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Daz 3D Forums > Search
  • DAZ, Where's My Metadata?! (Answered Though not Solved)

    Hello,

    I have a question regarding metadata: what does happen if I created metadata to one of these products if Daz later provides its own metadata ? Will DIM simply replace mines or will they be conflict or problems ?

    By

    Elor Elor May 2024 in The Commons
  • Smooth .obj's polygons exported from Blender to Daz Studio

    Daz studio sucks at rendering geometry compared to blender to be honest. My import process is:
    1)Import geometry

    2)Add uber shader

    3)scroll down to where the smooth switch is and try 64 and 32 in in the "angle" value right under it.

     

    If neither of those look good, I go back into blender to modify it.

     

    For hard surface modelling, it seems the best process is to keep smooth shading off in blender while building. If I need something to look smooth, than I give it the polygons to look smooth without smoothing on. Then I can just turn off smoothing in the uber shader altogether, as it messes up flat surfaces more often than not.

    By

    TheKD TheKD May 2024 in Blender Discussion
  • Smart Content Library and "Now Selling" items

    I was also shocked to see that the first two items I bought had no metadata. At that point, I just stopped buying them. I doubt if Daz will go back and add metadata. They never did for the old RDNA products, as far as I know. How would we even know if they did add metadata to those old products sometime in the future?

    By

    barbult barbult May 2024 in The Commons
  • Terra-Tropolis (Bryce, Daz Studio & Poser)

    Hansmar said:

    Importing heightmaps in  Bryce is easy. You create a terrain, edit it (click 'E'), choose 'New', click the button next to 'picture' and then go to the location where the heightmap is, select it and choose 'Open'. 

    You cannot import heightmaps (which are pictures) directly into DAZ Studio, I think. But after you have imported it into Bryce and textured it the way you want, you can export it as object, choosing between a multitude of formats. I tried (without texturing) 3ds mesh and that imported well into DAZ Studio. You will have to play around with settings to get the optimum result. The terrain I god into DAZ Studio was very small.

    Bryce does or did have an option 'Send to DAZ Studio', but that is not working with my version of Bryce anymore.

    Hope you find a way that fits your wishes.

    Thanks much for your info about using heightmaps in Bryce.  I'll take a go at it soon.

    My license of Bryce Pro 7.1 has the Send to DAZ Studio option but it wasn't working for me the other day either.

    By

    jjoyner jjoyner May 2024 in Bryce Discussion
  • Terra-Tropolis (Bryce, Daz Studio & Poser)

    Importing heightmaps in  Bryce is easy. You create a terrain, edit it (click 'E'), choose 'New', click the button next to 'picture' and then go to the location where the heightmap is, select it and choose 'Open'. 

    You cannot import heightmaps (which are pictures) directly into DAZ Studio, I think. But after you have imported it into Bryce and textured it the way you want, you can export it as object, choosing between a multitude of formats. I tried (without texturing) 3ds mesh and that imported well into DAZ Studio. You will have to play around with settings to get the optimum result. The terrain I god into DAZ Studio was very small.

    Bryce does or did have an option 'Send to DAZ Studio', but that is not working with my version of Bryce anymore.

    Hope you find a way that fits your wishes.

    By

    Hansmar Hansmar May 2024 in Bryce Discussion
  • Smart Content Library and "Now Selling" items

    I just bought a boatload of them that I already owned from the other site, thinking they were going to have meta data for smart content. None of them do. You'll notice in DIM that they all have the metadata indicator greyed out, as in there is none existing. Which stinks, because the chief reason for buying these a second time around from Daz was specifically for the smart content. Ten items in total, from four different "imported" artists, that I already owned to begin with, and not a lick of smart data among them. They are "there," but the only way to find them is to uncheck Filter By Context and search specifically for the name. If I have to use Content Wizard to get the rudimentary meta data, there was no reason to buy them at all.

    By

    protosynthetic protosynthetic May 2024 in The Commons
  • Recently upgraded to windows 11 and now it is "writing assets" when I load a scene
    Ahh! I see what you mean. Well, here's the thing. It started doing this on the latest build of DAZ. 4.22, right? I have an old HP laptop that's still running Win. 10 and running daz 4.15 because... Well, I don't use it much. I got on there and everything works fine so I thought, okay, what if import 4.15 over to my desktop. Obviously, it hasn't fixed anything so I'll probably switch back. I'm starting to think something on my drive got corrupted when I upgraded to 11.

    By

    Crying in Red Designs Crying in Red Designs May 2024 in Technical Help (nuts n bolts)
  • About head and outfit combine (have picture)

    crosswind said:

    Yes, normally the hood on such a garment has been rigged with the general weight of figure's head... If the hood is on the head, it'll move with the head node, but if the hood is down, it'll still move with the head. So that brings you such an issue.

    Firstly, you may check if there's any "reset hood" or "move hood" morphs on this garment, then try dialing it...

    If there's no such morphs, there're still some tricks to fix it but it'll depend on the surface definition of the hoodie garment. Which product is this garment ?

    In general, you export the garment with default hood position to OBJ file. Then import the OBJ back to update the Hood surface (create a selection set for it if there's no separate Hood surface) with Attenuate as a "fix morph".

    Yes this is the problem for sure , i try to enter the geometry tool but didnt really understand what to do there , i also dont have the Fix Hood tool in the right. Sorry if its easy type to do but never really use this option , i try one time but didnt understan it clearly. :) 

    By

    foxyfoxfurries foxyfoxfurries May 2024 in Daz Studio Discussion
  • About head and outfit combine (have picture)

    Yes, normally the hood on such a garment has been rigged with the general weight of figure's head... If the hood is on the head, it'll move with the head node, but if the hood is down, it'll still move with the head. So that brings you such an issue.

    Firstly, you may check if there's any "reset hood" or "move hood" morphs on this garment, then try dialing it...

    If there's no such morphs, there're still some tricks to fix it but it'll depend on the surface definition of the hoodie garment. Which product is this garment ?

    In general, you export the garment with default hood position to OBJ file. Then import the OBJ back to update the Hood surface (create a selection set for it if there's no separate Hood surface) with Attenuate as a "fix morph".

    By

    crosswind crosswind May 2024 in Daz Studio Discussion
  • Smart Content Library and "Now Selling" items

    Are the items in your Content Library under the product type and PA's name? If so, you could add metadata yourself. Everything that was moved from Renderosity I have had to add the metadata and sometimes the thumbnail to it. But all of it, installed by DIM, has shown up in Lost and Found first. And for some of the items, I like lights/HDRIs and shaders I figured out that using Content Library would be easier, but I still did my best to create metadata so I could at least see it in Smart Content, then switch as needed. 

    By

    memcneil70 memcneil70 May 2024 in The Commons
  • Import issues

    Hello everyone,

    i took a break from rendering due to me having issues exporting from Daz to Blender. My morpghs wouldn't export to blender and after struggling for a few hours i gave up, took a break and started to play gamers on my PC; City Skylines, Minecraft, New Vegas, and Madden. I got the itch to return and I am here.

    Now, I dont know if morphs cant be exported with the model so i decided to do something different. I decided to move that asset to Daz but the asset doesnt have any color. If there a way to fix this? 

    By

    UnKnownGamer UnKnownGamer May 2024 in Blender Discussion
  • Looking for Advice on How to Finish My Front Door

    Lucky13guy said:

    As the title says, I'm looking for advice on how to finish the door I'm working on. I started with a door I found online and added a window to it. The more I try to fix the shading issues, the worse they get, and I still need a way to connect what I'm calling the "floating points" ('cause I don't know the technical term) in the arch portion of the window that aren't really connected to anything. I tried adding a bunch of loops to the top of the door and connecting to those, but the shading issue only got worse, and it looks pretty terrible when I import it into Daz. The images below are with Auto Smooth turned on. It doesn't look much better when I turn it off. Any advice would be greatly appreaciated.

    Thanks! 


    I would start by cleaning up the geometry. Odds are you have more than a few doubles. Which are two vertices occupying the same space. When a face attaches to the wrong vertex (the one not actually attached to the model) you get issues like that. Select all the verts, merge by distance and set to an impossibly low number like 0.0000000000001. Then go through and make sure there are no extra faces. Then use the knife tool to go all the way around the model and fix your geometry as I illustrated. You need to get that thing out of N-Gon hell before you even worry about beveling edges.

    By

    hardwire666 hardwire666 May 2024 in Blender Discussion
  • Diffeo ignoring neckupper and abdomenupper

    I can't reproduce the issue, here neckupper is correctly imported and weightmapped, diffeomorphic 4.1.0.2131 with blender 4.1.1.

    my steps:

    1. easy import G8.1 female with the default preset

    By

    Padone Padone May 2024 in Blender Discussion
  • Diffeo ignoring neckupper and abdomenupper

    Just got back into playing with Daz and Blender and noticed after some work that both bones are either not importing or not weighted. It seems that if you don't have an eyelash mesh they won't even import at all. Feature or a bug? Blender 4.0, Gen 8-- tried both diffeo 1.7.3 & 4.1.0

    By

    Lost&Confused Lost&Confused May 2024 in Blender Discussion
  • Trigger Action Rigidity Group - Don't Prompt user for Name?

    I thought about doing that - but where is the API for creating a rigidity group documented, if there even is an API exposed to DSON? Is there C++ API for this - if so, where would that be documented? I see you said you have no idea, does that mean I'm out of luck? I have a list of actions which tell me which ones take a settings object. Knowing this unfortunately doesn't help me solve the problem of actually creating the rigidity group without user prompt, unless you mean something else entirely?

    EDIT:

    I was somehow able to make things easier for me by having DSON copy the rigidity group name to windows clipboard which I can easily CTRL+V (paste) to sort things out. Not ideal, but much better than typing names manually.

    Now I have a larger issue that I couldn't solve. I would also want to add facet groups as a rigidity reference to a rigidity group using DSON. There is no DzAction that exposes this feature when I checked - it has to be done manually with mouse & menu clicks. Can this feature also be added to DSON if it doesn't already exist?

    EDIT2:

    Ok - it seems like there is some documentation on Daz meta data for rigidity groups - basically looks exactly like JSON/DSON. I have never tried to edit .DUF or any other daz file metadata before, but is this something that other people often do considering its been documented? I would have to check how to actually edit and save the data, I'll look it up tomorrow as I'm dead tired right now. I can't imagine this being the right way to go as version changes in Daz might propagate changes in Daz metadata structures/trees?

    Link to rigidity metadata info: http://docs.daz3d.com/doku.php/public/dson_spec/object_definitions/rigidity/start

    Edit3:

    Ok last edit I promise. Thinking about it - maybe editing metadata is fine after all since upper versions of Daz would be expected to open previous Daz version files, so I'm assuming maintaining metadata structures & trees would be a default choice to ensure compatiblity? I'm just overthinking this aren't I?

    By

    bittermiasma bittermiasma May 2024 in Technical Help (nuts n bolts)
  • animation from Blender to Daz

    In general daz studio is not good importing animations from other sources, being it blender or whatever. If you managed to import the car with bones then you can try with FBX or BVH and see what you get. If the blender animation is based on bones rather than shapekeys then you may have some success.

    With diffeomorphic there's a tool to export pose presets, but this is intended for genesis figures, I'm not sure if you can get something out of it for custom figures.

    https://bitbucket.org/Diffeomorphic/export_daz/wiki/Export/Save Pose Preset

    By

    Padone Padone May 2024 in Blender Discussion
  • animation from Blender to Daz

    Both please , 

    the object is a lambo that will open the both doors until it's fully open,

    but don't mind and explain both situations so later on if i faced the other one i can understand how to do it.

     

    btw i'm noob in Blender never used it except for import and export so take me a step by step

    By

    rfort451 rfort451 May 2024 in Blender Discussion
  • I'm having problem with Importing obj from Marvelous Desginer as Morph

    If so, still, 1stly make sure you export the garment from DS with Base resolution. Then directly import OBJ (exported from MD) into DS to check if  Vertices count match or not. Also make sure you export the garment to OBJ in MD with the correct settings, as attached SS.

    By

    crosswind crosswind May 2024 in Daz Studio Discussion
  • I'm having problem with Importing obj from Marvelous Desginer as Morph

    What did you do ? Import the simulated OBJ with Morph Loader Pro into DS as a morph ?  It should work as vertices count as well as vertex order won't change...though you may see Faces are doubled or sth...

    You got an error message from MLP ?

    By

    crosswind crosswind May 2024 in Daz Studio Discussion
  • animation from Blender to Daz

    Hi,
    i have car and i exported it to daz but didn't come with the animation , is there a way to take the animation out and import it or what exatcly?
    the car already has its own animation i just want to export it with the animation too not just the car

    By

    rfort451 rfort451 May 2024 in Blender Discussion
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