was either yesterday or the day before. 

    I've found a few forum threads across many years, under varying conditions, of addressing this problem and just wanted to be sure of what would be the correct steps here. I did not change or add any install paths and when spot-checking the items, they are installed right where they should be - just the database didn't get the memo.

    I am guessing that I pick the hamburger menu option from the Smart Content panel -> Content DB Maintenance, perhaps? Is that correct? If so, which options? I'd rather confirm before proceeding. Thanks!

    By

    paulawp (marahzen) paulawp (marahzen) July 12 in Technical Help (nuts n bolts)
  • She has to be the real life Victoria 9!

    There is a possibility that she is a real model by looking at some photos in this link 

    https://www.google.com/search?q=Efrat+Dor&oq=Efrat+Dor%0A%0A&gs_lcrp=EgZjaHJvbWUyDAgAEEUYExgWGB4YOTIJCAEQLhgTGIAEMgkIAhAAGBMYgAQyCQgDEAAYExiABDIJCAQQABgTGIAEMgkIBRAAGBMYgAQyCQgGEAAYExiABDIJCAcQABgTGIAEMgkICBAAGBMYgAQyCQgJEAAYExiABDIJCAoQABgTGIAEMgkICxAAGBMYgAQyCggMEAAYExgWGB4yCggNEAAYExgWGB7SAQgxMjY3ajBqN6gCALACAA&client=ms-android-samsung-ga-rev1&sourceid=chrome-mobile&ie=UTF-8#ebo=0

    By

    Angel_X Angel_X July 12 in The Commons
  • Nice touch -- AI use or not, making a choice

    Friends! A good weekend to you all. Hopefully you're getting some respite from the sweltering heat.

    This is turning out to be a summer of discontent, and here in the Daz Forums the topic of contention has been about generative AI in 3D art, specificially in Daz products, and more generally as it touches other parts of our lives. The AI genie is out. The AI horse has bolted the barn. Change of this sort and scale is discombobulating and upsetting. 

    It appears that everyone has a staked out some sort of polarized view about generative AI. As a dumb engineer with rudimentary "art" cred, I don't have anything new to contribute. But I do want to ask you, friends, to keep the disucssion civil.

    Now, seeing that we all come from different walks of life, different cultures -- even different parts of the world -- we can quibble about the meaning of civility. But the Daz mods have made it clear. Case in point (from another heated AI discussion in the Daz Forum) ...

     

     

    When this thread started, I was hopeful that we could talk about generative AI in a productive way. It did in the first few posts. Then, somewhere down the line, the views took a moralizing turn, even cynical. Let's keep in mind that everyone's experience of generative AI varies. As such, the truth is up for grabs. If it helps, please re-read that old fable about the Blind Men and the Elephant.

    That's all I've got. Stay cool, physically and metaphorically.

    Cheers!

     

    By

    csaa csaa July 12 in The Commons
  • Trying not to lose my old freebie development topics

    After running into several problems, which I noted with annoyance in this post, I found a procedure that works for me - so I've added the process I'm using to capture the pages, attachments and all, to a later post below , and deleted all the stuff about the problems I was having as that's no longer relevant.

    Since the HiveWire3D forums are closing at the end of this month I'm archiving the forum pages I want using the 'Save Page Now' option on the Wayback Macine's web archive homepage. I'm doing this because the Wayback Machine's normal archiving process doesn't always capture everything. Here's links to Wayback Machine captures of the Hivewire topic on 24 July:

    • HiveWire 3D Forums Will Be Closing     ...
    • HiveWire 3D Forums Will Be Closing - page 2     ...
    • HiveWire 3D Forums Will Be Closing - page 3     ... Electroharpist's posts (#56 and #58) with links to HiveWire3D, SmithMicro and RDNA forum backups

    First and foremost, Electro-harpist posted a link to a 7z backup on the Wayback Macine of seven subforums: Poser, Poser Scripts, Poser Shaders, DAZ Studio, DAZ Scripts, DAZ Shaders and  Photoshop. Also links to partial zip backups of SmithMicro and RDNA Poser forums:

    • Hive Wire Forums Backup June 2026.7z : HiveWire3D users : Free Download, Borrow, and Streaming : Internet Archive - 7z / torrent...a quick check indicates that it seems to have captured all pages of all topics including all images and all attachments. 
    • Smith M Forums complete - for Poser users     ...ZIP./ torrent.."a PG 'family friendly' cut of the archive"..."one page per forum thread. Images have also been retrieved... (about 25% are missing...), and have been reduced for overall archive file-size..." 
    • Community archive of the old Runtime DNA forums     ...ZIP / torrent..."a reasonably complete archive of the Poser technical forum threads and posts to late 2015 (pre Poser 11)"...but..." no forum-post images..."
    • SHARECG-backup     ...torrent only - "...selected 3D models, Poser and DAZ items, tutorials, freeware and a full archive of the Scripts section. Plus the associated Web pages..."

    Anyway, here are the direct Wayback Machine links for a few of my topics that I don't want to lose:

    • My rather infrequent, and possibly apocryphal, 'books project'.      ...1 attachment (17 - captured), images look ok
      • My rather infrequent, and possibly apocryphal, 'books project'.- page 9     ...13 attachments (164,165(3),166,167,168(2),169,171,172,173,178  - captured) , ok
      • My rather infrequent, and possibly apocryphal, 'books project'.- page 8     ... 16 attachments (142(5),143(4),144(4),149,152,153 - captured) , ok .
      • My rather infrequent, and possibly apocryphal, 'books project'.- page 7     ... 6 attachments (121(2),127(2),136,139 - captured) , ok - the missing image in post #129 isn't the WM, see post #130
      • My rather infrequent, and possibly apocryphal, 'books project'.- page 6     ... 2 attachments (101(2) - captured) , ok
      • My rather infrequent, and possibly apocryphal, 'books project'.- page 5     ...9 attachments (85(2),85,91,92,94,95,96,97 - captured) , ok
      • My rather infrequent, and possibly apocryphal, 'books project'.- page 4     ... 3 attachments (65,73,797 - captured) , ok..  .
      • My rather infrequent, and possibly apocryphal, 'books project'.- page 3     ... 3 attachments (53,77,607 - captured), ok...
      • My rather infrequent, and possibly apocryphal, 'books project'.- page 2     ...  1 attachment (307 - captured) , ok.
    • Instantiation Via (Poser) Geometry Swapping ?     - 1 attachment (1), ok. 
      • Instantiation Via (Poser) Geometry Swapping ? - page 2     - .no attachments, ok
      • Instantiation Via (Poser) Geometry Swapping ? - page 3     - .4 attachments (53(4)), ok.
      • Instantiation Via (Poser) Geometry Swapping ? - page 4     - .no attachments, ok
      • Instantiation Via (Poser) Geometry Swapping ? - page 5     - .no attachments, ok 
      • Instantiation Via (Poser) Geometry Swapping ? - page 6     - .no attachments, ok 
      • Instantiation Via (Poser) Geometry Swapping ? - page 7     - .1 attachment (130), ok.
    • Towards better grass in Poser...     ... 2 attachments (11, 15 - all captured), images look ok
      • Towards better grass in Poser... - page 2     ... 2 attachments (30,36 - all captured), images look ok
      • Towards better grass in Poser... - page 3     ... no attachments, images look ok
      • Towards better grass in Poser...  - page 4    ... 5 attachments (65, 66 (3), 77 - all captured), images look ok
      • Towards better grass in Poser... - page 5     ... no attachments, images look ok.
    • Poser Firefly Candles ?  ...no attachments, no obvious missing images
      • Poser  Firefly Candles ? - page 2     ...3 attachments (posts 25 (2) and 31 - all captured), no obvious missing images.
      • Poser Firefly Candles ? - page 3     ...2 attachments (posts 42 and 52 - both captured), no obvious missing images
      • Poser Firefly Candles ? - page 4     ...no attachments, no obvious missing images
    • Upping the ante with the Poser atmosphere's Depth Cue (I'm still using Poser 11 with Firefly) - page 1     ...2 attachments (posts 5,13, both captured), no obvious missing images.
      • Upping the ante with the Poser atmosphere's Depth Cue (I'm still using Poser 11 with Firefly) - page 2     ... 2 attachments (posts 21, 37, both captured), no obvious missing images
    • Freazypose - a free PoserPython script to add EasyPose controls to a figure. - ok 
      • Freazypose - a free PoserPython script to add EasyPose controls to a figure.- page 2 - 1 attachments (21), ok
    • Possibly Unexpected Ways To Use Nodes - thumbnails with links to full size images (3,4,9,14(2)) - ok
      • Possibly Unexpected Ways To Use Nodes - page 2 - ok
    • Random colour tiles (Poser 11 FireFly/SuperFly)     - 9 attachments (2,3,4,6,8,9,11,12,13) - ok
    • Callback created using parm.SetUpdateCallback() not behaving as expected - 4 attachments (1,2,3,4) - ok
    • The first four segments of a millipede - not sure if this'll go anywhere :)   -   3 attachments (1,7,18) - ok
    • Using a greyscale mask to blend two colours... without actually blending. ?! :OS - 3 attachments (8(2),9) - ok
    • Minyassa's How do I make a smog layer in the sky with volume?     - ok
    • More Realistic Distance Falloff For Poser Atmosphere Depth Cue   - ok
    • Animatable LED Counters, Clocks, Etc, Using The Material Room   - ok
    • Easy Shader For Creating A Height Map Render Of Your Scene - ok
    • Using Poser 11s cloth room for a maypole dance ! - 2 attachments (2(2)), ok
    • I Hope You're Ready For Stupid Questions: Chain Figures. - ok

    Miscellaneous

    • A Few Books By The Cheapskate... - ok
    • ​A Few More Books By The Cheapskate... - ok
    • Favourite openings from books   - ok
    • Gadget Girl's How to check if a prop is (or isn't) in a scene - ok
    • Please Jog My Brain - How Do You Combine Props/OBJs In The Setup Room? - ok
    • Sparky's Problem with Normal Maps in Poser - ok
    • English Bob's Parenting props to a posed figure - ok
    • PoserPython: Selecting Node(s) In The Material Room ? - 
    • PoserPython Wacros and Scripts - WacroMaterials() -
    • Gadget Girl's Where should Poser geometry files go? Best practices. - 
      • Where should Poser geometry files go? Best practices.- page 2 - 
      • Where should Poser geometry files go? Best practices.- page 3 - 
      • Where should Poser geometry files go? Best practices.- page 4 -
      • Where should Poser geometry files go? Best practices.- page 5 - 
      • Where should Poser geometry files go? Best practices.- page 6 - 
    • jonrea's Movement morph for prop in DAZ - 
    • kobaltkween's Materialize, a free and open source texture creator - 
      • Materialize, a free and open source texture creator - page 2 -
    • The Naughty Elf Present
    • Dawn Of The Dead
    • Ghostman's FBM morphs for Gnobbit 2016-03-06 freebie page (download not available as you need to be logged in)

    And CGBytes 'The Node Knows' topics that I thought had gone forever - they're just mostly gone forever...

    • 'The Node Knows' forum capture 26 Jul 2016, ...in fact 2 of my 6 topics on that that page were partially captured
    • Distance From Camera To Point Being Rendered ? - Material room sneakiness, DepthCue, P nodes, underwater, fog...  ...only page 1 captured of a two page topic, and no images captured (the forum software seemed to prevent image serving unless logged in)
    • Firefly: dU, dPdu, and dNdu (and dV, dPdv, and dNdv) nodes - Trying to understand them by playing and thinking out loud..   ...only pages 1+2 of a 4+ page topic, no images
      • ​Firefly: dU, dPdu, and dNdu (and dV, dPdv, and dNdv) nodes - Trying to understand them by playing and thinking out loud..

    Some of my old SmithMicro topics I've found on the WayBack Machine because I found old dead links in some of the above.

    • Freazypose - a free PoserPython script to add EasyPose controls to a figure

    The following WM search link shows the URLs of all CGBytes forum pages that have ever been captured ​​https://web.archive.org/web/*/http://www.cgbytes.com/community/forums.aspx*, so if you know yor topics ID number (the ###### in the 'http://www.cgbytes.com:80/community/forums.aspx?g=posts&t=######'; topic URL) you should be able to check whether WM ever captured it. Unfortunately there are very few captures of subsequent pages, which have an extra &p2, &p3, etc on the end of the URL - these are probably specific captures of whole topics by people who knew what they were doing.

    By

    3dcheapskate 3dcheapskate July 12 in The Commons
  • New Store and Features Discussion Thread

    probably already mentioned but just noticed my product library section has changed now looks like how wish list section is displayed with product images displayed - I like it makes looking through what I've bought easier to find look up something without trying to guess and a better search too

    edit additional just noticed though it only loads up the first 40 products and no next page or anything to view more so that is a downer

    By

    ANGELREAPER1972 ANGELREAPER1972 July 12 in The Commons
  • BJ Shelf (Commercial)

    I am extremely happy with this purchase, in fact I had been waiting for such tool already for years!!!

    I learnt about the CTRL-Click functionality only here in the forum, thank you so much for bringing this to my attention!

    I have a little request for a next version update: working with multiple shelf databases I frequently switch from one to the other. Can't it be made possible to make switching between different databases a little more secure? If I had added items previously and forgot (or was interrupted by real life nonsense :-)) to export the altered database, then next time when I import another database I am at risk losing my latest changes. So, if changing databases becomes a frequently used feature (which I strongly recommend to do) then the import functionality should automatically first update the currently loaded database (remembering the database filename which was last loaded), and only then delete it and replace it with the new desired database?

    Thank you so much for developing this most needed tool to finally recover control over my huge asset collection!!!

    By

    Bytefactory3d_96baa93fa3 Bytefactory3d_96baa93fa3 July 11 in Daz PA Commercial Products
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